Quest
The Great One
- Location
- Everywhere
Roads aren't a miracle solution to all of our problems, only some of them. They are the solution to the true city crisis we're sure to get into in the future by plopping megaprojects everywhere since they increase centralisation, and they increase the effect of everything else due to enhancing interconnectivity.You make it appear as if Megaprojects are frivolous prestige projects, when that is demonstrably not the case. Megaprojects are big projects that do lots of stuff, no more than that. Our cultural issues could have been solved by the Games, long ago. Our administrative issues could have been revealed and solved by Census and Palace, long ago. The Grand docks, meanwhile, would do Trade and boost naval prowess.
Megaprojects means nothing more and nothing less than : "Big Multiturn Project".
In addition, what makes you think only roads can reveal hidden problems? Maybe a Trade action will reveal smugglers undercutting or problems, or worse, selling our secrets. Maybe a construct walls action will reveal substandard building practices. Any action can be justified with the idea that it may reveal hidden effects.
Roads are not a miracle solution to all our problems, as you appear to think. They're roads, no more, no less.
My point on revealing problems was based on all infrastructure, not just roads still only roads have so far revealed a disparity between actual stat and shown stat, so while it's easy to say anything can reveal problems, only roads have provably done so since the game began.
Also games addressing problems is pure speculation, and even if they did they would only tie the core territories tighter since the remote territories wouldn't actually have roads.
Not to me. Can you please elaborate?The diminishing returns are obvious, both in the narrative and numerically.
Also both roads and temples address cultural problems. Roads by increasing communication and travel, and temples by having priests that promote the religion and increase religious authority. Both increase the amount of internal pilgrimage so that our people visit our capital and Sacred Forest which encourages Core culture.
You're basically comparing a simple infrastructure project to a multi-action project that can last multiple turns. If we spend as much actions on infrastructure, we'd also get an equivalent effect, if not as dramatic.
Last edited: