Can we consider dedicating an action for roads/watchtowers in later turns? Those both really need to get done.
Everyone wants to build roads.

The problem is that roads are action-intensive and raise Centralization. Our main method of raising Stability also increases Cent, and we rarely have both spare Econ and spare actions.

The Catch-22 is that in good times we tend not to have the actions and in the bad times we tend not to have the stats.
...just musing here folks.

How well would the Ymaryn fare, as of several points up to the latest post, if it's ISOT'ed to the modern world? Can the Ymaryn survive as a polity if we are making them survive through quest decisions?
The Ymaryn would fare badly. Essentially, we'd be dropping a iron-age society into an area of the world famed for its instability.

Imagine the Scramble for Africa, but with an even worse tech disparity and with even less scrupulous colonists. It'd be a nightmare, and God help the Ymaryn if there happens to be oil under Valleyhome. Now, if they were ISOTed into another region of the world, they'd probably fare a little better, but it'd still be a very rough transition for the empire. People would claim the teleported land that fell inside their own borders, and at the very least the Ymaryn would have major border disputes with powers that are much stronger and much more technologically advanced than them.

If the Ymaryn were ISOTed into the middle of the ocean, then maybe the UN sets up a cordon and the empire gets to hold onto some autonomy, but otherwise the Ymaryn would probably disappear as a political entity and possibly as a cultural entity as well.
 
since we conquered the Forhuch, can we know what exactly caused their king to snap at our invitation?

Basically, as best can be told, what happened was that the invite came at just the wrong time and had an accidental effect of coming off as not an invitation from a peer but an indulgence from someone presuming to be more powerful. The king interpreted the invitation less as 'hey, come compete with us!' and more 'since you'll never be able to fight us, we can let you come play around like kids'. It was basically a confluence of cultural issues, personal issues, and raw bad timing. The biggest one was that the message was keyed for Fotharmin's dad but arrived after the passing of the crown: the delegates adjusted the message, but there was only so much they could do in a short amount of time.
 
Why are there a surge of people voting to marry the Storm Ymaryn princess?

Has lord Nut made some comment on that debacle I am not aware of?

Well the concerns about them dragging us into a war proved to be unlikely, and it was explained the most likely reason it was proposed was because SY thought he was awesome, our Genius was awesome, so why not mix the lines. Maybe he gets an awesome kid down the line.

So a lot of the worse fears about the choice seem more unlikely, and without those it would be a good place to forge ties.
 
It's almost certainly sincere, and they are unlikely to have major concerns with Freehills at the time as they share no borders. It's most likely "Hey, we're both awesome, let's tie our houses together."

In fact, knowing the elective monarchy system, he may very well be trying to improve the breeding of his own house by producing a prodigy he can invite back into his own borders at some point.
Ah...he wants to use us for stud purposes since they are Hereditary, which gives us a future choice between "Elect Alxyunmyn's Excellent Heir and push towards Hereditary or the Storm Ymaryn takes him"
Influence actions.

The Forhuch might be weirded out a bit and could potentially cause problems on succession, but also just got their teeth kicked in and should have plenty of time to see how the People roll by the time of Alyxunmyn's passing.
Whereas in this case we get a future choice between "Elect Alxyunmuyn's Heir and push towards Hereditary or risk losing some Forhuch Loyalty"(i.e. the gain in loyalty from the marriage risks being lost)
Also difficulties in how even administration bro. :V

I mean if he can glue us together and some how figure out the admin difficulties of handling an Empire twice our current size post Forhuch then I'll walk through the screen and pronounce the guy God. It just seems so difficult that I think you'd need a Double Genius to do it, Diplo and Admin.
Its not THAT difficult I think. Thats if he were to do it from scratch, but building upon the works of predecessors is less insanely complex.

And he IS Excellent Admin
I wouldn't be surprised if a proto form of barracks exists behind Fortifications + Arsenal synergy (I think our current Arsenal is high enough, but we would probably need lvl 2 fortifications) that allows governor's palaces to act as central forts.

Why hello feudalism, I didn't think I'd be forced to admit you might be needed in some form so we could actually respond to threats in a somewhat timely manner due to our immense size.

:(

That won't be pretty.
Not necessarily. See Imperial China, who used the Fortification + Arsenal + Colossal Walls combo to make cities into central forts.
Yes, typically 1 to 2, but 3 or 4 is possible if the roll is particularly poor. If you gain Martial from fighting you also convert an equal amount of Econ to Martial.
Woah. That definitely is going into the wiki.
Basically Mass Levy's martial conversion is:
-Converts 1-4 Econ to Martial.
-Veterancy converts Martial equal to Veterancy gains

It's a great way to recharge Martial when you are low, but using it casually risks destruction. And it's nearly mathematically impossible to run it for more than 2 main turns.
Btw, can we try and do the Raise Army + Retrain + Construction project shenanigans Alyx proposed over the next few turns? Getting army engineers, NCO's or cadres would be invaluable.
I'd note the Dam is a Construction Project.
We're virtually certain to keep our Economic Type. Guilds lived long enough that they were only really undone by the Industrial Revolution. We are nowhere near that level of sophistication. They were recent enough that Adam Smith and Karl Marx could rant about them in the the Wealth of Nations and Communist Manifesto respectively.
Not necessarily in the same form we have now. There are elaborations upon Guild Mercantile here, such as when we overclocked the Guilds to pay for the war. That can lead to changes in how the economy operates without changing away from the central driver.
Also that we don't have enough actions. But given that we know the lowest level of walls are built automatically for our settlements i don't think it would be unthinkable for one of the HKs traits or legacies to allow them to autobuild significant walls for their settlements.
Simplest thing is they built Massive Walls in every settlement, so it became automatic. They were a pocket kingdom. Building Massive Walls in every settlement is feasible, and integrated into any settlements being assimilated without state expense.

Well, we have ballistae now - and while the more commonly known version just shoots giant spears, the same system can lob rocks around with some work. It isn't in any way unexpected that a Genius figures something like that out.
Incorrect btw. Torsion ballistas often launched rocks, but the kinetic energy payload was too low to significantly damage a gate or a wall.

Try launching ceramic balls of alchemical incendiaries OVER the walls instead.

Though, is there any chance that the fortune telling of the Priests is encouraging us to create closer ties to the Storm Ymaryn?
Not really. Harmony in Man we already know what that means, back during the giant extended Population Explosion era.

It's High Stability.
Remember when we thought we need to help the Highland Kingdom, and it turned out we needed to avoid them, so they wouldn't get sick? Looking at the strange vague jump might be the correct answer.
Also this is incorrect. If we didn't help the Highland Kingdom they'd have avoided getting sick, which would have meant that they would invade us during the plague instead.
Basically, as best can be told, what happened was that the invite came at just the wrong time and had an accidental effect of coming off as not an invitation from a peer but an indulgence from someone presuming to be more powerful. The king interpreted the invitation less as 'hey, come compete with us!' and more 'since you'll never be able to fight us, we can let you come play around like kids'. It was basically a confluence of cultural issues, personal issues, and raw bad timing. The biggest one was that the message was keyed for Fotharmin's dad but arrived after the passing of the crown: the delegates adjusted the message, but there was only so much they could do in a short amount of time.
Sounds like he was mainly insecure, but ALSO sounds likee one of our ancient historical Nomad culture fuckups where being polite and diplomatic by Ymaryn culture is alternately acting like a victim or a challenge to Nomad cultural standards after translation.
 
[X] [Marriage] From the Storm Ymaryn to gain an alliance

[X] [Main] Restore Order
[X] [Secondary] Enforce Justice
[X] [Secondary] Switch Policy - Offensive
[X] [Secondary] Dam
[X] [Secondary] Dam x2
[X] [Secondary] Hunt Troublemakers
[X] [Secondary] Palace Annex - Grand Hall

[X] [Guild] Build Mills
[X][Guild] Build Mills x2
[X] [Guild Secondary] Survey Lands
 
Guys the more culturally acceptable Alyx's wife is the higher the odds the system will turn to heredity with the government upgrade. SY are far more acceptable than ex-nomands.
 
Sounds like he was mainly insecure, but ALSO sounds likee one of our ancient historical Nomad culture fuckups where being polite and diplomatic by Ymaryn culture is alternately acting like a victim or a challenge to Nomad cultural standards after translation.
"Come sit there fire is warm"
"You think i'm weak?! you think i'm tired?! You think i need your help?! I'll show you!"
 
but ALSO sounds likee one of our ancient historical Nomad culture fuckups where being polite and diplomatic by Ymaryn culture is alternately acting like a victim or a challenge to Nomad cultural standards after translation.
"Come sit there fire is warm"
"You think i'm weak?! you think i'm tired?! You think i need your help?! I'll show you!"
i seem to remember @pblur aiming for us to become Klaus Wulfenbach-style Lawful Neutrals-
well, with this sequence of events, we appear to have become Gilgamesh instead:
Always, I try to be reasonable. To be fair. I try to talk to people. And no one ever takes it as anything other than weakness.

Also, fey mood
 
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Also this is incorrect. If we didn't help the Highland Kingdom they'd have avoided getting sick, which would have meant that they would invade us during the plague instead.
Wasn't the religious fanatics taking over the Highland Kingdom actually roll dependent, and not a guarantee thing? We probably would have been safe because we were the source of the disease. Only an idiot fanatic would attack us while we had the plague. The Highland Kingdom knew us, studied us, and blamed us to drag us into their problems. We might not have been safe, but unless AN says that if we hadn't brought the disease to the Highland Kingdom they were guaranteed to attack us. Let's agree to disagree.
 
So. Judging by the fact that our power-7 Guilds want it and this is the last turn to get it, I assume we will be getting Ironworks 3 soon. That is going to be... something.

Lets take the effects one at a time:
  • Changes certain action costs. This is liable to be one of the biggest effects of the action, but it is a complete wildcard; hopefully it turns out well, but nobody can say.
  • +1 Econ to City Upkeep cost. This one is actually not really a cost at all, thanks to Markets; we are consuming 1 extra Econ a turn in return for producing 1 Wealth and 0.25 Culture. A positive trade overall, albeit only because we have the Markets in place for it already.
  • +1 Tech/Turn. An unambiguous benefit; an extra stat point would certainly come in handy, and if I had to pick any stat to generate addition income, Tech is certainly the best. Unfortunately, 1 Tech a turn doesn't really go far these days. At all.
  • Increases City Attraction by 1. Nobody cares; Redshore is a Free City so City Attraction isn't even tracked.
  • Increase the effect of City-Support and Agriculture policies at the cost of additional Tech. Assuming this increase is still done at a 2 Econ per 1 Tech ratio, this is a good thing: it means that we actually only need a single City Support policy to cover all of the expenses from our three Free Cities plus Redshores lvl2 Block Housing plus the Ironworks payment. The Tech cost is a bit of a pain, but at 2:1 it is worth it.
  • Adds +1 Econ and -1 Tech to Expand Economy. And here is the catch. This is actually pretty crappy for us. We need an extra point of Tech -> Econ conversion on that action like we need a brick to the face. As it is, our Tech refunds are probably not going to reach 3 anytime soon, but with this our Tech costs are only going to keep going up. Furthermore, the only significantly way to refill tech directly is to take Support Artisan actions, which are now significantly stat-negative due to the wealth cost. Our only saving grace is overflow from Mysticism+Culture - but if that ever gets shut down for even one or two turns, our Tech drain is going to be a critical problem.
I am hoping that the international artisan games will promote brain drain in our favor given us a steady tricky of tech. Like king of the hill, but more tech.
 
Only an idiot fanatic would attack us while we had the plague
Well, I mean, the Pure were sure happy to take a swing at us. I'm not sure why you'd think the religiously motivated HK would be any less happy to take a swing if they also had not caught the plague.
I am hoping that the international artisan games will promote brain drain in our favor given us a steady tricky of tech. Like king of the hill, but more tech.
Very unlikely. There's no real reason for artisans to uproot themselves to come to Ymar currently, other than to participate in the games. Not to mention it would be pretty hard for enough of their artisans to leave to make a difference without their own governments intervening.
 
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Well, I mean, the Pure were sure happy to take a swing at us. I'm not sure why you'd think the religiously motivated HK would be any less happy to take a swing if they also had not caught the plague.
Yes it easy to say "Their sickness is a punishment from the Gods for their corruption. The faithful have no need to fear!"
 
You know, with the new government giving so much power to the factions, it might not be a crazy idea for Alex to strengthen ties with the patricians. I know we're suspicious of them, but they often do a good job, and they'll be key to running the country.

A loyal, or at least friendly, patrician faction would be a huge boost to the power of the king.
 
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These two pieces "Do you actually believe that they will allow someone who is not Not!Alexander's descendant, if he marries the Forhuch wifu, to take the position of King without an Influence subordinate action" and "They are nomads that are just beginning civilization. Become King because being King is in your blood is expected" are partially contradictory. They will allow a king descended from ALyx to rule over them if he has their blood. That is not in question. Whether or not they cause issues which require an Influence is up in the air though, and personally I want to do it anyway since it is good practice.
I don't want democracy in the Ymaryn to be destroyed. You seem to want that. If we start pushing the 'only those descended from the King may be the King' idea down. Then what is stopping the Forhuch from influencing the Ymaryn to make it law that only those directly descended from the current King may be the King, no matter how dumb they are.

I doubt anyone less than a Double Genius could handle the administrative innovations required to tie us together in a generation. Additionally it is inaccurate to say that the Forhuch have no possibility to give us a Hero. That is up to a roll and could well happen. It is simply the case that the Storm Ymaryn think they can provide a higher chance of Hero Generation, and besides that they would want to poach the Hero so we don't get them.

Like I said I don't really care about the Influence, since I plan to do it anyway. As to what the Forhuch give? Themselves. Which means:
A secure Eastern Border.
Support to The Memory of Spirits.
Support to Thunder Horse.
Cavalry tech.
A more tightly bound Empire when they are quite literally one of our most distant vassals.

The Storm Ymaryn cannot help us in any way. They have neither the time with their wars, nor the sea lift capability. Also they may or may not ask us to help them in their wars and I don't particularly feel like helping them do that.
Just beat me down with your perspective more why don't you? I did mention it was speculation. I am now asking for proof that the Forhuch can possibly generate a hero for us that might be as great as the Hero possiblly generated with the Storm Ymaryn. Do you have an AN quote or is this personal speculation on your part? Do remember this is the first time we have been offered a marriage candidate, the rules may be different here. The Forhuch are our subordinate unless their hero wouldn't serve the Ymaryn. I fail to see why a conquered Nomad tribe would still be able to generate heroes without a really high DC. We conquered the Forhuch, the update even mentions that they don't want to fight the Ymaryn! How would them being able to generate a hero help our hero generation roll when the person our hero would uhhh 'mate' with would most likely be a normal Forhuch? Meaning no heroxhero = better hero descendent, but a heroxnormal= unique roll with problems. Maybe the most likely result would be a martial hero, because they are nomads and a war hero. I'd really like to see how complicated the hero generation mechanics are. Or if they are really simple.

What do you suggest we do about our western colonies? The Storm Ymaryn being a long-term investment, and a way to prevent our western colonies from joining the Storm Ymaryn is a possibility. You have denied this, but it is a truth. And don't say 'Influence actions'. We are most likely never using them individually on the western colonies ever. Something more important will show up. Or you might push for Eastern expansion to conquer Not!China. I don't know. But, we are King of the Hill, and we can't go one generation without involving ourselves in a great problem.

The Forhuch are just ONE eastern Province. Most of our Eastern provinces love the Ymaryn and want to be a part of it. Our Western Provinces are in a more perf3ect boat to jump ship from the Ymaryn.


The Forhuch (Eastern Colony):
Forhuch (Vassal-March) - Foreign territory under your control, follows you in war but has own agenda (L: 3/5, D: 4/5)

Our Western colonies:
Western Wall (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the north and west (L: 3/5, D: 1/5)
Greenshore Colony (Colony) - Settles the territory on the west coast of the sea (L: 3/5, D: 2/5)
Tinriver Colony (Colony) - Settles the territory on the south-west coast of the sea (L: 3/5, D: 2/5)

The Remaining Eastern Colonies:
Txolla (Vassal-Colony) - Foreign territory under your control, follows you in war but has own agenda, restricted to expansion through settlement (L: 5/5, D: 2/5)
Thunder Horse (Vassal) - Foreign territory under your control, follows you in war but has own agenda (L: 5/5, D: 5/5)


Congratulations, you believe that we need to cement our loyalty in one of the most dependent on the Ymaryn colonies among our least Loyal periphery states. A few 'Influence Subordinate' will take care of the Loyalty problem among the Forhuch, and make them less of a problem to accept as a marriage candidate if it ever shows up again. We intend to eventually integrate the Txolla, making us grow closer to our Eastern border, and the Forhuch. This is long term stuff, but you say for some reason that is obviously not fear the Storm Ymaryn will be horrible people to the Ymaryn. We should give them a chance, we have yet to do that for the Storm Ymaryn. Yet you want to give a recent acquired vassal great political power?

Note: The Ymaryn have never granted this kind of political power to a newly acquired vassal before. This sets a major precedent for the Ymaryn, and all our periphery states. If we don't lose a few loyalty points from some of our periphery states I'll be surprised.


The Western colonies are a problem we really should deal with sooner than later. We won't give them influence subordinate actions, so let's marry the Storm Ymaryn, so we might at least be told by the Storm Ymaryn that our provinces want to join them. And can stop that.

Not really. Harmony in Man we already know what that means, back during the giant extended Population Explosion era.

It's High Stability.
Thank-you, my main motive for pushing for the Storm Ymaryn was because of the chance that maybe the fortune-telling of the Priests was saying to do so. I won't continue to speak against the Forhuch any longer now that there is unlikely to be a possible major catastrophe from not creating closer ties with the Storm Yamryn by going against my erroneous interpretation of the Priests prediction.

For those who don't get it, I give up trying to argue for the Storm Ymaryn marriage. We are scared of the Storm Ymaryn after all, so it makes sense to deny the Storm Ymaryn.
 
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[X] [Main] Restore Order
[X] [Secondary] Switch Policy - Offensive
[X] [Secondary] Palace Annex - Grand Hall
[X] [Secondary] Dam
[X] [Secondary] Dam x2
[X] [Secondary] Hunt Troublemakers
[X] [Secondary] Enforce Justice
[X] [Guild] Build Mills
[X] [Guild] Build Mills x2
[X] [Guild Secondary] Build Mills
[X] [Marriage] From one of the Forhuch tribes to secure their loyalty
 
I don't want democracy in the Ymaryn to be destroyed. You seem to want that. If we start pushing the 'only those descended from the King may be the King' idea down. Then what is stopping the Forhuch from influencing the Ymaryn to make it law that only those directly descended from the current King may be the King, no matter how dumb they are.

Just beat me down with your perspective more why don't you? I did mention it was speculation. I am now asking for proof that the Forhuch can possibly generate a hero for us that might be as great as the Hero possiblly generated with the Storm Ymaryn. Do you have an AN quote or is this personal speculation on your part? Do remember this is the first time we have been offered a marriage candidate, the rules may be different here. The Forhuch are our subordinate unless their hero wouldn't serve the Ymaryn. I fail to see why a conquered Nomad tribe would still be able to generate heroes without a really high DC. We conquered the Forhuch, the update even mentions that they don't want to fight the Ymaryn! How would them being able to generate a hero help our hero generation roll when the person our hero would uhhh 'mate' with would most likely be a normal Forhuch? Meaning no heroxhero = better hero descendent, but a heroxnormal= unique roll with problems. Maybe the most likely result would be a martial hero, because they are nomads and a war hero. I'd really like to see how complicated the hero generation mechanics are. Or if they are really simple.

What do you suggest we do about our western colonies? The Storm Ymaryn being a long-term investment, and a way to prevent our western colonies from joining the Storm Ymaryn is a possibility. You have denied this, but it is a truth. And don't say 'Influence actions'. We are most likely never using them individually on the western colonies ever. Something more important will show up. Or you might push for Eastern expansion to conquer Not!China. I don't know. But, we are King of the Hill, and we can't go one generation without involving ourselves in a great problem.

The Forhuch are just ONE eastern Province. Most of our Eastern provinces love the Ymaryn and want to be a part of it. Our Western Provinces are in a more perf3ect boat to jump ship from the Ymaryn.


The Forhuch (Eastern Colony):
Forhuch (Vassal-March) - Foreign territory under your control, follows you in war but has own agenda (L: 3/5, D: 4/5)

Our Western colonies:
Western Wall (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the north and west (L: 3/5, D: 1/5)
Greenshore Colony (Colony) - Settles the territory on the west coast of the sea (L: 3/5, D: 2/5)
Tinriver Colony (Colony) - Settles the territory on the south-west coast of the sea (L: 3/5, D: 2/5)

The Remaining Eastern Colonies:
Txolla (Vassal-Colony) - Foreign territory under your control, follows you in war but has own agenda, restricted to expansion through settlement (L: 5/5, D: 2/5)
Thunder Horse (Vassal) - Foreign territory under your control, follows you in war but has own agenda (L: 5/5, D: 5/5)


Congratulations, you believe that we need to cement our loyalty in one of the most dependent on the Ymaryn colonies among our least Loyal periphery states. A few 'Influence Subordinate' will take care of the Loyalty problem among the Forhuch, and make them less of a problem to accept as a marriage candidate if it ever shows up again. We intend to eventually integrate the Txolla, making us grow closer to our Eastern border, and the Forhuch. This is long term stuff, but you say for some reason that is obviously not fear the Storm Ymaryn will be horrible people to the Ymaryn. We should give them a chance, we have yet to do that for the Storm Ymaryn. Yet you want to give a recent acquired vassal great political power?

Note: The Ymaryn have never granted this kind of political power to a newly acquired vassal before. This sets a major precedent for the Ymaryn, and all our periphery states. If we don't lose a few loyalty points from some of our periphery states I'll be surprised.


The Western colonies are a problem we really should deal with sooner than later. We won't give them influence subordinate actions, so let's marry the Storm Ymaryn, so we might at least be told by the Storm Ymaryn that our provinces want to join them. And can stop that.

Thank-you, my main motive for pushing for the Storm Ymaryn was because of the chance that maybe the fortune-telling of the Priests was saying to do so. I won't continue to speak against the Forhuch any longer now that there is unlikely to be a possible major catastrophe from not creating closer ties with the Storm Yamryn by going against my erroneous interpretation of the Priests prediction.

For those who don't get it, I give up trying to argue for the Storm Ymaryn marriage. We are scared of the Storm Ymaryn after all, so it makes sense to deny the Storm Ymaryn.
Why not marry all three?
 
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i seem to remember @pblur aiming for us to become Klaus Wulfenbach-style Lawful Neutrals-
well, with this sequence of events, we appear to have become Gilgamesh instead:


Also, fey mood
We're weird for being xenophilic pacifists in a world of xenophobic militants(partly because all the pacifists opt to move to us anyways :V ) . So it tends to work like that.
Wasn't the religious fanatics taking over the Highland Kingdom actually roll dependent, and not a guarantee thing? We probably would have been safe because we were the source of the disease. Only an idiot fanatic would attack us while we had the plague. The Highland Kingdom knew us, studied us, and blamed us to drag us into their problems. We might not have been safe, but unless AN says that if we hadn't brought the disease to the Highland Kingdom they were guaranteed to attack us. Let's agree to disagree.
Nope. Furthermore, the only reason the zealots didn't already take over even sooner was that we sent our mercenaries over to suppress them.
Remember most people believe disease is a curse. Most people don't have a two thousand year old medical tradition and sanitary theory.

The Pure believed that the way to avoid the plague was to burn the sinful civilizations, and it even looked like it worked.
And everyone else believes that the Ymaryn obsession with cleanliness and a good diet is intended to buy the blessings of the Ymaryn spirits. We even had the early monotheists refuse to do garbage disposal as Black Soil because they thought it was worshipping Ymaryn spirits instead of their One God.

It is
Do remember this is the first time we have been offered a marriage candidate, the rules may be different here.
I will note that this is not the first marriage offered(or taken), Magwyna had the option to marry a HK princess after her super salt gift, her son then married her wife later on, but the HK fell into chaos shortly after, rendering the whole thing moot. Back before we got Copper, our Diplomancer King was offered the hand of the Metalworker princesses in marriage, but the diplomacy roll screwed the pooch, and the Khemetri after the Great War spent their Diplomacy Hero to trigger marriages.

The main difference is that the Storm Ymaryn are pursuing Family Honor based eugenics, by adding the blood of heroes to their line.
We are scared of the Storm Ymaryn after all, so it makes sense to deny the Storm Ymaryn.
And this is just a petulant, unproductive reply that has no basis.

If we were scared of the Storm Ymaryn we'd have picked their marriage to make sure they won't go after our colonies.
 
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