maximillian
Civilised Sheep
- Location
- Ranch
Then priests get inspired by the walls and invent bra.
Because I am sure they are thinking of hills in such terms, at least the younger ones.
Flat is justice.
Then priests get inspired by the walls and invent bra.
Because I am sure they are thinking of hills in such terms, at least the younger ones.
This is the problem with your idea. It's very nice, and I've championed this action since it became available, but the fact is, it isn't something the thread will ever go for.with an eye towards using a repeated Expand Forest action after that,
Flatlands are infertile dustbowls waiting to happen, only bountiful hills are capable of providing all the sustenance that the People need to grow big and strong.
He's talking about a possible new mechanic AN has mentioned introducing where we donate one of our player actions and then it gets doubled in efficiency while doing one thing. Sec's become Mains, Mains become Double Mains. It comes with the Gov Upgrade.This is the problem with your idea. It's very nice, and I've championed this action since it became available, but the fact is, it isn't something the thread will ever go for.
They haven't for ages, and it isn't unlikely to change. Especially when we would have to pretty much dedicate a main every turn or every other turn to just meet demand. Can you guarantee that the thread will always choose that action? Can you guarantee that there won't be some emergency which pops up and demands our attention? I'm sure the thread would take the action if it were necessary, but it just isn't always possible. If we fall behind it is extremely unlikely that we will catch up, and I don't think we would like what comes out of that bag.
Sustainable Forests is a critical resource. It's our equivalent of oil. Steady, reliable, production is key for that kind of resource because falling behind is just not in the cards.
Forests are incredibly important, but it's not a problem to go over the limit for a turn or (at most) two. If we maintain a minimum forest buffer of 2 there isn't much that will put us over immediately and if we do get pushed over, we lose what, half a forest or so? A loss yes, but not a critical one. Unless we let it lie for multiple turns at least. Doing that would be bad.They haven't for ages, and it isn't unlikely to change. Especially when we would have to pretty much dedicate a main every turn or every other turn to just meet demand. Can you guarantee that the thread will always choose that action? Can you guarantee that there won't be some emergency which pops up and demands our attention? I'm sure the thread would take the action if it were necessary, but it just isn't always possible. If we fall behind it is extremely unlikely that we will catch up, and I don't think we would like what comes out of that bag.
Sustainable Forests is a critical resource. It's our equivalent of oil. Steady, reliable, production is key for that kind of resource because falling behind is just not in the cards.
Well, it's not a crisis, but I definitely agree that it will cause some erosion to values, and we can't quite be certain that we don't have values we're close to losing.Forests are incredibly important, but it's not a problem to go over the limit for a turn or (at most) two. If we maintain a minimum forest buffer of 2 there isn't much that will put us over immediately and if we do get pushed over, we lose what, half a forest or so? A loss yes, but not a critical one. Unless we let it lie for multiple turns at least. Doing that would be bad.
If the only risk of running with a low forest buffer is that if we get hit by an unexpected demand and simultaneously a crisis then we start facing easily-stoppable long-term penalties, I see no reason to not keep our buffer low.
Now, we've seen that forests are very useful, and as more things unlock more things might start eating away that buffer faster. It'd be nice to have a larger buffer, just there's a lot more worthwhile things we could do than make one of our stats extra-safe.
Forests are incredibly important, but it's not a problem to go over the limit for a turn or (at most) two.
Saying Ashryn put the world on notice!That is pretty fucking amazing.
To put it into perspective for folks based on events in the updates, the last time enemies walked on the soil of Valleyhome was during the time of Ashryn and the wife raiding.
The main problem isn't that going over our forest limit might erode a forest or two, it's that a lot of people might go "we logged more than the priest said we should and nothing happened, the gods didn't punish us, so why don't we keep logging that much, the priests must be lying about needing to limit how much we cut, it's not like we could really cut down all our forests" and causing all sorts of problems on top of potentially eroding our valuesForests are incredibly important, but it's not a problem to go over the limit for a turn or (at most) two. If we maintain a minimum forest buffer of 2 there isn't much that will put us over immediately and if we do get pushed over, we lose what, half a forest or so? A loss yes, but not a critical one. Unless we let it lie for multiple turns at least. Doing that would be bad.
If the only risk of running with a low forest buffer is that if we get hit by an unexpected demand and simultaneously a crisis then we start facing easily-stoppable long-term penalties, I see no reason to not keep our buffer low.
Now, we've seen that forests are very useful, and as more things unlock more things might start eating away that buffer faster. It'd be nice to have a larger buffer, just there's a lot more worthwhile things we could do than make one of our stats extra-safe.
Even if we suddenly went full hardcore Roman Cutting, we would still be better off than RL, because we kept such a large quantity of forests and such for so long.The main problem isn't that going over our forest limit might erode a forest or two, it's that a lot of people might go "we logged more than the priest said we should and nothing happened, the gods didn't punish us, so why don't we keep logging that much, the priests must be lying about needing to limit how much we cut, it's not like we could really cut down all our forests" and causing all sorts of problems on top of potentially eroding our values
Well, it's not a crisis, but I definitely agree that it will cause some erosion to values, and we can't quite be certain that we don't have values we're close to losing.
Yes.
Yes, it very much is.
We do not want the people to question the necessity of having a buffer. They do not have the know how to be able to prove it. This is something you do not want them to question.
The main problem isn't that going over our forest limit might erode a forest or two, it's that a lot of people might go "we logged more than the priest said we should and nothing happened, the gods didn't punish us, so why don't we keep logging that much, the priests must be lying about needing to limit how much we cut, it's not like we could really cut down all our forests" and causing all sorts of problems on top of potentially eroding our values
I don't want to just be better off than RL.Even if we suddenly went full hardcore Roman Cutting, we would still be better off than RL, because we kept such a large quantity of forests and such for so long.
would rather keep a "plant lots of trees" religion into the modern day, given our modern ooc knowledgeEven if we suddenly went full hardcore Roman Cutting, we would still be better off than RL, because we kept such a large quantity of forests and such for so long.
Especially not with PK churning around.Yes.
Yes, it very much is.
We do not want the people to question the necessity of having a buffer. They do not have the know how to be able to prove it. This is something you do not want them to question.
Flatlands are infertile dustbowls waiting to happen, only bountiful hills are capable of providing all the sustenance that the People need to grow big and strong.
Because while we can see the issue, the characters can't. What I am concerned about is it that we would set our selves up for a hidden issue, which yes we may be able to solve with immediately doing more forests, but the act of asking that question would be in our people's minds and it wouldn't go away by just making more. It'd be like the monotheists bad farming practice, but worse in the long run, because it is harder to spot.As long as the immediate response to a loss in sustainable forests (due to being over the limit) is an immediate program to get more forests, that's more likely to reinforce our love of forests than harm it.
Also, we have relatively high RA. That makes us resistant to just randomly losing it.
Furthermore, we know both IC and OOC that going over the limit causes the forests to start shrinking. As long as we respond when the outcry is raised, why would the value take damage?
You do know the Ymaryn made their living off of turning Hills into Fertile Bounties, right?Flatlands are breadbaskets that gave birth to civilisation.
Hills are a sore of interest only to beasts and insects, presuming they are not rocky and arid wastes. And fertile ones are an artifical, uneven over exaggerated travesty that is a testament of survival despite the odds rather than thriving, and a monuments of how far one can sink before admitting defeat.
Except that is not a point we want to reach in the first place.As long as the immediate response to a loss in sustainable forests (due to being over the limit) is an immediate program to get more forests, that's more likely to reinforce our love of forests than harm it.
Also, we have relatively high RA. That makes us resistant to just randomly losing it.
Furthermore, we know both IC and OOC that going over the limit causes the forests to start shrinking. As long as we respond when the outcry is raised, why would the value take damage?
The hills have kept Ymaryn safe since time immemorable. The flatlands have been horrible, blood-besotted death traps that give rise to disease and locusts.Flatlands are breadbaskets that gave birth to civilisation.
Hills are a sore of interest only to beasts and insects, presuming they are not rocky arid wastes. And fertile ones are an artifical, uneven over exaggerated travesty that is a testament of survival despite the odds rather than thriving, and a monuments of how far one can sink before admitting defeat.
Flatlands are breadbaskets that gave birth to civilisation.
Hills are a sore of interest only to beasts and insects, presuming they are not rocky arid wastes. And fertile ones are an artifical, uneven over exaggerated travesty that is a testament of survival despite the odds rather than thriving, and a monuments of how far one can sink before admitting defeat.
Let them ask. Testing these things is a foundation of our religion. We have the tools and infrastructure to perform those tests now without risking failure. So long as we keep records for multiple generations, the results will be obvious. IC the stats represent the reports the king is receiving. That means we know how to measure our forests. If we start letting them die for no good reason it'd be a risk.Because while we can see the issue, the characters can't. What I am concerned about is it that we would set our selves up for a hidden issue, which yes we may be able to solve with immediately doing more forests, but the act of asking that question would be in our people's minds and it wouldn't go away by just making more. It'd be like the monotheists bad farming practice, but worse in the long run, because it is harder to spot.
Agreed, but how important is it? Via passives, each forest is worth 4 progress in infrastructure. That's more than an entire project. A baths that could prevent the next plague, or we could get continuous per-turn market income. Forests are important and we don't want to be over the limit for long, but that's no need to have an obsessive need for 5+ free forests at all times.Except that is not a point we want to reach in the first place.
Let them ask. Testing these things is a foundation of our religion. We have the tools and infrastructure to perform those tests now without risking failure. So long as we keep records for multiple generations, the results will be obvious. IC the stats represent the reports the king is receiving. That means we know how to measure our forests. If we start letting them die for no good reason it'd be a risk.
Agreed, but how important is it? Via passives, each forest is worth 4 progress in infrastructure. That's more than an entire project. A baths that could prevent the next plague, or we could get continuous per-turn market income. Forests are important and we don't want to be over the limit for long, but that's no need to have an obsessive need for 5+ free forests at all times.
It will, at best, take multiple generations before we can see the negative effects of over-logging, which is more than enough time to cause massive trouble. Going over our forest cap could potentially be disastrous.
Important enough to never reach that point. Sure we may be more comfortable having a 5+ forest buffer, but that does not mean we are at all comfortable with letting it pass the threshold. We run out of buffer, we are using a secondary or more to regain it. No questions.Agreed, but how important is it? Via passives, each forest is worth 4 progress in infrastructure. That's more than an entire project. A baths that could prevent the next plague, or we could get continuous per-turn market income. Forests are important and we don't want to be over the limit for long, but that's no need to have an obsessive need for 5+ free forests at all times.
Marginal area often overtake their bigger well fed cousins, just like the Ymaryn had done to the Xohyr and the lowland, because we had to overcome the problem of soil infertility, had to move heaven and earth to get the hills working like we want, and all sort of challenges that gave us an advantage over our competitors.
This is a historical pattern that repeated over and over again. We do well to heed its lesson.