I would recommend a Terrify action since it would destabilize the Khemetri considering how their mechanics work, but I'm not sure it would work with how we're not really making that much progress in the war.
 
This reminds me, @Academia Nut, how are we organising/adminstirng our cities without districts? Or do we already have city districts? How are they structured? By neighbourhood or something else?
 
Grrr.

Does anyone have an up-to-date strategic map?

How did the not!Egyptians even reach us anyways?
They'd have to cross alot of desert to even reach not!Israel.
 
I would recommend a Terrify action since it would destabilize the Khemetri considering how their mechanics work, but I'm not sure it would work with how we're not really making that much progress in the war.
I would think they would only care about Terrify if we actually had the ability to attack their Core Territories.

The God King wouldn't back down because we threaten to burn down his colony, because he expects us to do that anyways while we're fighting.
 
This reminds me, @Academia Nut, how are we organising/adminstirng our cities without districts? Or do we already have city districts? How are they structured? By neighbourhood or something else?
I think we decided not to have districts when we took Occupational Administration, and just divided everyone up by what guild they were in instead.

It's been a while though, so I can be wrong about that.
 
Well, that's a good point. What we're fighting is probably just their colonies armies, so how will their main armies even reach us from not!Egypt, in meaningful quantities?
 
Inserted tally
Adhoc vote count started by Umi-san on Jul 28, 2017 at 12:45 AM, finished with 86743 posts and 36 votes.
 
Grrr.

Does anyone have an up-to-date strategic map?

How did the not!Egyptians even reach us anyways?
They'd have to cross alot of desert to even reach not!Israel.
...Not really? Egypt and Israel are like. Right next to each other, almost. Just hug the shore and you're there. Not even a length of Yman's distance.
 
I think we decided not to have districts when we took Occupational Administration, and just divided everyone up by what guild they were in instead.

It's been a while though, so I can be wrong about that.


I know, but I find it hard to believe that a city can be administered without parceling it out into smaller adminstrive units.
 
I know, but I find it hard to believe that a city can be administered without parceling it out into smaller adminstrive units.
I wouldn't be surprised if certain parts of the city were essentially administered by certain Guilds, with the guild having everyone of a certain profession grouped into one place and those that are not a part of the guild that live in the area generally work for the guild.

But this is all speculation.
 
Just to confirm, if population explosion does hit that decent chance to end this turn, would it still provide its 6 econ (12 total with BB) this turn?

Also, did study health help us get the (+1) from veterans surviving, or was it kind of useless since we didn't get any tech out of it?

It will probably pay out first, but there's maybe a 5% chance that something bad enough to shut it down before payout might happen.

@Academia Nut, how many turns does our current king have left in him? Him being "the Wise" doesn't give me the impression of youth.

Probably just the one turn.
 
Grrr.

Does anyone have an up-to-date strategic map?

How did the not!Egyptians even reach us anyways?
They'd have to cross alot of desert to even reach not!Israel.
It's outright mentioned in the last update; when the Hathatyn collapsed like a dozen turns ago, the Khemtri decided to expand (via sailing the Not!Mediterranean) to Not!Anatolia with colonies, because its super rich in resources. Their colony(ies) have just reach us...and not from the map on the front page, the colonies (and any integrated provinces from those colonies) traveled an incredibly long distance...if our map is even mostly accurate, their holdings in Not!Anatolia rival the entire Highland kingdom in size...
Well, that's a good point. What we're fighting is probably just their colonies armies, so how will their main armies even reach us from not!Egypt, in meaningful quantities?
As i mentioned above, and have mentioned before, their colony(ies) are no pushovers...they're like 8-12 turns old, and have a tremendous number of mines and land under their control if our maps are even half right...
 
It will probably pay out first, but there's maybe a 5% chance that something bad enough to shut it down before payout might happen.



Probably just the one turn.
Better get the mysticism actions done this turn, which we're on track to do, and hope for a good martial king next election.
 
@Academia Nut
Does the heroic leader study boost apply to all innovation rolls or only to actions explicitly with the word study in their title? (IE Support Artisans has an innovation roll)

How does The Law (Iron Age)'s infrastructure bonus work? (Specifically "player chosen Infrastructure policies doubled", does this mean [Main] Arsenal actually builds 4 of them?)

Is our econ expansion being less than the Population Explosion's power a contributing factor to it potentially ending?
 
I wouldn't be surprised if certain parts of the city were essentially administered by certain Guilds, with the guild having everyone of a certain profession grouped into one place and those that are not a part of the guild that live in the area generally work for the guild.

But this is all speculation.
But at this age, people live and work in the same place, meaning that each part of the city has a mixed number jobs(excluding tanners and other jobs that are segregated) , making it hard to to just group areas by craft. And that's not counting peddlers, merchants, clerks artists and others who live and work in different places. Or insula like housing that have a mix of residents and jobs.
 
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Fuck indeed, good words Desdydyn.

While y'all figure out what's smart to vote for action wise, I'll try to do some in depth analysis for once.

The People weren't exactly fighting with their mercenaries, but there was a great deal of conflict over how the two groups went to war. As it was, the Red Banner and the local warriors were frequently moving slow just to try to keep the mercenaries under some semblance of control by forcing them not to run forward to slaughter and loot everything indiscriminately
Looks like our values and the Trelli's are pretty incompatible in a war scenario. These mercs are used to fucking up everything in their path and selling any prisoners they take. Doesn't look like it meshes too well with the near hippie style raiding our people do.

The Txolla had this same sort of problem when we fought side by side with them, but I suppose their history as a vassel meant that they were more willing to roll with our fighting style than these merc cutthroats are. Hopefully the Trell mercs will start working with us, their employer, more easily after spending more time with us, because if their attitude doesn't improve soon I say we should drop their asses. The wealth would be more valuable than the big Martial score at that point and we could actually fight properly without the dead weight. It's not about the size of our army, it's about how we use it.

By all accounts they had massive armies of spearmen and bowmen, and while not as effective as those of the People, they were no slouches in combat.
Speaking of size, looks like the Khem are zerging with infantry. If I had to hedge a guess, a lot of these folks are either lower class or slaves. I don't know how much loyalty they have to their god-king, but if possible I'd love to sway them away from the Khem and take them in as refugees.

In particular they had particularly dark skinned scouts that were peers for the Blackbirds
Elite scout unit, like ours! I love that they can just use their natural skin color as camoflauge, that's super cool. We don't know if they've developed their scouts into spies or police or anything like we like to think we've done with our Blackbirds, but at least we know on the battlefield that we match them tit for tat.

and while they did not have access to iron they had an almost alarmingly ridiculous amount of bronze.
It says a lot about the Khem's wealth that they've been able to outfit their army with as much bronze as they have. This is representative of a huge amount of wealth and resources that they've invested into straight up fighting. Wouldn't be surprised if they had some sort on honor trait to help them field this level of arsenal. Hopefully we're currently fighting the main body of their army and they don't have anything else hidden up their sleeve. Otherwise we might be fucked unless we fall back and turtle.

While apparently rare, there were tales of heavily armoured nobles who were clad in bronze thick enough to bounce arrows off of.
Elite unit alert! Looks like the Khem made some wicked big strides in armorsmithing, these dudes sound like bronze aged juggernauts. Likely slow because heavier armor, but hard to stop.

The decision to look into making oversized bows that required two people to span but could be fired by a single person was apparently paying off in a few cases there.
Annnnnd we developed a good counter to their juggernauts, just in time. To whoever made the case for a size upgrade last vote: I love you. That was a very good decision.

all a symbol of a bear, the current crest of the Highland Royal Family.
Highlanders = bears confirmed. At least we know their crest now, though I'm sure it'll change after their next civil war.

the Highlanders had someone acquired the secret of iron from the People without them knowing, at least a generation ago.
The Highlanders have had iron samples from us for fucking ages, from back during our lone red martial + negative stability incident I believe. This has been building for awhile, I'm honestly surprised it's taken this long for something like this to happen. Kind of upsetting that the secret potentially came from one of our bits (us, Gulvalley, or Txolla are the most likely because distance), but c'est la vie. Iron wasn't going to stay secret forever. At least we were able to find this out. AN's probably been waiting a good while to lay this twist on us, I can just hear the cackling. Bravo on the long game AN, I feel like you're doing a phenomenal job keeping track of the consequences of our actions. ^u^

As for what we can do about HK having iron, other than sending a Trade Mission/Salt Gift the Highlander's way to either bribe or threaten them into silence, I'm not sure. Any other ideas?
 
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