the new shrine annex makes all governor's palaces give +1 RA tolerance
Oh, excellent.

Here are the outcomes of our stats:
Huh.

That puts us at... 16? Wealth after overflow. Not bad.
And then another thing about Trelli, once we stick a trading post there, we do not gain the majority of its output, the TP does. This is because of how Natural Wonders work, see the Dragons Graveyard and us not getting its mysticism bonus until we integrated the Stallions. The same would apply to Trelli, except we can't integrate it, it's too far, as shown by how the remnant of West Wall is closer and we can't integrate that one.

Finally, we would have to deal with events spawned by the Mediterranean and events spawned from our current region and from what I can see we have our hands full with the stuff close to home.
This.

We've got rotting infrastructure. Fixing that takes priority way over expanding. Especially when Trelli is anything but critical for dealing with the problems that might actually break us; it's quite possibly a net negative, even before considering what else we could be doing with the action costs.
 
I don't think the Trelli situation is a urgent as some think. Remember how long Xohyr stayed a ruin? Even just half that time is plenty to put our house in order then put down a TP.
 
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Here are the outcomes of our stats:
You accidentally used the version of the stats where you thought we had 27 stat limit instead of 26, btw.

Also you might wanna put a disclaimer that the forests will be different, since AN said we'd retroactively get some from gulvalley (both used forests andavailable forests)
Huh.

That puts us at... 16? Wealth after overflow. Not bad
Err, no? Those stats are after overflow...or rather, after overflow if we had 27 maximum, but even with our actual max of 26, it just means two more tech.
 
Okay, Trell colonization not a good idea.

What about the other part of my post, the expeditions?
I really like those actually.

Let's us get the lay of the land Post Tsun Tsun Horseman. I'd like to know how the Harmurri turned out, and if we have to help them. Figuring out how the Mountain Horse land is being used is a security concern. And then figuring out how the HK and Khem are doing is both a matter of security and possibly figuring out a lot of people need help and helping them.
 
I don't think the Trelli situation is a urgent as some think. Remember how long Xohyr stayed a ruin? Even just half that time is plenty to put our house in order then put down a TP.
Yeah, Trelli is a city- you can't maintain a city without the infrastructure to bring in food and materials, no ones going to resettle that willy-nilly
 
No, it has 2 FC policies, it had them in Paleblood Moonrise, and this time as well; Redshore did 2 infrastructure policies, getting 2 progress towards their baths; remember that FC policies don't get doubled infrastructure progress.
Ah, somehow missed that redshore split its FC policies that turn. (1 to market, 1 to support)

Does make me question why the hero didn't leave an infrastructure policy and make the FC policies do 2 policies' worth of work.
 
I'm pretty sure not losing legitimacy here because the population generally agrees that taking in surrendering nomads is the right thing to do is better for keeping Pride in Acceptance than losing that legitimacy point would have been.
Quite likely, but it could also be due to the elites agreeing swiftly enough that they were able to implement it without much of a splash.
 
3 Main Road actions, 2 Governor's Palaces, and 3 PSN actions is interesting on a 5 turn timescale now. It would lower our min centralization tolerance by one, be neutral on max centralization, raise interconnectivity and max interconnectivity, be neutral on actual centralization, and get us 2 RA tolerance and 2 Temp Econ Resistance.
 
He already told us that we need to ding our legitimacy and RA as much as we can.

Which is why I said I was both happy and unhappy that we didn't take a legitimacy hit.
That is not what he meant at all. Losing Legitimacy and RA are not themselves what will make the Ymaryn better people, it's just that the options which do that happen to decrease those stats. The Whoever Surrenders option makes the Ymaryn better not because of the Legitimacy/RA drop, but because of the narrative of the option itself.

In the future, we will get options which will narratively make the Ymaryn better people, but will drop RA and Legitimacy because taking those options are something that a bunch of our people will not agree with on account of them being assholes and preaching asshole beliefs.

Your idea that lower Legitimacy and Religious Authority is the exact same thing as "being less of an asshole" makes no sense.
 
That is not what he meant at all. Losing Legitimacy and RA are not themselves what will make the Ymaryn better people, it's just that the options which do that happen to decrease those stats. The Whoever Surrenders option makes the Ymaryn better not because of the Legitimacy/RA drop, but because of the narrative of the option itself.

In the future, we will get options which will narratively make the Ymaryn better people, but will drop RA and Legitimacy because taking those options are something that a bunch of our people will not agree with on account of them being assholes and preaching asshole beliefs.

Your idea that lower Legitimacy and Religious Authority is the exact same thing as "being less of an asshole" makes no sense.
He says here:

Fight the priests preaching it, take in more people, de-emphasize elitist attitudes...

Basically take shitload of actions that ding RA and Legitimacy over the next while.
Part of the problem is that our elite feel that they are morally superior to all the other groups, in large part due to their nearly eternally high RA and Legitimacy. Taking hits to legitimacy makes narrative sense, in that it shows that our people aren't perfect and that others could thus have ideas that we need to know.

Obviously, some legitimacy and RA hits will be better than others, but just the fact that those hits make people question their rulers and the institutions means that people will be more likely to question the basis of Purity than they are of PiA.
 
Everyone's talking about the double glassworks and I'm looking at the double main study health, backed by symphony, under a heroic mystic king.

It's unsurprising, granted, but that is going to lead to some interesting things.
I just realized we do not have a 'Forestry Policy' in the sense of province prioritization.

(Or 'Terraforming', for that matter.)
It is one of my greatest disappointments with our government. :(
Can we please focus inwards instead of outwards for once?
We need Roads, Dam/Canal for Lowlands, and in general inter-connectivity far more than we need another far flung colony to manage.
We also have a looming legal crises, though with fewer cities that may not be quite as likely. Either way, getting the Great Library megaproject has a good chance for moving towards a new level of Law when combined with the Academies, which should help our government problems a fair amount. We also probably want the triangle canal soon since nomads are starting to become very dangerous.

Basically all of our last known megaprojects need to be built ASAP. Also roads.
Okay, Trell colonization not a good idea.

What about the other part of my post, the expeditions?
I am very much in favor of the extra expeditions.
 
@Academia Nut

Between RA and Priest Faction power, which is the most likely to lead to them becoming politically too powerful?



Edit:

I think there will be another interesting action synergy between Enforce Justice and Improve Festivals.

Festivals were always described as open air lectures while EJ is taking cases directly to the King.

So in combination, we may get public trials or the idea of jury panels.

Personally, I don't like jury panels as too much can rest on their biases rather than the specifics of the law. But in our case, it would be a check on the abuses by patricians. It will hit social outcasts a bit harder, but anyone whom has a support network behind them, like the Guilds or extended family/clan would have better chances to escape unjust punishments.

Myranyn already noted that there was quite a bit of bullshit going on, it may factor into any legal reforms.
 
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I don't think the Trelli situation is a urgent as some think. Remember how long Xohyr stayed a ruin? Even just half that time is plenty to put our house in order then plot down a TP.
Someone's going to settle Trelli shortly after they recover from the Horseman's Plague. Unlike Xohyr, there is a strong incentive to settle that particular spot. Still, I don't see any particular reason to rush. Trade and expansion are not the primary concerns of most civilizations right now, so Trelli's probably going to be mostly empty for a handful of turns.

On that note, the Khemetri have abandoned their northern colonies. If we're interested in Saffron Sea access, then it's going to be much easier to take and hold those than the straits; we'd have direct land access, and the Gul River would help negate the obvious infrastructure strain. Whether that'd be a good idea is entirely contingent upon how recovered we are and how well our subordinates behave, but unless the Khemetri recover unusually fast, it's likely to be our best option to get a port on the Saffron Sea for a while.
 
I think we would need a natural 100 to get a giant leap in our scientific ability. I have no idea what we need those glasses for, but it would be helpful for alchemy as well.

Then again, I have no idea what we are doing with alchemy.

Alchemy+a lot of Study Health+ a lot of Glassworks.
It's interesting. Probably glass vials, testing blood to see what sticks, and so on. Study Starts likely due to it being continuous rather than directly for plague.

Everyone's talking about the double glassworks and I'm looking at the double main study health, backed by symphony, under a heroic mystic king.

It's unsurprising, granted, but that is going to lead to some interesting things.

It is unsurprising; double main Glassworks are.
 
Someone's going to settle Trelli shortly after they recover from the Horseman's Plague. Unlike Xohyr, there is a strong incentive to settle that particular spot. Still, I don't see any particular reason to rush. Trade and expansion are not the primary concerns of most civilizations right now, so Trelli's probably going to be mostly empty for a handful of turns.

On that note, the Khemetri have abandoned their northern colonies. If we're interested in Saffron Sea access, then it's going to be much easier to take and hold those than the straits; we'd have direct land access, and the Gul River would help negate the obvious infrastructure strain. Whether that'd be a good idea is entirely contingent upon how recovered we are and how well our subordinates behave, but unless the Khemetri recover unusually fast, it's likely to be our best option to get a port on the Saffron Sea for a while.

I think you underestimate the deterrent of "hungry ghosts" and other tale-spun gribbles in the face of the horror of an entire city dying in such a short span of time. Secondly even when Trelli gets inhabited by someone it is not suddenly going to turn into a city as though the people and infrastructure spring from thin air.

That said five turns sounds about right for initial resettlement.
 
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