I think we would need a natural 100 to get a giant leap in our scientific ability. I have no idea what we need those glasses for, but it would be helpful for alchemy as well.

Not even a Nat 100 would get you that much of a leap. The purpose of the glassworks is mostly for economic revitalization purposes, but it also is intended to help the alchemists and the doctors because glass is considered the easiest substance to keep properly clean for their purposes.
 
One thing we should definitely do once the plague is under control is send missions to the west, south, and east with the intention of sharing any insights we've uncovered about managing the plague, finding out what the post-plague international situation looks like, and maybe discovering some new stuff along the way.

And we also need to resettle Trell before anyone else can.
 
One thing we should definitely do once the plague is under control is send missions to the west, south, and east with the intention of sharing any insights we've uncovered about managing the plague, finding out what the post-plague international situation looks like, and maybe discovering some new stuff along the way.

And we also need to resettle Trell before anyone else can.
Can we please focus inwards instead of outwards for once?
We need Roads, Dam/Canal for Lowlands, and in general inter-connectivity far more than we need another far flung colony to manage.
 
M: -2 Econ, -2 Tech, 1 Sustainable Forest used, +1 Wealth, +4 Culture, increased chance of new innovations x2

Not great for generating wealth, but great for culture.
 
Not even a Nat 100 would get you that much of a leap. The purpose of the glassworks is mostly for economic revitalization purposes, but it also is intended to help the alchemists and the doctors because glass is considered the easiest substance to keep properly clean for their purposes.
We should try to put together a narratively synergistic turn like this ourselves more often, particularly with this large stat surplus.
One idea (better Tech stuff would be required first) is double main Dam alongside upgrading an Ironworks in the nearest city to where the Dam will be. Another is double main hemp alongside sailing missions, more warships, and/or alchemy. I think we can build academies now if I remember correctly? If so, we could pair that with Improve Annual Festival and Build Theatre.
 
A trading post in Trelli would probably make it easier to manage the Tinriver and Greenshore colonies. But yes, getting the dam started is a higher priority.
 
Can we please focus inwards instead of outwards for once?
We need Roads, Dam/Canal for Lowlands, and in general inter-connectivity far more than we need another far flung colony to manage.
Normally I'd agree with you, but in this case we have a chance to take control of the only point of access to the sea our civilization is built around without needing to personally murder the people who were living there.

That's not an opportunity that shows up every day.
 
If the Freehills are still alive, do you think they might try to settle Old Trell? I mean, they probably have every reason to.
 
A trading post in Trelli would probably make it easier to manage the Tinriver and Greenshore colonies. But yes, getting the dam started is a higher priority.
People going to war with us for it is a guarantee IMO. It's not worth it with the state our current holdings are in. It'll take us a century to not have vassals/colonies at or below 3 loyalty.
 
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Normally I'd agree with you, but in this case we have a chance to take control of the only point of access to the sea our civilization is built around without needing to personally murder the people who were living there.

That's not an opportunity that shows up every day.
Just because it's a rare opportunity doesn't mean it's a good idea.

We're recovering from Plague + a Nomad invasion, we have lost contact with three of our colonies, one of our vassals is in critical condition, we still don't have quick access into the Lowlands, our roads are a mess, and the thing you want to do is make another subordinate in an area that will be able to quickly give them a lot of power and influence in areas that we aren't the best at (Warships, Trade in general).

I have no problem foisting Trelli off on someone else, so long as we can make friends with them, which we should be able to.

Edit: Also, like others have said, Tinshore might have taken Trelli already, in which case we need to start Influencing/Supporting them ASAP so they don't have their loyalty dip and start getting ideas.
 
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Here are the outcomes of our stats:

Stat Values
Diplomacy 25
Economy 24
-EE 20
-SF 27{32}/30
Martial 7
-LC 3
Wealth 5
Culture 26
Mysticism 26(+8)
Tech 24(+8)

Stability 0
Centralization 8~10
RA 7{14}

*Possible +1 Culture (overflows to +1 Tech) if True Cities do still produce 1/2 Culture each.
*Possible -1 Wealth if AN doesn't fold last MC under general budget.
*Likely Econ loss from Plague Rotted Economy


Innovation/Research
free Equestrian technology
4 innovation rolls
2 boat Innovation rolls
potential Glassworks innovation x4
potential Kiln innovation x2
potential Alchemy innovation x2
health research x4

Temp Econ Damage
+2 TED (from nomads),
-? TED (damage from 1 turn ago expires)
+12~13 TED Tolerance (restored at start-of-turn; +1~2 from Gov't at 8~10 Centralization, +7 from Charity, +1 from Storehouse Annex, +1 from Census, +2 from GPs)
+4 TED (Isolated Economy)

Disease
+? Disease Rolls (from base plague)
+1 Disease Roll (from nomads)

Social
+3 Vassal Support Triggers
Chance for Festival effects
Thunder Horse supported
Nomad narrative effects

Misc
Midturn astrology
Shrine Annex Built
 
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Normally I'd agree with you, but in this case we have a chance to take control of the only point of access to the sea our civilization is built around without needing to personally murder the people who were living there.

That's not an opportunity that shows up every day.
Couple of issues I have with this:

If Tinshore survived, they probably took it. If they are still with us, cool no need for an action. (E: except influencing them)
However, there is a good chance that if Tinshore survived and took Trelli, they've broken away which makes the point moot. Fighting them in our most likely state post plague when we can start doing this is not going to be possible. Not enough naval.

Additionally, the current plague issues have told me that all of our extant western subordinates were beyond our effective sphere of influence, what with them dropping off the radar. This is especially evident when compared to our eastern vassals who are still in contact, even over the much worse land connection. Territorial continuity and raw distance seem especially important.

Far as I can tell the Thunder Horse are just at the limit of our influence and everything west of the remnant of West Wall is outside of it, even with the territorial continuity.

And then another thing about Trelli, once we stick a trading post there, we do not gain the majority of its output, the TP does. This is because of how Natural Wonders work, see the Dragons Graveyard and us not getting its mysticism bonus until we integrated the Stallions. The same would apply to Trelli, except we can't integrate it, it's too far, as shown by how the remnant of West Wall is closer and we can't integrate that one.

Finally, we would have to deal with events spawned by the Mediterranean and events spawned from our current region and from what I can see we have our hands full with the stuff close to home.
 
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...not sure whether to be happy about not having the legitimacy hit or not. :V
Be happy. There are exactly zero good things that come from lowering Legitimacy. It's the lowered RA that you should be happy about.

Wait a second, you're saying that not every family has a tree inside their home?

This is an outrage! How can we claim to be Ymaryn if there are still people inside our borders who do not have the greatest and most exalted of being in their house?

Enough is enough, now is the time to Expand Forest until there literally isn't a place where trees aren't!
Gardening is becoming more popular among all social classes. It's getting there, we just have to wait.
 
One: "You should be careful with that one. I hear he'll work a field from sunrise to sundown if you let him and now isn't the time for children."

The other: "Friend, it doesn't matter how well you plow if you're not scattering seed."

One: "What? You don't mean- How? No, wait. What about his children?"

The other: "Not his. Remember that they married young and didn't have kids for six winters? Apparently he started young for farmhand, too. But his furrows never yielded harvest,"

One: "Oh. Oh! By the Twins, there's good fortune for all who love the plow. Does he..."

The other: "Probably. You should ask him, or his wife if you're so shy."
 
@Academia Nut

What is our Mysticism Kings advice on how to handle too high RA or expanding temple coverage without the priests going mad with power?
AN told @PrimalShadow and i in our conversation (we helped him with the stats yesterday during the lock) that the new shrine annex makes all governor's palaces give +1 RA tolerance, so we're at least a little better off there :)

It has 2 normal policies but only 1 FC policy going by last update (Paleblood Moonrise)

Also, huh, double forestry still active. I guess if PSN is still on lockdown it makes some amount of sense. Narratively it's a solid policy even if mechanically it's mediocre (better than the stat drips, worse than most of the rest). With the double glassworks eating our buffer I suppose it's reasonable.
No, it has 2 FC policies, it had them in Paleblood Moonrise, and this time as well; Redshore did 2 infrastructure policies, getting 2 progress towards their baths; remember that FC policies don't get doubled infrastructure progress.
 
AN told @PrimalShadow and i in our conversation (we helped him with the stats yesterday during the lock) that the new shrine annex makes all governor's palaces give +1 RA tolerance, so we're at least a little better off there :)


No, it has 2 FC policies, it had them in Paleblood Moonrise, and this time as well; Redshore did 2 infrastructure policies, getting 2 progress towards their baths; remember that FC policies don't get doubled infrastructure progress.
So, what I'm getting from this is that we should get a ton more Palace Annexes and spam Governor Palaces?
Because all of our annexes have so far given us useful and relatively unique things we can't normally get, like Tech Refunds and RA Tolerance.
 
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