AN has said that OOC he doesn't want to give us more actions because he doesn't like the bloat. So that is probably not happening.

If we are really lucky, though, we might get a reorganization of actions. For example - perhaps we no longer have secondaries, and move to only have Mains and double-mains to deal with.
The problem is that this leaves us ever more at the mercy of the increasing Potential Actions bloat. There's an increasing amount of stuff to do, and more of it that needs to be done, but since the number of Actions we can actually take remains the same we keep falling further behind.
 
how much do those cost and are they worth it
Definitely worth it. It was spectacular.

However, that really depends on your diveguide and the time you get there. If you do it take the earliest possible dive you can, as the differentiated gradients get stirred up after the first few dives of the day.

It was $60 USD a head, but we had all of our own equipment.

It can also get sketchy, as Mexico is pretty loose on dive safety. I wouldn't advise doing them with anything less than rescue diver and a good 80 dives in your log. Even then, make sure your guide is cave certified and has his extra tank and hoses.

Edit: oh and know your limits and stick to them.
 
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Inserted tally
Adhoc vote count started by Umi-san on Jul 9, 2017 at 7:34 PM, finished with 72041 posts and 83 votes.
 
Of the three (provinces, periphery states and the Lowland Minors), how much administrative strain do they cause, from most strain to least strain, and why?

Provinces cause the most, subordinates only some. It's mostly a problem of geometrically rising complexity, something which the People don't even have the math to describe. They just know that whenever they add in a new full province the amount of work needed grows by a value much larger than what they would expect from a linear system.

Do we have events that regularly pay honor to those died in service to The People?

Does people (kings/officials) visit Warriors' rest to pay respect to the dead?

Do we have wagon trains that travel along a route where people can hop on, like bus service?

Yes to all.

-Admin Chief: What's the travel time from the Palace sites to the province capitals? Is it making the administration difficult?

It's more the number of provinces and the relationships between them all that is causing problems than the distance.

what kind of information tech do we have? What do we have to do to get more?

Parchment, clay, chalk and slate, and memory. Build more libraries and do more studies if you want to eventually improve things further.

@Academia Nut

What are the travel times from the provincial capitals to/from Valleyhome?
Is the delay in messaging between Redshore and Valleyhome a major factor in our administrative woes?

For critical information they can be upwards of a month of boat and horse travel, but most are within a week. On more sedate trips a full season is usually used.

Messaging delays are a problem, but they tend to be more about how they add further complexity to the arrangement of events.

Admin Chief: What are the immediate advantages and disadvantages of each Palace site? Does Redshore really have nothing to contribute right now?
Admin Chief: What are the long term advantages and disadvantages of each Palace site? Does Valleyhome have difficulty scaling up in the 300 year(10 main turn) span?

Valleyhome - Advantages: Large urban population, many of whom are already involved in administration, the pre-existing library and old traditions make it exceptionally well suited to simply being upgraded, closest to the lowlands problems, going forward likely to be even more at the population centre of the People as more of the lowlands become involved with the People
Disadvantages: Currently the furthest geographically from furthest point within current territory

Sacred Forest - Advantages: Also a large urban population, many well educated as priests, already a major hub for the People going on pilgrimage so well connected via trails and river/canal access
Disadvantages: The priests will gain tremendous power from the prestige, and some do not like that, transit capacities are already basically maxed out

Redshore - Advantages: Exceptional connectivity to the rest of the People, already a major trade hub
Disadvantages: Smaller population, far fewer highly educated people already present, furthest administratively from the lowlands, sewage handling requires an upgrade in the nearish future, will likely require a library and/or temple upgrade in the near future

would it be possible to assign specific projects to specific temples? Possibly after we have upgraded our central temple or once religious authority reaches a certain point? Or is this idea too far fetched?

Possibly. Doing more temples is likely to open up new actions.

Could we expect an update today or nah

I will do a tally in two hours and see if I have more writing in me, but probably not.
 
Who was it that first decided to put a tag when there shouldn't have been?
 
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Hm...

[X] [Loc] Valleyhome
[X] Great Hall Expansion
[X] Shrine
[X] Library
[X] Library x2
[X] Storehouse

This feels about right to me. The double library allows us that refund we wanted for the census rush afterwards, while great hall expansion helps with diplomacy which is becoming increasingly costly and necessary to build up so we can expend it in large amounts.
 
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while great hall expansion helps with diplomacy which is becoming increasingly costly and necessary to build up so we can expend it in large amounts.
We are currently dealing with a major administration crisis that needs three megaprojects to solve. Delaying its end by an action for a boost to diplomacy which only works when others specifically come to the Grand Palace is not worth it. We need to get the palace out as soon as possible and move on to solving the other major administrative problems our civilisation is facing.

Again, we should focus exclusively on fixing our administrative issues for now. The bells and whistles of other stuff like diplomacy and tech must be put aside.
 
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The problem is that this leaves us ever more at the mercy of the increasing Potential Actions bloat. There's an increasing amount of stuff to do, and more of it that needs to be done, but since the number of Actions we can actually take remains the same we keep falling further behind.
That's likely more a problem with command economy than it is with Action Bloat.

I we, for example, transition to a State Capitalism economy, many of our build actions would probably be done privately, giving an influx of wealth instead of giving immediate stat benefits like they do now, representing most of the resources being used for private industry instead of for State Industry.
 
Are the wagon train an official/intended mass transit system a la buses, or is it more "there's usually enough wagons going from place to to place with room for someone to hop on, either for free or for a bwyll or a trinket/luxury, or a favor"?

There's enough inter-settlement commerce that it is the latter, with a few semi-state organized pilgrimage caravans along major routes. Generally if you want to go to Sacred Forest or Valleyhome you find your way to a main route and within a week or two you can find a group heading where you want to go, and then the same on the way back.
 
This place would probably provide mining bonuses by creating a sacred place for miners to come and pray for their dead. I'm also interested in learning about these plants that "grow nowhere else". Why? Maybe a temple here would let us study them?
Plants adapted to high iron content in soil. Good toxin tolerance, but bad to eat.
Now this is cool. This place could very well be our own equivelent of the Spirit Talkers cave. I would love for us to build a temple here to learn more about just what this cave system does and why our shamans and priests go mad if exposed to its effects for too long.
Delphi. Caves like these also tend to have either methane or carbon monoxide fumes, which are odorless and tends to degrade mental faculties after a while.

For critical information they can be upwards of a month of boat and horse travel, but most are within a week. On more sedate trips a full season is usually used.

Messaging delays are a problem, but they tend to be more about how they add further complexity to the arrangement of events.
Yep, pretty much. They aren't visible as the direct problem but they make EVERY other problem more complicated.

We don't really have the kind of math to realize how much of a problem they're creating yet.
Valleyhome - Advantages: Large urban population, many of whom are already involved in administration, the pre-existing library and old traditions make it exceptionally well suited to simply being upgraded, closest to the lowlands problems, going forward likely to be even more at the population centre of the People as more of the lowlands become involved with the People
Disadvantages: Currently the furthest geographically from furthest point within current territory

Sacred Forest - Advantages: Also a large urban population, many well educated as priests, already a major hub for the People going on pilgrimage so well connected via trails and river/canal access
Disadvantages: The priests will gain tremendous power from the prestige, and some do not like that, transit capacities are already basically maxed out

Redshore - Advantages: Exceptional connectivity to the rest of the People, already a major trade hub
Disadvantages: Smaller population, far fewer highly educated people already present, furthest administratively from the lowlands, sewage handling requires an upgrade in the nearish future, will likely require a library and/or temple upgrade in the near future
So basically:
-Valleyhome
--Easy to convert it.
--Most problems with our Western Peripheries(Western Wall/Hathatyn)

-Sacred Forest
--Basically 'best' immediate site overall in terms of infrastructure, location and ease of conversion
--Can't really tolerate further growth in traffic
--Theocracy Intensifies

-Redshore
--Focus on future Lake Ymaryn
--Most problems with lowland peripheries
--Takes more work
 
Well, bad things were happening in the lowlands, and only the Red Banner had managed to keep the situation from completely deteriorating. Unfortunately, when the king had sent the heir to look over the situation, it had turned sour with unpleasant quickness. Apparently the Thunder Horse had been willing to mark the Tocholli River as their eastern border for the time being and had even offered to potentially hire the services of the Red Banner for dealing with the Swamp Folk, who they were also fighting with, but the heir had put his foot in his mouth and apparently then tried his damnedest to chew it off. What could have been a potential settlement between the two groups to ease tensions had turned into the Thunder Horse deciding to go at it further just because of how insulted they were.

Ugh... a new heir would need to be elected after that incident, but the last election had already been a political knife fight, which was why they had ended up with a semi-incompetent compromise candidate.
The more i think about this, the more upset i am at our critfail here. We could have been at war with only one person, have a settlement for territory borders with the Thunder Horse, been making 3 wealth a turn and completely offsetting the tax crisis instead of making 1 and suffering 0-12 net, and had the Thunder Horse focused on the Swamp Folk, and all it would have "cost" us is that the Red Banner would be fighting the Swamp Folk from the Thunder Horse lines, instead of our own... I'm not gonna say it was the worst critfail, because i'm sure @Academia Nut could share at least 2 rolls it would have been worse to critfail this turn, but damn that roll sucks D=
 
Hmm. Seems like Redshore is the best for The People.

[X] [Loc] Redshore
 
There's enough inter-settlement commerce that it is the latter, with a few semi-state organized pilgrimage caravans along major routes. Generally if you want to go to Sacred Forest or Valleyhome you find your way to a main route and within a week or two you can find a group heading where you want to go, and then the same on the way back.
Oh cool. Thats quite a lot of mobility for our era, while avoiding banditry(and also excusing going to ask for a Royal Audience in the guise of a pilgrimage if you have some butthurt you need addressed). How does that work then for our northern states? Make their way to the coast and hitch a ride?
The more i think about this, the more upset i am at our critfail here. We could have been at war with only one person, have a settlement for territory borders with the Thunder Horse, been making 3 wealth a turn and completely offsetting the tax crisis instead of making 1 and suffering 0-12 net, and had the Thunder Horse focused on the Swamp Folk, and all it would have "cost" us is that the Red Banner would be fighting the Swamp Folk from the Thunder Horse lines, instead of our own... I'm not gonna say it was the worst critfail, because i'm sure @Academia Nut could share at least 2 rolls it would have been worse to critfail this turn, but damn that roll sucks D=
Maybe it'd provoke Rulwyna II to make a bid for Heir because of the sheer mess?
 
[X] [Loc] Redshore

[X] Great Hall Expansion
[X] Shrine
[X] Shrine x2
[X] Library
[X] Library x2
[X] Arsenal
[X] Gardens
[X] Storehouse
 
Just had to skim trough more than 30 pages of this tread to catch up. there are arguments to do the palace right and making sure it is done in timely manner. I didn't really see any big arguments for a specific plan so will just vote for what I would like to see, as some comments that some stuff like Great Hall Expansion and Gardens will be harder to expand into later.

[X] [Loc] Valleyhome

[X] Great Hall Expansion
[X] Shrine
[X] Library
[X] Library x2
[X] Gardens

Can be done later I guess .
[] Storehouse
[] Arsenal
[] Gardens x2 (we are Ymaryn )
 
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