One thing Dresden Accelerated adds is instead of all stunts, character types are defined by mantles. Each one is a linked set of conditions and stunts powered by those conditions. Vampired have feeding tracks that they spend on physical stat boosts, wizards have fatigue they can spend on spell bonuses.

This might be something to adapt for ninja with adding a chakra track, and keying stunts off of it, and letting stunts buy extra boxes.
Another thing DFAE had was the concept of Scale - things that operated at a higher Scale level we're more deadly/effective/skilled when facing lower tiered foes/challenges. Could be a good way of representing the difference between civilian/genin/chuunin/jonin/S-rank/Kage without having bloated skills/approaches modifiers for powerful opponents - use Scale instead.
 
Another thing DFAE had was the concept of Scale - things that operated at a higher Scale level we're more deadly/effective/skilled when facing lower tiered foes/challenges. Could be a good way of representing the difference between civilian/genin/chuunin/jonin/S-rank/Kage without having bloated skills/approaches modifiers for powerful opponents - use Scale instead.

Managed to find where they hid it on the SRD (here) - basically, for every level of scale advantage you've got, you get a bonus to offense or defense, and/or a bonus to damage or reduction to incoming damage.
I think it could help differentiate the different ranks a bit without needing a Jounin to have half a dozen skills at +10 (so that even the most talented Genin can barely touch them on the luckiest of rolls), but because the differences in rank are hypothetically actually just differences in skill (as opposed to the examples, which are things like "knight vs dragon" or "small gang from one town taking on national-scale organized crime") I can see it being hard to judge when the scale should apply - after all, some of the Genin in the exam should be Chunin level, and some shouldn't, and that's awkward if it's just a switch the STs flip instead of a judgement based on applicable abilities.

The other issue is, when do the PCs scale up? When they buy a combat skill up to level X? When they have a sum total of combat skills equaling Y? When they spend XP on advancing in scale, instead of buying up skills?

Scale might help, but I think the advancement system is going to have to be tweaked a bit whatever we do.
 
Inserted tally
Adhoc vote count started by eaglejarl on Oct 11, 2017 at 8:21 AM, finished with 74 posts and 19 votes.
 
Managed to find where they hid it on the SRD (here) - basically, for every level of scale advantage you've got, you get a bonus to offense or defense, and/or a bonus to damage or reduction to incoming damage.
I think it could help differentiate the different ranks a bit without needing a Jounin to have half a dozen skills at +10 (so that even the most talented Genin can barely touch them on the luckiest of rolls), but because the differences in rank are hypothetically actually just differences in skill (as opposed to the examples, which are things like "knight vs dragon" or "small gang from one town taking on national-scale organized crime") I can see it being hard to judge when the scale should apply - after all, some of the Genin in the exam should be Chunin level, and some shouldn't, and that's awkward if it's just a switch the STs flip instead of a judgement based on applicable abilities.

Description - Rank

Civilian - 0
Academy student or some chakra training - 1
Genin - 2
Experienced genin/fresh chuunin - 3
Chuunin - 4
High Chuunin/Special Jounin - 5
Jounin - 6
High Jounin - 7
S-Class - 8

I think filling it out like that puts the top tier as far out of reach as they should be, while making it clear where folks in the chuunin exam stand.

The other issue is, when do the PCs scale up? When they buy a combat skill up to level X? When they have a sum total of combat skills equaling Y? When they spend XP on advancing in scale, instead of buying up skills?

Scale might help, but I think the advancement system is going to have to be tweaked a bit whatever we do.

A certain number of milestones + downtown training to internalize experiences.
 
I don't think it's very funny either, but you can always just ignore the vote and write what you want to write. Certainly if someone handed me that kind of story prompt, I wouldn't even try. Trying to write comedy based on someone else's idea of a joke is the worst.
While I do find this vote absolutely hilarious, interlude votes were always a suggestion anyways.
 
Description - Rank

Civilian - 0
Academy student or some chakra training - 1
Genin - 2
Experienced genin/fresh chuunin - 3
Chuunin - 4
High Chuunin/Special Jounin - 5
Jounin - 6
High Jounin - 7
S-Class - 8

I think filling it out like that puts the top tier as far out of reach as they should be, while making it clear where folks in the chuunin exam stand.



A certain number of milestones + downtown training to internalize experiences.
As useful as such a shorthand would be, it does occur to me that it would be... relatively difficult to quantify accurately, and might lead to ill feelings if there's difference in opinion.
 
As useful as such a shorthand would be, it does occur to me that it would be... relatively difficult to quantify accurately, and might lead to ill feelings if there's difference in opinion.

Ranks of anyone outside Hazou* would be GM-knowledge only. We'd know how good someone is supposed to be by reputation and maybe Hazou could judge after the fact if he actually gets to fight them, but that's it.

*It occurs to me that the FATE is simple enough that the GMs might "take back" Noburi and Keiko and start managing their mechanics again, leaving players only in control of Hazou.
 
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Shocking that. We would have to get to know the companions around us to learn their motivations and make appeals to their character to encourage them to work with us.
 
Regardless, though, my concern is more that, well, currently, Hazou and Akane can approach Jounin-level attack rolls. I fear that it will be less so afterwards.
 
You know, I think there's another possibility that just didn't occur to me the first time because it's so weird and out of my expectations of fantasy settings:

What if chakra magic was getting stronger as time went on?

This would neatly explain why armor basically vanishes, why Yagura is somehow a match for the God of Shinobi, how Naruto soloed Zabuza and probably locked down a whole bunch of other Mist ANBU while he was at it, why certain old seals can be grandfathered in and still be dangerous as all hell, how Itachi managed to kill dozens of elders overnight, etc.

It's just a thought, but it's a hell of a cool one.
 
You know, I think there's another possibility that just didn't occur to me the first time because it's so weird and out of my expectations of fantasy settings:

What if chakra magic was getting stronger as time went on?

This would neatly explain why armor basically vanishes, why Yagura is somehow a match for the God of Shinobi, how Naruto soloed Zabuza and probably locked down a whole bunch of other Mist ANBU while he was at it, why certain old seals can be grandfathered in and still be dangerous as all hell, how Itachi managed to kill dozens of elders overnight, etc.

It's just a thought, but it's a hell of a cool one.
Why would stronger chakra magic only apply to the younger sides of those battles?
 
Why would stronger chakra magic only apply to the younger sides of those battles?
I can think of a few hypotheses:
  • Older ninja have a set amount of chakra expenditure per jutsu trained into them; they think a Grand Fireball Technique is, let's say, thirty CP while Itachi thinks it's twenty; Itachi's fireballs are just as impressive as when the elders were starting out, and as a result it looks like his efficiency and power are better
  • Chakra pools are increasing generation over generation, and the distribution of the size of chakra pools has a tail that grows steadily larger each generation
  • They might not; Hiruzen might be in his prime, but his techniques are all wrong for the power level of his jutsu; for example, rather than chakra boosting he counts on his armor to tank the hit because that's what's worked for him before.
I haven't really thought this out much, but I do think it would be a cool idea that I don't ever really see in fantasy.
 
Hmm.

Even with armor, I don't think battles necessarily last long.

Do people think tank combat necessarily last that long? It's more likely that one or two shot, you're disabled or knocked out, or dead for that matter.

The concept of armored warfare aren't lumbering fortress of doom, but shock and awe tactics and battle of maneuver. It was originally developed to break the static nature of trench warfare in WW2.

This is probably how pangolin warfare work, as mostly rolling ball of deaths that just demolish the enemy opposition.

The problem with tanks, is of course, their logistical and maintenance requirement. They need a lot of fuel to move all that mass.
 
Description - Rank

Civilian - 0
Academy student or some chakra training - 1
Genin - 2
Experienced genin/fresh chuunin - 3
Chuunin - 4
High Chuunin/Special Jounin - 5
Jounin - 6
High Jounin - 7
S-Class - 8

I think filling it out like that puts the top tier as far out of reach as they should be, while making it clear where folks in the chuunin exam stand.



A certain number of milestones + downtown training to internalize experiences.
Nine levels seems like way too many for scale. I'd go with the standard DFAE uses of 5: Mundane, Supernatural, Otherwordly, Legendary, and Godlike. Then just adjust those words to something more like you'd expect in Naruto, and apply divisions thus - because even within the same level of Scale, there's still a lot of variation in capability.

Mundane - Civilians and standard skills that don't fall under the realm of ninja-arts. Academy students start here, and work their way up.
Supernatural - Genin of all sorts, and some Chuunin. Differences are due to actual Skill level than Scale - Students have Mediocre or Average, Genin are Average or Fair and sometimes Good, while Chuunin range from Average to Great
Otherwordly - Jounin territory. Needs years of experience, and loads of power and skill. Most have stats ranging from Average to Good. S-ranked threats and High Jounin can get up to Great, and very rarely more than that under special circumstances (skills at Fantastic and up are ridiculously rare at any Scale, and usually only occur due to Stunts and copious FP usage)
Legendary - The top tier of the top tier. The First, Second, and Third Hokage and the Sannin are at this level, as are folks like Hanzo the Salamander, Pain/Nagato (when he's pulling out all stops with the Rinnegan), and Obito operate at this level. Madara as well, until he starts pulling out his late-game bullshit.
Godlike - Word-enders. Tailed Beasts occupy this tier, but don't have as high skill levels as the Ten Tails. The Sage of Six Paths also occupies this level. Beating them usually entails manipulating Conditions and Aspects and judicious Compels to shut them down. Even so, it's never easy, nor straightforward.

Note, that certain individuals could always have Stunts or abilities that let them treat one or two of their skills as one Scale higher than normal (or allow them to ignore Scale for certain things), which allows you to have some civilians that are capable of dealing with Ninja in certain scenarios (usually politics and diplomacy, which we've seen evidence of with that one Governor back in Iron iirc), or even Tokubetsu Jounin who are Chuunin on all levels, but count as Jounin in certain skills (ie having Stunts that let them have a level higher Scale in stuff like Fists or something).

And even then, differing skill levels adds further distinction when operating in the same Scale. Genin have low skill levels, Chuunin have higher ones. Jounin have a wide range of skills, so a Jounin could have Fists 2 and a Chuunin has Fists 3, but the Jounin still tends to win because the Jounin is Otherworldy while the Chuunin is Supernatural, and thus the Jounin has a level of Scale over the Chuunin.

Also of maybe import: DFAE lists the benefits of Scale as thus:
When applying scale to two opposing forces or individuals, compare each side's level and then apply one of the following benefits to whichever is scaled higher:
  • +1 per scale level to their action before the roll
  • +2 per scale level to the result after the roll, if the roll succeeds
  • 1 free invocation per scale level on a successful advantage after the roll
 
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