DocMatoi
Theoretical Lover of Girls
- Location
- within 2 hours of the White House
- Pronouns
- They/Them
ah @Academia Nut is in the thread! as you can see, AN, we are fiercely debating a matter of PoCQ lore... could you please illuminate us?
Note that every basis of the action had come true:I'd take this "but what if we're in a life or death situation" hypothesizing a lot more seriously if the veekiewagon hadn't been about a marginal reduction in our odds of losing the Blackbirds.
As is, it stinks of justification after the fact.
Not as bad as I thought. Only the Western Wall is at the splinter point, the other two are merely dangerous.We have contact with our colonies in the west...and shit its a bad situation D=
Guess we sent enough dudes over to restore them to "actually functional" and they are singing our praises for not letting them die.Thunder horse is safe on dependency, and actually over cap on loyalty
3 Wealth and 3 Culture, improves education. No over mechanical effect
We know for a fact that the action list doesn't show everything actions do.I can somewhat accept these on a narrative level. My problem is the rewards don't even remotely reflect this. Like, not even in a 'well in certain situations this is better,' sort of deal. This means that either support subordinate is grossly over represented in terms of effectiveness, or influence subordinate is grossly under represented in terms of effectiveness.
Like, I get this is a thing, but the action list is very much lying to us as to what these two actions do if this is indeed how it works.
Well, first, I did say 'look into'. Second, we should be able to integrate the Western Wall relatively soon.
I think some of the benefits simply don't scale properly. Depends on the narrative. But tech refund was explicitly the Shrine 1+Library 1+Arsenal 1 combo(can't remember who kept insisting it was the Arsenal though).Oooh, nice catch, i hadn't noticed AN had updated the civ sheet againSo overall, gov palaces give:
Pro:
-0.5 Min Cent Tolerance
+1 Temp Econ Damage Resistance
+1 Max Interconnectivity
+1 RA Tolerance
+0.5 Tech Refund (Rounds down)
+1/3 City Admin Support (Functionally +1 Max Cent Tolerance, Rounds Down)
+1 City Attraction if in a City Candidate
Eases administrative issues
Con:
-1 Max Cent Tolerance
Can serve as core of breakaway state, and strengthens local patricians' power vs the king's
Also interesting in that it proves both @veekie and i right on how the palace annex/gov palace works. Like veekie thought, its a "as if each GP has 1 level lower for annex"*, and like i thought, its not full strength in all cases, since it would be broken if each palace gave a tech refund
*Or maybe half of the level? I'd have to look at the actual numbers more to do so, and i'm making an early dinner right now![]()
Fucking finally.
Also, @veekie , guess who was proven right by history?
We were garbage at seas compared to them and they did collapse but our lack of colonies to their east did mean we could not capitalize on it as well as we'd want.
Welcome from July 15.
Also called that we will be getting fucked by our reluctance to influence, but that was obvious for pretty much everyone![]()
Trader faction quest: Make someone buy a lot of it in exchange for gold or silver.@veekie, what do we do when poppies become common enough and cheap enough that we start getting a drug epidemic within our lands?
Not quite distillation. Alembics were good for distilling METAL, but we don't have a lot of fine temperature control to crystallize opium yet.I think we got distillation back in Labour of Fire and opium abuse has already been noted to be a problem among some rich patients.
Civilizations have lived cultivated opium for thousands of years in the real world. It took until the 19th century for opiate abuse to reach pandemic levels (see the British deliberately cultivating it as an addictive narcotic). The key to dealing with drug abuse as a civilization is the same as dealing with alcohol abuse. Start it at low quantities and low potencies, build a social framework around its responsible use over centuries while gradually increasing its prevalence, and its relative harm (compared to its potential harm) will be minimal. By the time it can be refined into a truly dangerous substance, we should have enough cultural familiarity with it to prevent pandemic levels of abuse, and we should also have the tools to treat its addiction as a mental health problem rather than a criminal one.
While the argument is already over due to lock, the whole point is that the nomad chief doesn't. Iron age communications is really poor.Remember that purity is a thing now and the nomad chieftain isn't an idiot. They'll know what the people think of them.
We instituted animal quarantine. That's the big trick. Once we knew to look for coughing cows and horses we could shut down cyclic reinfection simply by keeping the herds clean of disease.@Kiba - quarentine, sure. We were already doing that, though, so it's not a whole answer.
Did we get better at slotting the less serious cases so quatentine is more complete? How's ongoing handling? It's a background disease so it's still around. Do we have active and constant low numbers of people in quarantine every time it pops up? Do we quatentine animals that have it to cut down on the reserve?
We actually know for a fact that City State confederacies are a low cent form of government. The Western Confederacy followed that model of government until we sucked them to death.The Greeks weren't 'low cent', they were a bunch of small polities who only agreed about hating everyone else more than each other. And only when other people actually attacked them, because most of the time they just ignored 'barbarians' to focus on killing the crap out of their Greek rivals.
We do not want to be like the Greeks, and if we get any hint our colonies are going to try that we should murder them now. Specially because they are likely to gang up on us, because we hold all the important Ymaryn cultural sites.
Of course, due to us holding all the Ymaryn cultural sites, and the wonders that make a lot of it work, like Sacred Forest, Library and Academy, our colonies are far more likely to just drift away as they abandon all our high maintenance values by necessity.
Uh... wasn't a big part of why the HK freaked out back in the original law days because the King himself considered himself beholden to the law?
The real question is who holds the King accountable for breaking the law? The answer to that is nobody.
The idea that the land can be owned by someone who doesn't even live on it is a much more modern concept than the idea that the land belongs to the people who work it, and those people may owe loyalty to such-and-such chief. See Native Americans.
As best I understand it, that is what Personal Steward of Nature is about. Ymaryn who work a plot of land take responsibility for it. When those Ymaryn are driven off and the land is seized by foreign jagoffs, that's a stability hit because it's sacrilege.
When those Ymaryn who work the land decide that they owe loyalty to someone else, that's serious, but it's not really a religious issue as the stewards of the land being driven from it is. The King is the leader of the Ymaryn, but I don't think anyone believes he's responsible for land that he does not work on- yes, he can displease the gods and his people will be punished, but it's not his land, which is why he is not really allowed to freely give it away to other kings for example.
Err...no offense, but are you joking here and i'm just missing the sarcasm? Because you were one of the people thinking it was arsenalI think some of the benefits simply don't scale properly. Depends on the narrative. But tech refund was explicitly the Shrine 1+Library 1+Arsenal 1 combo(can't remember who kept insisting it was the Arsenal though).
1) Arsenal level 4/2 - Each GP will now refund Tech, which will support building Ironworks all over the place since the refund will cover our Expand Econ uses.
no foreign pube barbers, got itYou cannot have some foreign man plow your gardens andcut down your forests.
We know from the last time its a factor of:I'm not really convinced that (L: 2/5, D: 2/5) means a 0% chance of breaking away, particularly if Western Wall breaks away.
D 1/5 isn't a catastrophe. All colonies will eventually be self-sufficient. The Loyalty value is what matters, and there are all western colonies have 2/5, no difference between Western Wall and Greenshore or Tinriver.
RoadsAlso FYI the solution is still Better Roads, since that'd give us half the solution of "integrate rest of Western Wall"
I concluded later it wasn't the Arsenal(which gave a tech drip not a refund)Err...no offense, but are you joking here and i'm just missing the sarcasm? Because you were one of the people thinking it was arsenal![]()
I'd be more worried about say including a big sack of opium in a First Contact salt gift rendering the foreign leadership into a heap of blissed out idiocy.![]()
Combined with 3 Vassal Support Policies via our AI policies, that velocity of Loyalty loss becomes yet more important relatively - i.e. they might go from -0.5 and -0.25 Loyalty per turn to -0.25 and +0 Loyalty per turn and then it would be one problematic and one stable colony rather than one highly problematic and one problematic colony.AN explained the past Stallion problem before. They were Loyal but low Dependency meant that they lost Loyalty very quickly in a crisis because they could deal with it without the Crown.
I know, but I haven't seen any of our actions lie this much in a long time...We know for a fact that the action list doesn't show everything actions do.
Support BUYS loyalty, but gives them the resources to reduce Dependency. Influence targets their culture and leadership, but actually pisses people off as much as it helps because of displacement.
It worked though. Strong(especially distilled) alcohol did a massive number on native americans, Opium gave China hell...That sounds like an awesome (albiet shockingly unethical) way to deal with prospective nomad threats. Can't invade the Ymaryn if they're your dealer.
Hopefully it is, but it is fairly low on the priority list even so.All things considered, does this sound like a Wonder to anyone else?
It worked though. Strong(especially distilled) alcohol did a massive number on native americans, Opium gave China hell...
Unethical as hell so its the sort of gift most suited to Oral Tradition types.
Those with writing might bear a grudge once the ones NOT blissed out replace the last batch.
Could backfire. I'm sure China regrets the British's insatiable addiction to tea.*nervous looks at recent thoughts of addicting foreigners for peace*
Umm...H-hey what about trade missions? Trading stuff sounds cool...
I know, but I haven't seen any of our actions lie this much in a long time...
It's actually probably indicative that our ability to handle our vassals is utter crap, now that I think about it.
Also, I don't know if this has been mentioned before, but I'm looking over The Great Library's cost, and it's -3 Myst and -3 Culture/action with something like 7 actions and 2 additional econ...
All things considered, does this sound like a Wonder to anyone else?
I am pretty sure they did not dislike the silver it got them. Now the Opium England forced on them on the other hand...Could backfire. I'm sure China regrets the British's insatiable addiction to tea.
*nervous looks at recent thoughts of addicting foreigners for peace*
Umm...H-hey what about trade missions? Trading stuff sounds cool...
Considering that it's an improved version of an existing megaproject? Almost certainly. And yeah, that moves it up a little on the timetable so that the Khemetri don't get there first.
It's fine when you're the dealer, not the buyer.I am pretty sure they did not dislike the silver it got them. Now the Opium England forced on them on the other hand...
Yeah, it's probably a Wonder. Still, at this point I think our best route to any reasonably long megaprojects is to start up a Golden Age and use megaproject tracks to get the things done with minimal action inputs. (We will need to keep a close eye on our stats to fund it though)All things considered, does this sound like a Wonder to anyone else?
No one's looking to manually build megaprojects any time soon (except a few who really want the dam). This is longer term planning.Something tells me the Khemetri aren't particularly concerned with Megaprojects at the moment.
Do remember we have confirmation that the plague was not very bad in rural areas outside of our own, so the Khemetri core might actually have come out of this a lot better than we expected, depending on how quickly they abandoned their colonies...Trading opium is, technically speaking, trading.
Something tells me the Khemetri aren't particularly concerned with Megaprojects at the moment.
Speaking of Wonders anyone have a guess on how much more development we need to unlock a Great Palace-type Wonder?Yeah, it's probably a Wonder. Still, at this point I think our best route to any reasonably long megaprojects is to start up a Golden Age and use megaproject tracks to get the things done with minimal action inputs. (We will need to keep a close eye on our stats to fund it though)
Roads to 100%Speaking of Wonders anyone have a guess on how much more development we need to unlock a Great Palace-type Wonder?
Do remember we have confirmation that the plague was not very bad in rural areas outside of our own, so the Khemetri core might actually have come out of this a lot better than we expected, depending on how quickly they abandoned their colonies...
At any rate, Centralization would definitely be low enough to at least slot in one. So yay.Roads to 100%
Then we make all roads end in VallyHome.
Then we get it.