Relevant actions for calcing out stats:
[X] [Main] Great Dam (-2 Econ)
[X] [Secondary] Change Passive Policy (2x Forestry -> 2x Infrastructure)
[X] [Secondary] Expand Econ (+6 Econ, -6 EE, -2 Tech)
[X] [Secondary] Palace Annex - Great Hall (-2 Econ, -2 Culture)
[X] [Secondary] Trade Mission – Forhuch (-2 Wealth, additional effects depending on target, +1-2 Diplo)
[X] [Secondary] Influence Subordinate - Tinshore Colony (-2 Diplo, Transfer 2 Econ, Wealth, Culture, Tech, and Mysticism)
[X] [Guild Main] Plant Poppies (-3 Econ, -3 Econ Expansion, +1 Mysticism, +7 Wealth, new trade good)
[X] [Guild Main] Expand Snail Cultivation (-1 Econ, +1 Wealth, +1 Culture, potential additional effects)
[X] [Guild Secondary] Expand Snail Cultivation (-3 Econ, +3 Wealth, +1 Culture, increased chance of additional effects)
Provinces – [Main] Expand Econ, [Main] New Settlement (Northern Blackriver), [Sec] Build Glassworks, [Sec] Hunt Troublemakers
Policies – Redshore Market (5/6), Significant Walls (34/66)
FC – Redshore Market (6/6), Redshore Baths (4/6), Redhills Colossal Walls (1/9), Valleyguard Colossal Walls (1/9)