About 1500 BCE? I think, it's hard to tell and we messed up the timeline. A lot.
At least 240 years since the Great Power War or Epic Age, which is about where I am at in term of timeline update.
About 1500 BCE? I think, it's hard to tell and we messed up the timeline. A lot.
If he's also implementing the whole "investing faction actions" system, we'd probably also be pretty safe in letting the Urban Poor control their own actions, since they mostly just want to upgrade our cities.
Use this handy formula, 4000 BC + 15 Years/threadmark.I'm curious as to roughly what year we're in relative to IRL history, just so we have a vague OOC idea of what might be going on in the rest of the world.
And how we might have mucked it up, of course, starting by our replacing the Hittites.
Valleyguard does not border steppe, its the cataract settlement that leads into the HK from what I recall. Its also a short route to Valleyhome from the Lowlands which Evil Pure Khan could have used.Redhills was attacked by Hermphobe-khan, Valleyguard borders steppe (although I am surprised it's not Stallionpen or Blackmouth). So I am pretty sure it's provinces deciding that fucking nomads should be protected against.
It, really did in some ways.That nat 100 on our golden age innovation roll really changed the whole game, didn't it?
Glass is such a useful material, from mundane containers such as vases, or drinking vessels, to containers used by alchemist and window panes, at least something like stained glass windows should be feasible... and don't forget lenses, even if were a long way from clear glas used for optics... It's also a great trade good. Roman glass was exported all over. Roman pottery too as I recall
Are you sure we start at 4000? AN has likened the climate shift under Rulwyna to the Year 4.2k Event... named because it was ~4200 BC. And that was some way in into the story. OTOH, I'm also not sure about 15 years. With Kings typically lasting two or three rounds, I'd more say 20 or probably even 25 years.Use this handy formula, 4000 BC + 15 Years/threadmark.
We are around 1700 BC.
Pretty much. I think we would have stayed as we were before that point: Turtling friendly Agrarian.That nat 100 on our golden age innovation roll really changed the whole game, didn't it?
Nope, that was aqua glass.
Its just the formula AN uses to estimate the century.Are you sure we start at 4000? AN has likened the climate shift under Rulwyna to the Year 4.2k Event... named because it was ~4200 BC. And that was some way in into the story. OTOH, I'm also not sure about 15 years. With Kings typically lasting two or three rounds, I'd more say 20 or probably even 25 years.
This is correct. Not sure when, but there will be a general reduction in time frames between turns, and also more sub-turn events, particularly around wars. As a general rule of thumb I figure that the current era is roughly equal to 4000 BCE + 15 years/threadmark to account for various weirdness. So the era is currently about 2300 BCE. About. That rule of thumb is more to determine the century than anything else.
Its a precursor to Clear Glass. Though even once we invent Clear Glass, it will still be *hideously* expensive.
Yeah, all the super plagues basically forced us to deal with the underlying problems in the Ymaryn, instead of just doing our usual tunnel vision on specific issues.Pretty much. I think we would have stayed as we were before that point: Turtling friendly Agrarian.
We only started our rapid expansion when we had fuckhuge levels of martial as a result of the advent of iron. Between that and our ridiculous disease resistance (it's still ridiculous) we have been solidly expanding and not overextending for centuries. That 200 year long baby boom and century of population explosion certainly helped.
Though from the look of things we were sort of tumbling down the rabbit hole with that gilded age and currency issue. Not to mention we had everyone else breathing down our necks. TBH I think the Horseman's Plague actually helped us, more than anything. So long as we can bring our colony loyalty back up and maybe incorporate the Western People, we should be in decent shape.
The canal post dam is actually one of the very best "roads" you can build.
Boats are good for bulk trade, but most inner national movements arnt bulk, Information will still travel faster along a road/horse network, army movements are easier to predict and account for with good road networks, and movement of the non-rich are going to be along road networks because boat travel will be under the control of the more 'rich' groups in our nation.The canal post dam is actually one of the very best "roads" you can build.
Between that and our ridiculous disease resistance (it's still ridiculous) we have been solidly expanding and not overextending for centuries.
When we finish the Gov Reform, I'm going to push for putting a Sec Expand Forests and a Sec More Roads as repeated actions.Boats are good for bulk trade, but most inner national movements arnt bulk, Information will still travel faster along a road/horse network, army movements are easier to predict and account for with good road networks, and movement of the non-rich are going to be along road networks because boat travel will be under the control of the more 'rich' groups in our nation.
Oh absolutely, but a good chunk of our problems are because our internal and vassal -> core transport network is so shit even the bulk stuff and the rich folks have issues.Boats are good for bulk trade, but most inner national movements arnt bulk, Information will still travel faster along a road/horse network, army movements are easier to predict and account for with good road networks, and movement of the non-rich are going to be along road networks because boat travel will be under the control of the more 'rich' groups in our nation.