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  1. We need more centralization space for New Trails.
I'm really hoping that once we start getting trails happening, they'll evolve soon in a way that stops smashing Cent.

Maybe Cent needs to split off a new stat, like Connectivity. Because currently, it seems to represent both the level of power of the king, and also the degree of connection/access to him/her. Empowering the king needs to be in moderation, but increasing connections is great for any government, even the decentralised ones.

ETA I can't, offhand, think of a RL situation where improving roads would ever be bad for a civilization, except maybe making it easier for invaders to reach your center. So our current situation, where we can't build roads due to our government style, seems narratively broken. We may need to make some counter-intuitive decisions to fix things.
 
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I think that since our provinces are operating on pseudo-balanced, we're likely to have at least one survey action-hopefully this will get us some exploitable resource we can use to lower centralization and thus open room for a main new trails next turn. If we're lucky it'll be enough that we can double-main New Trails and switch policy to megaproject support so that we can both deal with interconnectivity and continue to progress on the megaproject, but I doubt we'll be that lucky. Alternatively if we manage to maintain 3 stability we'll get a free policy change, opening up room for a secondary distribute lands, but that also seems unlikely.
 
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We have cultural drift even in provinces that are part of our core lands (Stonepen). Support subordinates would not help as much as you think.
That's because it's way too late now. Every time there's dissent in the North, it's centered around the Stallions. They've been called out by WoG as the nucleus of social problems.

The northern provinces wanted increased investment and protection as they were feeling a bit ignored by the older and more prosperous southern provinces, who were safe and protected by attack by both terrain and the northern provinces themselves.

For the Northern provinces, it's primarily how we keep on neglecting them. They see us chaining megaprojects with barely any infrastructure improvements to the North. It's happened before with the Saltern + Garden and it's happened again with the Temple + Library + Aquaduct + TWO true cities. This inequality is how Attrikwyn managed to unite the north against Magwyna.
 
ETA I can't, offhand, think of a RL situation where improving roads would ever be bad for a civilization, except maybe making it easier for invaders to reach your center. So our current situation, where we can't build roads due to our government style, seems mechanically broken. We may need to make some narratively counter-intuitive decisions to fix things.
Basically, our government has a whole bunch of responsibilities that they are supposed to be doing. Things like hearing court cases, managing lands, preventing abuses, etc. etc. They aren't actually doing said responsibilities for more than a fraction of our polity because the roads aren't good enough. As we improve our connectivity, our government's workload increases and they start addressing the issues for the whole nation, instead of one or two provinces.
 
We really need to do the census before we Distribute Lands. Otherwise we are going to be doing it on a had hoc basic with is likely to cause alot of problems.
 
I don't think anyone wants to deal with this. It's just one more potential fire we will have to constantly watch and be prepared to put out.
It's a fire that's a lot less major than the fire of constant nomad raids.

And while integrate->wait->march would reset the divergence, they'd diverge again due to the simple realities of almost always being at war. It'd cost us a lot and only delay those fires.

More Trails, more admin tech, and other such things are what we need. Resetting the divergence just isn't really all that useful right now.

I think that since our provinces are operating on pseudo-balanced, we're likely to have at least one survey action
Incredibly unlikely given the current situation. They have 4 actions available to them, and we'll be dropping to 5 econ before the crisis happens. They'll probably do 3 Expand Econs and a New Settlement (since we're also basically out of Expand Econ slots as well). That'll be +6 immediate econ and +1 next turn, putting us at ~8 econ going into the mid-turn (assuming 3 econ damage from crisis), with ~6 econ slots remaining (assuming 3 damage, +3 slots from Blackriver settlement).

Either way though there's no space at all for a survey, especially since we're maxed out on Charcoal production.
 
So, I know Sivantic already pointed it out, but since we're talking about integrating the March and part of the Colony, I feel I should point out something:
Negative Diplomacy would increase any already present risk of subordinates breaking away.
Our diplomacy was 1 last turn, and 0 the turn before. It is now 2.

This is likely the reason our March is considering succeeding as opposed to cultural drift. Note, it isn't said they are considering it because they think differently, but because they feel they don't need the central government. We can thus see Diplomacy is an important stat that we should try to keep high in general, creating an artificial floor that we are unwilling to spend beyond gaining immense and time sensitive advantages. Personally I suggest this floor be 5. If we let our diplo auto build for the rest of this megaproject (at least 2 more turns) and then auto build while building the Palace via major province actions (which should be 3 turns), we should have our diplomacy at 12 by the end of the palace, giving us the ability to relatively safely incorporate one of our vassals, like part of the western wall colony.
 
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Basically, our government has a whole bunch of responsibilities that they are supposed to be doing.
Yes, I'd imagine "more people come to the king with their problems" is the narrative reason for the Cent increase. But it still doesn't make much intuitive sense that building roads could destabilise and break our civilization.

It's tempting to just build them anyway and see what happens when Cent tops out as a result, but apparently we don't want to go there (I gather it's quite destructive).
 
one of our vassals, like part of the western wall colony.
WW is getting really big. They take more actions than our provinces, and they don't even have a Law bonus. And being a colony, their integration wouldn't have the same military impact, especially since they're so big we would only be partially eating them.

Unfortunately that also means we wouldn't recover a subordinate slot. But hey, extra province and stat boost!

Incidentally, their excellent growth is a good sign for what a colony in the lowlands might be able to do (especially with the rich soil there). I would even be OK with such a colony becoming independent, so long as they remained friendly. The important thing is to remove the lowlands as a threat.
 
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Yes, I'd imagine "more people come to the king with their problems" is the narrative reason for the Cent increase. But it still doesn't make much intuitive sense that building roads could destabilise and break our civilization.

It's tempting to just build them anyway and see what happens when Cent tops out as a result, but apparently we don't want to go there (I gather it's quite destructive).
Think of it as some mechanical system. We designed a sorting system for a factory that takes in gears and sorts them very precisely, checking for even minor defects. It has intake tubes/belts/etc leading to various gear factory buildings, each of which has its own smaller sorting system, its own connections between machines, and each of which produces a wide variety of gears. We've got really good intakes between the smaller sorting systems and the main one (Gravel roads between province capitals), but the interior ones are kinda old and rusted and outdated, and the smaller sorting systems vary in quality as well, so the actual throughput to the main sorting system is a lot lower than the theoretical; some of the intakes are jammed, others have holes that smaller gears just drop through, and some of the smaller sorting systems aren't programmed with the same priorities, and give false positives and/or negatives on defects, or not sending gears through to the main building that should. Still, the main sorting system does its job well, and while it takes longer than other models due to the precision, it's got more than enough time to handle the actual throughput.

Then, the owner of the factory finally decides to replace a bunch of those intake feeds...and suddenly the actual throughput is way too much. Without smaller gears dropping through holes (marginal populace unable to make it to the king for appeals), and with all the conveyor belts working at full speed instead of some being slower (northern People deciding its too much effort to go to the king), and with the smaller sorting systems having more maintenance and finally sending what they should (greater possible oversight meaning provincial chiefs can't hide things from the king as easily), suddenly taking the time to separate gears by hundredths of an inch precision, and checking and repairing even the smallest dent or discoloration means the main sorting system is ridiculously overworked. It just isn't powerful enough to handle the actual throughput. So now the factory owner has a few choices:

-Buy a bigger, more expensive, and better central processing and sorting system (The Palace)
-Remove some of the intakes from the system (let provinces go)
-Improve the sub-building sorting systems and let them handle more things themselves instead of sending it to the main building (give the provinces more power)
-Lighten up the precision and defect checking (lower standards for catching corruption and whatnot)
-Try to power through and wait for a better model to be invented (Do nothing, stay on red centralization...though at least with us that would help inspire the innovation even if it would be painful)
 
^^ an actually easy to understand accurate assessment.

Option joke: sort everything by hand using slaves. Expandable! Cheap! Easy to replace! No qualifications needed!
 
It's a fire that's a lot less major than the fire of constant nomad raids.

And while integrate->wait->march would reset the divergence, they'd diverge again due to the simple realities of almost always being at war. It'd cost us a lot and only delay those fires.

More Trails, more admin tech, and other such things are what we need. Resetting the divergence just isn't really all that useful right now.
But we're not under constant nomad raids right now? In fact this has been the first nomad raid in a while. And it is a potentially worse fire then the nomads because the Stallions breaking away would create a rival kingdom right next to us with iron and filled with fully trained warriors. That's a nightmare.

And while the new march will begin to diverge the divergence will be a lot less heavy than it was with the Stallion Tribes because the Stallions are made up of a bunch of nomads conquered by a highly militant warrior who had issues with the way things were run. The Stallion Tribes have been divergent from the beginning. This new march would be made up of people who are culturally 100% Ymaryn.

Integrating the Stallions would take one turn and then a three turn wait to build a new march. Not integrating the Stallions would mean constant maintenance every couple turns and watching for any sign of a problem. The new march would likely need to be integrated a couple hundred years down the line, maybe even more though considering we've had the Stallions with us for about half of the existence of our civilization and only now are we hearing whispers of rebellion.
 
Not integrating the Stallions would mean constant maintenance every couple turns and watching for any sign of a problem.
To some extent, I agree. However, I think that the kinds of maintenance it would need are the kinds of things that are generally useful anyway: building roads, libraries, and temples; crushing raids; etc.
 
-Try to power through and wait for a better model to be invented (Do nothing, stay on red centralization...though at least with us that would help inspire the innovation even if it would be painful)
Yellow Centralisation is what we want so far as innovation inspiration goes. Red Centralisation is only if we have a Heroic Admin or if we want to break our civ and pick the best of a selection of bad options to fix it. Administration is not a problem we should try to brute force away.
 
By the time we reach modern times so that Naruto could theoretically be written, we would have gotten rid of that stupid belief of queer = more magic
Honestly our people could write a story like Naruto right now. We have the pieces. There would be some differences like not being paid for missions as they are work of the second kind. The chakra replaced with spirit energy. And all missions assigned by the King.
 
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To some extent, I agree. However, I think that the kinds of maintenance it would need are the kinds of things that are generally useful anyway: building roads, libraries, and temples; crushing raids; etc.
My opinion on the stallions is:

Take some DL or WC. I don't care which. I really really don't. AN has explained it enough times in enough different ways that the pitfalls are obvious and we can deal with them.
Lower Cent by 1 at least.
Build at least Trails up there around Stonepen.
Integrate the Stallions. Let the Mercs and West Wall do most of the defending. Also note, the Stallions are fortified to Crow's beak and back so if we do this they are not defenseless. We can send a secondary if we need to.
Wait 3 turns. Scope out the situation and see what is up. Should we make a new March or not?


The above is how you kinda solve the problem. The best way is -2 Cent then x2 Main Trails.



This is a rather simple problem as several posters have been talking about.
 
Yellow Centralisation is what we want so far as innovation inspiration goes. Red Centralisation is only if we have a Heroic Admin or if we want to break our civ and pick the best of a selection of bad options to fix it. Administration is not a problem we should try to brute force away.
I agree, i just had the idle thought right before i posted that at least that choice wasn't 100% as bad as in the metaphor because it would inspire innovation
 
I think we can definetely handle this. Red Banner and the Hawks have the power of two marches combined and there aren't even any nomad heroes right now. They can easily tank the martial slack ST would leave by integrating.
>We absorb the Stallion Tribes but don't propagate so that we can digest them.
>Nomads spawn a father/son hero pair and WAAAAAGH against a Heaven's Hawk Tribe who just rolled poorly against a random event.
 
>We absorb the Stallion Tribes but don't propagate so that we can digest them.
>Nomads spawn a father/son hero pair and WAAAAAGH against a Heaven's Hawk Tribe who just rolled poorly against a random event.
If that kinda thinking is going to stop the thread from doing what needs to be done to fix this thing, I am going to be irked.

I mean it's not just the HH up there. There are the Red Banner and West Wall too. Plus the Stallions are sturdy as heck.
 
Don't be ridiculous, you can't be the Chinese AND Mongols.

They are called Qing dynasty. :V

Conditions apply, ask your doctor if the social and economic environment are developed enough to support the bureaucracy. Might turn into Yuan dynasty if things got out of hand. Seriously, killing first born Han Chinese is not cool. Nor is massacre, but that have less shock value.

Edit: Apparently that issue was more urban rumors as i can't find supprting evidence. Internet is so convenient.
 
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Ah, but future managers will also continue to claim the bonus reward for productivity so long as they can meet the quotas of production and quality of living(which I believe should be in our laws, though there's plenty of ways to exploit it).

So why wouldn't future mine managers get a bonus for running it efficiently compared to someone starting a mine up cheaply?
Aha! I think we've found the point where we're talking past one another! My understanding is that the profits are a reward not for good management of the mine, but for taking on the work of setting it up in the first place - which future managers can't claim credit for. Obviously whoever's assigned to run the mine should be doing their work as well as they can for their regular pay!

It's technically that the managers get to pocket the difference as part of their reward, but yes, the 'Crown' owns everything.

Like, technically how it works is that the Office of the King has administrative control over all the lands, as they are to be worked by the People for the good of the gods and People, and then distributes out the actual work to subordinates because one person can't do everything. The kingship is a divine position, with the assumption that the gods directly influence the elections via both the possible candidates being selected and the consensus of the electors. This is why the idea that the king's patron god being the current King of the Gods has any traction, in that obvious this is information that would be revealed by the divine. It's basically a "the conditions on Earth are a reflection of divine will" argument.

@Academia Nut , does Wildcat Prospecting give away the profits of a mine to the manager in perpetuity for running the mine, or just the original prospector(s) for setting it up in the first place?
 
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