We can also saturate the area with levies, making it so that any fight with the Forhuch would have them outnumbered.

LC means that they can pick and choose their battle. But if all battles that they can pick from are equally bad, well...

We won't actually get the cavalry this turn, though.
Well then not much of a react vote to take if we are voting for maximum concentrated firepower this turn then, will make the according changes.
 
Cool, thanks.

So, with that in mind, switching my focus.

[X] [Hero] The War Chief is an Avatar of War (Genius Martial, at least semi-stable Diplo and Admin)
[X] [Target] Split focus between the Forhuch and the nomads
[X] [Traders] Support Faction for an extra turn (Patricians will switch support to Yeomen immediately
[X] [React] Sec Palace Annex - Grand Hall
[X] [Kick] No further kick


Crush the Forhuch while also holding off the nomads using our passes, then once the Forhuch are broken we shift the Genius down to fight the Highlanders.
Well, alright, given the discussion that combination does sound sensible. What are your thoughts on how the government upgrade might be impacted by being at war and how it might impact the war? And about how something like Spiritbonded could reduce our secondary martial overcapping and whatever issue that will end up causing?

[X] [Hero] The War Chief is an Avatar of War (Genius Martial, at least semi-stable Diplo and Admin)
[X] [Target] Split focus between the Forhuch and the nomads
[X] [Traders] Support Faction for an extra turn (Patricians will switch support to Yeomen immediately
[X] [Kick] No further kick
 
Send the Genius against the nomads with the cavalry and the banner companies to kill their hero, send the levies down to kick the Highlanders until they leave our friends alone and give up the land they've seized in this desperate grasp at relevance?
Or some permutation thereof.

Basically, use the momentum we build up in the war to crush our enemies.
 
I am hoping that Genus will be able to steal Forhuch's horses. Then we would be in a much better situation.
 
And we need a shitload of gyms to increase our safe martial buffer.
[swole_crow.jpg]
Making use of The King Still Stands. Basically if the war doesn't end this turn the Forhuch take a stability hit and they seem to not be particularly stable right now.
a) assumes we win with forces split 2.3 ways, b) we could also just crush them and then have them take the stability hit so they fuck off for a while &/or the nomads attack them.

We have 4 light cavalry v ~9 light cavalry + nomads
85 martial v ~10 martial + nomads

These odds are pretty good, and if we take them then we can crush our enemies completely & then switch to hammer the HK completely. Mostly, I just don't trust that we can solve any one of our problems if we try to solve all of them. Like, maybe if we had a genius martial who could crush one group after another but *shrug*
 
It would be deliciously ironic if our Genius martial leader performed a Ymaryn variation of the mongol Great Hunt against the Forhuch. Superior mobility means nothing if you are completely encircled.
 
@Academia Nut

Quick question. Assuming we take:

[] [Traders] Support Faction for a new faction quest (Patricians will not switch support immediately)

Will the traders still generate a spite quest? I'm assuming no, but thought I'd ask.

edit:

And are the Traders still suppressing innovation?
 
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Also, currently:

1-2 Heroic+ Martial for the People
1 Heroic Martial King for the Forhuch
1 Heroic Martial General for the Freehills
1 Heroic King for the Storm Ymaryn
1 Heroic Martial Chieftain for the Tin Tribes
1 Heroic Martial Chieftain for the Northern Nomads

You/neighbours also got two criticals on the innovation rolls for the artisan games. These rolls have been bullshit of late.

I see Khorne is busy here.

As far as anyone can tell, they are somehow cursed. Exorcisms have thus far proved ineffective in the long run.

Metaphysically I think their name is jinxed.

Realistically, they are an independent missile unit contingent without the pike screen or shieldwall to make it safe?

And apparently too hotblooded to stay out of melee.

I'm pretty sure that the Blood Rain Banner's fundamental problem is that it is a glass cannon. It needs to be strongly supported by other forces. If I had to guess, I'd say that the Forhuch's superior mobility forced the banners to split up so that they could more effectively respond to any incursions, and that left the Banner critically vulnerable.
See the update: They charged the Forhuch after seeing them massacre civilians.
Didn't Yeyna cut through 2 martial heroes and stalemate the Sun made Flesh? Why not repeat that feat and react with more cavarly to increase our genius martial's mobility.
Thats the idea yeah. A Martial Hero vs a Martial Hero is a stalemate. We need a Genius to blast through their Heroes repeatedly.
The war in the south is going against the Harmurri, but it is a slow push backwards. They really need help, but news of the Forhuch wardeccing you went far and wide and thus they would understand if you were busy, although if you wait too long they could be overrun or grow bitter.
Definitely looking like "cut through Forhuch ASAP, then carve through the Nomads and then shove a big spiked stick up the Highlander butt"
Fotharmin. Foth-ar-min.
...For The Win?
Yes, that is why we did it last turn. Why are people voting to do it again this turn?
Two reasons:
-The Traders are no longer issuing a Spite quest. Due to Patrician support they'd be generating a Power 6 Good Quest.
-We can't succeed at the Trader quest. There just isn't the wealth for that while on Mass Levy, and we can't spare the Stability. This gives us another 3 turns before we need to deal with their quest.
 
Two reasons:
-The Traders are no longer issuing a Spite quest. Due to Patrician support they'd be generating a Power 6 Good Quest.
-We can't succeed at the Trader quest. There just isn't the wealth for that while on Mass Levy, and we can't spare the Stability. This gives us another 3 turns before we need to deal with their quest.
Those are both possible reasons to vote for swapping out the Trader quest, but that is not the the current winning [Trader] vote. The willing vote is to prolong the current quest, and it is winning by more than 2/3 of all the votes.

So... why are we voting for that?
 
That's the Heroic Diplomacy of the Perfect General. And I don't know how likely to work that is, I suspect if we beat the Forhuch the nomads will turn on them anyway, sensing weakness.
Yeah, that's the plan. Just beat 'em up real good. Nomads like strength more than pretty words, unlike the flowery Ymaryn. You know what the Khemetri say about their brothels, right? "You can plant seeds or pull weeds."
 
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[X] [Hero] The War Chief is an Avatar of War (Genius Martial, at least semi-stable Diplo and Admin)
[X] [Target] Focus everything on the Forhuch, hold the line against the nomads
[X] [Traders] No
[X] [React] Sec Support Sacred Orders
[X] [React] Sec Proclaim Glory
[X] [Kick] No further kick

I'd rather take out our main enemy first, then take care of the rest. There's a solid chance that the nomads will abandon the war once we defeat the Forhuch after all. I expect our governor of MoS (that has exceptional martial) will be able to, if not hold the line, slow they approach and buy us the time we need.

I'm undecided on grabbing more calvalry to make it much easier to win, or helping handle the future over-martial problems later. Either way i'll be happy with both votes.
 
@Academia Nut so did the HK reverse their trend towards minor power that you mentioned way back during the trelli war, or are they just putting their all in this and/or the harmurri are weaker than we thought?

They are currently running high on religious fanaticism and looted Khem colony resources. Their objective is to seize as much of the lowlands as possible and convert their population to fanatics and the region into a fortified hardpoint. The Harmurri haven't been particularly into developing their military power too much, and the HK are running hotter than is sustainable.
 
Those are both possible reasons to vote for swapping out the Trader quest, but that is not the the current winning [Trader] vote. The willing vote is to prolong the current quest, and it is winning by more than 2/3 of all the votes.

So... why are we voting for that?
[] [Traders] Support Faction for an extra turn (Patricians will switch support to Yeomen immediately)
Six extra martial score. The fact that it pushes the trader quest back another full turn (two midturns after the start of the next turn) to complete their quest is just a nice bonus.
 
Those are both possible reasons to vote for swapping out the Trader quest, but that is not the the current winning [Trader] vote. The willing vote is to prolong the current quest, and it is winning by more than 2/3 of all the votes.

So... why are we voting for that?
I voted for it since I want the patrician yeoman support, which the other two do not provide. And I want to actually complete the navy quest.
 
So, stuff that needs to get done in the immediate future:
  • Raise stability. High Stability+Legitimacy is how you keep from getting messed up by high Martial.
  • Build that Annex. Because honestly, no way in hell we are skipping the government reform.
  • Don't spend (much) Econ or Wealth. Spending Econ pops our Cities, and also makes us vulnerable to temp damage - which I think is going to be an especially bad problem given that we have levies to feed. Spending Wealth turns into spending Tech, and if we run out of tech all sorts of things go horribly wrong.
  • Send more War Missions, Support Sacred Orders. Moar War!
 
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