Well, typically infrastructure happens in cities, and cities are the enemy of farms...
I suspect the closest Extended project to Yeoman's is the future Canal. It increases connectivity, which is how the Yeomen actually cooperate to get things done, and improves agriculture, giving the Yeomen more resources to get things done.

Or you know, just run it as a formula of non-city settlements - city settlements. The Small Town and Village are the heart of Yeoman power.
Shipping is faster on a per journey basis, but it is also more expensive (ships are not cheap) and it has less raw volume of people involved. Ultimately it comes down to the fact that we have had problems with slow cultural assimilation and even cultural divergence with parts of the land we own. Under those circumstances I do not trust the notion that we will be able to influence a peer power we do not even border directly.
It's mostly our shitty Culture tech. Just as our Wealth, Economy and Tech are worth a lot more than our neighbors' per point, our Culture and Diplomacy are low. We've basically never invested into cultural development or outreach, they are each a consequence of our Mysticism(which also has an overwhelmingly intellectual element and a weak spiritual element) and Wealth.

So our culture is the culture of the wealthy and successful. Colorful clothing, elaborate detail work, complex geometrical patterns, and wordplay predominate. Lots of complicated detail work that the artisans work in to show off their skill rather than to convey a message.
Not so much social glue. It has a distinctly smug overtone to it.
@Academia Nut, do the Storm Ymaryn have a Yllthon Sea port?
We know they don't. Greenshore holds all the coastal holdings near them, though they have holdings upriver, we hold most of the river deep enough to build oceanic docks for.

What we need is the ability to burn RA some way or another. "Two libraries and an academy" aren't going to solve the issue; they will merely delay it for a short time until Priest Faction power increases again. Or, hell, until they build their own temple - which they can do, since Factions have independent actions nowadays.

Unfortunately, we have no good way to unlock an RA-burning option. Maybe keep an eye out for the right GA innovation; other than that, the only choice is to let RA slip into the red and then see what happens.
Our RA, as per AN is actually on the middle-lowish side because we routinely overrule the priests for our purposes.

We need more RA tolerance, not less RA.
Also, we know the King has the power to adjudicate religious disputes, though this might be just as part of his general "leader" function - the title goes after all back to the original "Big Man" who was created to decide everything (and even though nowadays nobody knows that anymore, that is the development line).
As per the updates, our King mostly intercedes if the religious dispute affects Civil matters I think. We've traditionally left all the theology to the priests to mess with.
Yeah. This was the big reason, and it's too late to do anything about it, we've lost this control anyway. Making Sacred Forest a Free City might even bind our priests more tightly to the state, because it puts their center of power in a place where we can influence it.
Thats pretty much it. Keeping it out of their hands has long sailed, so we want to make sure that the hands holding it should at least stay near our capital.
 
As per the updates, our King mostly intercedes if the religious dispute affects Civil matters I think. We've traditionally left all the theology to the priests to mess with.
I'm pretty sure we also had Kings doing theological stuff. What comes to mind where some interpretations of the gods during the building of the Sacred Forest Great Temple.
 
Right, I think I have this now @BungieONI

LTE = 4 + 30 = 34

Mills and forests and new settlement added in (none take up EE)

LTE = 34 + 11 + 2 + 1 = 48

Getting the EE at max Econ then (27)

48 - 27 = 21

I know I approached this from a completely different direction than you, but I think I had the relevant information. From this I think we can conclude Cash crops and expand econ will both be needed.
 
I am 100% OK with factions doing infrastructure passives and us having to plan around that.
As a note. You are aware that factions do infrastructure 2x worse than players, since the Law bonus only applies to player-chosen actions?

Our RA, as per AN is actually on the middle-lowish side because we routinely overrule the priests for our purposes.

We need more RA tolerance, not less RA.
I'm not saying we need less RA. I'm saying we need an RA escape valve, which we don't currently have.

Increasing RA tolerance is well and good, but it isn't a solution to rising RA any more than laying down more tracks is a solution to a rapidly approaching train.

Or to use another analogy. Our roads (used to) give us extra Cent tolerance, and if we got roads above 50% we thought they would keep doing that while not giving any Cent. However, without PSN, that wouldn't make them a solution to increasing Cent from Enforce Justice; you need some way to actually decrease the stat in question, not just increase the limits you work within.
 
I know I approached this from a completely different direction than you, but I think I had the relevant information. From this I think we can conclude Cash crops and expand econ will both be needed.
Or we can just use unrefunded overflow. Double main Expand Econ will give +28 Econ and -28 EE. Only 4 of that will be refunded, so it's -24 EE. This is the one scenario where using EE rather than LTE makes it easier.

We should be at 30 EE this midturn. Double main Expand Econ will put us at 6 EE, turning on the cities we need for the urban poor quest and giving us a ton of overflow to pay for the GA advancements.
 
Right, I think I have this now @BungieONI

LTE = 4 + 30 = 34

Mills and forests and new settlement added in (none take up EE)

LTE = 34 + 11 + 2 + 1 = 48

Getting the EE at max Econ then (27)

48 - 27 = 21

I know I approached this from a completely different direction than you, but I think I had the relevant information. From this I think we can conclude Cash crops and expand econ will both be needed.
Cool. I can't tell if you accounted for the net -4 Expansion income.

Or we can just use unrefunded overflow. Double main Expand Econ will give +28 Econ and -28 EE. Only 4 of that will be refunded, so it's -24 EE. This is the one scenario where using EE rather than LTE makes it easier.

We should be at 30 EE this midturn. Double main Expand Econ will put us at 6 EE, turning on the cities we need for the urban poor quest and giving us a ton of overflow to pay for the GA advancements.
Can you show me your math please? I just want to make sure we are all on the same page.
 
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On the subject of faction actions and infrastructure, I personally don't expect to see a whole lot of faction assigned infrastructure passives.

Why? Because they're just going to build their key infrastructure with faction actions.

From their perspective, it makes a lot of sense. They're better at doing it this way, they get to automatically choose what it is and where it's placed and they don't give a shit about the stats as long as there's enough to get the job done. Not having enough stats is the next guy's problem (Fuck You, Got MIne.) This will probably be a thing with whatever factions are powerful at the moment, since they don't need the power increase from taking actions that the king wants, while low power factions will try to suck up to us.
 
Or we can just use unrefunded overflow. Double main Expand Econ will give +28 Econ and -28 EE. Only 4 of that will be refunded, so it's -24 EE. This is the one scenario where using EE rather than LTE makes it easier.

We should be at 30 EE this midturn. Double main Expand Econ will put us at 6 EE, turning on the cities we need for the urban poor quest and giving us a ton of overflow to pay for the GA advancements.
It super drops our LTE there to something like 30, if my math is right, but we could integrate or throw few new internal settlements after, I guess. Though it'd depend on the new action system.
 
I'm not terribly happy with plans that depend on overflow.

The narrative behind overflow has always felt weak, so I don't like plans that stick it front and center.
Overflow and refunds have specific mechanical effects that we actually know. In this case, we expand our economy a ton and end up filling up the rural space as people inefficiently do work. Possibly opens up food exports?

Can you show me your math please? I just want to make sure we are all on the same page.
Current EE 30
+4 from action refunds
-4 from income
Total 30

Then, we do the double-main. That's -28 EE after the next Ironworks. This puts us at 2 EE and a boatload of overmax Econ. All of that Econ disappears via overflow except for 4 which is refunded to EE via the cities.

It ends us with LTE 33 (assuming no unexpected Econ expenditures). If we spend Econ on something, add that much EE and LTE to the total.
Edit: We need to get our EE down to 10 to turn on our cities if we want the Urban Poor quest, so ending at EE 6 works out pretty nicely.
 
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I hope not. Chances are they are King of the Hill where they live, and I don't want to kick off ANOTHER great power war.

Also, more neighbors means more problems.

That's not how it works. We had trade and diplomatic contact with the Khem for ages before the Great Power War. That only happens when our territories overlap and there is likely plenty of inhospitable mountains and even more inhospitable (because nomads) steppes between us and Not-China.
 
Wait, some of the econ incoming is from refugees, right? Plus we'll probably get more during midturn. Dropping LTE that low might not be smart.
 
Why not marry all three?

You can, but this is going to determine the first wife, which has other effects.

was there any innovation from Amber Road's Main Build Docks?

Actually, yes, I just forgot to add it to the action list.

How much will completing faction quests influence the faction's likelihood of conforming to the King's Agenda (if at all)? Is it feasible to develop a working relationship with a faction, where we regularly prioritise their quests and they typically throw their influence behind us?

It will depend, but the happier the factions the more likely they are to conform to the agenda.

can the Storm Ymaryn help us by sending military forces to fight the Highlanders with us?

No.

do the Storm Ymaryn have a Yllthon Sea port?

No.
 
Oh. Well. That makes this vote a bit more interesting.

Do we want a vassal as first wife then, or do we want a foreigner?
I'd prefer vassal to tie our polity together since we are uber centralized and its difficult for us to hang onto our far flung bits. Or, at the very least it is stressful attempting to do so.
 
Hm, so my guess for the marriage options:

Vassal: Internal expansion focus

Foreigner: Internation relations focus

Partician: Stabilize power focus

So vassal is good if we think domestic matters are the most important, SY is good if we want to try and balance our neighbors better to prevent future wars, partician is good if we want a pure Ymaryn power base, which means less destabilizing actions.
 
You can, but this is going to determine the first wife, which has other effects.



Actually, yes, I just forgot to add it to the action list.



It will depend, but the happier the factions the more likely they are to conform to the agenda.



No.



No.
Hmm, does Ymaryn society place importance on the "first wife"?

Are their children seen as more legitmate, or influential, or something similar?

There isn't much for Ymaryn to inherit materially, so I was wondering what sort of distinction there is when someone has multiple wives.
 
Hmm, does Ymaryn society place importance on the "first wife"?

Are their children seen as more legitmate, or influential, or something similar?

There isn't much for Ymaryn to inherit materially, so I was wondering what sort of distinction there is when someone has multiple wives.
From what I know of the subject (admittedly little) the first wife tends to be the highest ranked, and also the 'manager' of the household. Being first wife is a pretty big deal, since it gives you a certain amount of power in the household.

Who we choose as first wife will be us ranking who the most important to our society is, I believe.
 
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