Don't be pedantic. He specifically said extreme long term. I assumed he would have said if it would advantage us any other way.
Easier way to confirm(last post on the matter for a while, it's not really helping with being ill bleh):
@Academia Nut
Admin Chief: What are the immediate advantages and disadvantages of each Palace site? Does Redshore really have nothing to contribute right now?
Admin Chief: What are the long term advantages and disadvantages of each Palace site? Does Valleyhome have difficulty scaling up in the 300 year(10 main turn) span?
 
[X] [Loc] Valleyhome
[X] Shrine
[X] Library
[X] Library x2
[X] Arsenal
[X] Gardens
[X] Storehouse
 
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Ah. Gotcha. I was thinking that the "of" meant "consisting of"; your explanations make a lot more sense.

Thanks.
Yeah, when i first read it i thought it was a typo because it just read so weirdly, then i decided it was probably just a weird wording but was still confused as to what it actually was, and then when Doc Matoi and...whoever else said it was an underground river (was that you, @Umi-san ?) explained it, suddenly it made sense
 
Major Holy Sites

Rainbow Trail - Location: Valleyhome Province

The oldest holy site, this community once marked the rough half-way point between Upper Valleyhome and Redshore. While changes in movement patterns meant that it was reduced in importance economically centuries ago, this site remains important because it is the burial place of kings and high priests, as well as a storehouse of the oldest and most important relics of the People. For the rare few with the capacity to do so, this place is considered an important stopping point on pilgrimages out of Valleyhome to Holy Sea and the Sacred Forest, forming part of what is known of as the Triangle Path.

Sacred Forest -Location: Sacred Forest, Sacred Forest

Holiest of holies, this combination of temple, city, and forest can be defined of as narrowly as the temple complex to the gods, with Fythhagyna and Crow at the center. A place of learning, scholarship, and debate, it is also one of the biggest consumers of art in the kingdom. The central pilgrimage site for the People and even outsiders attracted to know more of their gods and mystic arts, everyone dreams of one day making the trip, and a fair fraction of the populace will find the time and resources to make the trip. Those who live in and tend the forests consider themselves the holiest of all the People, and pilgrims will often make offerings of labour to do minor tasks such as the planting of trees or the repair of retaining walls, under the supervision of expert artisans and priests.

Holy Sea- Location: Redshore

Just outside the urban area of Redshore there is a secluded cove among the cliffs where the stones form beautiful bands and the sea comes in just right at high tide to create a place of wonder and serenity. While the actual location is largely preserved, structures have grown up around the perimeter to house the priests and shamans who make offerings to the sea and peer into the pools at low tide to seek omens of the future. The populace of Redshore come by with offerings of fruit and grain to be sacrificed to the sea in exchange for the bounties of fish they bring in.

Horse Valley - Location: Stonepen

A broad box canyon that has had living structures sprout up along the perimeter, Horse Valley serves both as a place to house sacred herds of cattle and horses for the Stonepen region and as the premier star gazing location, renowned for its clear nights and excellent sight lines. While a favorite with locals and mystically inclined shamans, it is far enough off the main trails that it gets comparatively little attention for its age. The founding of the Heaven's Hawk has considerably increased its traffic, and sacred falconers have begun to appear among the priests and shamans.

White Circle - Location: Northshore

A natural shrine formed from a break in the ground forming an enclosure of natural white megaliths, White Circle is a small place that has slowly gained considerable wealth as traders frequently make small offerings there as they sail the coasts, this serving as the natural break point between the dangerous cliff of Redshore province and the gentler shores of the northern provinces.

Warrior's Rest - Location: Northshore

Found at a key stop off point along the trails out of the hills in the south heading towards the Stallion Tribes, Warrior's Rest is the religious center of the north, as the settlement serves as a logistical resting point for warriors traveling across the kingdom to the various fights - usually in the north - and also as a massive cemetery for those who fell in battle in the north, their bodies unable to be taken all the way home before decomposition grew too terrible to transport.

Star Mirror - Location: Blackriver

A curiously out of place sinkhole in dark stone, the water that collects in this secluded place is always dark and clear, and thus when the sun sets it becomes a perfect mirror for the heaven's above. While not as good for the direct study of stars, many priests and shamans claim to have nearly lost themselves in the glittering dark, their souls detached from their bodies. There have also been assuredly been those who literally lost themselves to the surprisingly water through accident or darker means. Aside from disturbing the water, there is also a fairly strong current of mysterious source just beneath the surface that is believed to be part of what keeps the water so clean.

Sunrise Grove - Location: Redhills

Located within the dry hills of Redhills, Sunrise Grove faces to the east to greet the sun every morning. Situated in a place of rolling, golden sandstone, this holy site is based more around the necessities of the community to have a meeting place than any particular natural feature.

Skyforest - Location: Southshore

Along the seaside cliffs of Southshore, one in particular rises up into a particularly high and flat plateau. Covered in thick forests, the place also seems to attract fogs to its feet, making the forest seem to sit within the clouds, both from the sea looking in and from the forest looking out. While maintained with care, the eerie fogs long ago lead the shamans to leave the forests wilder than most, to serve as a place of communion with the primordial green of the world.

Bloodgrove - Location: Redshore

The stones here bleed, stained with iron. Bloodgrove is one of these deposits, paired with a profusion of plants that seem to grow nowhere else. The priests protect the sanctity of this place from the miners, while also supporting their spiritual needs. Many say that it is in Bloodgrove that the blood of those killed in beneath the earth wells up, and here it is that the priests put the spirits of unquiet miners back to rest.

Spiritwell - Location: Blackriver

Little more than a natural well at first, it was soon discovered that sound did strange things when one went to get a bucket of water. Soon enough priests and shamans were brought in, and it was discovered that down in the narrow confines there was a cave system, and the whispers of spirits could be heard if one paid close attention. After a few generations it was realized that priests and shamans who spent too much time there had a tendency to go mad with the revelations of the spirits, and thus the membership there is on strict rotation with other holy sites. This has made Spiritwell a place of learning second only to the Big Three.

Moonwell - Location: Southshore

A most peculiar place, this spring and pool sits at the bottom of a natural channel between two hills. Centuries ago it was observed that during the solstices the moon had a tendency to be bracketed by the sides of the channel, and soon a major astrological observatory sprang up to track what phases of the moon could be seen from this location at what times of the year and what it could mean.

Sparkling Cave - Location: Hatriver

An old site first found by the Hathatyn, the Sparkling Cave is a former mine that ran out of ore millennia ago but also lead to the discovery of a chamber where the walls are filled with tiny sparkling crystals. A single candle makes the chamber shine like the night sky, and it was only natural that priests take up shop for this important holy site and place of pilgrimage.
NATURAL WONDERS
 
I don't think that would be true. It is unlikely to tell us anything we don't already know, however.

It's asking someone to anticipate and look past the multi-generational administrative and legal overhaul that is the law (Iron Age) to see how administration will scale. I do not think even an admin hero would be able to hazard a guess worth a damn.
 
Side note: I'm amused that I'm back above AN in post count, after not participating in debates the last few updates.
 
So after reading all those various descriptions of sacred locations all I can say is that I hope we can eventually build temples on all of them. All of these places sound cool and I can already guess the benefits of some of them.

Horse Valley - Location: Stonepen

A broad box canyon that has had living structures sprout up along the perimeter, Horse Valley serves both as a place to house sacred herds of cattle and horses for the Stonepen region and as the premier star gazing location, renowned for its clear nights and excellent sight lines. While a favorite with locals and mystically inclined shamans, it is far enough off the main trails that it gets comparatively little attention for its age. The founding of the Heaven's Hawk has considerably increased its traffic, and sacred falconers have begun to appear among the priests and shamans.
So sacred falconers have started to appear and it looks like this place is of some importance to the Hawk march. I wonder if by building a temple here we could slowly start to bring the Hawks more in line with our way of thinking.

I also wonder if maybe this place could provide any bonuses to the domestication of animals? After all this site is considered the place where horses were first domesticated, sacred herds of cattle are cared for here, and like the post said shamans and priests are starting to use the place to care for falcons as well.

Star Mirror - Location: Blackriver

A curiously out of place sinkhole in dark stone, the water that collects in this secluded place is always dark and clear, and thus when the sun sets it becomes a perfect mirror for the heaven's above. While not as good for the direct study of stars, many priests and shamans claim to have nearly lost themselves in the glittering dark, their souls detached from their bodies. There have also been assuredly been those who literally lost themselves to the surprisingly water through accident or darker means. Aside from disturbing the water, there is also a fairly strong current of mysterious source just beneath the surface that is believed to be part of what keeps the water so clean.
Something that might provide bonuses to studying the sky or bonuses to spiritual meditation maybe?

Skyforest - Location: Southshore

Along the seaside cliffs of Southshore, one in particular rises up into a particularly high and flat plateau. Covered in thick forests, the place also seems to attract fogs to its feet, making the forest seem to sit within the clouds, both from the sea looking in and from the forest looking out. While maintained with care, the eerie fogs long ago lead the shamans to leave the forests wilder than most, to serve as a place of communion with the primordial green of the world.
Now that is just a cool description and from the sounds of it this place could serve as a way from priests to study a fully wild and untamed forest. Because by its very nature this plateau ensures that the forest here remains untouched by the People. In a way it serves as a petrie dish for what our environment looked like before we started managing it.

Bloodgrove - Location: Redshore

The stones here bleed, stained with iron. Bloodgrove is one of these deposits, paired with a profusion of plants that seem to grow nowhere else. The priests protect the sanctity of this place from the miners, while also supporting their spiritual needs. Many say that it is in Bloodgrove that the blood of those killed in beneath the earth wells up, and here it is that the priests put the spirits of unquiet miners back to rest.
This place would probably provide mining bonuses by creating a sacred place for miners to come and pray for their dead. I'm also interested in learning about these plants that "grow nowhere else". Why? Maybe a temple here would let us study them?

Spiritwell - Location: Blackriver

Little more than a natural well at first, it was soon discovered that sound did strange things when one went to get a bucket of water. Soon enough priests and shamans were brought in, and it was discovered that down in the narrow confines there was a cave system, and the whispers of spirits could be heard if one paid close attention. After a few generations it was realized that priests and shamans who spent too much time there had a tendency to go mad with the revelations of the spirits, and thus the membership there is on strict rotation with other holy sites. This has made Spiritwell a place of learning second only to the Big Three.
Now this is cool. This place could very well be our own equivelent of the Spirit Talkers cave. I would love for us to build a temple here to learn more about just what this cave system does and why our shamans and priests go mad if exposed to its effects for too long.

Also it seems that because of how this place affects people priests and shamans from all over our lands study it on rotation, so maybe building a temple here would encourage religious unity?

Moonwell - Location: Southshore

A most peculiar place, this spring and pool sits at the bottom of a natural channel between two hills. Centuries ago it was observed that during the solstices the moon had a tendency to be bracketed by the sides of the channel, and soon a major astrological observatory sprang up to track what phases of the moon could be seen from this location at what times of the year and what it could mean.
A place to study the moon and astrological phenomenon, pretty straight forward.

Sparkling Cave - Location: Hatriver

An old site first found by the Hathatyn, the Sparkling Cave is a former mine that ran out of ore millennia ago but also lead to the discovery of a chamber where the walls are filled with tiny sparkling crystals. A single candle makes the chamber shine like the night sky, and it was only natural that priests take up shop for this important holy site and place of pilgrimage.
This description is both interesting yet vague. I don't know what sort of effects might occur from building a temple here, but I love the idea of a cave that allows for light shows. Maybe building a temple here would allow our priests and shamans to develop their showmanship?

Looking at all of this it makes me wonder if it's possible to use temples sort of like research labs, in that certain temples could be assigned to study specific things... like say having Horse Valley study the homing instincts of carrier pigeons because of their experience in caring for and domesticating animal life or having Skyforest study what happens when you remove certain plants or animals from the forest, essentially replicating ecological disasters in the small and contained location of the plateau.

@Academia Nut would it be possible to assign specific projects to specific temples? Possibly after we have upgraded our central temple or once religious authority reaches a certain point? Or is this idea too far fetched?
 
God, I hope one of the consequences of improved administration is that we get another action. Right now there's just way too much that needs doing and not enough capacity to do it.
AN has said that OOC he doesn't want to give us more actions because he doesn't like the bloat. So that is probably not happening.

If we are really lucky, though, we might get a reorganization of actions. For example - perhaps we no longer have secondaries, and move to only have Mains and double-mains to deal with.
 
Been there done that. Dove The Pit during my dive master courses.

Album 1
Album 2
how much do those cost and are they worth it

It's asking someone to anticipate and look past the multi-generational administrative and legal overhaul that is the law (Iron Age) to see how administration will scale. I do not think even an admin hero would be able to hazard a guess worth a damn.
Oh I was just expecting an answer that's like "Well, Redshore is easier to get to and has a bunch of boats. Plus, we'd be able to set up the palace and re-arrange the city around it so that would be pretty convenient. On the other hand, everyone already lives in and goes to Valleyhome, and it has much more central access via roads to the problematic areas of the north and south, i.e. the steppes and lowlands, and I'm sure the People would be fine with changing homes in order to make room for such a grand home for the People's King. Plus, everyone knows that Valleyhome's populace is quite used to easy access to the King. I don't know how they would react to that suddenly changing, especially with the guilds in the city."

Wait, have we expanded the guild system outward yet?
 
Side note: I'm amused that I'm back above AN in post count, after not participating in debates the last few updates.
Man, i'm still not even first page on the who replied thing? How dare! :p

(Also, i'd like to point out that literally 82% of my posts are in one of three quest threads (2516 out of 3042 total, with 957 in this quest, 855 in AN's Amber Age quest, and 704 in PoM's Amber Age Quest), which is kind of ridiculous XD)
 
I would love for us to build a temple here to learn more about just what this cave system does and why our shamans and priests go mad if exposed to its effects for too long.
probably the same reason people go mad if you play loud music constantly

This place would probably provide mining bonuses by creating a sacred place for miners to come and pray for their dead. I'm also interested in learning about these plants that "grow nowhere else". Why? Maybe a temple here would let us study them?
heavy metals and dry soil that necessitated specific adaptations, sort of similar to serpentine
 
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