DocMatoi
Theoretical Lover of Girls
- Location
- within 2 hours of the White House
- Pronouns
- They/Them
wait we did?
wait we did?
"Crude ragpaper"
I assume we have to advance past crude ragpaper a bit before they make sense?@Academia Nut ,do we not have paper mills or anything like them just yet?
Do we need more cotton and mills or something?
They really like our roots, man.
I thought we already had those? Lanteen sails for sure.Btw, pretty sure this is the new dock tech:
Watercraft
Lateen Sails
And this might be new:
Warships
Naval Rams
Hmm, we might have?
I just know that AN recently updated the front page, and that he mentioned we got an innovation from the Docks that he forgot to add.
Did we have major docks before this, btw?
Because that's the only other thing I could think of.
@Academia Nut ,do we not have paper mills or anything like them just yet?
Do we need more cotton and mills or something?
"The Yamr are buying a whole lot of raw cotton."
Fiat currencies here we come!!We did have mills taken care of, I think.
Also, more textiles for the Paper God!
What about Memory of Spirits?Locking in as:
[X][Marriage] From one of the Forhuch tribes to secure their loyalty
[X][Main] Restore Order
[X][Secondary] Enforce Justice
[X][Secondary] Dam
[X][Secondary] Dam x2
[X][Secondary] Switch Policy – Offensive
[X][Secondary] Hunt Troublemakers
[X][Secondary] Palace Annex - Grand Hall
[X][Guild] Build Mills
[X][Guild] Build Mills x2
[X][Guild Secondary] Build Mills
Provinces – [Main] War Mission – Highlanders x3, [Sec] War Mission - Highlanders
Policies – Redshore Ironworks (9/9), Redhills Colossal Walls (4/9)
FC – Redshore Holy Sea Temple (3/3), Redhills Colossal Walls (5/9), Valleyguard Colossal Walls (3/9)
Western Wall – [Main] Plant Cash Crops - Textiles, [Sec] Build Roads
Greenshore – [Main] Plant Cash Crops – Luxuries (Spices), [Main] Expand Forest
Tinriver – [Main] New Settlement, [Sec] Build Wall
Amber Road – [Main] Sailing Mission – Far North
Heaven's Hawk – [Sec] Repair Damage, [Sec] Expand Econ
Txolla – [Main] War Mission – Highlanders x2
Thunder Horse – [Main] Expand Econ, [Sec] Build Roads, [Sec] Repair Damage
Forhuch – [Main] Trade Mission – Salt Sea, [Sec] Expand Econ
Religious Settlement – Plant Cash Crops - Textiles
Wait, is Redshore a full level 3 city now?
Comparing to the recent diff check, I can positively say there are no new boat techs. I'm reasonably certain there are no new techs period.
Come on Alyx burn those monotheistic bastards to the ground.So the HK are getting hit by 5 Main war missions and a secondary war mission from our provinces and vassals.
This should be fun to watch
Well it should at least be enough to support our ally.So the HK are getting hit by 5 Main war missions and a secondary war mission from our provinces and vassals.
This should be fun to watch
Uhh...
I think you messed up an edit.Watercraft
Major docks
Longships
Catamarans
Lateen sails
Galleys
So the HK are getting hit by 5 Main war missions and a secondary war mission from our provinces and vassals.
This should be fun to watch
It's a great way to recharge Martial when you are low, but using it casually risks destruction. And it's nearly mathematically impossible to run it for more than 2 main turns.
(I don't think we need a whole lot of stat drips, partly because we'd soon hit caps and overflow into Martial, and partly because the factions are likely to use their half of the passives to get stats relevant to themselves. However, there are several policies that are great for eg maintaining cities; we can stack on the infrastructure policies more than ever.)
The safe assumption is that we will never be able to keep Mass Levy on indefinitely.three or four of those and we could keep Mass Levy on indefinitely