Anyway, if we slam half the levy into the Highlander's backs under the leadership of a martial hero while holding against the Forhuch with the remainder, I'm pretty sure we can rapidly bring them to terms-thus allowing our allies in the Harmurri to reinforce the lowlands and allowing us to cascade to eventual victory. Remember, dragging this war out actually hurts the Forhuch because they'll have thrown everything at us and yet The King Still Stands.
 
I'm pretty sure that the Blood Rain Banner's fundamental problem is that it is a glass cannon. It needs to be strongly supported by other forces. If I had to guess, I'd say that the Forhuch's superior mobility forced the banners to split up so that they could more effectively respond to any incursions, and that left the Banner critically vulnerable.
 
[x] [Hero] Both the War Chief and the Governor of MoS are Heroic Martial
[x] [Target] Split focus between the Forhuch and Highlanders, hold against the nomads
[x] [Traders] Support Faction for an extra turn (Patricians will switch support to Yeomen immediately)
[x] [React] Sec Proclaim Glory
[x] [Kick] No further kick
 
Alas "fuck HK" isn't a CB, but that's what the games are for.
I'm pretty sure that the Blood Rain Banner's fundamental problem is that it is a glass cannon. It needs to be strongly supported by other forces. If I had to guess, I'd say that the Forhuch's superior mobility forced the banners to split up so that they could more effectively respond to any incursions, and that left the Banner critically vulnerable.
I am starting to suspect the blood red banner just takes a malus for troop composition. We should consider disbanding it and replacing it with something else.
 
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[X] [Hero] The War Chief is an Avatar of War (Genius Martial, at least semi-stable Diplo and Admin)
[X] [Target] Split focus between the Forhuch and Highlanders, hold against the nomads
[X] [Traders] Support Faction for an extra turn (Patricians will switch support to Yeomen immediately
[X] [React] Sec Proclaim Glory
[X] [Kick] No further kick
 
Oh, yeah, that's another reason to go with two Heroic Maritals. If we lose the Memory of Spirits to the northern nomads, said northern nomads can hit us in our rear or join up with the Forhuch. We should ensure they stay there and that they don't spill into the lowlands.
 
[X] [Hero] The War Chief is an Avatar of War (Genius Martial, at least semi-stable Diplo and Admin)
[X] [Target] Focus everything on the Forhuch, hold the line against the nomads
[X] [Traders] No
[X] [React] Sec Proclaim Glory
[X] [Kick] No further kick
 
[X] [Traders] No
[X] [Traders] Support Faction for a new faction quest (Patricians will not switch support immediately)

[X] [React] Sec Proclaim Glory

[X] [Kick] No further kick
 
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Should Avatar won out, does it mean that the MoS Governor be considered only an 'exceptional' leader instead of Hero Unit?

Avatar or Ideal General will have the governor only be exceptional rather than Heroic.

the blood rain banner doesn't happen to wear red shirts as part of their uniforms, do they?

The wear these scale sashes as the support strap for their quivers.

Just to double check, we are not currently involved in HK/HARM war are we? What CB will we use if we voted to get involved?

Not yet, but you have an Intervention CB if you wish to use it.

The threadmark title is "A Time For Heroes". Is that supposed to be a hint as to which choice we should pick?

Nah, just that the dice are going "You get a hero! And you get a hero!"
 
If we have the War Chief be a genius then we should name him the heir preemptively.
Disagree heavily. Our civ runs on Admin and Diplomacy, not Martial. He'll make a damn fine General, but isn't equipped to run Ymar.

Perfect General would be pretty good though. Diplo for talking to our allies, martial for respect from all of our warlike neighbours.
 
[X] [Hero] Both the War Chief and the Governor of MoS are Heroic Martial
[X] [Traders] Support Faction for an extra turn (Patricians will switch support to Yeomen immediately)
[X] [React] Sec Proclaim Glory
[X] [Kick] No further kick

Not sure on war focus... Also have some diffs:
Diff Checker
Diff Checker

@Academia Nut
Still need to know this question before i can finish last update's A&D post with the EP tracker:
@Academia Nut how does the city stuff work now that blackmouth has its new market.

If valleyhome stays first because it has more infrastructure:

-Valleyhome [Capital, Palace, Aqueduct, Baths, Market {x2}, Sig. Walls] (20 EE Threshold)
[20 (Base) + 7 (Infrastructure) - 7 (No Block Housing) = 20]

-Blackmouth [Governor's Palace, Aqueduct, Baths, Market {x2}, Sig. Walls?] (22 EE Threshold)
[20 (Inherit) - 4 (Penalty) + 6 (Infrastructure) = 22]

But if we switch the two...

-Blackmouth [Governor's Palace, Aqueduct, Baths, Market {x2}, Sig. Walls?] (19 EE Threshold)
[20 (Base) + 6 (Infrastructure) -7 (No Block Housing) = 19]

-Valleyhome [Capital, Palace, Aqueduct, Baths, Market {x2}, Sig. Walls] (20 EE Threshold)
[20 (Base) - 4 (Penalty) + 7 (Infrastructure) = 22]

So either way the "second" city has a higher threshold than the first.
 
I say we hold off on getting involved in the HK/HARM war and focus on getting the nomadic nation / horde contained, because if the nomads whipped up into full size incursion then the whole region will be lost.
 
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