Canada =/= USA. America = Canada, USA, and Mexico. We don't talk about South America.
Artistic nudity is to be expected, but ogling is just rude.
Puh lease. We'll have plenty of shamans on the grounds to avoid such things.
[X] [Crow] Spider-Eyed
[X] [Fyth] Matron

[X] [Main] Great Temple
[X] [Secondary] Expand Vineyard
[X] [Secondary] Expand Vineyard x2

We need proper vines, not the American quality crap we're likely producing atm.
philistine
 
[X] [Crow] Spider-Eyed
[X] [Fyth] Fertility
[X] [Main] Great Temple
[X] [Secondary] Improve Annual Festival
[X] [Secondary] Study Forests
 
It's a VERY efficient way to generate Diplomacy.
Not really. It's ok, but just overflowing econ into diplo is far more efficient. The real power of that option is the trade dominance.

Why this: This will firmly put us into a golden age.
No it won't. Double [Main] Improve Annual Festival means that we get +2 art -1 econ. That's it. Now, Triple [Main] has unknown effects, so that could be fun. In a Dwarf Fortress kinda way.
 
Wish I had the time today to dedicate to arguments one way or another, but I have a project that must be handed in less than 12 hours and there's still bugs aaaa

Double Main Improve Annual Festival doesn't do a ton more for us than a Main Improve Annual Festival; and AN has confirmed that we can do just a Secondary Improve Annual Festival this turn to get the benefits of a Main. So why not go to Megaproject Support and get the Temple finished this turn? We seem to have done all the religious debates by this point.
I'm not doing it for the stats. I'm doing it for the "Other Benefits"

A major Festival improvement while we work out the kinks in our religious beliefs should lead to an synergistic expansion in cultural activitiy, such as theater and dance, amplifying the message we're sending in our choice of which divine aspects should be done.

Consider a Spring Festival dedicated to the Fertility goddess, where people plant the fields, ritually plant new trees and also plant babies. While drunk.
Consider a Winter Festival to Spider Eyed Crow, where we develop shadow plays in the dark season, using the shadows cast by the flickering firelight to provoke thought. While drunk.

We've never Mained a Festival previous, so I'd like to take the opportunity to actually do the Main while we have a discount.
 
Not really. It's ok, but just overflowing econ into diplo is far more efficient. The real power of that option is the trade dominance.


No it won't. Double [Main] Improve Annual Festival means that we get +2 art -1 econ. That's it. Now, Triple [Main] has unknown effects, so that could be fun. In a Dwarf Fortress kinda way.

Don't forget the "Increased potential for new innovations". Note that More Boats no longer has a "Tiny Chance of Innovation", so it seems like we have a better chance for innovation with Docks than we used to with Boats but Boats no longer has any such chance.
 
Wish I had the time today to dedicate to arguments one way or another, but I have a project that must be handed in less than 12 hours and there's still bugs aaaa


I'm not doing it for the stats. I'm doing it for the "Other Benefits"

A major Festival improvement while we work out the kinks in our religious beliefs should lead to an synergistic expansion in cultural activitiy, such as theater and dance, amplifying the message we're sending in our choice of which divine aspects should be done.

Consider a Spring Festival dedicated to the Fertility goddess, where people plant the fields, ritually plant new trees and also plant babies. While drunk.
Consider a Winter Festival to Spider Eyed Crow, where we develop shadow plays in the dark season, using the shadows cast by the flickering firelight to provoke thought. While drunk.

We've never Mained a Festival previous, so I'd like to take the opportunity to actually do the Main while we have a discount.
Don't worry, we have it more than a single turn
More than this turn, but not necessarily indefinitely.

If it makes ye feel better, I detest (most) French ones too.
Yes

Yes

Tell me more about your hatred of the French ~<3
 
Another way of thinking about the current decision: the opportunity cost of our actions is the highest I think it has ever been. We're 6 actions away from 1 action of stats per turn indefinitely. 2-4 actions away from another, 2-4 actions away from a third, and 6 actions away from a fourth.

In around 18 actions (9 mains, or 2 turns devoted to nothing but this) we can gain 4 free actions of stats per turn.

Any other choice has to answer 'How is this better than trade.'
 
Not really. It's ok, but just overflowing econ into diplo is far more efficient. The real power of that option is the trade dominance.


No it won't. Double [Main] Improve Annual Festival means that we get +2 art -1 econ. That's it. Now, Triple [Main] has unknown effects, so that could be fun. In a Dwarf Fortress kinda way.
Good point. Putting the enforce justice back.
 
Think we can go for a golden age? All we need is the stability.

My plan does it.

[X] [Crow] Spider-Eyed
[X] [Fyth] Fertility

Fertility covers a very broad spread as opposed to the harvest. It covers the fertility of land and people both. This promotes welfare of not just the harvest itself but the forests and land as well as the people that live on it. It is a suitably broad ranging aspect, rather than simply venerating the harvest. We are the Divine Stewards of the land, not just farmers.

[X][Main] Improve Festival
[X][Secondary] Change Policy - Megaproject Support
[X][Secondary] Enforce Justice

Why this: This will firmly put us into a golden age. The enforce justice will take care of the last stability point and will be unlikely to raise our centralization much as we have most of our settlements walled. The golden age will boost our megaproject building and trade good setup. Vineyards are there to simply boost our production there and hopefully get to dominant.
 
Unfortunately, jumping from Bronze/Iron Age to Steel takes like, millennia. Usually.

;_;
*wiggles eyebrows* Usssually. *looks at various metallurgical bullshit we've done before*

More likely our iron gets even better.
Adhoc vote count started by BungieONI on Jun 1, 2017 at 10:17 PM, finished with 214 posts and 48 votes.
 
Another way of thinking about the current decision: the opportunity cost of our actions is the highest I think it has ever been. We're 6 actions away from 1 action of stats per turn indefinitely. 2-4 actions away from another, 2-4 actions away from a third, and 6 actions away from a fourth.

In around 18 actions (9 mains, or 2 turns devoted to nothing but this) we can gain 4 free actions of stats per turn.

Any other choice has to answer 'How is this better than trade.'
The trade trait also has it's con in that if we lose dominance in anything we either figure out how to regain dominance quickly or eat a stability loss, and we no longer have GG to compensate for stab loss easily.
 
Good point. Putting the enforce justice back.
Ooh now that's a good idea. I didn't think of that. Since it looks like Trading Post isn't going due to the lack of a guaranteed Festival, I'll go with the guaranteed Golden Age instead. (edit: Technically not guaranteed, we need to not take a Stability hit this mid-turn. Still gives us a very strong chance though)

[X] [Crow] Spider-Eyed
[X] [Fyth] Harvest

[X][Main] Great Temple
[X][Secondary] Improve Annual Festival
[X][Secondary] Enforce Justice
 
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