Getting the timing right would be exceedingly tricky here. Depends a lot on turn results whether we have something good to celebrate, whether Stability drops open up Restore Order, whether people will be trying to push through an early sacrifice instead of infrastructure, and of course, I'm curious what a double Main Festival looks like in Heroic hands
Getting the timing right would be exceedingly tricky here. Depends a lot on turn results whether we have something good to celebrate, whether Stability drops open up Restore Order, whether people will be trying to push through an early sacrifice instead of infrastructure, and of course, I'm curious what a double Main Festival looks like in Heroic hands
I don't want to use festivals or GS to make our hero the exception to the rule about women. If we want women as leaders, it had to be seen as "unremarkable".
I don't want Infrastructure, I want Expansion. If we're going to go for amazing dev projects to show off our Hero's construction expertise, I'd rather Dam.
I don't want to use festivals or GS to make our hero the exception to the rule about women. If we want women as leaders, it had to be seen as "unremarkable".
You mean trying to convert our northern provinces by demonstrating our aid... which will be better achieved through a longer term intervention that doesn't make us wait for more stability & more provinces, and which is in fact aided by the settlements that Expansion will also make due to how they will allow for closer ties to people from different backgrounds.
[X] Random Admin tech upgrade
[X] Magwyna (-1 Stability, other effects, [Poor Martial, Heroic Admin and Diplo])
[X] New Trails (-1 Econ, +1 Diplo, +1 Centralization, other effects)
[X] Take in some (Chance of stability loss, +2 Econ)
Magwyna considered her options and then decided that she was not going to tolerate Attrikwyn constantly trying to downplay her accomplishments at the yearly meeting and appointing someone to speak in his stead the rest of the time who was also generally antagonistic towards her. Admittedly, part of all of that was probably general concern about the issues many felt with the mine and part of that was attempting to deflate potential competition to becoming king, but still, she was not going to accept this going forward. Seeing only one way to really shut him up, she began to put the pieces together to push for election as the next heir. It was... not exactly easy since it involved getting a lot of people who weren't necessarily that interested in supporting her to do so, but she had connections, and the more she pushed the more connections she developed.
Of course, once he got wind of things Attrikwyn began his own push back, but Magwyna was simply better at him at this sort of thing, and while it exposed numerous factional tensions, it also forced the airing of grievances. The northern provinces wanted increased investment and protection as they were feeling a bit ignored by the older and more prosperous southern provinces, who were safe and protected by attack by both terrain and the northern provinces themselves. As such, when she actually became heir Magwyna began a reorganization of policies to provide more resources towards further settlement, and while there were significant resources that went off to the east to begin settling the dry and mostly untouched hills and poorly water plains there, resources also went towards a new settlement on the coast west of the Black River, which would significantly improve access for boats moving up and down that great river system, further tying together the People and their most distant province of the Stallion Tribes, even as better trails were pushed out to the more distant settlements that the People had been settling in recent generations.
Magwyna also saw to further resources being sent to the holy sites in the north, so as to both provide further evidence that the south cared about them, and to increase the number of literate people who could explain the law and provide spiritual guidance and reassurance.
That all of this provided more provincial chiefs and high level shamans who personally owed her major favours, and also brought an influx of people from the south to the north, well, a good administrator always knew how to get multiple objectives done at the same time.
When she actually ascended to the mantle of king forty winters after her birth was when Magwyna really got going, by ordering a fifth of the total salt output from the saltern to be set aside for a period of five years. From the small mountain of the precious white stuff gathered together, she then ordered caravans to carry them out to their various trading partners to bring to the various leaders of the groups they interacted with as a grand gift - and display of the People's prosperity. It was of course also a rather targeted thing, in that while a number of nomadic tribes received gifts, others did not, and perhaps most significantly the rebelling province in the Highlands Kingdom was directly snubbed in favour of the actual king, which by all accounts helped accelerate the ending of the war there. The snubbing of certain tribes in favour of others also triggered a brief rush of angry raiders who slammed into prepared defences and were also stabbed by the rewarded tribes who weren't interested in losing out on potential future gift/pissing off the people who would just give up large quantities of salt to show how powerful they were.
Magwyna couldn't really fight and definitely couldn't lead men in battle, but she had a definite eye for talent and knew how to simply give competent people a task and get to it, and for all that he vexed her, she had told Attrikwyn what she wanted to happen and he had got it done. That he had benefited greatly from it in terms of battlefield accomplishments and demonstrating to the People depending on him that he was still a significant player went a long way towards his easing up on criticizing Magwyna in council.
Of all the salt gifts though, the oddest one was the one that went to the Thunder Speakers, because it ended up going to the Thunder Horse. Their eastern cousins had pounded them in the face enough that they had capitulated and requested vassalization, presenting the Star Axe they had hidden away centuries ago to the king of the Thunder Horse as part of their capitulation. While this meant that meant that the salt gift caravan took years to return from their trip, they were also quietly escorted further east than anyone thought possible, up into hot hills at the base of snow capped mountains, finding cities that had been conquered ages ago by the Thunder Horse and made to serve them. The Eastern Thunder Horse were very different from their western cousins, having taken up a role somewhat similar to the elite warriors among the Xohyssiri but were also the ruling kings of their cities. They were also very much a dis-unified group, each city essentially being its own kingdom that would gladly fight its neighbours, although with each having a large wall they had eventually come to something of a mutual agreement to raid further afield rather than fight each other, although the Thunder Speakers declaring their loyalty for one of these kings would probably result in their breakaway within a generation or two as the balance of power caused in-fighting. Of course, the Xohyssiri were still going to be freaked out by two of their biggest threats joining forces together.
The traders also discovered that somehow cotton came from even further East, from a hot and wet land to the south-east beyond mountains and barren places without rain and the riotous tribes of herders that lived within them. They also learned that there were other passes to the north through the hills and mountains and sometimes the Eastern Thunder Horse had attacked the Thunder Speakers from the north rather than the south.
And then the blue plague started to boil up out of the lowlands once again, at which point the People could only sigh over the fact that their neighbours probably weren't maintaining proper hygiene. It did turn their shipments of salt into something even more ridiculously valuable to their neighbours even as the People straight up ignored the disease this time. It's only point of entry was the cleanest part of the Land. Still, it meant that when the return gifts by their neighbours to demonstrate that they weren't total losers who couldn't also make impressive gifts started to come back, they were extra special. Rare and exotic goods and treasured spiritual artefacts - although those would probably be 'regifted' back to their original owners within a few years - and just about everything else that could be scrounged up to demonstrate strength and prosperity.
Salt Gift Rewards: +3 Diplomacy, +3 Art, +2 Prestige, +2 Mystic
Disease Crit turns to +1 Stability rather than further advancements
Magwyna did however run into a problem that had her call the council to discuss some of the 'gifts' sent. The full council. It took the better part of a season for Attrikwyn to arrive, but with the improved links it was closer to the lesser part of a season than in generations past. When he arrived and was ushered into the council chambers, his arrival expected due to runners out ahead of his own progress, he could only raise an eyebrow at the somewhat confused looking foreign delegates and young women sitting in the position of guests of honour.
"Greetings Attrikwyn, we have... a complication," Magwyna stated.
"Your summons mentioned diplomatic issues involving all the People, but I find myself thinking that this is considerably more complicated," Attrikwyn said as he settled into his seat in the council chambers.
"Quite. Now, let us make introductions here," Magwyna said, going around the council to give a full formal introduction between all the relevant groups and the foreign delegates, where it quickly became obvious that the young women at the centre of all of this were the daughters of powerful chiefs and leaders, with by far the most significant one being Fordenna, the eldest daughter of the current heir of the Highlands Kingdom.
"Now, while the marriage proposals to me are somewhat amusing, there are a couple of ways that we could resolve the situation, the most obvious being that I do have a young son of more or less marriageable age, there are deeper issues here. A marriage between my family and the family of a foreign king has implications, which include increased support for the People against mutual enemies, but also includes support of my family by a foreign kingdom. While I can guarantee that I have raised my children better than to accept support from an outside king in a bid to take the throne, the same cannot be said of any hypothetical grand-children or great-grandchildren. The obvious path to avoiding this situation is that I marry these women, avoiding the worst possible snubbing of our neighbours and securing a short term alliance for the People, but avoiding the possibility of heirs and the long term securing of family alliance. Attrikwyn, one of the reasons that I called for you personally to be part of this council was that the Stallion Tribes have somewhat greater experience with these complexities," Magwyna explained, turning to her old rival at the end.
Finding himself the centre of attention, Attrikwyn found his heart unsettled. On the one hand, here was the upstart woman who had made it her mission to vex him in years past and had snatched the position of king away from him. Even if she had made it up to him later in many ways, that would always be an old wound for him. On the other hand... on the other hand if he were in her position he wouldn't have even asked for the council to attend, he just would have done it, because the advantage was just too great... and now that he was thinking about it, Magwyna had probably summoned him here because she knew that was what his reaction would have been. But he also knew that her asking for his expertise was in fact legitimate and made in good faith.
After a long moment of deliberation, he said, "For the good of the People I would recommend cementing such alliances with our neighbours, although perhaps the women from nomadic tribes should be married to chiefs in the northern provinces a bit closer to where their tribes are to better secure those places. I would also suggest that the families of the chiefs more strongly intermarry so as to reduce the possibility of descendants later being able to use family connections with foreigners against the People, for it would not be many families against each other, but one family."
As he settled back down, Attrikwyn grit his teeth slightly as he all but said outright that it should be Magwyna's family that should be kings going forward. It galled him... but it was the right thing to do. To let petty personal issues get in the way of proper governance and what was best for the People was what his family had fought against for generations, and to let a personal grudge get in the way of what was best for the People would dishonour his ancestors immensely. Especially if snubbing the foreign chiefs brought a cessation to the peace his family had fought for. Nomads would always raid, but Magwyna had helped him keep the worst of it down for at least another generation, and if he had let his pride have him give advice that might cause a flare up of fighting that would fall upon the Stallion Tribes first...
No. Swallow his pride and give the best advice he could.
Marriage Proposals
[] Turn them away, this is too complicated (-1 Diplomacy, chance of conflict with the nomads and/or Highlands Kingdom, war has a chance of triggering stability drop due to the People sort of starting it)
[] Magwyna should marry them personally (Secures alliance with Highlands Kingdom while Magwyna lives, has a small chance of triggering conflict with the nomads)
[] Take Attrikwyn's advice (+2 Diplomacy, secures enduring alliance with Highlands Kingdom, ensures no attacks from nomads for at least next turn)
Disease Creates Turmoil
[] The People always let in those that come to them (Chance of stability loss, +2 Econ)
[] Remind people along trade routes that the People don't suffer the blue plague (-1 Stability, chance of further loss, +4-5 Econ)
[] Encouraging people to leave the lowlands might help with the problem (-2 Stability, chance of further loss, +6-8 Econ)
AN: The last time you had a definitely Heroic Admin was actually Gwygoytha, and she took over the main turn. Heroic leaders, especially those with heroic Admin, will sometimes take control over main turn actions. If the players represent a degree of zeitgeist and/or the discussions of the ruling council, then Heroic admins need less input in order to make the big decisions.
[Main] Salt Gift - General
[Secondary] Expand Holy Site - Warrior's Rest
[Secondary] Policy Change - Expansion
Provinces [Main] New Settlement - Black River, Eastern Hills
I don't want Infrastructure, I want Expansion. If we're going to go for amazing dev projects to show off our Hero's construction expertise, I'd rather Dam.
Well:
-Expansion - Chance of opening new province. Chance of increasing population of Northern provinces(since they have extra Econ slots)
-Infrastructure - Leverages Heroic Admnistrator to speed build Aqueducts, providing a facility and tangible proof of the value of remaining in our civilization...and also incidentally takes focus away from the Northern Warriors for artisans, puts up even more disease resistance.
-Megaproject - Builds a dam. Doesn't do much for the North, but we'll have another megaproject in Valleyhome. Unlikely to make the North happy about investing their resources in making another megastructure for Valleyhome.
Personal approach at present:
[Next] [Main] New Settlement - Eastern Hills
[Next] [Secondary] Change Policy - Infrastructure
[Next] [Secondary] Build Aqueduct - Stonepen
1x Main 2x Secondary Provinces + Symphony + Hero completes Aqueduct in one turn with substantial overflow.
[After] [Main] New Trails
[After] [Secondary] Improve Festival
[After] [Secondary] Improve Festival x2
2x Main 1x Secondary Provinces Provinces - Either they will continue building Aqueducts, switch to Expand Economy, or we get a Policy change mid turn because no longer relevant.
Anyone remember if @Academia Nut said anything about getting free policy changes for Infrastructure and Megaproject support if the project being backed is over? Since we already know Restoration policy will provide a switch once Stability is maxed out.
Probably should put a reminder on the mechanics of that in the update at some point.
That's a thing to remember, but y'know, I really can't complain. Good job, Magwyna!
I'm inclined to take Attrikwyn's advice and a minimum of refugees again.
Edit: With further analysis, following Attrikwyn's advice gets us the Family First trait, which would be disasterous. Nasty negative synergies with almost all of our traits, and amplifies the existing corrupt practices of our subchiefs.
[X] Magwyna should marry them personally (Secures alliance with Highlands Kingdom while Magwyna lives, has a small chance of triggering conflict with the nomads)
[X] The People always let in those that come to them (Chance of stability loss, +2 Econ)
[X] Magwyna should marry them personally (Secures alliance with Highlands Kingdom while Magwyna lives, has a small chance of triggering conflict with the nomads)
[X] Remind people along trade routes that the People don't suffer the blue plague (-1 Stability, chance of further loss, +4-5 Econ)
Wow, ok she did really well now we just need to capitalize on this by continuing to tie the stallion tribes closer to us, perhaps by building aqueducts and more holy sites and to continue improving our diplomacy so that we get more information on what is going on in the outside world. Also we might have a chance to actually stay on 3 stability this turn.
Well:
-Expansion - Chance of opening new province. Chance of increasing population of Northern provinces(since they have extra Econ slots)
-Infrastructure - Leverages Heroic Admnistrator to speed build Aqueducts, providing a facility and tangible proof of the value of remaining in our civilization...and also incidentally takes focus away from the Northern Warriors for artisans, puts up even more disease resistance.
-Megaproject - Builds a dam. Doesn't do much for the North, but we'll have another megaproject in Valleyhome. Unlikely to make the North happy about investing their resources in making another megastructure for Valleyhome.
Personal approach at present:
[Next] [Main] New Settlement - Eastern Hills
[Next] [Secondary] Change Policy - Infrastructure
[Next] [Secondary] Build Aqueduct - Stonepen
1x Main 2x Secondary Provinces + Symphony + Hero completes Aqueduct in one turn with substantial overflow.
[After] [Main] New Trails
[After] [Secondary] Improve Festival
[After] [Secondary] Improve Festival x2
2x Main 1x Secondary Provinces Provinces - Either they will continue building Aqueducts, switch to Expand Economy, or we get a Policy change mid turn because no longer relevant.
Anyone remember if @Academia Nut said anything about getting free policy changes for Infrastructure and Megaproject support if the project being backed is over? Since we already know Restoration policy will provide a switch once Stability is maxed out.
Probably should put a reminder on the mechanics of that in the update at some point.
[X] Take Attrikwyn's advice (+2 Diplomacy, secures enduring alliance with Highlands Kingdom, ensures no attacks from nomads for at least next turn)
[X] Remind people along trade routes that the People don't suffer the blue plague (-1 Stability, chance of further loss, +4-5 Econ)
[] The People always let in those that come to them (Chance of stability loss, +2 Econ)
[] Remind people along trade routes that the People don't suffer the blue plague (-1 Stability, chance of further loss, +4-5 Econ)
[] Encouraging people to leave the lowlands might help with the problem (-2 Stability, chance of further loss, +6-8 Econ)
I want more people so I'm voting for the 4-5 Econ option.
I support taking his advice because it's both good advice and what he thinks is best, though I'm equally likely to move it one slot upward to a F/F, no-heir marriage.
@veekie The Megaproject + Infrastructure policies will, if no project is available for them to work on, result in the provinces doing Econ actions for 1 main turn before offering a free policy switch in the following midturn. The Law apparently doesn't apply to these Econ actions.
[X] Magwyna should marry them personally (Secures alliance with Highlands Kingdom while Magwyna lives, has a small chance of triggering conflict with the nomads)
[X] Remind people along trade routes that the People don't suffer the blue plague (-1 Stability, chance of further loss, +4-5 Econ)
[X] Take Attrikwyn's advice (+2 Diplomacy, secures enduring alliance with Highlands Kingdom, ensures no attacks from nomads for at least next turn)
[X] Remind people along trade routes that the People don't suffer the blue plague (-1 Stability, chance of further loss, +4-5 Econ)
We really should extend some trust to the Marchers if we want to assimilate them peacefully,which at this point is the only option.
[X] Magwyna should marry them personally (Secures alliance with Highlands Kingdom while Magwyna lives, has a small chance of triggering conflict with the nomads)
[X] The People always let in those that come to them (Chance of stability loss, +2 Econ)
To (not?) let petty personal issues get in the way of proper governance and what was best for the People was what his family had fought for for generations