Umi-san
Procrastinating.
- Location
- ꙮ
Why'dn't you use contractions?Well consider the fact that it is negaverse. It is supposed to be the opposite of what you do. For example, I do not use contractions. SivTic does.
Why'dn't you use contractions?Well consider the fact that it is negaverse. It is supposed to be the opposite of what you do. For example, I do not use contractions. SivTic does.
Wait, how much can our infrastructure policy build this turn? Cause if the guilds try to force it through because we don't have 9 infrastructure progress this turn to take...So. Judging by the fact that our power-7 Guilds want it and this is the last turn to get it, I assume we will be getting Ironworks 3 soon. That is going to be... something.
Which part? Maybe me or another can help?
One day, nomads will attack someone other than us when we're at war with that nation.
One day...
Yes, if you have any questions at all, several of us are here perfectly willing to answer any questions you have. Simply tag or PM @BungieONI, @Kiba, or me and we will do our best to answer your questions.
What is this about?Yes, if you have any questions at all, several of us are here perfectly willing to answer any questions you have. Simply tag or PM @BungieONI, @Kiba, or me and we will do our best to answer your questions.
The people around the Salt Sea, The Not! China Regions, The Storm Yamryn, whoever the hells lurking beyond the Not!Iranian Mountains, Not!Eastern Europe.
9 Progress worth, plus Redshore could chip in for 2 with FC Policies if it wanted.Wait, how much can our infrastructure policy build this turn? Cause if the guilds try to force it through because we don't have 9 infrastructure progress this turn to take...
The voters are the spirit of the Ymaryn people, guiding them to make decisions about what their civilization will do and become. Each turn, we choose actions for them to take.
Adds +1 Econ and -1 Tech to Expand Economy. And here is the catch. This is actually pretty crappy for us. We need an extra point of Tech -> Econ conversion on that action like we need a brick to the face. As it is, our Tech refunds are probably not going to reach 3 anytime soon, but with this our Tech costs are only going to keep going up. Furthermore, the only significantly way to refill tech directly is to take Support Artisan actions, which are now significantly stat-negative due to the wealth cost. Our only saving grace is overflow from Mysticism+Culture - but if that ever gets shut down for even one or two turns, our Tech drain is going to be a critical problem.
Governor's Palace - Every palace lowers Min. Centralization by 0.5 and adds +1 to max interconnectivity, Temp Econ damage resistance, and adds +1 to max Martial, but also reduces Max. Centralization by 1 and can serve as the core of a breakaway state in a civil war. Each {S} costs 3 Econ and 3 Culture and produces 3 Progress
It might be worth trying to force our Infrastructure policies to build a Governor's Palace next turn. It only costs 3 Econ and 3 Culture to get three progress which could then be picked up and completed by our current suite of policies in a single turn. Add a [Main] Redshore Aqueduct and our policies could deal with that issue too. Econ and Culture are cheap to replenish so the costs aren't that great. If we're lucky, then Redshore will use its policies to free up 2 Infrastructure progress so that our Infrastructure policies and build a Market in Blackmouth when combined with its normal policies.
Having a fourth GP would immediately give us a second point of Tech refund and go a long way to deal with our ongoing lack of good ways to generate it. Only a couple actions cost more than 2 Tech and only Baths (which we already don't want to make) and Build Ceramics Kilns cost more than 3 Tech.
It won't solve our problem to get 2 refunded, but it will go a long way to solve our ongoing Tech issues. Ideally, we want a Tech refund of 3 since that covers basically all of our actions and most of the bleed induced by our policies. Of course, to get there means have to build 3 more GPs.
Considering everyone is chomping at the bit to Build Roads, it may be worth looking at building more GPs to increase our connectivity cap for centralization.
Do we have any suitable locations in order to build more Governor's Palaces? If yes, where would the current Admin Chief recommend we place them to maximally ease the strain of our administration?
This is a quest. It is a form of roleplay in which everyone shares control of the Protagonist. This particular quest has a new polity born in the stone age and follows its growth into subsequent ages. As such, it shares similarities to Civilization games, Crusader Kings 2, and other 4X games.
Been trying to find that quote about black soil unlocking terraforming action for the last thirty minutes or so, but can't. Anybody got a better clue?
Real talk, you guys have accidentally terraformed part of the lowlands on the Great River from all the black soil that has washed down stream over the millennia.
This isn't a binary proposition, you know. Our new Vassal-March will have a loyalty value, and as with all loyalty values, we kinda want that to be as high as possible.
Blood ties matter at this point in time. Having a foreign king with no ties to you is bad. Having a king who married into one of your tribes, on the other hand, is perfectly acceptable.
We don't need to do it to get their loyalty, in theory, but it makes it hell of a lot easier in the future.
The Forhuch are currently dependent on us with a rather average Loyalty score. Marry, or don't we will use a Influence Subordinate on the Forhuch for that Loyalty score alone. If we marry the Forhuch and that boosts the loyalty up to 5/5 we would still need to Influence the Forhuch wasting the loyalty point on the action if the Loyalty score is 5/5.Forhuch (Vassal-March) - Foreign territory under your control, follows you in war but has own agenda (L: 3/5, D: 4/5)
They will be less impressed with Alyxunmyn's successor anyway if we don't use Influence Subordinate on the Forhuch. The Ymaryn elect their leader. The position of King isn't Hereditary. The only reason it becomes hereditary through election is if the descendant is exceptional, or a born genius. We have strong cultural examples to prevent Kings like Phygrif from taking the throne.Mostly because they're likely to be a lot less impressed with Alyxunmyn's successor, and we'd rather hold that territory for more than a single king's reign.
... And now we have a new tag.Nomads attack the people who would give the most loot/glory, and Take the Crown CB is basically maximum glory, and multiple True Cities is basically maximum loot.
Nomads will always go for us unless another nation is weak enough to be an easy loot piñata