Hilariously untrue. We have managed to burn our core cities to the ground before.
So yeah
Not all of them at once we haven't.
And the pattern of fire damage from a sack is different from fire damage from other sources.
Hilariously untrue. We have managed to burn our core cities to the ground before.
So yeah
Welll I dunno. If we keep the record up through to the modern era, Ymaryn historians may just take it as a fact of life, aside from various possible pieces of evidence.
I'm sure the Romans would be either shit terrified or approving given the burning would involve the sewers and our surface waterways.We model our cities after our forests, with regular burning to keep it clean
It's pretty obvious how it doesn't make sense. You can't continually just make more kilns and hope the increase in efficiency will offset the demand for wood. At some point you are going to need more wood to actually feed into the kiln. Personally, I would rather not even worry about that eventuality and just put a couple policies into forests. We haveI completely disagree. We have charcoal demand, so we construct more efficient kilns to take care of the demand with fewer forests. This is not, at all, 'pure mechanical manipulation' it is the effect of technology on our fuel needs. Please explain to me how this does not make sense.
Also, please read the post I responded to and note that it only mentioned keeping up with demand, so that was all that I addressed.
Plus Our Sweet Goddess Fythhagyna protects it with her bountiful bosom of hills.Well our core is ALOT harder to hit than any other great Civ, I mean the closest body of water is a almost completely enclosed sea, and the capital doesn't even border it
Yes The One True Goddess protects all.Plus Our Sweet Goddess Fythhagyna protects it with her bountiful bosom of hills.
Plus Our Sweet Goddess Fythhagyna protects it with her bountiful bosom of hills.
It's like a Bra!And we're adding Valleyguard and Redhill to our protective covering too.
Now, if Xohyr would build colossal walls too. I think they're massive, not colossal.
I am reasonably sure some IC priests used this line of thought in a debate.
Almost certainly.I am reasonably sure some IC priests used this line of thought in a debate.
Well Bras as most think them don't actually exist yet, so i'd assume you mean some kind of Binding.I am reasonably sure some IC priests used this line of thought in a debate.
I don't see why you thought I meant forever. We have enough real forests for 9 more Mains worth of kilns, and I'm in favor of using kilns rather than passive policies for 2-5 turns while we go for the government upgrade, with an eye towards using a repeated Expand Forest action after that, because I want to take advantage of how our Study Forest action was integrated into that to not just plant more forests but learn about them too. I want our people to actually think about and understand their forests, not just expand them for charcoal, and the best way I know of to get there is to manage our resources towards getting that government upgrade then using the action rather than the passive policy.It's pretty obvious how it doesn't make sense. You can't continually just make more kilns and hope the increase in efficiency will offset the demand for wood. At some point you are going to need more wood to actually feed into the kiln. Personally, I would rather not even worry about that eventuality and just put a couple policies into forests. We havefivefour slots open currently and that can be used rediculously fast. I would much rather not have to count on the ability to Main a kiln or expand forest if we find ourselves in a pinch.
The other policy possibilities simply aren't as necessary.
Priest 3: HERESY! Fythagyna shall go nude as her status demands!Almost certainly.
Priest 1: "O King we require a Wall!"
Priest 2: "A great and bounteous Wall!"
King: "...Why?"
Priest 1 & 2: "Because Fythhagyna needs a Bra!"
Well Bras as most think them don't actually exist yet, so i'd assume you mean some kind of Binding.
the provinces are doing a hunt troublemakers, wouldnt this take us to 4?
Priest 4: "The One True God is the most beautiful!"Priest 3: HERESY! Fythagyna shall go nude as her status demands!
Because never forget the Theology debates
We even have proof of this in the Goddess Macra of the Highlanders.Because I am sure they are thinking of hills in such terms, at least the younger ones.
Will do!@Academia Nut Updated stat calcs:
Summary:Diplo 24
+0.5 (Disrupted KotH)
+1.5 (Disrupted Games)
+[1-2] (Trade Mission)
-2 (Influence Subordinate)
Total: [25-26]
Intrigue 6
-1 (Hunt Troublemakers)
Total: 5
Econ 15
+4 (Colony Taxes)
+18 (Expand Econs)
+1 (New Settlement)
-0 (Cities)
-2 (Great Dam)
-2 (Great Hall)
-2 (Influence Subordinate)
-3 (Plant Poppies)
-4 (Expand Snail Cultivations)
-1 (Build Glassworks)
Total: 24
Used Forests 29 {36}
+1 (Build Glassworks)
+{1} (Build Glassworks)
Total: 30 {37}
Available Forests 34
EE 24
-18 (Expand Econs)
-4 (Colony Taxes)
-3 (Plant Poppies)
+3 (New Settlement)
+2 (GD Refund)
+2 (GH Refund)
+2 (IS Refund)
+2 (PP Refund)
+3 (ESC Refunds)
+1 (BG Refund)
Total: 14
Martial 7
Light Cav 3
Naval 1
Wealth 4
+1 (Income/Expenses)
+1 (Efficient Economy)
+7 (Plant Poppies)
+4 (Expand Snail Cultivations)
+1 (Build Glassworks)
-2 (Trade Mission)
-2 (Influence Subordinate)
Total: 14
Culture 16
+3 (Free Cities)
+1 (Games + Cities)
-2 (Great Hall)
-2 (Influence Subordinate)
+2 (Expand Snail Cultivations)
+2 (Build Glassworks)
Subtotal: 20
+10 (Overflow from Mysticism)
-3 (Overflow to Tech)
Total: 27
Mysticism 25 (+9)
+9 (Pending)
+3 (Temples)
-2 (Influence Subordinate)
+1 (Plant Poppies)
+1 (New Settlement)
Subtotal: 37
-10 (Overflow to Culture)
Subtotal: 27
+(+2) (IS Refund)
Total: 27 (+2)
Tech 24
+2 (Pending)
+1 (Arsenals)
-1 (City Support)
-6 (Expand Econs)
-2 (Influence Subordinate)
-2 (Build Glassworks)
Subtotal: 16
+3 (Overflow from Culture)
Subtotal: 19
+(+1) (CS Refund)
+(+3) (EE Refunds)
+(+1) (IS Refund)
+(+1) (BG Refund)
Total: 19 (+6)
Prestige 98
+1 (Grand Bazaar)
+[0-4] (Games)
Total: [99-103]
Stab 3
Wealth above 10, below 20, no change
Legit 4
Cent 7
RA 7 {9}
Diplo [25-26]
Intrigue 5
Econ 24
Forests 30 {37} 34
EE 14
Martial 7
Light Cav 3
Naval 1
Wealth 14
Culture 27
Mysticism 27 (+2)
Tech 19 (+6)
Prestige [99-103]
Stab 3
Legit 4
Cent 7
RA 7 {9}
@PrimalShadow pointed out in a conversation that i missed the efficient economy bonus wealth like i always do
Assumptions made:
-The -1 econ/+1 EE on the per turn income is a typo, since our city expenses are fully covered and i'm not sure what else would be causing that expense
-Our trade power for poppies is supposed to still be significant, not leading. (otherwise +1 wealth
-Amber road isn't in contact enough to serve as a gold/salt support yet (otherwise +1 wealth)
@BungieONI can you do a stat calc yourself and compare it to mine, or at least check mine again, please? Primal wont be doing his usual stat calc to compare with mine this time. Same goes for anyone willing
the provinces are doing a hunt troublemakers, wouldnt this take us to 4?
Its a secondary-the provinces are doing a hunt troublemakers, wouldnt this take us to 4?
Crow Damned Blackbird!!!Secondary doesn't grant stability; even Main only has a chance of +1.