Policies – Redshore Market (5/6), Significant Walls (34/66)
FC – Redshore Market (6/6), Redshore Baths (4/6), Redhills Colossal Walls (1/9), Valleyguard Colossal Walls (1/9)

If our Free Cities are all on passive infrastructure policies, shouldn't that be 3 progress doubled? So 6 progress.
I recall that Redshore Baths was at 3/6.

So. Redshore infra -> Redshore Market (6/6), Redshore baths (4/6)
Redhills infra -> Redhills (2/9)
Valleyguard infra -> Valleyguard (2/9)

Of course, as usual, I could have done my math wrong.


As @Raichu1972 pointed out, FC don't get doubled passive infrastructure policies.
 
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If our Free Cities are all on passive infrastructure policies, shouldn't that be 3 progress doubled? So 6 progress.
I recall that Redshore Baths was at 3/6.

So. Redshore infra -> Redshore Market (6/6), Redshore baths (4/6)
Redhills infra -> Redhills (2/9)
Valleyguard infra -> Valleyguard (2/9)

Of course, as usual, I could have done my math wrong.
Our Passive infra is doubled, but Free Cities using an infra passive only get one progress a turn.
 
If our Free Cities are all on passive infrastructure policies, shouldn't that be 3 progress doubled? So 6 progress.
I recall that Redshore Baths was at 3/6.

So. Redshore infra -> Redshore Market (6/6), Redshore baths (4/6)
Redhills infra -> Redhills (2/9)
Valleyguard infra -> Valleyguard (2/9)

Of course, as usual, I could have done my math wrong.
Our Passive infra is doubled, but Free Cities using an infra passive only get one progress a turn.
Actually, the passive isn't doubled either, only player chosen infrastructure policies are doubled.
Also, redshore is using two separate policies; as a Level 2 free city, it gets 2 FC policies, as well as giving us 2 player-chosen policies.
 
Actually, the passive isn't doubled either, only player chosen infrastructure policies are doubled.
Also, redshore is using two separate policies; as a Level 2 free city, it gets 2 FC policies, as well as giving us 2 player-chosen policies.

Which means we can almost complete the temple quest next turn, while redshore completes its bath. The other two cities will probably be continuing their Colossal Wall projects.

Which is OK, I guess. I am happy to drag the priest quest out.
 
That nat 100 on our golden age innovation roll really changed the whole game, didn't it?

Not just for us, either. We sort of melded the bronze and iron ages together seamlessly.

We're doing a lot of weird things, really. I imagine that in this universe an alternate version of John Green uses us as the exception to general rules instead of Mongols.

"And when a crash like that happens a lot of information is lost. That's why our records of ancient civilizations tend to be discontinuous...except for the Ymaryn."

"And widespread disease tends to hit cities hardest...unless you're the Ymaryn."

"Pre-industrial civilizations don't really have the means to implement wide scale inoculation...unless, of course, you're the Ymaryn."
 
Not just for us, either. We sort of melded the bronze and iron ages together seamlessly.

We're doing a lot of weird things, really. I imagine that in this universe an alternate version of John Green uses us as the exception to general rules instead of Mongols.

"And when a crash like that happens a lot of information is lost. That's why our records of ancient civilizations tend to be discontinuous...except for the Ymaryn."

"And widespread disease tends to hit cities hardest...unless you're the Ymaryn."

"Pre-industrial civilizations don't really have the means to implement wide scale inoculation...unless, of course, you're the Ymaryn."
We gave that inoculation to the Khemetri as well! I assume it's still in use but it's hard to be sure.
 
Count me in favor of assigning a defence passive policy if two cities come online. I'm keen to get Vassal Support x2, Diplomacy, or Skullduggery online but favor defence after one of those three.
Well, assuming my math is right, we're unlikely to have any cities come online this turn; with the extra EE from the new settlement action our provinces took, we'll be at 24 Econ, 14 EE, so we've got 1 EE too much even if we maxed out our econ to have cities come back online.

Correct me if I'm wrong, but we are going to need to replace those forestry policies. 5 available forests isn't exactly much leeway with the number of baths, ironworks, kilns, and glassworks we make. We absolutely cannot go over our limit or we risk some more fundamental tenets of our society.

Those other things would be nice, but we actually need forestry to keep up with demand.
 
We gave that inoculation to the Khemetri as well! I assume it's still in use but it's hard to be sure.
Depending on how hard they were hit by the Horseman's Plague, they may have lost it. Specifically they may have jettisoned it intentionally, since the cows can act as a reservoir for the Horseman. Its a lot like what happened to us, until we figured out to quarantine sick animals.
 
@Academia Nut remembered one other assumption i made: That Amber Road, while in contact enough to give us stats with question marks, isn't in contact enough to be useful for gold/salt pairing yet; if it is, or if we do have leading strength in poppies, then we'd have 1 more wealth income.
 
Correct me if I'm wrong, but we are going to need to replace those forestry policies. 5 available forests isn't exactly much leeway with the number of baths, ironworks, kilns, and glassworks we make. We absolutely cannot go over our limit or we risk some more fundamental tenets of our society.

Those other things would be nice, but we actually need forestry to keep up with demand.

Hopefully, we can keep the infrastructure policies busy with the colossal wall projects and the priest quest while we buy some time with kilns and develop more forests.
 
Correct me if I'm wrong, but we are going to need to replace those forestry policies. 5 available forests isn't exactly much leeway with the number of baths, ironworks, kilns, and glassworks we make. We absolutely cannot go over our limit or we risk some more fundamental tenets of our society.

Those other things would be nice, but we actually need forestry to keep up with demand.
I'll accede to that if it doesn't look viable to do a Main Kiln.
 
Correct me if I'm wrong, but we are going to need to replace those forestry policies. 5 available forests isn't exactly much leeway with the number of baths, ironworks, kilns, and glassworks we make. We absolutely cannot go over our limit or we risk some more fundamental tenets of our society.

Those other things would be nice, but we actually need forestry to keep up with demand.

Fully agree.
We pretty much need two forestry passives to reasonably keep pace with the demand.
 
Depending on what they did they may have lost faith in inoculation, since if they tried the "usual" process with the new plague they just ended up infecting and killing a lot of people.

If trend keeps up, the World Health Organization HQ might be located in Lancosh, or hell, the entire United Nations, and especially the modern Lancosh Games.
 
Only for a while, and were we to fully switch to the kilns ignoring planting new forests for hundreds of years, I fully expect us to flat out lose the necessary skills and lose any chances to improve our terraforming abilities.

I thought that was a black soil action.

A Main Kiln every third turn does just as much

Isn't exactly a replacement for the forestry's narrative effect. Plus kiln cost econ and wealth.
 
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The majority of our empire's land is not within a day's travel by foot of a river. While rivers are great highways and railways, they are not great roads. The Via Appia was built for a reason. California's El Camino Royale was built for a reason.

The problem isn't just information, isn't just goods, it's culture & people.

I have little interest in a defensive policy and a shitton of walls. I want the watchtowers but I don't know how likely they are to be built. I'd rather have as few regular actions (and thus power taken out of our hands) as possible; if we can do something well enough with a passive policy we should. It would be nice if we could dedicate regular actions to a megsproject, however unlikely that is.

And medieval+ England, France and even (North)-Germany did their level best to build as many canals in their territories as they could for a very good reason - when it comes to the transportation of goods you can not beat waterways.
 
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Huh, just noticed we're at 98 prestige. Wonder if there's any legacy or such for reaching 100 prestige
 
Two mechanical questions:

1. Does overflow run on a 1:1 point basis? That is, if we have 30/27 of stat A and stat A overflows to B, we get +3 stat B, right?
2. Overflow first goes Econ -> Wealth -> Diplo -> Culture -> Mystic -> Tech, then reverses until it hits Martial. Is that correct?
 
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