- Location
- Snakesden
Lighting Up the Dark, a Naruto rationalfic. Pretty good, though I prefer the author's more recent work . Unfinished; seems to currently be undergoing revision.
Lighting Up the Dark, a Naruto rationalfic. Pretty good, though I prefer the author's more recent work . Unfinished; seems to currently be undergoing revision.
You know, at first I wasn't sold on Fate, but the Aspect system has the potential for hilariousness.
Aspects like [I Have a List for That], [Explosions First, Questions Never], and [The World in Her Head] would be pretty great.
e:
Though... Aspects also represent a kind of complication due to the quest format: unless there's a break every time Hazou is hit with a Compel, it does mean that things will happen outside of our control. Which may just be something we have to get used to, but it certainly wouldn't feel good.
[Instant Plan, Just Add Chaos] for Hazou's tendency to come up with good plans in the heat of the moment.Huh what else would we get?
- [Screw the Rules, I Have Explosives] for the entire team as long as we're all stocked up.
- [They're Like Fish in My Barrel] for Nobby in wet situations.
- [Civil Engineering for Fun and Profit] for Mr.MEW
You know, at first I wasn't sold on Fate, but the Aspect system has the potential for hilariousness.
Aspects like [I Have a List for That], [Explosions First, Questions Never], and [The World in Her Head] would be pretty great.
e:
Though... Aspects also represent a kind of complication due to the quest format: unless there's a break every time Hazou is hit with a Compel, it does mean that things will happen outside of our control. Which may just be something we have to get used to, but it certainly wouldn't feel good.
It occurs to me that this would have served as a compel multiple times in the story: When offering seals to the clans at Mountain, and when snooping at the seals in Sarubetsu.
...? I'm confused. Hazō already does things outside of your control, and y'all literally asked for it to be that way. You voted to give him agency so that he would avoid doing things that were to your detriment given appropriate in-universe knowledge. Besides, Compels are always related to your aspects, meaning they are really just "here, have a Fate Point if you act in character".Though... Aspects also represent a kind of complication due to the quest format: unless there's a break every time Hazou is hit with a Compel, it does mean that things will happen outside of our control. Which may just be something we have to get used to, but it certainly wouldn't feel good.
I suppose that's true. Call it paranoia, then, I suppose....? I'm confused. Hazō already does things outside of your control, and y'all literally asked for it to be that way. You voted to give him agency so that he would avoid doing things that were to your detriment given appropriate in-universe knowledge. Besides, Compels are always related to your aspects, meaning they are really just "here, have a Fate Point if you act in character".
Kagome seems like someone who once took an Extreme Mental/Social consequence and is gradually trying to transition it to a less-bad Aspect instead.
It certainly does seem that way, doesn't it?And finally, standing behind them all was Ayako, just like he remembered her.
"Kagome," she said, "I've made a terrible, terrible mistake and I'm sorry for everything. After all these years, I finally realise what an amazing man you are. Won't you please be my boyfriend?"
"No," Kagome said, but gently, because he was good at understanding other people's feelings and not accidentally offending them or making things worse.
"I have my family now, the one I always wanted, and they're all I'll ever need."
Yeah, but it's more that "All Aspects Are True" mostly only holds when you pay attention to them. There really isn't a penalty to going around your Aspects at times other than the GM noticing and deciding to make that a compel to make you keep to the Aspects. In which case, you either uphold the Aspect and get a FP, or ignore the Aspect and pay a FP to do so...More DF Fate comments...
Though your High Concept and Trouble Aspect are pretty fixed, I find it useful to be constantly tinkering with the other Aspects. Usually there's not much else to do with Minor Milestones, so using them to adjust less important aspects is a great way to represent how the character is constantly growing and changing.
Another thing that is sometimes hard to balance in FATE is "aspects don't do anything unless you invoke them with a fate point" versus "aspects are always true". An aspect being true should always be the starting point for the fiction even before getting to the dice roll. Often an aspect can serve as "permission" to do something which would be impossible without the aspect (or an appropriate stunt).
Also, anyone else taken a look at DFAE for this? They've got some cool ideas for Conditions and the like to make things more interesting (like In Peril and Doomed), as well as a more free-form ruleset in general.
Yeah, but it's more that "All Aspects Are True" mostly only holds when you pay attention to them. There really isn't a penalty to going around your Aspects at times other than the GM noticing and deciding to make that a compel to make you keep to the Aspects. In which case, you either uphold the Aspect and get a FP, or ignore the Aspect and pay a FP to do so...
Glad you liked it!@eaglejarl
That was really cool!
Only thing I'd be opposed to is rewarding characters with Fate Points for winning battles. It sets up awesome Shounen style battles where the protagonist can keep going, but it doesn't really seem very simulationist; why would beating people give you more chakra?
I'm also not sure if it will reduce your workload as QMs (it seems like there are way more decision points, not fewer) but if you guys are happy with it, I am!
I started to create a Chakra Pool skill, then realized it would be more complicated than I wanted to deal with. Suffice to say that yes, there definitely need to be some rules about chakra.Maybe there should be a separate system set up for chakra as opposed to fate points? (Though, complexity penalties)
I started to create a Chakra Pool skill, then realized it would be more complicated than I wanted to deal with. Suffice to say that yes, there definitely need to be some rules about chakra.
Ooooorr, we'll just need to do enough character development/trauma that we have, like, 10 different aspects all related to punching, so we can milk combat for free FP and get activate lots of +2 bonuses.Hm. I worry that Fate might be a little too lethal with the house rules proposed...
e: By which I mean, we'll go back to "never engage in combat ever", which will make our dearest eaglejarl sad.
Are you looking for suggestions? Don't have time right now, but I have a few ideas. Chakra is probably a stress track of some sort; the question is what sort of thing should actually hit the stress track and what should be below the level of bothering to track.
One thing Dresden Accelerated adds is instead of all stunts, character types are defined by mantles. Each one is a linked set of conditions and stunts powered by those conditions. Vampired have feeding tracks that they spend on physical stat boosts, wizards have fatigue they can spend on spell bonuses.
This might be something to adapt for ninja with adding a chakra track, and keying stunts off of it, and letting stunts buy extra boxes.
Color me oh-so-surprised that Radvic is in favor of exchanging trauma for power.Ooooorr, we'll just need to do enough character development/trauma that we have, like, 10 different aspects all related to punching, so we can milk combat for free FP and get activate lots of +2 bonuses.