Siege warfare is hilariously undeveloped since we don't have constant wars. Hopefully, our military genius will think of something, because we got five military innovations already. (Light crossbow, formal lieutenant, supply caravan, long spear, and ballista)
Given that our tech attainments are porous as a sieve thanks to PiA and open Games, and that the second most likely target for siege warfare in the region is US, frankly I'd rather hold off on opening that Pandora's Box.
Siege warfare is hilariously undeveloped since we don't have constant wars. Hopefully, our military genius will think of something, because we got five military innovations already. (Light crossbow, formal lieutenant, supply caravan, long spear, and ballista)
Well, we have ballistae now - and while the more commonly known version just shoots giant spears, the same system can lob rocks around with some work. It isn't in any way unexpected that a Genius figures something like that out.
@Academia Nut
I think we should have 1 more passive policy. We only lost 4 (first level) cities, so we should've only lost 4 passive policies, not 5.
From the ground up:
1 Baseline from Guild Merchantile
1 Census bonus
2 from Redshore
1 from Valleyguard
1 from Redhills
For a total of 6. Possibly even 1 more if Redshore counts as a level 3 city (though I don't think it does quite yet)
@Academia Nut
I think we should have 1 more passive policy. We only lost 4 (first level) cities, so we should've only lost 4 passive policies, not 5.
From the ground up:
1 Baseline from Guild Merchantile
1 Census bonus
2 from Redshore
1 from Valleyguard
1 from Redhills
For a total of 6. Possibly even 1 more if Redshore counts as a level 3 city (though I don't think it does quite yet)
I'm still in favor of having that, but we could probably get better ROI from watchtowers. They add 5% coverage with a cheap secondary and are long overdue for innovation. Communications tech!
I'm still in favor of having that, but we could probably get better ROI from watchtowers. They add 5% coverage with a cheap secondary and are long overdue for innovation. Communications tech!
I just checked out the action list. We have four infrastructure policies and a city support policy. Everything else is dropped.
So we will have 9 progress, just enough to upgrade our ironwork. Then redshore will hurry up and start work on level 3 aqueduct, giving us 3 progress out of 9. Which means a main action can finish the aqueduct for us.
Don't know. Could be. Could also mean tying ourselves to the Forhuch, which we just conquered.
However, I have no idea what harmony in nature means, because I don't think human affairs affect the weather.
Could also refer to stability restoration we're doing. It's likely that if the weather is good, we will get stability bonus as a sign from the Gods as a synergistic effect.
Don't know. Could be. Could also mean tying ourselves to the Forhuch, which we just conquered.
However, I have no idea what harmony in nature means, because I don't think human affairs affect the weather.
Could also refer to stability restoration we're doing. It's likely that if the weather is good, we will get stability bonus as a sign from the Gods as a synergistic effect.
I took the change in the weather to symbolize the Storm Ymaryn, what with the Storm Ymaryn and the Ymaryn being nature hippies. The storm ymaryn a piece of the Ymaryn broken away. We join with the Storm Ymaryn, and the Ymaryn gain a slow harmonization with the Storm Ymaryn, or assimilation.
Academia Nut when are you going to close this vote? Like to know if I should try to speak against the Forhuch as a marriage partner, or if the time to do so is too short.
Yes it could. Everybody knows that, but black soil and terraforming actions simply isn't that big of a priority, at least compared to simply walling everything up.
However, with double main and secondary Build Mills action, we should improve the efficiency of black soil production since much of the work is grinding and mixing of materials and endless shoveling.
Next is the production of charcoal, which we still haven't maxed out.
I took the change in the weather to symbolize the Storm Ymaryn, what with the Storm Ymaryn and the Ymaryn being nature hippies. The storm ymaryn a piece of the Ymaryn broken away. We join with the Storm Ymaryn, and the Ymaryn gain a slow harmonization with the Storm Ymaryn, or assimilation.
Remember when we thought we need to help the Highland Kingdom, and it turned out we needed to avoid them, so they wouldn't get sick? Looking at the strange vague jump might be the correct answer. The Forhuch are a horrible choice because AN said they more than any other marriage candidate can lead to problems with the succession. (technically the Forhuch are the only candidate that AN said could potentially lead to a succession problem. It is possible there could be a succession crisis with any candidate, but the Forhuch probably have a higher chance of being a problem)
The Forhuch might be weirded out a bit and could potentially cause problems on succession, but also just got their teeth kicked in and should have plenty of time to see how the People roll by the time of Alyxunmyn's passing.
Whereas the Storm Ymaryn, know how the Ymaryn government work, they know the tradition, and won't enforce the Ymaryn into being ruled by the descendent of the King like the Forhuch would probably push for.
It's almost certainly sincere, and they are unlikely to have major concerns with Freehills at the time as they share no borders. It's most likely "Hey, we're both awesome, let's tie our houses together."
In fact, knowing the elective monarchy system, he may very well be trying to improve the breeding of his own house by producing a prodigy he can invite back into his own borders at some point.
Edit: If we could have had a bullshit hero through marrying the Storm Ymaryn, and missed out, I will be sad. AN doesn't seem to have hinted that the Forhuch will give us anything, but trouble, if we marry them.
Remember when we thought we need to help the Highland Kingdom, and it turned out we needed to avoid them, so they wouldn't get sick? Looking at the strange vague jump might be the correct answer. The Forhuch are a horrible choice because AN said they more than any other marriage candidate can lead to problems with the succession. (technically the Forhuch are the only candidate that AN said could potentially lead to a succession problem. It is possible there could be a succession crisis with any candidate, but the Forhuch probably have a higher chance of being a problem)
I am not entirely convinced, but you do have a good point. What we need to do is influence them before our King pass, which will be four turns if we're lucky.
Remember when we thought we need to help the Highland Kingdom, and it turned out we needed to avoid them, so they wouldn't get sick? Looking at the strange vague jump might be the correct answer. The Forhuch are a horrible choice because AN said they more than any other marriage candidate can lead to problems with the succession. (technically the Forhuch are the only candidate that AN said could potentially lead to a succession problem. It is possible there could be a succession crisis with any candidate, but the Forhuch probably have a higher chance of being a problem)
I am pretty sure that is not the intended prediction made by the priest, nor what we would want with the HK.
In fact, the plague caused our current problem with the highlanders, because we got kicked out before we could stamp out the problem, which led the HK becoming a threat to the Harmurri.
Yes, the HK got screwed, but they didn't get screwed badly enough.
The king moved quickly, bringing forth further reinforcements to the front. It was lucky that he had chosen to do so, because the legendary Ymaryn competence had once again reared its head. The Ymaryn general, a man named Alyxunmyn the Dragon General, had proven an excellent commander of men, using his elite forces in a way so adept that even the king had no choice but to privately admit the man way likely superior in terms of skill to himself.
Still, the Ymaryn were only able to field a fraction of the cavalry that the People could. While their forces were incredibly well trained and led, they were too slow to really counter the sheer speed that the People could bring to bear. Every attack was like the wind, flowing around the Ymaryn defenders, harassing them and then leaving before they could do anything to strike back. Unless The Ymaryn could train up many more horsemen, or summon forth enough men to cover their territory in a tide of men, there was little even their genius could do against the overwhelming might of the Forhuch.
Which is why it was an unpleasant surprise when the Ymaryn proceeded to summon forth such a massive horde.
(Note: Think this, but in well-organized blocks, with most of them carrying crossbows, mail armor and a short sword, with the elites possessing significantly better equipment.)
Thousands. Tens of thousands. Hundreds of thousands. Countless men arrayed themselves against the People's army, an army that staggered the imagination. Rumors of the great cities of the Ymaryn had long since been known far and wide, but none had ever thought much beyond what kind of wealth that would imply they possessed. Now, displayed before the People's forces, was the true might of the Ymaryn. An army out of legend, led by a brilliant commander, supplied by the wealthiest lands of the known world.
The war abruptly changed from that point on. Slowly, steadily, Alyxunmyn drove the People's army out of their Ymaryn lands. While he still could not match the peerless speed of the People, he made due with massive numbers of men, each perfectly placed to prevent ambush, while each group was numerous enough to be a serious threat to any force that could be deployed against them.
While the People may have been able to pick their battlefield at will, when almost all the battlefields would cause severe injury, that mattered far less than it might have otherwise.
Still, the king was well versed in the ways of war as well. Where others may have been frustrated by the slow yet inevitable advance of the Ymaryn, the king knew better. He danced his forces around the lumbering Ymaryn, careful to never fully commit, even as he looked for a way to strike at their supply lines. While there was little chance of actually defeating this horde in open battle, the enemy was so numerous that they relied heavily upon their supplies coming in a constant, uninterrupted flow.
Time passed, and the fighting devolved into a stalemate. Occasionally the king would have to act to save one of his lieutenants from a well-placed trap, but despite the enemy's cunning, they were too slow to ever crush the People's forces.
So when word came that the king's brother-in-law had once again been caught in a trap, the king merely sighed and rode forth to rescue him.
All according to Alyxunmyn's plan.
As usual, the king led the full might of the People's army against the trap. They soon enough reached the beleaguered forces the Ymaryn had been trying to trap. Even as they began to ready themselves to ride from the trap, the king knew that something had gone wrong.
The appearance of their elite Red Banner with thirty-thousand crossbowmen in front of them served to reinforce that.
As did the appearance of their elite Dragon Banner and the full force of their cavalry behind them.
Though what finally nailed it down was the appearance of the Dragon General himself at the ridge to the north.
"You are surrounded! There is no hope for escape! Throw down your arms and abandon your horses, and your king may ride out to return with those you have stolen from us so that you may walk away from here alive," Alyxunmyn's iron-lunged majrodomo Horllyxyn boomed out, his amazingly loud voice carrying out for all to hear.
The resultant discussion was brief. There truly was only one answer to this.
The king signaled his defiance, and prepared his men to ride. Many would die this day, he knew, but some would not.
Sadly, it all too soon became clear that the Dragon General was far more brilliant than any of the People had thought as he gave a signal. Trumpets blared from behind him.
The sound of over a hundred thousand crossbows firing over the ridge was terrible, the sound of a wailing god lamenting the death that came upon the People's warriors.
Only a broken few would survive this day, captured by the Ymaryn. From this day on, tales would spread of the foolish Fotharmin, the man who sought to defy an Empire, and who lost everything because of it.
A.N. Yeah, so, picking the LITERAL STRONGEST EMPIRE IN THE KNOWN WORLD to fight when you had no clue what their max military capabilities were might have been a bad idea, yeah? It wasn't helped by them spawning a Genius martial, then rolling 2 nat 100s in their fight against you.
Mods have been called and are on standby. Keep it calm, you guys aren't actually dead yet. The Ymaryn are empire builders, not conquerors, so you'll survive.
Rom said:
Ok, time to read about how we crush the greatest empire in the world!
Dice confirmed to hate us. First that political disaster that forced us to fight the Ymayrn (nice going there guys. Yeah, fighting THE Empire is a great idea, what could possibly go wrong, amirite?), and now the Ymaryn pull some bullshit rolls that let them summon the greatest military mind to dominate us.
Oh, and let's not forget their ability to summon 100,000+ men to fight us. And said fight is taking place at the very edge of their empire, while nomads are also attacking their north.
Yeah, I'm pretty bitter that a lot of the idiot planners here pushed us into this war. Considering this result, I feel pretty justified in my bitterness too.
Ok, let's stay calm guys. We know that AF said that the Ymaryn aren't conquerors, so it's possible that they will just demand tribute or something. The civil war that's going to result is going to suck, but we can survive this.
It's not just civil war. We used Summon Nomad Horde against the Ymaryn, remember? Now that we've been pushed into Martial 0 territory, guess what happens when that horde realizes that the Ymaryn are a tough bunch, and that we suddenly aren't?
@Academia Fruitbasket, this makes no sense. How did their Alexander manage to hide 100,000 men behind a ridge? We have LC for days, we should have been able to scout as much as we wanted. Not to mention how insane it is that they were able to hide 100,000 men at all. That many men moving is hard to miss, after all.
@Academia Fruitbasket, this makes no sense. How did their Alexander manage to hide 100,000 men behind a ridge? We have LC for days, we should have been able to scout as much as we wanted.
This massacre has been a plan in the works for years. Your king got tricked into thinking he figured out the reaction times and abilities of the Ymaryn forces, but Alyx had been deliberately having his forces go slow when you watched, while he used a lot of the previous battles to train his men to move faster. He also made it so your king was certain that he knew what kind of opening were actually opening, and which ones were traps.
The problem, of course, is that all the openings were traps, and he was just letting you think you had a chance. A comparatively few loses over the past few years, all to make this one moment happen. This was a true masterstroke of war, something that you'll only ever hear about once in a millenia.
This guy is already being named the Avatar of War by the Ymaryn priests, and the title Dragon General has only been given to a few other people before. The first Dragon General managed to take down 2 other major powers, and then stalemated Not!Egypt in less than a turn. The final battle of that war is still one of the most famous in the world.
Ymaryn don't give that title to any random schmuck. At least for now, it's very much an important title that comes about very rarely. Though you were probably screwed the minute you decided to attack, honestly. This just sealed the deal.
So, bright side of getting conquered is that we have this guy on our side! Plus, you know, we can finally get that trade deal for the Salt Road that we all wanted.
Next time we get a lot of passive policies, stick 1 or two to agriculture/econ-drip.
We would've had so much use for it these couple of turns. Narrative-ly and mechanically, having actual stats is extra-useful when you actually need stats for specific actions/not to die just because we lack something.
The first Dragon General managed to take down 3 other major powers, and Not!Egypt in less than a turn. The final battle of that war is still one of the most famous in the world.