Astra Stargazer
Comma Queen
- Location
- In a book, somewhere around here...
[X] BungieONI
Seems like we should mostly give up on mining locally. Focus more on metalwork. Of course have an ore reserve in case our neighbors try and pay games.We'll have to see how to handle this in the future. We could subsidize the miners by having the kingdom buy out their ore, to be stored in case of emergency.
It's honestly not that bad of a situation. Trade ties, especially ones like this, reduce the likelihood of the nations going to war, because each of them depend on the others to provide a piece of the production chain.While iron ore is most of our mines, there's plenty other mines so even in the worst case mining expertise is always going to be in demand. Also, while our miners might be in trouble, their ironworks infrastructure is basically doomed for the time being, which is very bad for them.
We need to have some iron mines, just in case of trade disruption. It's similar to how modern nations will subsidize farmers even if they are producing a surplus. Iron and food are necessary items for our society, so a country will make sure they have enough supply of their own to survive trade disruptions long enough to either remove the disruption or to build up the infrastructure to solve the supply issues.Seems like we should mostly give up on mining locally. Focus more on metalwork. Of course have an ore reserve in case our neighbors try and pay games.
We probably will, if only because I expect shipping enough ore to sate the Ymaryn's ravenous thirst for iron from over seas to be basically impossible in this era.It's honestly not that bad of a situation. Trade ties, especially ones like this, reduce the likelihood of the nations going to war, because each of them depend on the others to provide a piece of the production chain.
As long as we keep at least some iron mines open, we're fine even if there is disruption in trade, and this also serves to keep us competitive in the iron trade.
We need to have some iron mines, just in case of trade disruption.
Thing is, we want to spend action on Warships. Or, at least, I do - 1 Naval is pretty uncomfortable place to be.We've got 80+ Martial already. The extra six Martial on top of that just isn't worth as much as re-rolling the Trader quest for something hopefully less expensive. The last thing we want to deal with right now is the consequences of a failed quest, and since we don't want to spend the Wealth or the action on More Warships, we should just take a different quest.
If we were planning to go for More Warships next turn, Extra Turn would be good, but we're not so it isn't.
I should also note that if we don't like the Trader Quest we get from Re-roll, because we will have Supported twice now, we can let them fail it. If we go for Extra Turn, on the other hand, we'd burn our free fail on the current quest and be forced to deal with the next one.
I voted for it since I want the patrician yeoman support, which the other two do not provide. And I want to actually complete the navy quest.
I want to discuss the trader vote.
Currently, the winning vote is:
[] [Traders] Support Faction for an extra turn (Patricians will switch support to Yeomen immediately)
I don't understand why people prefer this. The main advantage it grants is more martial, which, as a reminder of our current martial:
Martial 9/37 {85/39} Levy Overmax: Pay for it later
We currently have very little need for more temp martial. According to AN, having more won't be that detrimental, but that doesn't change the fact that we straight up don't need more martial at the moment.
The other advantage to this vote is that it allows us more time to complete the current Trader quest. Frankly, the quest is nice, but it's not mission critical to gain single extra point of Navy when all of our current problem are in the steppes or lowlands. We could better spend this wealth on a Support Sacred Order, or any number of other things like letting wealth overflow into Econ and preventing our cities from popping, which would tank our wealth income as markets go offline.
That leads me to our other option:
[] [Traders] Support Faction for a new faction quest (Patricians will not switch support immediately)
According to the update, the Traders are no longer pissed. I am assuming that means they will no longer generate a spite quest and are no longer suppressing our innovations. This gives us a chance to generate a new, more situation appropriate Trader quest from a happy faction at temp power of 8, while also greatly improving our chance of innovating warfare technologies. With a genius martial, this could easily lead to great leaps in tactics and warfare, or perhaps supporting a wartime economy.
This seems much more potentially valuable to me at the moment than 6 temp martial and a potential +1 free Navy (if we have the time for it) for boats we aren't using right now.
While iron ore is most of our mines, there's plenty other mines so even in the worst case mining expertise is always going to be in demand. Also, while our miners might be in trouble, their ironworks infrastructure is basically doomed for the time being
It's honestly not that bad of a situation. Trade ties, especially ones like this, reduce the likelihood of the nations going to war, because each of them depend on the others to provide a piece of the production chain.
Yeah, though we do have the problem of this new trade boom making it more attractive for our neighbors to step up their slaving game. So that'll be fun.We probably will, if only because I expect shipping enough ore to sate the Ymaryn's ravenous thirst for iron from over seas to be basically impossible in this era.
You say we, but I want to. Looking to the future, I want a naval presence of around 4 so that we don't have to worry as much about hostilities on the sea. And this option gives us even more martial to help ensure we get to the win and can push through to the point that we can get the naval.We've got 80+ Martial already. The extra six Martial on top of that just isn't worth as much as re-rolling the Trader quest for something hopefully less expensive. The last thing we want to deal with right now is the consequences of a failed quest, and since we don't want to spend the Wealth or the action on More Warships, we should just take a different quest.
If we were planning to go for More Warships next turn, Extra Turn would be good, but we're not so it isn't.
I should also note that if we don't like the Trader Quest we get from Re-roll, because we will have Supported twice now, we can let them fail it. If we go for Extra Turn, on the other hand, we'd burn our free fail on the current quest and be forced to deal with the next one.
@Academia Nut would a government upgrade now help with the overmartial costs?
And how much martial/LC are the northern nomads swinging around against our marches?
If we support the Traders again, we can roll for a new quest right away.You say we, but I want to. Looking to the future, I want a naval presence of around 4 so that we don't have to worry as much about hostilities on the sea. And this option gives us even more martial to help ensure we get to the win and can push through to the point that we can get the naval.
Also, in either case if we let the quest fail, the free negation is used and we are forced to deal with the next quest. Unless you mean something different, because you are not being very clear with this part.
Also, in either case if we let the quest fail, the free negation is used and we are forced to deal with the next quest. Unless you mean something different, because you are not being very clear with this part.
Right, right now it's not a priority, nor is it something we can actually do. However I am trying to keep the future in mind after this war and set us up to get things I want done then, completed.While I can understand wanting to complete the Navy quest, is a +1 Navy reward really a priority right now?
I want this one.If we support the Traders again, we can roll for a new quest right away.
Of course they are. So the Forhuch were the one group that we just weren't prepped to fight, the one group that we even went so far as to spam gifts, trade missions and megaprojects so we wouldn't have to fight them.
I hope the previous Forhuch King's advisors are feeling at least as annoyed about this guy's decision as we are.
Well considering that he is the eldest surviving son, and the youngest son, of the Forhuch Khan we first met I have a feeling there was quite a bit of a mess in the family house.I hope the previous Forhuch King's advisors are feeling at least as annoyed about this guy's decision as we are.
On the other hand, it also makes the Freehills and SY very interested in working with us. The Freehills can expand south, into the Not!Med, while the SY can expand west into Europe, while we can expand either north or east. So with the benefits of working together so clear, and with us stepping up steel and iron production to feed their armies, we can probably expect the west to stay mostly pretty peaceful.
I will take solace in the fact that there is an Iron Age Bismark somewhere that is raging at the stupidity of the king at attacking, when trading would have gotten him a shitload of wealth, power and prosperity.Although there probably is an Iron Age Bismarck who is very annoyed right now.