PSA: Rules expansion
The rules currently have an issue dealing with explosives, especially explosives that are simply dropped on the ground instead of thrown at a person. We are filling that in as follows:
Every tag has a minimum dodge TN of (Weapons Rating x 10). This means that against a standard Weapon:4 tag you need to roll at least 40 to dodge.
There are three cases:
- You are the target of a thrown weapon with an attached explosive tag.
- You are in Melee range with a person who is the target of a thrown weapon with an attached explosive tag.
- You are in the same zone when an explosive goes off.
In case 1 you dodge against the
higher of the attack or the explosive's dodge TN. If you fail, you take damage based on how much you failed by, plus the weapons rating of the tag.
In case 2 you dodge against the explosive's dodge TN and take damage based on how much you failed by.
In case 3 you dodge against the explosive's dodge TN and take damage based on how much you failed by, except the damage is capped at the weapons rating of the tag.
For example, assume that Alice, Bill, and Charlie are in the same zone. Alice and Bill are in melee, Charlie is standing around gormlessly a few meters away. A jōnin with RW 80 throws a kunai (Weapon:1) with a Weapon:3 explosive tag (minimum dodge number 30) at Alice.
- Alice:
- Dodges TN 80, because max(80, 30)
- Takes damage based on how much she fails by
- Takes 3 extra stress from the weapons rating
- Bill:
- Dodges TN 30
- Takes damage based on how much he fails by, but the weapon rating does not apply.
- Charlie:
- Dodges TN 30
- Takes at most 3 stress.
A moment later, a genin with RW 10 throws a Weapon:3 tag at Alice. Everything is the same except Alice has a lower dodge:
- Alice:
- Dodges TN 30, because max(10, 30)
- Takes damage based on how much she fails by
- Takes 3 extra stress from the weapons rating
- Bill:
- Dodges TN 30
- Takes damage based on how much he fails by, but the weapon rating does not apply.
- Charlie:
- Dodges TN 30
- Takes at most 3 stress.
These examples used Ranged Weapons as the attack skill because that will be the most common option. It could also be Trapmaking or potentially other options.
Explosives that are simply dropped on the ground are dealt with by case 3 – victims dodge the minimum TN and take at most the weapons rating in stress.
Notably, if you make a Taijutsu Block to keep someone in the range of an explosive, you are also in the range of the explosive, and would take (weapons rating) stress.
Explosives do not stack; the first one to go off will destroy the others, so putting multiple tags on the same kunai does not help. (What's that? Why was Hazō able to simultaneously use two dropped tags in his fight against Kitty-Kat? Because hush yourself, that's why.)
Comments welcome; unless we hear something that we missed this will be added to the rules doc shortly.