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Seem to last around 3 or 4 months based on the dates we were given.
Yeah, the only reason the latest Leaf/Mist war ended so quickly was because of the Skywalkers and their surprise innovation of warfare. Unfortunately, Cloud has them now. Fortunately, Asuma liked the Netting Building Protection idea, just like Jiraiya. So Leaf isn't completely defenseless.
 
couple more questions: would it be worth it or even possible to switch survivable sealmaster to support all 3 combat stats? It might be a bit selfish but I do want our boy to eventually punch people again.
It'd be a fundamentally different design. Right now it's optimized for, well, making sure he can survive being attacked or ambushed. It's not optimized for making him into a deplorable combat asset. We could do that if we are willing to give up on sealing, but the sad truth of the matter is that we'd still never have a strong a build as Akane. IMO, it's much better to focus on sealing (which we need to stop the Great Seal collapse) and making sure we won't be utterly fucked the second an enemy jōnin pays attention to us.

Side note, @Paperclipped, could you possibly explain what a first round of combat looks like with the skills we chose to raise for the Survivable Sealmaster build? I think it'll be pretty helpful for showing what it's designed to accomplish and why we chose the specific skills we did.
 
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It'd be a fundamentally different design. Right now it's optimized for, well, making sure he can survive being attacked or ambushed. It's not optimized for making him into a deplorable combat asset. We could do that if we are willing to give up on sealing, but the sad truth of the matter is that we'd still never have a strong a build as Akane. IMO, it's much better to focus on sealing (which we need to stop the Great Seal collapse) and making sure we won't be utterly fucked the second an enemy jōnin pays attention to us.

Side note, @Paperclipped, could you possibly explain what a first round of combat looks like with the skills we chose to raise for the Survivable Sealmaster build? I think it'll be pretty helpful for showing what it's designed to accomplish and why we chose the specific skills we did.
Probably spot amateur ambushes with 69 Alertness. If attacked, dodge with Athletics: 57 + 3 (IN) + 7 (boost) - 1 PCJ = 66. If needed, use Substitution up to twice to dodge off-turn attacks, each use giving +15 for 2x 81 dodge, then 66 dodge thereafter.

With 69 Alertness, probably move first. Summon dogs with Standard, use PKH (very chakra efficient boosts) with Supplemental, then use HlaM to dive underground, skywalkers to skywalk directly up, or something similar.

This comes at the cost of the higher sealing skill and more time making top-tier seals, so those might provide unknown bonuses. Still, our raw stats will be much better.
 
Probably spot amateur ambushes with 69 Alertness. If attacked, dodge with Athletics: 57 + 3 (IN) + 7 (boost) - 1 PCJ = 66. If needed, use Substitution up to twice to dodge off-turn attacks, each use giving +15 for 2x 81 dodge, then 66 dodge thereafter.

With 69 Alertness, probably move first. Summon dogs with Standard, use PKH (very chakra efficient boosts) with Supplemental, then use HlaM to dive underground, skywalkers to skywalk directly up, or something similar.

This comes at the cost of the higher sealing skill and more time making top-tier seals, so those might provide unknown bonuses. Still, our raw stats will be much better.
In fairness, we haven't had the chance to even use our new Sealing 42 stat due to injuries so there may even be buffs that we can make now with the appropriate Calligraphy. Still, it's virtually guaranteed better sealing would mean better buffs. Something to weigh for sure. Hazou will be plausibly better off overall while his teammates will be slightly weaker by comparison due to lacking hypothetical Sealing buffs.
 
In fairness, we haven't had the chance to even use our new Sealing 42 stat due to injuries so there may even be buffs that we can make now with the appropriate Calligraphy. Still, it's virtually guaranteed better sealing would mean better buffs. Something to weigh for sure. Hazou will be plausibly better off overall while his teammates will be slightly weaker by comparison due to lacking hypothetical Sealing buffs.
Goo Bomb, a seal which we already have samples of, is an "attack" that is based on Sealing. So we won't be defenseless at higher levels. Just toss out one of those bad boys and let our Doggos mop up.
 
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On the subject of sealing, maybe we can force a victory by cutting off Rock's and/or Cloud's high quality paper and/or sealing ink supplies like how modern armies require gasoline and other fuels to fully function.

Both Rock and/or Cloud might have vast stores of raw materials within storage scrolls but if the world war goes on long enough it could be a viable way to give ourselves a long term advantage and possibly ensure a favorable end to the conflict.
 
Goo Bomb, a seal which we already have samples of. Is an "attack" that is based on Sealing. So we won't be defenseless at higher levels. Just toss out one of those bad boys and let our Doggos mop up.
nah I think it was ruled you also have to make a ranged attack with it. There was some confusion over it though so I can't be sure.
 
On the subject of sealing, maybe we can force a victory by cutting off Rock's and/or Cloud's high quality paper and/or sealing ink supplies like how modern armies require gasoline and other fuels to fully function.

Both Rock and/or Cloud might have vast stores of raw materials within storage scrolls but if the world war goes on long enough it could be a viable way to give ourselves a long term advantage and possibly ensure a favorable end to the conflict.
I think I include that in my Rockwar Tactics post (link in Sig). The main issue is that we don't know how Rock imports its supplies (ninja scroll carriers, merchant caravans, underground tunnels?), And Leaf's surviving maps of Rock aren't detailed enough that we can make guesses.
Kagome has researched them
Kagome knows it, Hazou hasn't researched it. We have a few of Jiraiya's extraordinarily excellent Goo Bombs left to study in addition to the Kagome ones.
Ooh, awesome. We should learn that and churn them out via Shadow Clone once we heal up. They were useful in the Chuunin Exams, iirc. More live captures mean more information on Rock.
 
nah I think it was ruled you also have to make a ranged attack with it. There was some confusion over it though so I can't be sure.
Known Seals said:
Goo bomb rolls (up to maker's Sealing skill) vs Athletics of anyone in range.
The description doesn't mention at all if the defender rolls when you get the seal into range or what the range is. So it is ambiguous. We could have kamikaze puppies though
 
sure but our current model is from like Sealing 10 or something right? I doubt we will hit bullet speeds with Sealing 42 but I can definitely see us hitting "deadly at close range" speeds.
Good point, also the booms from youthanizers will get much bigger since a larger cloud means more surface area and more oxygen inside the cloud.

EDIT: I tried to actually model youthanizers, realized I was in hopelessly over my head and stopped. But I did get that far
 
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In fairness, we haven't had the chance to even use our new Sealing 42 stat due to injuries so there may even be buffs that we can make now with the appropriate Calligraphy. Still, it's virtually guaranteed better sealing would mean better buffs. Something to weigh for sure. Hazou will be plausibly better off overall while his teammates will be slightly weaker by comparison due to lacking hypothetical Sealing buffs.
That's actually another big chunk of the reason that we don't make our survivability investments until after we spend some time with a safe sealing TN of at least 56. I'd be thrilled if we could invent something that bypasses the need to spend our XP.

We need to have both a high Alertness for detecting an attack early enough to buff ourselves and activate seals. We'll also need a high Athletics so we can dodge and survive the first round. I'm not too optimistic that we'll able to acomplish both of those with sealing inventions since they both seem hard to boost, but there's plenty of time before spending XP for me to be proven wrong on that front.
 
Second question, how do we feel about having Kei, and Akane if we get her a scroll to use a variation of survivable sealmaster to push CR so that they can summon a boss level combatant? Would be nice to have an essie in our pocket for emergencies. Plus since we are finally investigating nature chakra we hopefully will be able to do chakra refills from the 7th path. Is this something worth considering for Hazou instead of combat stats?
Actually, I think this is a pretty good idea. CR seems to be a prerequisite for some of the more interesting worldbuilding (and maybe even unlocking jōnin aura) that we haven't been able to explore yet. Also it's been strongly hinted at by the QMs in thread and by Cannai in story that raising the stat would be a "Good Thing" (the capital G and capital T come directly from the Cannai quote).

The good news is that Paper actually made a "No-Buri" version of each path to see what would happen if we slowly raised our CR instead of depending on Noburi to give us enough chakra for the shadow clone training. This helps preserve FOOM OPSEC, doesn't depend entirely on the koi (which we can't draw from right now due to breeding), has us slowly raise our chakra at a rate that won't alarm anyone, and will unlock all the worldbuilding and goodies that come along with bigger reserves.

The trade off for all this is that it takes longer. Fortunately, the trade off is tiny. It's only two months longer to get to the point where Hazō is both nigh-unkillable and able to handle seals with a safe TN of 80.

I actually favor this build. The only reason I haven't been advocating for it from the start is that I think arguing for the survivable path first was more important. The builds I actually recommend for everyone are:
Hazou (Survivable Sealmaster + No-Buri)
Kei (Buffs + No-Buri)
Akane (Buffs)
 
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Second question, how do we feel about having Kei, and Akane if we get her a scroll to use a variation of survivable sealmaster to push CR so that they can summon a boss level combatant? Would be nice to have an essie in our pocket for emergencies. Plus since we are finally investigating nature chakra we hopefully will be able to do chakra refills from the 7th path. Is this something worth considering for Hazou instead of combat stats?
Pantsaa kinda seems like an asshole, he's largely responsible for the militaristic xenophobia of the Pangolins. I don't think he'll be interested in becoming one of Kei's Summons. We might be able to set something up like Oro has with Manda where we pay him a bunch of cash (or skytowers) each time we summon him, but I highly doubt he'll just agree to kill things for her.
 
Hazou (Survivable Sealmaster + No-Buri)

Hazō Paths Sheet
Detour 1:
At Caligraphy 29, we hit a safe sealing TN of 46.
Detour 2:
At Caligraphy 35 and Sealing 28, we hit a safe sealing TN of 56.
Detour 3:

At Caligraphy 42 and Sealing 38, we hit a safe sealing TN of 68.
At Athletics 57 and Subsitution 29, we can dodge attacks that would otherwise have killed us out of nowhere.
If attacked, dodge with Athletics: 57 + 3 (IN) + 7 (boost) - 1 PCJ = 66. If needed, use Substitution up to twice to dodge off-turn attacks, each use giving +15 for 2x 81 dodge, then 66 dodge thereafter.
Detour 4:
At Caligraphy 50 and Sealing 48, we hit a safe sealing TN of 80.
At Alertness 69, we win inititative agaisnt 99% of jōnin and can move first.
Summon dogs with Standard, use PKH (very chakra efficient boosts) with Supplemental, then use HlaM to dive underground, skywalkers to skywalk directly up, or something similar.
 
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Pantsaa kinda seems like an asshole, he's largely responsible for the militaristic xenophobia of the Pangolins. I don't think he'll be interested in becoming one of Kei's Summons. We might be able to set something up like Oro has with Manda where we pay him a bunch of cash (or skytowers) each time we summon him, but I highly doubt he'll just agree to kill things for her.
Step 1: Summon Pantsaa
Step 2: Get him popped immediately
Step 3: Launch assault on him in 7th Path while he has mental consequences
Step 4: Kill ya masters
 
Pantsaa kinda seems like an asshole, he's largely responsible for the militaristic xenophobia of the Pangolins. I don't think he'll be interested in becoming one of Kei's Summons. We might be able to set something up like Oro has with Manda where we pay him a bunch of cash (or skytowers) each time we summon him, but I highly doubt he'll just agree to kill things for her.

Well we know he was willing to throw a bunch of money to us in the original deal. Plus he went to bat for Hazō with the Itachi situation so reasonably sure Kei can make a deal work
 
Pantsaa is probably someone we'll need to...take care of, considering he's the tyrant of genocidal authoritarian empire. Of course, he can also kill Kei by revoking her Summoning privileges when she is in transit, so....deniable assassination seems the best idea, once we're strong enough. Or just extreme diplomatic pressure, but that wouldn't help the Pangolin themselves.
On the other hand Pandaa as a summon boss is a wonderful idea.
 
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