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[X] Action Plan: Bee Aggressive, No Boat Stuff

What does the cutout part mean? Are we giving him an actual contact's name, xor a fake's? If it's the latter, we should avoid drawing attention to Fire being the target.
He thinks we're merchants, and I don't imagine that we have actual cutout contacts anywhere other than Fire. Worse, if we do, that's a potential problem.

That said, I've updated it to leave it up to Hazo!Pilot and co.: no need for me to specify details.
Could you add a line about hanging out with Snowflake?

Maybe something to the effect of "Try to hang out with Snowflake, make sure she's enjoying the Full Goketsu Experience."
I've added something like this but I'm unlikely to make it stronger.

It's unlikely that I'm going to make further significant updates: if there's a glaring issue please ping me on Discord.
 
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If we do end up going back on the boat with that same captain, make sure to summon Snowflake so she can be seen off in the morning mists, forlornly looking over her sister from the afterlife.
 
Your writing reminded me of how much I love these kids. You're birthing feelings of wanting to hold them close and protect them, even though most of them would violently panic at the hug and none of them would accept the protection of an ancient and ineffable otherworldly being could be protected by a mere human. Beautiful chapter :)
I imagine that the team of healthy teenage boys and gay girls would definitely have feelings about accepting the protection of a succubus. I don't advise it, however, since I think Yuno would follow Satsuko's lead.
 
Use as many seals as you can without collapsing the cave.
How is Hazou supposed to know how many seals he can use without collapsing the cave before actually collapsing the cave? Seems unnecessary risky to me.
Have Hazo Summon Cantelope.
If we choose to do this. Hazou shouldn't be fighting, since he won't have enough chakra for it to be reasonable. That should be made explicit. I would prefer sending an advance group of SCs and Snowflake ahead of the main party to scout rather than risking a chakra depleted Hazou to heptacats.

[X] Action Plan: Bee Aggressive, No Boat Stuff

I realize it's a short time to the deadline, but this was a very short voting cycle and I want to put my 2 cents in before voting closes.
 
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I mean, it's kind of hard to avoid her at the moment :V
You misunderstand. We have skytowers and skyseals, it is high time for some funambulism to happen, to test skyrope network prototypes, basic foundation of our future hidden in the melanoma village. Snowflake can dispel in case of a fall, and Hazou has to do it too because he's the one that came up with it.

Hazou: *slips and falls*
Hazou: *frantically bring his disguise kit and starts to paint himself in a checkered pattern*
Hazou: "why was I expecting that looking like a tablecloth would slow my fall?"
Grue: *doing gruey things*
 
Stagnancy System trial
We are not moving forward with the uncap system. All rules and rulings related to uncaps no longer apply.

We will be trialing the stagnancy system, described here by @Inferno Vulpix. In short:
  • Each character will have 1-3 primary "domains" of specialization.
  • If the character is not regularly challenged in a given domain, they will get rusty in that domain.
  • After the announcement that they are getting rusty, they have 4 updates or 4 in-game weeks (whichever comes sooner) to avoid stagnation by exercising that domain.
  • Eliminating stagnancy requires engaging with that domain in a meaningful way. That means there have to be stakes to the action and they need to be level-appropriate or higher.
    • For example, if your combat skills are getting rusty, it is not sufficient to:
      • Go out into the woods and punch a chakra vole
      • Spar with another ninja around your skill level
      • Be on a mission with much weaker or stronger allies, for whom the fight is level-appropriate
    • Instead, you could:
      • Fight a creature that is hard to kill, that could hurt you or destroy something you care about
      • Have a spar where losing is going to damage your reputation in a major way
      • Go on a mission to a foreign non-allied nation and have a daring escape in which you need to fight your way past the guards
      • …etc.
  • If this does not happen, the character stagnates. They will lose 10% of XP from the following update.
  • The penalty increases by 10% per update (to a maximum of 90%) until the character takes action to exercise that domain.
  • QMs will apply reasonable judgment; if we tell you that your combat skills are getting rusty and you immediately leave on a punching-oriented mission but it takes a few updates to get to the actual punching, we aren't going to penalize you as long as you're making a good-faith effort and not sneaking around doing everything you can to avoid the punching.
  • One final point to be clear about: in order to keep bookkeeping to a manageable level, XP is generic and not tracked at the individual level. Yes, this means that if you are getting a stangancy alert in combat skills you will have less XP with which to raise Stealth, Sealing, etc.
    • From @Inferno Vulpix's original post: "The narrative side of it goes as such: A ninja who neglects their specializations, the skills which they forged in trials by fire, will naturally find themselves losing that 'edge', that something that kept them in top form. It takes more and more effort to simply avoid falling behind, cutting into the rest of their training time."

We have identified the following domains as specialties for each of the PCs. Feel free to double check our work here and suggest changes or additional domains.

Hazō: Combat, Sealing
Kei: Combat, Leadership (Presence/Intimidation-based)
Noburi: Combat, Medicine
Akane: Combat

In keeping with this system, we have the following announcement:

Hazō, Kei, and Noburi think their combat skills are getting rusty...
 
Also, isn't it a bit strange that Hazou and Kei's combat skills feel rusty even though they got into a high-stakes fight less than a month ago?
 
Rules for Explosives
PSA: Rules expansion

The rules currently have an issue dealing with explosives, especially explosives that are simply dropped on the ground instead of thrown at a person. We are filling that in as follows:

Every tag has a minimum dodge TN of (Weapons Rating x 10). This means that against a standard Weapon:4 tag you need to roll at least 40 to dodge.

There are three cases:

  1. You are the target of a thrown weapon with an attached explosive tag.
  2. You are in Melee range with a person who is the target of a thrown weapon with an attached explosive tag.
  3. You are in the same zone when an explosive goes off.
In case 1 you dodge against the higher of the attack or the explosive's dodge TN. If you fail, you take damage based on how much you failed by, plus the weapons rating of the tag.

In case 2 you dodge against the explosive's dodge TN and take damage based on how much you failed by.

In case 3 you dodge against the explosive's dodge TN and take damage based on how much you failed by, except the damage is capped at the weapons rating of the tag.

For example, assume that Alice, Bill, and Charlie are in the same zone. Alice and Bill are in melee, Charlie is standing around gormlessly a few meters away. A jōnin with RW 80 throws a kunai (Weapon:1) with a Weapon:3 explosive tag (minimum dodge number 30) at Alice.

  • Alice:
    • Dodges TN 80, because max(80, 30)
    • Takes damage based on how much she fails by
    • Takes 3 extra stress from the weapons rating
  • Bill:
    • Dodges TN 30
    • Takes damage based on how much he fails by, but the weapon rating does not apply.
  • Charlie:
    • Dodges TN 30
    • Takes at most 3 stress.
A moment later, a genin with RW 10 throws a Weapon:3 tag at Alice. Everything is the same except Alice has a lower dodge:

  • Alice:
    • Dodges TN 30, because max(10, 30)
    • Takes damage based on how much she fails by
    • Takes 3 extra stress from the weapons rating
  • Bill:
    • Dodges TN 30
    • Takes damage based on how much he fails by, but the weapon rating does not apply.
  • Charlie:
    • Dodges TN 30
    • Takes at most 3 stress.
These examples used Ranged Weapons as the attack skill because that will be the most common option. It could also be Trapmaking or potentially other options.

Explosives that are simply dropped on the ground are dealt with by case 3 – victims dodge the minimum TN and take at most the weapons rating in stress.

Notably, if you make a Taijutsu Block to keep someone in the range of an explosive, you are also in the range of the explosive, and would take (weapons rating) stress.

Explosives do not stack; the first one to go off will destroy the others, so putting multiple tags on the same kunai does not help. (What's that? Why was Hazō able to simultaneously use two dropped tags in his fight against Kitty-Kat? Because hush yourself, that's why.)


Comments welcome; unless we hear something that we missed this will be added to the rules doc shortly.
 
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Jinchūriki Seal Chain
PSA: Jinchūriki Seal Chain

Hazō and Kagome have finished decoding the first set of the Fourth's journals. These contain research notes sufficient to attempt to reproduce the first 10 seals in the jinchūriki seal chain.

They believe these are basic descriptions of the seals in the chain.

  1. Creates a probably-invisible, tiny chakra construct that immediately dissipates.
  2. Creates a chakra construct that intakes a huge amount of environmental chakra, then slowly dissipates.
  3. Another chakra construct. This one holds the environmental chakra in it for a few minutes before dissipating.
  4. Another chakra construct. This one interacts with the environment around it in some unknown way.
  5. The same chakra construct as above, except the interactions are displayed on the seal. Kagome thinks there are similarities with his chakrascope seal.
  6. Another chakra construct that interacts with the environment around it, but this one channels an even huger amount of chakra.
  7. The same chakra construct as above, with interactions displayed on the seal. A scrawled note says "To do - ask Rin about med nin uses?"
  8. A variant of the seal above, taking in even more ambient chakra.

It is no surprise to Hazō and Kagome that the sealing failures encountered in the study of these seals were as bad as Asuma described, given the apparently huge amounts of environmental chakra these seals manipulate.

They both estimate that the first couple of seals are well within their capabilities, though each will require at least a month of careful work. The later seals are thoroughly beyond them. They hope that working through the chain will build important veterancy.

The last two seals whose research notes they have decoded are completely incomprehensible. Unlike Jiraiya's most advanced seals, these notes are not incomprehensible because of the incredible depth of sealing fluency needed to understand them. Rather, the notes use a set of jargon the vast majority of which bears no relation to anything Hazō nor Kagome have ever seen before, although the word 'handseal' does appear several times. It's all combined with dizzyingly advanced sealing theory. Still, despite the effectively-meaningless scribing and infusion notes, the testing information has let them surmise the behavior of the seals.

  1. Creates a probably-invisible, tiny chakra construct that immediately dissipates.
  2. Creates a massive chakra construct that interacts with the environment around it, and displays interactions on the seal. A scrawled note says "This is going to be very useful."

Notes for both these seals suggest that Seal 8 must be used during infusion.

The original research notes for all the other seals have been sent back to the Tower at Asuma's request. He will want the originals of the current set back before lending you the next.
 
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Also, isn't it a bit strange that Hazou and Kei's combat skills feel rusty even though they got into a high-stakes fight less than a month ago?
The fight was not level-appropriate, and even before that it was a long darn time since they had a real fight. A single
encounter is not necessarily enough to reverse stagnancy.

Really? I understand Noburi, but Hazou and Kei were just in a fight to the death with Squirrel ninja a couple weeks ago. What does it take to unstagnate if that's insufficient?
Yuno and Akane did the large majority of the work while Kei and Hazō dodged one or two attacks and/or chased down a bunch of wildly inferior tweenagers. They need to be more front and center in the action in order to reverse stagnancy.
 
although the word 'headseal' does appear several times.
"Jiraiya gave us a message for you before he… left," Hazō said carefully. "It has a seal on it."

He handed it over. She studied the seal for a few seconds.

"He always did think he had a sense of humour."

Tsunade raised the seal so it was in front of her face… and headbutted it hard. There was a brief blue flash in the middle of her forehead.

"Hmm." She studied the now-open letter while the rest of them stared.
HMMMMMMMMMMMMMMMM
 
  1. Creates a probably-invisible, tiny chakra construct that immediately dissipates.
  2. Creates a chakra construct that intakes a huge amount of environmental chakra, then slowly dissipates.
  3. Another chakra construct. This one holds the environmental chakra in it for a few minutes before dissipating.
You know, if we get all the way to Step 3, it would be a cool series of experiments to see if Noburi can absorb the chakra to become a Super SaiyanWakahisa. Or explode due to NullPointerException.
 
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