But things are substantially changing with the new government. From the beta rules, it looks like a True City gives us an action, while a Free City gives the guilds an action.

Also, since we really want cities under the new model, theoretically we can get a higher cap by using our subordinate slots for colonies and marches target than free cities.
City numbers in general also reduce the Yeoman actions.

Their actions are tons of things we want, and want a lot of, like build roads and forests.
 
What were those reasons again? Its been a really long time since it came up for me.
-Politicization of the priesthood.
--Been there done that, we've already established them as a parallel system with a strong tradition to maintain it that way.
--The HK serves as a convenient counterexample

-The religion growing outside our influence due to Sacred Forest being THE religious core. Freeing it allows them to go unchecked
--Alternative cores have sprung up, Prophet's Home, Dragon's Graveyard. Freeing it now pulls the religious center back home.

-Temporal power should be kept out of the priesthood as a precedent
--They have their own stat track and actions already. The Patricians in Sacred Forest are liable to be more careful about preventing the priests from becoming Governors.

I'm not sure that would be too different...

We could probably just build tons of marches though.
Quite different. The cities have power, but as we've already seen with Mass Levy, no city can keep it up without the rest of the country backing it. Theres too many people to sway.

The Marches would also increase expansion and ultimately cause drift
 
It does, but I am pretty sure the -3 Econ gets refunded into +3 Expansion so it cancels out in the end. Forests are LTE positive as it were for the moment.
Thinking it through again, you're right, even in the first turn it's slot-neutral. It's an unrefunded cost followed by a gain that doesn't cost slots, but it never lowers slots.
 
I don't want democracy in the Ymaryn to be destroyed. You seem to want that. If we start pushing the 'only those descended from the King may be the King' idea down. Then what is stopping the Forhuch from influencing the Ymaryn to make it law that only those directly descended from the current King may be the King, no matter how dumb they are.

Just beat me down with your perspective more why don't you? I did mention it was speculation. I am now asking for proof that the Forhuch can possibly generate a hero for us that might be as great as the Hero possiblly generated with the Storm Ymaryn. Do you have an AN quote or is this personal speculation on your part? Do remember this is the first time we have been offered a marriage candidate, the rules may be different here. The Forhuch are our subordinate unless their hero wouldn't serve the Ymaryn. I fail to see why a conquered Nomad tribe would still be able to generate heroes without a really high DC. We conquered the Forhuch, the update even mentions that they don't want to fight the Ymaryn! How would them being able to generate a hero help our hero generation roll when the person our hero would uhhh 'mate' with would most likely be a normal Forhuch? Meaning no heroxhero = better hero descendent, but a heroxnormal= unique roll with problems. Maybe the most likely result would be a martial hero, because they are nomads and a war hero. I'd really like to see how complicated the hero generation mechanics are. Or if they are really simple.

What do you suggest we do about our western colonies? The Storm Ymaryn being a long-term investment, and a way to prevent our western colonies from joining the Storm Ymaryn is a possibility. You have denied this, but it is a truth. And don't say 'Influence actions'. We are most likely never using them individually on the western colonies ever. Something more important will show up. Or you might push for Eastern expansion to conquer Not!China. I don't know. But, we are King of the Hill, and we can't go one generation without involving ourselves in a great problem.

The Forhuch are just ONE eastern Province. Most of our Eastern provinces love the Ymaryn and want to be a part of it. Our Western Provinces are in a more perf3ect boat to jump ship from the Ymaryn.


The Forhuch (Eastern Colony):
Forhuch (Vassal-March) - Foreign territory under your control, follows you in war but has own agenda (L: 3/5, D: 4/5)

Our Western colonies:
Western Wall (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the north and west (L: 3/5, D: 1/5)
Greenshore Colony (Colony) - Settles the territory on the west coast of the sea (L: 3/5, D: 2/5)
Tinriver Colony (Colony) - Settles the territory on the south-west coast of the sea (L: 3/5, D: 2/5)

The Remaining Eastern Colonies:
Txolla (Vassal-Colony) - Foreign territory under your control, follows you in war but has own agenda, restricted to expansion through settlement (L: 5/5, D: 2/5)
Thunder Horse (Vassal) - Foreign territory under your control, follows you in war but has own agenda (L: 5/5, D: 5/5)


Congratulations, you believe that we need to cement our loyalty in one of the most dependent on the Ymaryn colonies among our least Loyal periphery states. A few 'Influence Subordinate' will take care of the Loyalty problem among the Forhuch, and make them less of a problem to accept as a marriage candidate if it ever shows up again. We intend to eventually integrate the Txolla, making us grow closer to our Eastern border, and the Forhuch. This is long term stuff, but you say for some reason that is obviously not fear the Storm Ymaryn will be horrible people to the Ymaryn. We should give them a chance, we have yet to do that for the Storm Ymaryn. Yet you want to give a recent acquired vassal great political power?

Note: The Ymaryn have never granted this kind of political power to a newly acquired vassal before. This sets a major precedent for the Ymaryn, and all our periphery states. If we don't lose a few loyalty points from some of our periphery states I'll be surprised.


The Western colonies are a problem we really should deal with sooner than later. We won't give them influence subordinate actions, so let's marry the Storm Ymaryn, so we might at least be told by the Storm Ymaryn that our provinces want to join them. And can stop that.

Thank-you, my main motive for pushing for the Storm Ymaryn was because of the chance that maybe the fortune-telling of the Priests was saying to do so. I won't continue to speak against the Forhuch any longer now that there is unlikely to be a possible major catastrophe from not creating closer ties with the Storm Yamryn by going against my erroneous interpretation of the Priests prediction.

For those who don't get it, I give up trying to argue for the Storm Ymaryn marriage. We are scared of the Storm Ymaryn after all, so it makes sense to deny the Storm Ymaryn.
No arguments on the storm ymaryn vs forluch but, we know from the past turn that the harmony of man refers to stability not marriage with neighbors

Oh and we seriously is not a democracy, except if you consider oligarchy as democracy.
Not so much being challenged as you showed me multiple things
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ny descision surrounding the Storm Ymaryn emotional instead of logical. Just ignore the strike-through stuff. Running a little high on veekie saying that my point of fear motivating players to decline the Stom Ymaryn is invalid.
Sorry but what??
We are not because we fear THEM but we think in some ways it will lead to bad consequences for us which is different
 
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City numbers in general also reduce the Yeoman actions.
I didn't see that in the overview?

Their actions are tons of things we want, and want a lot of, like build roads and forests.
We can compensate by repeating some of their actions, which will get more of their actions done and will increase their faction power to give them a bigger slice of the province action pie.

My concern about that is, the yeomen don't like cities, and cities are mechanically awesome, especially with markets, so giving the yeomen power is very two-edged.

@Academia Nut How much will completing faction quests influence the faction's likelihood of conforming to the King's Agenda (if at all)? Is it feasible to develop a working relationship with a faction, where we regularly prioritise their quests and they typically throw their influence behind us?
 
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As a side note, another good reason for a political marriage with the Storm Ymaryn is that we may be able to pull them into our war with the Highlanders, by essentially using their military like we did the Trelli's mercenary companies against the Khemetri. This should also stop any risk of them going to war with Freehills, which could cause complications due to the Games.

Having an in with the Storm Ymaryn royal family could be very useful for us, particularly as like the last royal marriage it starts up as a tradition of intermarriage between Ymaryn and Storm Ymaryn traditions, as we have significant advantages over them when it comes to both propagating and maintaining our values, and we can also take deliberate actions to preserve or promote them that a normal state would be incapable of.
 
I didn't see that in the overview?
It's...
Dam it, it's not in the threadmarked one, is it?

It was something along the lines of Provinces/2-True Cities for their faction actions.

It was also stated that AN was looking to see about an infrastructure project to increase their power, but no one could think of one from what we have and none was mentioned.
We can compensate by repeating some of their actions, which will get more of their actions done and will increase their faction power to give them a bigger slice of the province action pie.
Expand Economy, Build Roads, Expand Forest, Build Watchtowers.
That alone we want every one done at least once a turn. Expand Economy probably twice a turn.

That's 5 actions.

The rest of their actions are very nice and things we want too. We can't really make enough of an impact there.
 
-Politicization of the priesthood.
--Been there done that, we've already established them as a parallel system with a strong tradition to maintain it that way.
--The HK serves as a convenient counterexample

-The religion growing outside our influence due to Sacred Forest being THE religious core. Freeing it allows them to go unchecked
--Alternative cores have sprung up, Prophet's Home, Dragon's Graveyard. Freeing it now pulls the religious center back home.

-Temporal power should be kept out of the priesthood as a precedent
--They have their own stat track and actions already. The Patricians in Sacred Forest are liable to be more careful about preventing the priests from becoming Governors.
Right, and with Mylathadysm and the Independent Priesthood value a good chunk of these concerns are no longer an issue. Its basically going full on their independence and letting them self-equibrilate. Which I can dig. We may have to break up a few fist fights, but we know how to do that.

As a side note, another good reason for a political marriage with the Storm Ymaryn is that we may be able to pull them into our war with the Highlanders, by essentially using their military like we did the Trelli's mercenary companies against the Khemetri. This should also stop any risk of them going to war with Freehills, which could cause complications due to the Games.

Having an in with the Storm Ymaryn royal family could be very useful for us, particularly as like the last royal marriage it starts up as a tradition of intermarriage between Ymaryn and Storm Ymaryn traditions, as we have significant advantages over them when it comes to both propagating and maintaining our values, and we can also take deliberate actions to preserve or promote them that a normal state would be incapable of.
How are they going to send their forces to us?
 
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It's...
It was something along the lines of Provinces/2-True Cities for their faction actions.
Ah, thanks. So converting a true city to free city basically gives them an extra action, along with the guilds. The old power vs control trade-off.

It was also stated that AN was looking to see about an infrastructure project to increase their power, but no one could think of one from what we have and none was mentioned.
Well, typically infrastructure happens in cities, and cities are the enemy of farms...

Expand Economy, Build Roads, Expand Forest, Build Watchtowers.
That alone we want every one done at least once a turn. Expand Economy probably twice a turn.
I would particularly like to put forests on repeat, because of the quirky mechanics, where we lose Econ initially but gain more next turn. That makes it awkward to use ad hoc, but just fine if we're using it every turn. And it actually increases LTE by 1, which would be a very useful drip to have.

Watch Towers are in one sense a great candidate because they're very cheap, but we actually wouldn't need many double mains to reach full coverage. 7 main actions will do it, costing just 7 Econ.
 
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As an addendum to my previous point, now they have cheap iron for their farmers and regular soldiers, and steel for their elites, the Storm Ymaryn should be exploding our north and west into Europe. With that that happening, we really want to strengthen the Ymaryn characteristics of the Storm Ymaryn as much as possible, as despite their flaws, like slavery, they'll be the best vector we have to carry our virtues to the rest of the world, and the shared cultural heritage and connections should make it much easier for us to persuade them to minimise the suffering their flaws cause, as well as suffering in general, than whoever else wouldrule those regions.

Given Ymaryn prestige - we're literally the Kings of the Hill, the most prestigious polity that's possibly ever existed. They're probably going to want to emulate us anyway, and regular intermarriage with our upper classes should should them how to do that properly. The model I'm thinking of is similar to the conversion of Europe being facilitated by the Christian wives of 'barbarian' kings.

Right, and with Mylathadysm and the Independent Priesthood value a good chunk of these concerns are no longer an issue. Its basically going full on their independence and letting them self-equibrilate. Which I can dig. We may have to break up a few fist fights, but we know how to do that.

An independent priesthood makes it much more of a concern. Previously, when the priests were part of the state it was still a problem, but a less bad one. Making them independent massively complicates the issue.

How are they going to send their forces to us?

Sail down the river from their core on riverine craft, disembark and then re-emmark at Greenshore's docks, and then disembark at Gullvalley's and march up to the Highland Kingdom. We have sufficient shipping on the Ymaryn Sea to unlock bulk shipping of commodities, so we can transport armies. Remember, we're currently trading iron ore with them, so we have a huge amount of sea lift in this theatre. In terms of travel time, both for messages and armies, the Storm Ymaryn should be much closer to the Ymaryn core, and the Highland Kingdom, than places like the Thunder Horse or even the great majority of Txolla are.
 
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Not so much being challenged as you showed me multiple things that kept hitting me, but at their base they were completely connected, while you made them seem far greater than they are. What you did was fantastic writing of an argument. I personally see my writing as inferior to that, you took very few sentences to get your point across, and I felt like giving up.

And yes by province I met periphery state. I just confuse the two terms because at the beginning we had provinces, and our first periphery state was called a province, or the term province applied somehow in meaning to our first periphery state. Also periphery state is not something I usually think of when it comes to countries.

Question, if we might lose Loyalty points from our western Periphery States because we allow a newly acquired vassal to enter the political table of the Ymaryn, something that usually takes a few genrations before the Periphery State can even try. Would you still encourage the Forhuch wedding if it was possible to lose Loyalty in the Western Periphery States?

Edit; because I shouldn't double post: Rome kept slaves, Vikings kept thralls, slavery was a part of Ymaryn culture under the name of half-exiles for years. Just because a civilization has slaves doesn't mean there are not good traits in the civilization. And why would you say it like you either fear or dislike the Storm Ymaryn thereby prejudicing your personal view on them? Making any descision surrounding the Storm Ymaryn emotional instead of logical. Just ignore the strike-through stuff. Running a little high on veekie saying that my point of fear motivating players to decline the Stom Ymaryn is invalid.
As an addendum to my previous point, now they have cheap iron for their farmers and regular soldiers, and steel for their elites, the Storm Ymaryn should be exploding our north and west into Europe. With that that happening, we really want to strengthen the Ymaryn characteristics of the Storm Ymaryn as much as possible, as despite their flaws, like slavery, they'll be the best vector we have to carry our virtues to the rest of the world, and the shared cultural heritage and connections should make it much easier for us to persuade them to minimise the suffering their flaws cause, as well as suffering in general, than whoever else wouldrule those regions.

Given Ymaryn prestige - we're literally the Kings of the Hill, the most prestigious polity that's possibly ever existed. They're probably going to want to emulate us anyway, and regular intermarriage with our upper classes should should them how to do that properly. The model I'm thinking of is similar to the conversion of Europe being facilitated by the Christian wives of 'barbarian' kings.



An independent priesthood makes it much more of a concern. Previously, when the priests were part of the state it was still a problem, but a less bad one. Making them independent massively complicates the issue.



Sail down the river from their core on riverine craft, disembark and then re-emmark at Greenshore's docks, and then disembark at Gullvalley's and march up to the Highland Kingdom. We have sufficient shipping on the Ymaryn Sea to unlock bulk shipping of commodities, so we can transport armies. Remember, we're currently trading iron ore with them, so we have a huge amount of sea lift in this theatre. In terms of travel time, both for messages and armies, the Storm Ymaryn should be much closer to the Ymaryn core, and the Highland Kingdom, than places like the Thunder Horse or even the great majority of Txolla are.
no offence but despite its feasibility, its really messy and tiring.Unlikely they will send help and go through that tenous process
 
Sail down the river from their core on riverine craft, disembark and then re-emmark at Greenshore's docks, and then disembark at Gullvalley's and march up to the Highland Kingdom. We have sufficient shipping on the Ymaryn Sea to unlock bulk shipping of commodities, so we can transport armies. Remember, we're currently trading iron ore with them, so we have a huge amount of sea lift in this theatre. In terms of travel time, both for messages and armies, the Storm Ymaryn should be much closer to the Ymaryn core, and the Highland Kingdom, than places like the Thunder Horse or even the great majority of Txolla are.
Can we ask Freehills and the Storm Ymaryn for help?
Both too busy and too far away. Storm Ymaryn might take over your western colonies if you start flagging "to protect trade".
I assume this still applies.

@Academia Nut, can the Storm Ymaryn help us by sending military forces to fight the Highlanders with us?
 
no offence but despite its feasibility, its really messy and tiring.Unlikely they will send help and go through that tenous process

How is it messy and tiring? Thanks to the rivers and the sea, the Storm Ymaryn are closer in practical terms to the Highland Kingdom than they will be to their own vassals. That's how much better travelling by boat is than overland in this era.

I assume this still applies.

@Academia Nut, can the Storm Ymaryn help us by sending military forces to fight the Highlanders with us?

That was when we were only at war with the Forhurch. They truly are too far away - it probably takes twenty or thirty times longer to get an army from the Storm Ymaryn core to the Thunder Horse than it does to get it to the Highland Kingdom. The Storm Ymaryn were, IIRC, also at war with a rebellious vassal at the time. Freehills literally has a border with the Highlands Kingdom, for example.

Remember that parts of the Ymaryn Core are further away from the Highland Kingdom in practical terms than the Storm Ymaryn Core is.
 
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We can mix and match, I'm amenable to keeping at least one passive policy on forestry for narrative reasons.

I would prefer to repeat one more manual action and cede passive to,like, Infra or defensive or Diplomacy or Vassal Support.
As an addendum to my previous point, now they have cheap iron for their farmers and regular soldiers, and steel for their elites, the Storm Ymaryn should be exploding our north and west into Europe. With that that happening, we really want to strengthen the Ymaryn characteristics of the Storm Ymaryn as much as possible, as despite their flaws, like slavery, they'll be the best vector we have to carry our virtues to the rest of the world, and the shared cultural heritage and connections should make it much easier for us to persuade them to minimise the suffering their flaws cause, as well as suffering in general, than whoever else wouldrule those regions.

Given Ymaryn prestige - we're literally the Kings of the Hill, the most prestigious polity that's possibly ever existed. They're probably going to want to emulate us anyway, and regular intermarriage with our upper classes should should them how to do that properly. The model I'm thinking of is similar to the conversion of Europe being facilitated by the Christian wives of 'barbarian' kings.



An independent priesthood makes it much more of a concern. Previously, when the priests were part of the state it was still a problem, but a less bad one. Making them independent massively complicates the issue.



Sail down the river from their core on riverine craft, disembark and then re-emmark at Greenshore's docks, and then disembark at Gullvalley's and march up to the Highland Kingdom. We have sufficient shipping on the Ymaryn Sea to unlock bulk shipping of commodities, so we can transport armies. Remember, we're currently trading iron ore with them, so we have a huge amount of sea lift in this theatre. In terms of travel time, both for messages and armies, the Storm Ymaryn should be much closer to the Ymaryn core, and the Highland Kingdom, than places like the Thunder Horse or even the great majority of Txolla are.

Nothing comes for free. To get such a benefit, we would have to invest a fucking lot of resources to spread values. We don't have time or resources. Hell, we do not even have all of our values in our own subordinates and even colonies.
You know how our colonies, the ones starting with 100% Ymaryn culture, drifted away to the point of almost breaking away? Or notice how Txolla, despite centuries of closeness, only Ymarynized their elites, and even that is relatively recent.

Yes, we technically can leverage this opening into spreading our values - but as we have not even spread our values perfectly well into our own subordinates, there is no reason to believe we really can do so. We have way, way too many other obligations and things to do.

So if you have in mind anything worth dropping over this, honestly, very long term resource-intenstive commitment, go ahead and say which of our ongoing projects are unimportant. Otherwise, marriage with SY is a waste of opportunity because we have no followup.
 
I would prefer to repeat one more manual action and cede passive to,like, Infra or defensive or Diplomacy or Vassal Support.
Yeah, forestry is really worth doing with repeated actions instead of a passive. Besides being faster, the action is LTE-positive and includes study.

Better to use passives for things where we get a really good deal, like the defensive and infrastructure policies saving us several stats and an action each time.
 
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Yeah, forestry is really worth doing with repeated actions instead of a passive. Besides being faster, the action is LTE-positive and includes study.

Better to use passives for things where we get a really good deal, like the defensive and infrastructure policies saving us several stats and an action each time.

Sure. Problem is, we get all of 4 or so actions to work with, so even 1 repeated (and we need 2 - roads and forests) is a major pain. Repeated Forests are better than Forestries, but we have more passives than active actions.
 
Sure. Problem is, we get all of 4 or so actions to work with, so even 1 repeated (and we need 2 - roads and forests) is a major pain. Repeated Forests are better than Forestries, but we have more passives than active actions.
We can repeat yeomen actions, turning them into double mains. It's just that there are side effects, particularly increasing their faction power.

I'm unclear whether that allows us to specify which action they should repeat, or whether they just get a double main of whatever they want. But if they get a faction power boost, that probably means the crown has input on what they're actually doing.

And skullduggery, don't forget about skullduggery. I'd also put in serious consideration to city support and vassal support.
The fun part is that we should have enough passives available for all of the above.
 
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Some thoughts on the proposed new government:

- Cities will be very powerful. True Cities give us an action, but block a Yeomen action; Free Cities give the guilds an action and add a passive policy. Both are very potent.

- Far more passive policies (one for every province). Picking the best mix will be key to success.

(I don't think we need a whole lot of stat drips, partly because we'd soon hit caps and overflow into Martial, and partly because the factions are likely to use their half of the passives to get stats relevant to themselves. However, there are several policies that are great for eg maintaining cities; we can stack on the infrastructure policies more than ever.)

- Our working relationship with the factions can easily double our strength, or halve it. With repeated actions, we can get a whole lot of mileage out of any faction, if we can trust them with the power. Conversely, if they're mad, they can block and hijack most of our regular activities.

(I would love to work closely with the patricians. All things considered, they really haven't behaved too badly, and they have a great deal of influence over the other factions, as well as being able to take any non-king action. If we can regularly scratch each other's backs, the other factions will largely fall in line.)
 
Nothing comes for free. To get such a benefit, we would have to invest a fucking lot of resources to spread values. We don't have time or resources. Hell, we do not even have all of our values in our own subordinates and even colonies.
You know how our colonies, the ones starting with 100% Ymaryn culture, drifted away to the point of almost breaking away? Or notice how Txolla, despite centuries of closeness, only Ymarynized their elites, and even that is relatively recent.

Yes, we technically can leverage this opening into spreading our values - but as we have not even spread our values perfectly well into our own subordinates, there is no reason to believe we really can do so. We have way, way too many other obligations and things to do.

So if you have in mind anything worth dropping over this, honestly, very long term resource-intenstive commitment, go ahead and say which of our ongoing projects are unimportant. Otherwise, marriage with SY is a waste of opportunity because we have no followup.

Cultural diffusion to neighbouring states should be basically automatic. We trade with them continually. It's not something that state actors would be involved in, or even would be possible to arrange with this level of cultural sophistication. Once we've opened the door to influencing their elites like this it should also continue automatically. It's something that happens both above and below the levels that states can directly take actions to control.

We can influence it by keeping trade flowing, and symbolic steps like this to encourage intermingling of the elites, along with things like investing in things that makes Ymaryn a better and more successful nation, but they're things we want to do anyway. You don't invest resources to spread values. Your values spread because you invest resources in things that make people want to emulate you. Stopping it is something you have to invest resources to do, as the Highland Kingdom did.

For example the Eastern Roman Empire's government didn't need to take direct action to create the ideal of Rome in the peoples of the Rus. This is the same thing.

Looking at the the People's colonies, they almost broke away because they lost economic dependence, not because of cultural splits. The Storm Ymaryn are closer in real terms to the Core than Txolla has ever been, as the Ymaryn Sea is like a super-canal.

tl;dr: Yes it comes for free.
 
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(I don't think we need a whole lot of stat drips, partly because we'd soon hit caps and overflow into Martial, and partly because the factions are likely to use their half of the passives to get stats relevant to themselves. However, there are several policies that are great for eg maintaining cities; we can stack on the infrastructure policies more than ever.)
Stat drips have been implied from AN to have a chance of triggering Symphony in some way. The exact ways and effects of triggering Symphony continue make it one of our biggest black box values.

Also many factions gain more faction actions through various infrastructure. I expect them to use a lot of infrastructure passives for the most part, with the possible exception of the Yeomen.
(I would love to work closely with the patricians. All things considered, they really haven't behaved too badly, and they have a great deal of influence over the other factions, as well as being able to take any non-king action. If we can regularly scratch each other's backs, the other factions will largely fall in line.)
I'm okay with working with the patricians, but I don't want them to become a runaway power.
 
Sure. Problem is, we get all of 4 or so actions to work with, so even 1 repeated (and we need 2 - roads and forests) is a major pain. Repeated Forests are better than Forestries, but we have more passives than active actions.

I suggest putting watchtowers on repeat first to get that out of the way before focusing on road.

I'd prefer to cap us at something like 5 free cities and then just gain tons of EE through forests and black soil so we can both give the Yeoman more actions (who do something like 80% of the actions we want) and start working on terraforming our land at large.

If you want to start terraforming on a large scale, we should industrialize, build mills and do more charcoal production.

That either mean growing our existing Free Cities, or focusing on generating TC, and we need TC in our march to generate their own wealth to fund their own cavalry forces and armies.
 
Stat drips have been implied from AN to have a chance of triggering Symphony in some way.
Well, maybe it's worthwhile for Tech.

Also many factions gain more faction actions through various infrastructure. I expect them to use a lot of infrastructure passives for the most part, with the possible exception of the Yeomen.
I am 100% OK with factions doing infrastructure passives and us having to plan around that.

I'm okay with working with the patricians, but I don't want them to become a runaway power.
I hear you. It's just that the only way they lose power is by going against what we want. Which, maybe they'll do a lot, but I'd like to come to an understanding and get them on side.
 
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