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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Problem is how little 'screentime' GW gave Hashut and how little the Chaos Dwarves feature as whole outside of lore references and being Chaos artillery, so for me I can easily see him as either a Daemon that jumped to regional/one race's patron god, he can also work as a God in his own right that just got roflestomped by others and used the Dwarves to get a portion of freedom.
 
To try and draw up a map:
Close.


Gates (We Are Here)
|
First Level
|
Second Level
/ aaaaaaaa \
Commercial --- Foundry
| aaaaaaaaaa |
Residential --- Ancestor Halls
\ aaaaaaaa /
King's Hall & Vaults
|
Lower Depths​

There are paths connecting them on the same level, its why there were concerns of flanking maneouvers. But yes, going down one path is the fastest way down.

EDIT: It didn't save all my spacing. That sucks. Wait! SUCCESS.
 
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How likely is it that the "reagents" that got stolen were captured loyalist dawi? As much as I want to break all shoddy crafts of the naughty dorfs, finding any prisoners should be a priority.
 
Or we could just try our best to destroy the literal fragment of a Dark if not Chaotic God that has already enslaved the souls of countless innocent dwarves?

I like my idea.
???

But Nix.

We have two sets of equipment that enact ritual purifications and cleanses of material that happens to be the very physical embodiment of Warpstuff corruption once a decade.

Subjecting whatever that shard is to the tender mercies of the Adamant-Maker combo or an improved version of it isnt gonna make things worse

Or at the very least be a necessary step in preparing to make it safely usable.

All I'm saying is to Give science a chance
 
This is Warhammer, trying to use big bits of a demon is risky. Even for us, trying to use part of a minor chaos god would be risky. We might be able to pull it off, but it would be the kind of project where the failure states are nasty as hell.
 
It might be less that Gazul and the other Ancestor Gods can't destroy the fragments of Hashut so much as they don't have access to them. After all Gazul's destruction of Hashut sounds extremely dramatic, so the shards of it might have flown all across the region. The surviving Chaos Dwarfs that scattered with Hashut's defeat would be magically drawn to them and hide them away while avoiding the endless hunters after them.

Then the Watchers are in a race to destroy the fragments of Hashut before it can be revived, possibly knocking the progress of the Hashut worshippers back whenever they destroy a fragment.

If Gazul and the other Ancestors couldn't come up with a way to destroy the fragments I hope that they're not storing them in the eastern holds. That sounds like a disaster waiting to happen.
 
This is Warhammer, trying to use big bits of a demon is risky. Even for us, trying to use part of a minor chaos god would be risky. We might be able to pull it off, but it would be the kind of project where the failure states are nasty as hell.
Speaking of things that can go horribly, horribly, wrong, let's talk about that Greater Daemon of Tzeentch. The prophet of Hashut thinks he knows what's going on. Problem is, when it comes to a battle of wits with servants of the Changer of Ways, unless you have Abbadon tier plot armor, you have already lost. It's not like Hashut's return is in Tzeentch's best interests.

With Hashut gone, the only source of enchanted weapons for the forces of Chaos will be Sorcerers, and guess who is the main patron of Sorcerors. That sort of monopoly could be quite valuable in the Great Game. It will also disproportionately hurt Chaos factions without access to magic, aka Khornates.

The more interesting question is what the Lord of Change's game is. The ritual may resurrect Hashut right onto Tzeentch's dinner table. The ritual might cause the shard, or even Hashut itself to be eaten by the Lord of Change. The ritual could explode, killing everyone in Karak Dum, or just kill us. It could be any of these, or none at all. Whatever it is, I doubt that it will be to the benefit of the Karaz Ankor.
 
Hey, depending on your interpretation of the lore, Tzeentch might be Hashut's progenitor in an indirect manner, so it could very well fall within the Changer's schemes to want Hashut to prosper and do his thing. Heck, even if they're entirely unrelated it wouldn't be out of character for that to have happened.
 
The more interesting question is what the Lord of Change's game is. The ritual may resurrect Hashut right onto Tzeentch's dinner table. The ritual might cause the shard, or even Hashut itself to be eaten by the Lord of Change. The ritual could explode, killing everyone in Karak Dum, or just kill us. It could be any of these, or none at all. Whatever it is, I doubt that it will be to the benefit of the Karaz Ankor.

The play could simply be getting Hashut back into play on Tzeentch's terms. Either directly serving the changer, or with Tzeentch having a staggering amount of leverage over it. I suspect chaos knows how Hashut was supposed to go so know he'd be an arms dealer. Tzeentch having the ability to pull those strings would be a massive advantage.

That said, Tzeentch only sometimes has actual plans. It would not be out of character for it to act at random and then say the outcome was what it was working towards, so it could just be doing random fuckery.
 
The play could simply be getting Hashut back into play on Tzeentch's terms. Either directly serving the changer, or with Tzeentch having a staggering amount of leverage over it. I suspect chaos knows how Hashut was supposed to go so know he'd be an arms dealer. Tzeentch having the ability to pull those strings would be a massive advantage.

That said, Tzeentch only sometimes has actual plans. It would not be out of character for it to act at random and then say the outcome was what it was working towards, so it could just be doing random fuckery.
Tzeentch working to revive Hashut purely out of the expectation of all the havoc and, well, chaos he'd wreak upon his return might be a possibility, though...it seems more likely he'd try to bind Hashut to his service somehow, or something like that. Big bird's zany, but he's not stupid, he'll probably try and milk the situation for all it's worth.
 
it makes your fist clench in anger and sets the head of Zharrgal alight.

Ignoring the startled chuffs of some of the Thanes, you slam the still flaming hammer onto the table to grab their attention.
ou mutter, the Runes on your arms and armour blazing as brightly as the anger in your heart.
It does not matter, you think as Zharrgal seemingly pulses in agreement, they will simply fall earlier than the rest of their misbegotten kind.
Zharrgal ignites once more, the fires swirling and twisting as if blown about by some unseen wind. The Golden flames flickering blindingly white in some instances.
Zharrgal and your armour pulse and flare with your changing mood.[/color]
-Zharrgal finds itself slammed against the table with a shout of anger, teal flames bursting into existence. When you lift the hammer the area you struck looks a great deal newer than the rest of the table.
You growl angrily, something you've been finding yourself doing a great deal more often these past few days.

Is it just me or is Snorri getting angry a lot? I know there is some rage inducing stuff going on here, but at this point you'd think he'd be at cold hate then burning rage. I'm starting to wonder if the gear is missing with his temperment or there is some chaos f***ry going on here.
 
Is it just me or is Snorri getting angry a lot? I know there is some rage inducing stuff going on here, but at this point you'd think he'd be at cold hate then burning rage. I'm starting to wonder if the gear is missing with his temperment or there is some chaos f***ry going on here.
I think its just the armour being expressive, showing Snorri's true feelings.
All dwarfs here are apoplectic. Snorri's armor is just reflecting it visually.
 
Is it just me or is Snorri getting angry a lot? I know there is some rage inducing stuff going on here, but at this point you'd think he'd be at cold hate then burning rage. I'm starting to wonder if the gear is missing with his temperment or there is some chaos f***ry going on here.
Honestly, I'd agree, except everything about this situation probably offends Snorri on every possible level. As a Dwarf, the fact that a Hold's been thoroughly defiled, not just by Chaos and Beastmen but by traitorous Dawi probably pisses him off in the extreme. As a Runesmith, the fact that said traitorous Dwarfs are perverting the Runes, which are more or less to the holiest of holies for his profession outside of, well, Thungni himself, and are using those Runic perversions to equip BEASTMEN, probably infuriates him to no end. Finally, on an extremely personal level, Snorri hates Chaos in the extreme and Daemons in particular since, well, his wife got murdered by Daemons. So the fact that there's Dwarfs here working with and willingly subordinating themselves to Daemons and other agents of Chaos to bring about the downfall of their innocent kin is just....a whole other level of rage inducing for him, I imagine. I'm surprised he isn't literally frothing at the mouth in fury, honestly.
 
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His hammer has the Ancestor runes on it for the crafts that are being most disrespected right know and we know the Ancestors can act through those to some degree I am guessing that there channeling their own wrath into the hammer right now.
 
Hey, depending on your interpretation of the lore, Tzeentch might be Hashut's progenitor in an indirect manner, so it could very well fall within the Changer's schemes to want Hashut to prosper and do his thing. Heck, even if they're entirely unrelated it wouldn't be out of character for that to have happened.
The play could simply be getting Hashut back into play on Tzeentch's terms. Either directly serving the changer, or with Tzeentch having a staggering amount of leverage over it. I suspect chaos knows how Hashut was supposed to go so know he'd be an arms dealer. Tzeentch having the ability to pull those strings would be a massive advantage.

That said, Tzeentch only sometimes has actual plans. It would not be out of character for it to act at random and then say the outcome was what it was working towards, so it could just be doing random fuckery.
Tzeentch working to revive Hashut purely out of the expectation of all the havoc and, well, chaos he'd wreak upon his return might be a possibility, though...it seems more likely he'd try to bind Hashut to his service somehow, or something like that. Big bird's zany, but he's not stupid, he'll probably try and milk the situation for all it's worth.
Yeah, I admit that you may very well be right. Tzeentch is unpredictable to say the least. That being said, that Prophet of Hashut is almost certainly going to be betrayed somehow, assuming that it gets that far. He's a mortal who thinks he knows what a Lord of Change's game is. That is almost always a fatal mistake.

In fact all of these and more may be plans of Tzeentch. Easy to claim things went just as planned when you have a plan covering every eventuality, even the ones you would prefer not to occur. Of course, I am struggling to think of an outcome for this campaign that Tzeentch couldn't spin into a victory. No matter who wins, an enemy or rival of the Changer of Ways is going to be weakened or killed.
 
You swing Zharrgal and a wave of fire erupts from you in a widening arc. Ungors and lesser Gors are killed outright while the more powerful beastmen are burned horribly by it. The scent of burning hair and the screams of the enemy bring you no true pleasure, only grim certainty that they will pay for their actions.
You know with all the evil runes and stuff the secondary the breaking aspect of Zhargall is rapidly rising up what I like about it.
"Indeed the young Stoneshaper speaks the truth! Come on then, reveal to us this earth-shattering knowledge. You'll find we're made of sterner stuff than you'd think Beardling!" Dwalin adds.

He looks at Igna, who only nods before he eventually speaks.

"Our order exists to slay the forces of Chaos as Gazul taught us. But the reason that our order was made, and the reason we exist separately from the greater Clergy, is the nature of the quarry we hunt. Our foes do not solely encompass daemons and Beastmen but all servants of the Great Enemy. Even..even our own kind, which appears to have happened to the dwarfs here."

No one says anything.
*Sternness is tested*
Zharrgal and your armour pulse and flare with your changing mood.
Zharrgal is a bro.
 
We had the opportunity to make a golem in the image of Grimnir. Now imagine that you are a treacherous chaos dwarf and have broken away from the Ancastors. And now there comes a 15 foot Grimnir and looks at you, disappointed.
 
Good enough shape that, along with the alliance with the Griffons, I'm fairly confident that if the War of Vengence still happens the Dwarfs will be strong enough that they'll be able to defeat the Elves without also crippling themselves in the process.
I dunno if I agree, the North and East doesn't really contribute anything navy wise. So the dwarves bringing the war to the elves to actually win isn't going to happen. If the war happens it will be more or less similar to canon. Dwarves get a few victories and the phoenix crown, then they barricade up in the karaks and claim they won until the elves give up.
There are paths connecting them on the same level, its why there were concerns of flanking maneouvers. But yes, going down one path is the fastest way down.
Speed run this grudge!
 
Close.


Gates (We Are Here)
|
First Level
|
Second Level
/ aaaaaaaa \
Commercial --- Foundry
| aaaaaaaaaa |
Residential --- Ancestor Halls
\ aaaaaaaa /
King's Hall & Vaults
|
Lower Depths​

There are paths connecting them on the same level, its why there were concerns of flanking maneouvers. But yes, going down one path is the fastest way down.

EDIT: It didn't save all my spacing. That sucks. Wait! SUCCESS.
Wall up one side of the second level. Then move through the other side. Thus reduced risk of flanking.
 
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