Three Econ, Three Culture, and a secondary action. I suspect that of all of these, the biggest problem is going to be with the secondary; we are going to be too busy setting up free cities and switching our policy off of offensive and restoring stability and wait-all-of-our-actions-are-suddenly-gone.It might be worth trying to force our Infrastructure policies to build a Governor's Palace next turn. It only costs 3 Econ and 3 Culture to get three progress which could then be picked up and completed by our current suite of policies in a single turn.
Other than that, when we have a free action I'd happily toss it at a GP; there is certainly value there for us.
Spending an entire Main on this is exceedingly painful. And honestly, why do we need to? An aqueduct like that is one of the most likely things for our infrastructure policies to start on their own.Add a [Main] Redshore Aqueduct and our policies could deal with that issue too.
Our Connectivity cap is the last thing we need to worry about; we are so far from it that it isn't funny. All that it does immediately is raise how many roads we get Cent for, and if we are mass-building roads we don't WANT to be getting excess Cent for it.Considering everyone is chomping at the bit to Build Roads, it may be worth looking at building more GPs to increase our connectivity cap for centralization.