I suspect the closest Extended project to Yeoman's is the future Canal. It increases connectivity, which is how the Yeomen actually cooperate to get things done, and improves agriculture, giving the Yeomen more resources to get things done.Well, typically infrastructure happens in cities, and cities are the enemy of farms...
Or you know, just run it as a formula of non-city settlements - city settlements. The Small Town and Village are the heart of Yeoman power.
It's mostly our shitty Culture tech. Just as our Wealth, Economy and Tech are worth a lot more than our neighbors' per point, our Culture and Diplomacy are low. We've basically never invested into cultural development or outreach, they are each a consequence of our Mysticism(which also has an overwhelmingly intellectual element and a weak spiritual element) and Wealth.Shipping is faster on a per journey basis, but it is also more expensive (ships are not cheap) and it has less raw volume of people involved. Ultimately it comes down to the fact that we have had problems with slow cultural assimilation and even cultural divergence with parts of the land we own. Under those circumstances I do not trust the notion that we will be able to influence a peer power we do not even border directly.
So our culture is the culture of the wealthy and successful. Colorful clothing, elaborate detail work, complex geometrical patterns, and wordplay predominate. Lots of complicated detail work that the artisans work in to show off their skill rather than to convey a message.
Not so much social glue. It has a distinctly smug overtone to it.
We know they don't. Greenshore holds all the coastal holdings near them, though they have holdings upriver, we hold most of the river deep enough to build oceanic docks for.
Our RA, as per AN is actually on the middle-lowish side because we routinely overrule the priests for our purposes.What we need is the ability to burn RA some way or another. "Two libraries and an academy" aren't going to solve the issue; they will merely delay it for a short time until Priest Faction power increases again. Or, hell, until they build their own temple - which they can do, since Factions have independent actions nowadays.
Unfortunately, we have no good way to unlock an RA-burning option. Maybe keep an eye out for the right GA innovation; other than that, the only choice is to let RA slip into the red and then see what happens.
We need more RA tolerance, not less RA.
As per the updates, our King mostly intercedes if the religious dispute affects Civil matters I think. We've traditionally left all the theology to the priests to mess with.Also, we know the King has the power to adjudicate religious disputes, though this might be just as part of his general "leader" function - the title goes after all back to the original "Big Man" who was created to decide everything (and even though nowadays nobody knows that anymore, that is the development line).
Thats pretty much it. Keeping it out of their hands has long sailed, so we want to make sure that the hands holding it should at least stay near our capital.Yeah. This was the big reason, and it's too late to do anything about it, we've lost this control anyway. Making Sacred Forest a Free City might even bind our priests more tightly to the state, because it puts their center of power in a place where we can influence it.