Wait a minute, don't we have 3 Free cities, one of which is level 2?

Shouldn't that be 4 policies? How am I counting it wrong?
 
don't we have more policies with 3 FCs?

Here are your five passive policies active:

Agriculture (+1 Econ and -1 Econ Expansion/turn)
Diplomacy (+1 Diplo/turn)
Skullduggery (+1 Intrigue/turn, -2 Diplo)
Trade (+1 Wealth/turn)
Armament (+1 Martial/turn)
Patronage (+1 Culture/turn)
Mysticism (+1 Mysticism/turn)
Industry (+1 Tech/turn)
City Support (2 True Cities have their maintenance paid for each turn) x1
Expansion (So long as there is land to expand into, +1 Econ Expansion/turn, reduces threshold to produce new provinces the longer active)
Innovation (Extra 2 innovation rolls each turn, -1 Wealth)
Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
Defence (+1 significant walls/turn) x1
Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns) x2
Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates) x1

Do/Can our Kings influence/control Subordinate Actions, Province Action, FC polies and other things players normally do not have control over?

Somewhat, yes.
 
Here are your five passive policies active:

Agriculture (+1 Econ and -1 Econ Expansion/turn)
Diplomacy (+1 Diplo/turn)
Skullduggery (+1 Intrigue/turn, -2 Diplo)
Trade (+1 Wealth/turn)
Armament (+1 Martial/turn)
Patronage (+1 Culture/turn)
Mysticism (+1 Mysticism/turn)
Industry (+1 Tech/turn)
City Support (2 True Cities have their maintenance paid for each turn) x1
Expansion (So long as there is land to expand into, +1 Econ Expansion/turn, reduces threshold to produce new provinces the longer active)
Innovation (Extra 2 innovation rolls each turn, -1 Wealth)
Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
Defence (+1 significant walls/turn) x1
Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns) x2
Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates) x1



Somewhat, yes.

So I see our king has prioritized saving forestry policies.
I am entirely fine with this.
 
2. Not every shrine, because she is commonly included in household shrines and the like, but most major shrines have a sacred tree for her somewhere
Wait a second, you're saying that not every family has a tree inside their home?

This is an outrage! How can we claim to be Ymaryn if there are still people inside our borders who do not have the greatest and most exalted of being in their house?

Enough is enough, now is the time to Expand Forest until there literally isn't a place where trees aren't!
 
Wait a second, you're saying that not every family has a tree inside their home?

This is an outrage! How can we claim to be Ymaryn if there are still people inside our borders who do not have the greatest and most exalted of being in their house?

Enough is enough, now is the time to Expand Forest until there literally isn't a place where trees aren't!

Yes! As PSN clearly suggests, every Ymaryn must plant a tree in his (or her) life! As priests teach everyone, forests make everything better!
 
Redshore is level 2 city; it has two policies.
It has 2 normal policies but only 1 FC policy going by last update (Paleblood Moonrise)

Also, huh, double forestry still active. I guess if PSN is still on lockdown it makes some amount of sense. Narratively it's a solid policy even if mechanically it's mediocre (better than the stat drips, worse than most of the rest). With the double glassworks eating our buffer I suppose it's reasonable.
 
Our hero admin king will be dealing with that one.

In other news, our centralization tolerance is 12, and our road connection is 21/52, which is exactly two main action and one secondary away from reaching half. Then we can start banking centralization with no worries.
Hey where did you get that number from?
 
Wait a second, you're saying that not every family has a tree inside their home?

This is an outrage! How can we claim to be Ymaryn if there are still people inside our borders who do not have the greatest and most exalted of being in their house?

Enough is enough, now is the time to Expand Forest until there literally isn't a place where trees aren't!

They have a Communal Forest. Like proper Ymaryn, they share their arboreal goodness.
 
It has 2 normal policies but only 1 FC policy going by last update (Paleblood Moonrise)

Also, huh, double forestry still active. I guess if PSN is still on lockdown it makes some amount of sense. Narratively it's a solid policy even if mechanically it's mediocre (better than the stat drips, worse than most of the rest). With the double glassworks eating our buffer I suppose it's reasonable.

Ah, fair enough.
Than it's indeed weird.
Wait.
Double Main Glassworks. Huh. That's a damn lot of glass we apparently need.
We've just balanced our fuel consumption jump (2 glassworks) with S kilns; Forestry x2 added 1 more slot.
Seems like 0...+1 forests per turn if what we should aim at, if even king during plague does not want to do otherwise.
 
Hey. We also have all the other innovation rolls going on.

And a Study Stars with a sudden surge in glass availability.

It's a longshot, but could we get the very first primitive lenses out of this?
 
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