[X] Whoever surrenders may join the People (-1 Stability, -1 Legitimacy, -1 RA, 2 temp Econ damage, -2 EE, +2 Light Cavalry, Additional Disease Roll, ???)
 
Pride in Acceptance has been either our most useful or second most useful trait up to this point. Why, exactly, would we want to give it up for the sake of sending a message that will be forgotten in 2-3 turns at best?

We've accepted nomads who had been waging war with us against people that were actually ruled directly by us with little fanfare before. This is far from the first time we have chosen to forgive and help people who were trying to kill us, and it hopefully won't be the last.

And of course I disagreed. But I also argued with you, tried to find out why you believed what you did.

Your points have shown little to no real benefit to our people. Forgiving them gets us more cavalry, strengthens an important core value of the Ymaryn that has been mentioned to be currently in danger due to our new spiritual value, and also gets us new tech, both military, and potentially material. Stopping here also gives us a chance to rest and fight the plague killing tens of thousands, as well as to restore order to our colonies and vassals.

Your argument is that we should kill them in revenge, to send a message to others, but many people have explained why that won't work in the long term. You have not given any reason beyond wanting to kill them for revenge, which is why so many people are opposed to your idea, since there is no long term, or even really short term benefit to us following your plan.

Nothing really unites a people like the unity through hate of another. And oh what an enemy these people are to hate. The nomads will not stop coming to destroy us so we should not stop trying to destroy them. Our people will focus all of their grief and anger into hate and we can redirect that hate into an acceptable target, the nomads. The people have a scapegoat to take all of their hate and anger on and an enemy is destroyed. Our war with these weakened nomads will give valuable information on how they fight, their tactics, and strategies. We can probably torture some information out of captives to get that cavalry technology. Are these enough benefits for you?
 
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Nothing really unites a people like the unity through hate of another. And oh what an enemy these people are to hate. The nomads will not stop coming to destroy us so we should not stop trying to destroy them. Our people will focus all of their grief and anger into hate and we can redirect that hate into an acceptable target, the nomads. The people have a scapegoat to take all of their hate and anger on and an enemy is destroyed. Our war with these weakened nomads will give valuable information on how they fight, their tactics, and strategies. We can probably torture some information out of captives to get that cavalry technology. Are these enough benefits for you?
If we were playing an "Evil Overlord" quest, maybe. But we're not, so no.
 
Nothing really unites a people like the unity through hate of another. And oh what an enemy these people are to hate. The nomads will not stop coming to destroy us so we should not stop trying to destroy them. Our people will focus all of their grief and anger into hate and we can redirect that hate into an accessible target the nomads, the people have a scapegoat to take all of their hate and anger on and an enemy is destroyed. Our war with these weakened nomad will give valuable information on how they fight, their tactics, and strategies. We can probably torture some information out of captives to get that cavalry technology. Are these enough benefits for you?
No, because we literally have everything you listed as a benefit from accepting them already, plus more.

1. Unity is not a problem for us. Our Joyous Symphony gives us strong unity as an inherent trait, and our people already dislike the nomads, to the point where for anyone else, we actually need a reason to attack them, but for the nomads, we have carte blanche to wage war whenever we want.

2. You can't get tech from tortured prisoners. First of all, the tech we need has to be taught over years, and there is no way the captured nomads would show us their secrets if they hate us. Secondly, our people don't know the extent of their training in horsemanship, so there is no way we will even get half as much tech from your plan as we would if we recruit them.

3. I'm sorry, but are you trying to turn us into a stereotypical evil empire? When advocating the use of hatred and torture as part of our national culture, well, you might want to rethink that plan...
 
Our war with these weakened nomad will give valuable information on how they fight, their tactics, and strategies. We can probably torture some information out of captives to get that cavalry technology.
...I'm not going to question the underlying assumptions of this stance, since there are plenty of people doing that already.
Instead, I'll ask the same thing of you that I ask everyone who proposes a new long-term objective: What are you planning to give up to make this happen? War is quite action-expensive, and if we want to pursue it will have to give up something to free up those actions.

So what would you have us give up? Because as it is, we don't even have time for e.g. building up Palace Annexes, which (judging historically) would be on par with an extra stat-drip per action.
 
Carrion Eaters are interesting imagery.

They inspire both fear and hope. Fear, because they show up during epidemic or pandemic, which means portent of doom.
But they are also a symbol of hope, because they are here to heal people.

So imagine something like a scene in the modern era:

"Sir?"
"I want this bus quarantined now. Nobody in and out of this bus until I say so. Food will be distributed as needed."

Or:

"Don't worry. I am here to help. Take this injection and surgical mask."
 
And some catching up
They kicked the shit out of you in martial terms for the most part, but you slowed them down enough that they took 3 disease rolls.

Those were 94, 1, and 1 again.

They uh... they got wrecked.



Very, very low. You ah, you actually can't crit fail with a mystic king, and the shutdown of most of the cities means that you are back to having a neutral modifier to the Disease rolls.
Got what we expected. Though better than what we dared hope for

Isn't it our MO at this point to profit off of disasters?
Crows, after all, are scavengers.
...
Actually
We're also getting nomad horses, which are likely the best horses out there currently, likely even better than ours.
Not really that big a gap. Mentioned many times, settled civilizations can develop much bigger horses than nomadic civilizations due to reliable food availability. But the genetic diversity and introducing a second breeding line should help speed things up a lot yes.
While I doubt they have any real materials tech to steal, there might be something useful in there that the Mountain Horse were holding back, as lots of their slave craftsmen came from there. What I would expect though is equestrian or equestrian military doctrine. There's no way they don't have more practice than us, so there saddles, bridles, etc, are likely to be more refined.
IIRC the Mountain Horse had some ceramic techs, and since you needed ceramics to get into ironworking, we might have a few of those.

Leather based horse gear I expect the nomads to be superior yeah.
Hmmm... a direct translation would be Ash Faced People, but a somewhat more fitting translation would be 'The Pure'. They were composed of a number of tribes united by their khan, who grew increasingly unhinged once he got into Mountain Horse territory, culminating (from their point of view) with a general rename.
Ash Faced referring to skin color or to their tendency to burn stuff?

Note that the 90 roll was specific-ish; I would not be surprised if high rolls were specific too.


When someone gives you self-serving information, the right answer is not to do the opposite of what they say; it is to ignore them entirely. I mean, it happened that the priests wanted stuff we didn't want here, but if the monotheist stuff wasn't happening, we could have gotten a prediction that looked like
Astrology Prediction: You must understand a demon to vanquish it (12)
this midturn or something. If that happened, we should absolutely NOT have done the opposite and ignored Study Health actions.
It sounds like we get detailed stuff for both extremes. As it approaches 100 or 1, we get a very specific explanation. Around 40-60 it's just standard "results hazy, give stock parable". When its low the priests don't have a prediction and just say whatever they want.

As we've seen, though, expansion seems to open up a lot of new issues, which then take up those actions. Whereas a march will, by having a single focus, be able to build up constantly and efficiently a strong concentration of martial.
Also a march would spam towers, walls to 100%. Colonies prefer a wall level of around 50% I think, and they never build massive walls. Marches are very good in chokepoints as a result, since they'd fast track to True City and be able to afford Colossal walls.

Once they reach capacity, a Colony would expand(lowering defensibility since each new province adds +2 to the martial cap of 8(or 10 for Marches) while doubling the amount of land to cover), whereas a matured March will be sending out scouting, trade and exploratory missions to recon their area of interest.

Okay, look. I'm reasonably certain the only time we've seen a trait merge with another is when one of them is in a temporary slot thanks to the Sharing Circle line. I'm fairly certain the idea of it merging with another trait is incredibly low.

Can you point me to a time when that happened when both traits were in actual slots? I'm very curious as to what happened to make people think this is a common thing.
We had the explanation for this a while ago. AN had explained that most of the time traits which CAN fuse will fuse pretty soon, so fusions of advanced values are rare because if they can fuse they'd already have done so.

The Sharing Circle line solves this problem by taking compatible values from other cultures, so they are at a higher chance of fusion due to having NOT been selected for low fusion chance.
That's not how it works. The spiritbonded are a holy order, not a patrician making career. The patricians want more because they are under their command and are a place for their excess sons, not because it makes patricians.

Though note that we have a relatively large amount of social mobility, so the spiritbonded, as an elite order, have better chances of promoting into patrician via martial success, much like the chariots did.

When the nomads go west and the ones that return speak of death and destruction how many will seek to venture to these haunted lands? We must mark our territory and we must do it in the language these savage only know. Violence. Also that map dose not represent our current situation. I don't think we would have missed the nomads in the middle of fucking Anatolia.
FYI we did that before. It lasted I think...3 turns? Then they came back again.
Actually they came back FOR that reason.

Nomadic cultures have a few main reasons to wage war with settled cultures:
-Loot - Settled cultures have metal, tools, dye, spices, etc, which nomadic cultures cannot produce in significant quantities. Against smaller states it's easier to take than to trade, which was the fate of the Metalworkers, the original Mountain Horse and basically all the Thunder Horse descendants. Hordes running on this motivation tend to settle down after a while. Against larger states, they avoid the people too strong to loot.

-Prestige - Nomadic horde sizes are based on the prestige of their ruling Khan. Essentially the nomads will beat up each other and trade prestige around, but the bigger they get the harder it is to gain more prestige, as it's not very prestigious to beat on smaller tribes. Enter settled civilizations. Burning cities swells the horde's fame immensely, drawing recruits from the area. Fighting a larger power is prestigious even if you don't win(as long as you don't lose).
Mechanically this is due to how prestige work. Individual battles between peer clans move prestige between them, so theres a limited pool of prestige they can farm before they need to target settled civilizations to get a fight worth prestige. Burning cities, especially wonders and megaprojects, will sear them into history.

As such, the typical result of totally annihilating a Nomad clan through pursuit is inspiring the next great Khan to think "Meh, I can take em."
It does help with preventing the spread of disease, and with the increased availability of quality iron and specialists it is becoming an increasingly popular trend for people of all social classes.
This is definitely true for keeping gardens, especially fruit and vegetable gardens, in urban areas.
While calorie wise it's completely irrelevant, the resultant nutritional diversity(and the significantly smaller local air quality improvement) helps.
And of course, for those with the cultural values for it, it also reduces stress.
 
Hah, if only! I mean, we already knew over-urbanization was a problem. But we don't really have methods to drive it down.

We do? block housing make cities more attractive at the expense of other. BUT I am not sure if that improves the problem if it just make our city population bigger.

What we need to do is space out our cities. For example, build block housing in blackmouth.
 
We do? block housing make cities more attractive at the expense of other.
...yes, which is what we want to avoid. The question is, how can we shove more people back into the rural regions again? We had a ~25% urbanization rate before the plague, which is frankly insane. But we have no real way of driving that rate down.
 


I wish we will get a Hero like this in the future. Can we try the same tactic with our mercenaries?

...

'Maybe he has a point? The ancient records did say that people thought it was crazy to ride horses at first after all. If we were to breed the sheep as we do horses...'
'Oh gods, It's spreading.'
:V

Wouldn't War Goats be better?



- - -

Anyway what's the damage? Do we still have most of our territory?
 


I wish we will get a Hero like this in the future. Can we try the same tactic with our mercenaries?



Wouldn't War Goats be better?



- - -

Anyway what's the damage? Do we still have most of our territory?

Ehhhh. Thunder Speakers are gone, but our other Lowlands holdings seem mostly intact. Thunder Horse are gonna need a lot of help.
Gulvalley was successfully integrated. As to the stuff in the far north and around the sea? We have no idea.
 
Anyway what's the damage? Do we still have most of our territory?
We lost the TS, who were holding the pass into the Lowlands from the Steppes, and the TH were hurt pretty bad, but will survive.

Eastern redhills and Txolla took some minor damage, but survived mostly intact.

We came out much better from this than we thought, honestly.
 
Anyway what's the damage? Do we still have most of our territory?
Txolla is untouched, Thunder Horse is badly damaged, and Thunder Speaker just... gone. We'll need to entirely repopulate that area, though TH and Txolla will probably do that on their own. We could lose that territory if somebody else moves in there quicker, but it doesn't seem likely. For now it's just that we have to basically build it up again from the ground entirely.

As for the Black Sea colonies, we still have no contact with them. They could be all dead, they could be forming own polities, they could be rejoining us in the future, we just don't know.
 
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