We been talking about building the Palace since may then we talked about building it once we got currency and we still didn't. Valleyhome derives its power from its political power beyond that they have nothing they can use to challenge the trade might of Redshore. If you wish to get started on our other problems thats fine just don't come after me for saying Redshore is the netter choice for our long term prospects.

Ok. This is blatantly false. Valleyhome has existed as an entity for ~1700 years. A civilization literally grew up and out from Valleyhome.

You know that expression "all roads lead to Rome?" It is literally true in this case. Valleyhome has more than just manufactured political power. It has the highest population of any single town/city in the kingdom. That means a large part of the trade in the kingdom stops or starts there. I won't dispute that Redshore certainly has more trade pass through it, but...

Valleyhome has a large portion of the arts and skilled manufacturing, sciences you name it.

It's also only an easy week from Redshore a day if pressed. It isn't out in the boonies. Hell, if this were modern day, Valleyhome and Sacred Forest would likely be as close as Minneapolis and St. Paul.
 
But if we have excess resources, that increases our ability to rush projects, or even kick them. Note that excess Art also allows Proclaim Glory to handle the kick.

And expanding the library annex is surely the best single thing we could do to help admin woes.
I'm certainly not mad that double library is winning, and the admin help is a big part of that; i'm just skeptical that the extra mysticism refund is, in and of itself, actually worth as much as some people are saying it is; with soon to be maxed mysticism and 7 soon to be 8 art (that should be 9 soon to be 10 if i'm not missing something*) it's not *urgent* in my opinion, since we should have enough to make it through the Law either way
Per action. We've gotten +2 out of it before.
We got that out of it this turn, even

Census takes 5-7 actions, costs 2 mysticism per action and nothing else.
4-6 actually:
The Census - How many People are there anyway? (4-6? action commitment, -2 Mysticism per action) [Reserves + Library]
Also, the extra library isn't an issue of "x2", its an issue of "x1", since we already have 1 refund. Gaining the extra refund is a difference of 4-6 mysticism, not "5-7x2"

* on that note... @Academia Nut i'm sorry if i've asked too many times, but i plan to finalize my vote before i make dinner and these two questions are important to what i choose:
1. Shouldn't we have 9 art? 9 art (last turn) - 2 (Palace) + 1 (Carrions) +1 (Blackbirds)
2. Will building (or expanding) a garden annex or expanding the great hall annex after this vote be impossible, or cost more than the usual 2 econ/2art/1 main action, or be less functional, due to the need to redo things more extensively than other annexes?
 
Redshore sits on a trade nexus that connects to everywhere by boat travel. Redshore has the connectivity to make taking the empty Hathyn territory much easier and it comes without any resistance. Sacres Forest became a city because w ebuilt aqeducts there and turned it into a pilgrame site so whats your argument there? The fact that Redshore is in the debate against two true cities we had for a long time speaks to its power. Screw keeping the lowlands happy when our peripheries are more important and are pushing for Redshore. Building an aqeducts isn't that big a problem and I'm banking it'll end up a mid turn decision as well.
No, I'm not willing to gamble on that. More likely Redshore overcrowds and we get hit with penalties for that, THEN we might get a midturn reaction to HOLY FUCK PEOPLE ARE DYING LIKE SHEEP GET SOME WATER HERE MAN!

Seriously, assuming things go as planned is NEVER a good idea, and one that requires the city we build the palace in to immediately get an aqueduct is foolish.
 
Ok. This is blatantly false. Valleyhome has existed as an entity for ~1700 years. A civilization literally grew up and out from Valleyhome.

You know that expression "all roads lead to Rome?" It is literally true in this case. Valleyhome has more than just manufactured political power. It has the highest population of any single town/city in the kingdom. That means a large part of the trade in the kingdom stops or starts there. I won't dispute that Redshore certainly has more trade pass through it, but...

Valleyhome has a large portion of the arts and skilled manufacturing, sciences you name it.

It's also only an easy week from Redshore a day if pressed. It isn't out in the boonies. Hell, if this were modern day, Valleyhome and Sacred Forest would likely be as close as Minneapolis and St. Paul.
Still doesn't change my assertion that Redshore is the better choice longterm. I never attacked people for picking Valleyhome but people left and right are jumping at me for saying Redshore is our better longterm prospect and it keeps our subordinates happy.
 
Still doesn't change my assertion that Redshore is the better choice longterm. I never attacked people for picking Valleyhome but people left and right are jumping at me for saying Redshore is our better longterm prospect and it keeps our subordinates happy.
Because it's only POSSIBLY better longterm. The reason people are jumping you is because it's actually dubious claim per WOG.
 
Still doesn't change my assertion that Redshore is the better choice longterm. I never attacked people for picking Valleyhome but people left and right are jumping at me for saying Redshore is our better longterm prospect and it keeps our subordinates happy.

Yes, it's better long term, but it doesn't matter anyway because we are in crisis mode.
 
alrdy edited

A good point, it is only 4-6. I still consider it worthwhile considering that we'll be immediately saving as much as we spend.
Yeah, just to be sure i'm getting my point across, i dont think its a bad choice in any respect, even if it didn't also help admin woes. I just don't think that getting the refund is in any way essential, and i value an action now, and an econ we're short on, over 4-6 more mysticism later when we're already doing pretty well on that, especially given how many things we have vying for our time, econ, and actions right now
 
Current Tally:
Adhoc vote count started by gutza1 on Jul 9, 2017 at 5:44 PM, finished with 71882 posts and 72 votes.
 
To fully break down my vote:
[] [Loc] Valleyhome
[] Great Hall Expansion
[] Shrine
[] Library
[] Library x2
[] Gardens

Valleyhome - it saves us ~3 annexes worth of time compared to Redshore (Since running water is nice for the king to have) and keeps the government/religion powerbases separated.

Semi-required:
[] Shrine
[] Library
Both of these have been noted to be so basic that they're almost necessary unless we want to deal with a lot of problems.

Ridiculously useful:
[] Library x2
This pays for itself before we finish the Census, and The Law (Iron Age) is likely going to have a significant Mysticism cost as well.

Other:
[] Gardens
[] Great Hall Expansion
These two will combo together very nicely (as noted in the update) and make sure that the King can hold large public events, impress others, and is able to go somewhere peaceful and calming. It also reinforces our connection to nature, ties our religion further into real-world benefits (since the gardening will be done by priests) and both have been noted to be hard to add on afterwards.
Expanding the Great Hall or Gardens will require considerable renovation as they take up a lot of space, and the Great Hall especially needs to be continuous. Others you can just add on a new building where you can make room, for the most part anyway.

I wish:
[] Storehouse
This would be useful, but 2/3 of its benefits are already covered (Valleyhome is well-protected against war and Sacred Forest Renewal has made us almost immune to natural disasters). It's also relatively easy to add on afterwards if it turns out we do want it. As such, as much as I'd like it, I'm voting to skip it for now.

Total costs: 7-9 [Main] actions remaining. Switch to Megaproject Support and we can get it done in 3 turns. The Gardens+Great Hall is the most questionable, but they're explicitly hard to add on afterwards, synergize well together, and add slightly under 1 turn to the costs.
 
Yeah, i went back and checked, and the transition from 10 to 11 was based on walling Valleyhome (and/or maybe the clan changes), so maybe adding the library is what changed it this time:







Ooh, so we did lose some martial to the war this turn, that makes sense...i guess the 1 "missing" econ is also from the war losses then, but unlike the Martial it wasn't covered up by non-explicit march transfers. Still not sure where the art (or mysticism that would have overflowed to art) came from... @veekie did you do an analysis at some point in the many pages i skipped past (over than AN posts) because i went was feeling sick and went to bed at 8 pm last night? Or otherwise figure out where that point came from?
Feeling ill, will do it when I feel better

Not going to get fully stuck in because sick but:

Redshore, while not quite as grand or urban as the larger Valleyhome or Sacred Forest, had always been a major center of trade and industry, and given its access to the sea was probably the easiest for the majority of provinces to get delegates to. Also, while its geography meant that getting proper amounts of water to allow it to really expand remained a tricky proposition, once an aqueduct was put in it would have the best and easiest drainage of them all.
Important part of using the Palace to mend the cultural and administrative rift.

[] Great Hall Expansion

Hosting foreign dignitaries.
Low priority for now.

[] Shrine

Must have at least one level of shrine. Higher levels of shrine in the palace apparently supports royal authority religiously, which can be double edged, but is largely beneficial unless someone decides to make the Palace a bigger temple than the temple.

[] Library

STRONGLY recommended to have at least one level of Library due to our immense level of bureaucracy. Two levels if we intend to do the Census right after.

People have no idea just how much records that will spawn.

[] Gardens

Stress relief for the king, culturally significant(you don't want to king completely distanced from nature in our culture), and produces a supply of important medical herbs in crisis.
One level is recommended but not essential.

[] Storehouse

At least one level is ESSENTIAL to making a Command Economy sustainable, but this depends on location. Its far less useful in Valleyhome than in Redshore.

[] Arsenal

Helps ties warriors and artisans to the palace.
Relatively low priority. We want this eventually, but have few immediate needs for it so we can just eat the inefficiency later

[] Fortifications

Protects the Palace from attack and rebellion but makes the nobility even more distant`from the people. Pass.

So my vote:
[X] [Loc] Redshore
[X] Shrine
[X] Library
[X] Library x2
[X] Storehouse
[X] Gardens

Crisis resolution then:
-Redshore to bind the largest number of provinces together. Reminder that Hathatyn and Western Wall Colonies will be spawning their own breakaway events soon.
-Shrine to avoid causing problems.
-Two levels of library, unless you want 'hilarity' to ensue from the Census. Seriously, don't underestimate how much bookkeeping is needed to USE it.
-One level of storehouse to grease the command economy.
-One level of Garden I'm slightly more iffy on, but it's culturally important for us that the king is tied to nature.
 
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Hosting foreign dignitaries.
Low priority for now.
Also enhances festivals/public events, and is hard to add on afterwards.
Stress relief for the king, culturally significant(you don't want to king completely distanced from nature in our culture), and produces a supply of important medical herbs in crisis.
Also hard to add on afterwards.

At least one level is ESSENTIAL to making a Command Economy sustainable, but this depends on location. Its far less useful in Valleyhome than in Redshore.
Point of note, you do already have central storehouses of some sort in all settlements larger than a hundred and have for the past few thousand years.
It really isn't required.
 
"What a nice palace! I'm sure there's a lot of loot there!" said a raiding party from Stallions, who split up because it took two hundred years to build that monstrosity.
Unfortunately they couldn't get inside because of the fortifications and many died trying to storm it. The next tried to starve out the residents... only to fall victim to the relief forces, because the storage was to big to be used up quickly. Then they got subjugated and put back under our heel, where they belong.
How unfortunate for them.
 
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