KlinkerKing
Man bites dog?
- Location
- The Lion's Den
[X] Whoever surrenders may join the People (-1 Stability, -1 Legitimacy, -1 RA, 2 temp Econ damage, -2 EE, +2 Light Cavalry, Additional Disease Roll, ???)
Pride in Acceptance has been either our most useful or second most useful trait up to this point. Why, exactly, would we want to give it up for the sake of sending a message that will be forgotten in 2-3 turns at best?
We've accepted nomads who had been waging war with us against people that were actually ruled directly by us with little fanfare before. This is far from the first time we have chosen to forgive and help people who were trying to kill us, and it hopefully won't be the last.
And of course I disagreed. But I also argued with you, tried to find out why you believed what you did.
Your points have shown little to no real benefit to our people. Forgiving them gets us more cavalry, strengthens an important core value of the Ymaryn that has been mentioned to be currently in danger due to our new spiritual value, and also gets us new tech, both military, and potentially material. Stopping here also gives us a chance to rest and fight the plague killing tens of thousands, as well as to restore order to our colonies and vassals.
Your argument is that we should kill them in revenge, to send a message to others, but many people have explained why that won't work in the long term. You have not given any reason beyond wanting to kill them for revenge, which is why so many people are opposed to your idea, since there is no long term, or even really short term benefit to us following your plan.
Is it? Come to us in peace and we will accept you as brothers. Come to us with war and we will kill you like the beasts you are.
Not at first.
I don't see any benefits.
If we were playing an "Evil Overlord" quest, maybe. But we're not, so no.Nothing really unites a people like the unity through hate of another. And oh what an enemy these people are to hate. The nomads will not stop coming to destroy us so we should not stop trying to destroy them. Our people will focus all of their grief and anger into hate and we can redirect that hate into an acceptable target, the nomads. The people have a scapegoat to take all of their hate and anger on and an enemy is destroyed. Our war with these weakened nomads will give valuable information on how they fight, their tactics, and strategies. We can probably torture some information out of captives to get that cavalry technology. Are these enough benefits for you?
No, because we literally have everything you listed as a benefit from accepting them already, plus more.Nothing really unites a people like the unity through hate of another. And oh what an enemy these people are to hate. The nomads will not stop coming to destroy us so we should not stop trying to destroy them. Our people will focus all of their grief and anger into hate and we can redirect that hate into an accessible target the nomads, the people have a scapegoat to take all of their hate and anger on and an enemy is destroyed. Our war with these weakened nomad will give valuable information on how they fight, their tactics, and strategies. We can probably torture some information out of captives to get that cavalry technology. Are these enough benefits for you?
...I'm not going to question the underlying assumptions of this stance, since there are plenty of people doing that already.Our war with these weakened nomad will give valuable information on how they fight, their tactics, and strategies. We can probably torture some information out of captives to get that cavalry technology.
So, what, if they fight us, no mercy ever again? If they are smart enough to surrender from the get-go, they live?
*ponders*Well, I mean, we do. It's just that the method to do so is expansion, which is problematic for us.
Yeah at this point it's pretty clear Burnie is just a troll who's happy to spin lies and utter nonsense to get reactions, so we should probably stop reacting to them....where the heck are you getting this? Ponies were the 'natural' undomesticated wild horse. It took thousands of years of selective breeding to get them to rideable size.
Oooooh I might do that omake@Academia Nut here's an interesting art suggestion:
A Carrion Eater patrolling the quarantine wards.
Got what we expected. Though better than what we dared hope forThey kicked the shit out of you in martial terms for the most part, but you slowed them down enough that they took 3 disease rolls.
Those were 94, 1, and 1 again.
They uh... they got wrecked.
Very, very low. You ah, you actually can't crit fail with a mystic king, and the shutdown of most of the cities means that you are back to having a neutral modifier to the Disease rolls.
Crows, after all, are scavengers.
Not really that big a gap. Mentioned many times, settled civilizations can develop much bigger horses than nomadic civilizations due to reliable food availability. But the genetic diversity and introducing a second breeding line should help speed things up a lot yes....
Actually
We're also getting nomad horses, which are likely the best horses out there currently, likely even better than ours.
IIRC the Mountain Horse had some ceramic techs, and since you needed ceramics to get into ironworking, we might have a few of those.While I doubt they have any real materials tech to steal, there might be something useful in there that the Mountain Horse were holding back, as lots of their slave craftsmen came from there. What I would expect though is equestrian or equestrian military doctrine. There's no way they don't have more practice than us, so there saddles, bridles, etc, are likely to be more refined.
Ash Faced referring to skin color or to their tendency to burn stuff?Hmmm... a direct translation would be Ash Faced People, but a somewhat more fitting translation would be 'The Pure'. They were composed of a number of tribes united by their khan, who grew increasingly unhinged once he got into Mountain Horse territory, culminating (from their point of view) with a general rename.
It sounds like we get detailed stuff for both extremes. As it approaches 100 or 1, we get a very specific explanation. Around 40-60 it's just standard "results hazy, give stock parable". When its low the priests don't have a prediction and just say whatever they want.Note that the 90 roll was specific-ish; I would not be surprised if high rolls were specific too.
When someone gives you self-serving information, the right answer is not to do the opposite of what they say; it is to ignore them entirely. I mean, it happened that the priests wanted stuff we didn't want here, but if the monotheist stuff wasn't happening, we could have gotten a prediction that looked like
Astrology Prediction: You must understand a demon to vanquish it (12)
this midturn or something. If that happened, we should absolutely NOT have done the opposite and ignored Study Health actions.
Also a march would spam towers, walls to 100%. Colonies prefer a wall level of around 50% I think, and they never build massive walls. Marches are very good in chokepoints as a result, since they'd fast track to True City and be able to afford Colossal walls.As we've seen, though, expansion seems to open up a lot of new issues, which then take up those actions. Whereas a march will, by having a single focus, be able to build up constantly and efficiently a strong concentration of martial.
We had the explanation for this a while ago. AN had explained that most of the time traits which CAN fuse will fuse pretty soon, so fusions of advanced values are rare because if they can fuse they'd already have done so.Okay, look. I'm reasonably certain the only time we've seen a trait merge with another is when one of them is in a temporary slot thanks to the Sharing Circle line. I'm fairly certain the idea of it merging with another trait is incredibly low.
Can you point me to a time when that happened when both traits were in actual slots? I'm very curious as to what happened to make people think this is a common thing.
That's not how it works. The spiritbonded are a holy order, not a patrician making career. The patricians want more because they are under their command and are a place for their excess sons, not because it makes patricians.
FYI we did that before. It lasted I think...3 turns? Then they came back again.When the nomads go west and the ones that return speak of death and destruction how many will seek to venture to these haunted lands? We must mark our territory and we must do it in the language these savage only know. Violence. Also that map dose not represent our current situation. I don't think we would have missed the nomads in the middle of fucking Anatolia.
This is definitely true for keeping gardens, especially fruit and vegetable gardens, in urban areas.It does help with preventing the spread of disease, and with the increased availability of quality iron and specialists it is becoming an increasingly popular trend for people of all social classes.
Hah, if only! I mean, we already knew over-urbanization was a problem. But we don't really have methods to drive it down.
...yes, which is what we want to avoid. The question is, how can we shove more people back into the rural regions again? We had a ~25% urbanization rate before the plague, which is frankly insane. But we have no real way of driving that rate down.We do? block housing make cities more attractive at the expense of other.
...
'Maybe he has a point? The ancient records did say that people thought it was crazy to ride horses at first after all. If we were to breed the sheep as we do horses...'
'Oh gods, It's spreading.'
I wish we will get a Hero like this in the future. Can we try the same tactic with our mercenaries?
Wouldn't War Goats be better?
- - -
Anyway what's the damage? Do we still have most of our territory?
We lost the TS, who were holding the pass into the Lowlands from the Steppes, and the TH were hurt pretty bad, but will survive.Anyway what's the damage? Do we still have most of our territory?
We have long known the answer to this quest; raise our LTE.The question is, how can we shove more people back into the rural regions again?
Txolla is untouched, Thunder Horse is badly damaged, and Thunder Speaker just... gone. We'll need to entirely repopulate that area, though TH and Txolla will probably do that on their own. We could lose that territory if somebody else moves in there quicker, but it doesn't seem likely. For now it's just that we have to basically build it up again from the ground entirely.Anyway what's the damage? Do we still have most of our territory?