Hmm...it says 10 in the front page. I imagine it has changed then due to one of our actions?
Yeah, we gained 4 IC from integrating Gulvalley, though also have a higher penalty from province count now. The front page is really out of date actually; @Academia Nut hasn't copied the tracker over since before we integrated gulvalley, instead having whatever version was up beforehand and then manually (i.e. AN manually) changing a few things to show us how many provinces and IC we got from the integration.

(Also AN just an fyi but the formatting didn't copy over last time, so nothing is centered and it looks less readable)
Edit: Here's the current setup for cent tolerance; in exchange for me posting it you must follow the quote button and go give me a positive rating on my A&D post; don't you know i only do all this math and busy work to like-farm? :V

Centralization Tolerances:
[Note: Being at a tolerance cap triggers penalties]
[Low Tolerance: - 2]​
-Government Base "Neutral" (0)
-Legacies (-1)
-2 Governor's Palaces (-1) [-0.5 per GP]
[High Tolerance: 11]​
-Government Base "High" (7)
-21 Interconnectivity (+7) [+1 per 3 IC]
-Legacies (+2)
-17 Provinces (-3) [-1 per 2 provinces over 12]
-0 Unsupported True Cities (-0) [-1 per Unsupported City. Free Cities and Capital are supported. Governor's Palaces can support 1 city per 3 GPs.]
-2 Governor's Palaces (-2) [-1 per GP]
 
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Was doing a bit of thinking.

This might be a bit of a shot in the dark here, but in order to lower RA and be able to build more temples we basically need to disagree with the priests right?

So, wouldn't pushing RA into the redline hypothetically be a quick way to increase our religious infrastructure? Push RA into red by building temples, get into conflict with the priesthood over their authority in order to lower RA (and likely stability/legitimacy), use the freed up RA to build more temples, rinse and repeat.

Sure. This has huge potential to create issues. But I can't help but think that this is the way that most counties get their temples up. Not everyone can afford doing so by missions or governor palaces after all.

Still an interesting thought though.
 
And medieval+ England, France and even (North)-Germany did their level best to build as many canals in their territories as they could for a very good reason - when it comes to the transportation of goods you can not beat waterways.
a) yeah, b) we probably have less rain, c) within the context of this discussion of internal issues and the flow of ideas, people, and culture and how roads are beneficial for the aforementioned, idgaf about goods and how nice canals are for their transportation. I totally want canals. I totally want roads. Let's have both.
 
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Was doing a bit of thinking.

This might be a bit of a shot in the dark here, but in order to lower RA and be able to build more temples we basically need to disagree with the priests right?

So, wouldn't pushing RA into the redline hypothetically be a quick way to increase our religious infrastructure? Push RA into red by building temples, get into conflict with the priesthood over their authority in order to lower RA (and likely stability/legitimacy), use the freed up RA to build more temples, rinse and repeat.

Sure. This has huge potential to create issues. But I can't help but think that this is the way that most counties get their temples up. Not everyone can afford doing so by missions or governor palaces after all.

Still an interesting thought though.
It would work, but it would have to be a dedicated effort.
It would likely cost us a lot of stab/leg drops, and would likely erode any values that are being solely carried on by the Priesthood.

It would basically be a megaproject on its own.
 
Was doing a bit of thinking.

This might be a bit of a shot in the dark here, but in order to lower RA and be able to build more temples we basically need to disagree with the priests right?

So, wouldn't pushing RA into the redline hypothetically be a quick way to increase our religious infrastructure? Push RA into red by building temples, get into conflict with the priesthood over their authority in order to lower RA (and likely stability/legitimacy), use the freed up RA to build more temples, rinse and repeat.

Sure. This has huge potential to create issues. But I can't help but think that this is the way that most counties get their temples up. Not everyone can afford doing so by missions or governor palaces after all.

Still an interesting thought though.
Seems like it could work, but it'd be pretty dangerous. We probably should look for a safer solution, either by building more palaces or finding a new trait to act as a RA release valve in the way that we use PSN for centralization.
 
Was doing a bit of thinking.

This might be a bit of a shot in the dark here, but in order to lower RA and be able to build more temples we basically need to disagree with the priests right?

So, wouldn't pushing RA into the redline hypothetically be a quick way to increase our religious infrastructure? Push RA into red by building temples, get into conflict with the priesthood over their authority in order to lower RA (and likely stability/legitimacy), use the freed up RA to build more temples, rinse and repeat.

Sure. This has huge potential to create issues. But I can't help but think that this is the way that most counties get their temples up. Not everyone can afford doing so by missions or governor palaces after all.

Still an interesting thought though.
It seems possible; some nations manage it by having Spiritual Values that let them spend RA on things like negating stability loss.
 
Was doing a bit of thinking.

This might be a bit of a shot in the dark here, but in order to lower RA and be able to build more temples we basically need to disagree with the priests right?

So, wouldn't pushing RA into the redline hypothetically be a quick way to increase our religious infrastructure? Push RA into red by building temples, get into conflict with the priesthood over their authority in order to lower RA (and likely stability/legitimacy), use the freed up RA to build more temples, rinse and repeat.

Sure. This has huge potential to create issues. But I can't help but think that this is the way that most counties get their temples up. Not everyone can afford doing so by missions or governor palaces after all.

Still an interesting thought though.
Like the others said above it could work, but it'd be a continual effort up until we develop some kind of RA spender trait. And given the cycle type you are proposing it has a good chance of being either a symbiotic trait with the priests(working together with them) or an anti-priest trait(beating them down).

We'd have to pick our responses carefully, go for the reconciliation type things, because an anti-priest value would be kinda disasterous.
 
Drawbacks are probably huge, since that's likely the Godking value.
Probably something similar to "In Service of Order" with low RA causing Stability and Legitimacy hits or other nasty stuff.

Which could lead to some horrible results due to the fickle nature of the dice gods and disasters.
 
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Was doing a bit of thinking.

This might be a bit of a shot in the dark here, but in order to lower RA and be able to build more temples we basically need to disagree with the priests right?

So, wouldn't pushing RA into the redline hypothetically be a quick way to increase our religious infrastructure? Push RA into red by building temples, get into conflict with the priesthood over their authority in order to lower RA (and likely stability/legitimacy), use the freed up RA to build more temples, rinse and repeat.

Sure. This has huge potential to create issues. But I can't help but think that this is the way that most counties get their temples up. Not everyone can afford doing so by missions or governor palaces after all.

Still an interesting thought though.
I was hoping that instead of Purity we'd get a spiritual value focused on debates which lets us turn RA into mysticism and have a related roll chance.
 
Probably something similar to "In Service of Order" with low RA causing Stability and Legitimacy hits or other nasty stuff.

Which could lead to some horrible results due to the fickle nature of the dice gods and their disasters.
Some sort of divine authority value. Very nasty if you run out of RA, and makes disagreeing with the priesthood a nono. And probably isn't compatible with philosopher kings.
 
Probably something similar to "In Service of Order" with low RA causing Stability and Legitimacy hits or other nasty stuff.

Which could lead to some horrible results due to the fickle nature of the dice gods and their disasters.
We actually know how the God King trait works.

It lets you burn RA in place of stability, but when you get too low on RA you rapidly start dropping stability. Can't recall what it does for legitimacy.
 
But like...that is what our religion is about?

Why would it reduce belief in our Priests if they do in fact complete their mandate?
I could see it being along the lines of our priests using their RA to 'burn' it in the same way our factions do it to gain actions. So they use 1 RA to spawn a secondary action and 2 for a main.

This, of course, weakens the priests, since they're using a good chunk of their authority to force the rest of the civ to plant trees or whatever.
 
I could see it being along the lines of our priests using their RA to 'burn' it in the same way our factions do it to gain actions. So they use 1 RA to spawn a secondary action and 2 for a main.

This, of course, weakens the priests, since they're using a good chunk of their authority to force the rest of the civ to plant trees or whatever.
So not like other factions, because they would actually spawn their own actions instead of stealing our own... :V

I would slam the RA button if that were true.
 
Was doing a bit of thinking.

This might be a bit of a shot in the dark here, but in order to lower RA and be able to build more temples we basically need to disagree with the priests right?

So, wouldn't pushing RA into the redline hypothetically be a quick way to increase our religious infrastructure? Push RA into red by building temples, get into conflict with the priesthood over their authority in order to lower RA (and likely stability/legitimacy), use the freed up RA to build more temples, rinse and repeat.

Sure. This has huge potential to create issues. But I can't help but think that this is the way that most counties get their temples up. Not everyone can afford doing so by missions or governor palaces after all.

Still an interesting thought though.

I am pretty sure more Palaces + more Roads are an answer, actually: giving RA and, narratively, giving more local centers of powers which would likely address some inevitable issues of cities/core sucking in most of resources/actions of the counrty.
 
Considering they are using up RA to create actions and then having us raise them up again so they can keep doing it...

Not sure I see a crisis happening.
Yeah I know :p, but there is that whole thing about "button slamming tends to lead to explosions" thing about this thread.
 
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