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Do you want to lose out on 10 XP? D:
Okay lets make up some numbers.

I am going to assume Genin are paid the same as a normal labourer would be for doing the do the work but get it done much faster (and thus have a higher pay per hour). Leaf takes it's cut so 20 ryo is about what a labourer earns in a day. A labourer in Konoha will earn more then other places in Fire (but will also have a higher cost of living because ninja and skilled professionals drag prices upwards).

Let's assume that a normal labourer in Fire gets 10 ryo a working hour (in terms of wealth not necessarily cash). Well assume that 70% is used for farming and surivival. 15% is taken as taxes and 15% is used for discretionary spending / emergency funds. (These numbers change if the Sage genetically engineered the crops)

We can roughly compare this to medieval china / england. There are a lot less ninja then there are knights but ninja are also massively more effective and come from a limited pool (increasing ninja prices compared to samurai and peasants.) I don't think there is anyway to reconcile this in a manner where ninja aren't earning more than nobles so I won't try. Congratulations ninja you effectively rule the world in all but name though admittedly they were doing that before with just the threat of their military power. (Possible exception where traditional ruler keeps multiple ninja villages and none of them rebel out of fear that it will cause retaliation from the others. This is a contrived situation which is unlikely to remain stable for long).

The way I view it the nobles get taxes. That money goes the Leaf Village and is used to subsidise or pay for missions involving killing hostile chakra beasts, bandits, national protection and other measures that help keep the tax revenue flowing.
 
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The (very) approximate numbers quoted above are pretty much common knowledge around town and can be put together without too much effort. Anything more specific (like the questions you ask above) you would need to research.

Alright, but I think we can conclude that at least with these numbers it's confirmed that there are chunnin (rank) among the ANBU, because

Hokage Tower was host to a few ANBU at all times of day or night, but this? They'd been past easily two dozen of the masked special forces agents in the span of four hallways and seven staircases. What could possibly be going on?

12 dead ANBU + 1 wounded Nakamura + (let's say not completely two dozen) 20 ANBU would be more than half of all Jonin in Leaf and I assume that at least the majority of the Clan heads are Jonin ,Hiashi very likely and duh the Jonin Commander himself. If only Jonin could be ANBU then a lot of known people would have just died (probably true, but 12 at the same time is huge).

In conclusion: Leaf has probably more people with Jonin skills but both Clans and the village fuge the numbers for reasons.

You have shown prices for goods in the Land of Iron, as well as rates for jobs in that area (for civilians, mind you):

Betting (not at casino) 100-500 ryo/game/person 4 places a night? Requires some starting money
Betting (at a casino) 1000-5000 ryo/game/person Unknown Deal with security, need covers, high risk of angry Yak

Yeah fuck ninja missions. Fuck licences, gambling is where the money is.
 
Missions are paid by civilians.

er that shouldn't that be missions are paid by the Village AND by civilians. Ninja's still get paid for taking missions for the village (such as the recent courier mission) their families still have to eat and pay rent when they get home.

Along those lines, there should be S-Rank missions as well, in a lot of cases that is just the Bounty posted in the bingo book.

One important point is missions that require ninja talents but no risk are all rank D. Impersonate someone? Rank-D, Dig a canal? Rank-D, Find a cat? Rank-D.

Re: Cost of living, I think the economy only makes sense if you account for the Students and Genin Ninjas either live with their families or get free board at the barracks.

Tax Rate

The Chinese Market Economy, 1000–1500, By William Guanglin Liu
The Chinese Market Economy, 1000–1500

Puts the 1200s Chinese farmers tax rate at around 10%, but also that households were ranked 1-5 on income/size and paid variable rates. A wealthy clan estate like we have... would have been an effective 45% rate.

Cannon Costs
  • 30 ryo was enough for Naruto to enjoy his afternoon
Cannon Mission rates
  • Kiba has completed 21 D rank missions over three years.
 
Re: Cost of living, I think the economy only makes sense if you account for the Students and Genin Ninjas either live with their families or get free board at the barracks.
I think it makes more sense that ninja are paid a retainer because even off-duty they are still expected to spend a lot of their productive time training.
 
Are they though? Seems like the kind of system that would self-correct if they didn't improve their skills.
Ninja work isn't entirely predictable. Ninjas that don't train a lot would probably just stay as mediocre chuunin and do low risk missions. You also want every ninja you can get because you are in an arms race with every other village.
 
random idea:
Could Noburi sign one of the two summoning scrolls in our little clan? He's certainly got the chakra for it and would probably enjoy the uniqueness factor.
 
Fair point. There seems to be evidence that Toads at least are OK with more (in canon at least). Jiraiya + Naruto/Minato. Perhaps we should ask.
 
AFAIK Summoning Scrolls allow only one user.

That said, I just realized something.
Multi-voting is actively encouraged. It's why we're using approval voting in the first place.


Leaf: 30,000 total population (ninja + civilian)
Early medieval tech level
Only ~1500 ninja in Fire (all based in Leaf although some have long-duration assignments in major cities/towns)
Numbers are approximate, but:
1200 genin
250 chūnin
50 jōnin: 20 special jōnin, 20 regular, 10 elite (Gai, Kakashi…)
Typical ninja teams are 3 genin + 1 commander (chūnin/jōnin)
Some ninja operate solo. Teams of like-ranked people are occasionally assembled, usually for short term use.
Typical ninja teams are 3 genin + 1 commander (chūnin/jōnin)
Hazou can be a sensei to some cute precocious little killers.

(It is at this atemporal moment that Jiraiya feels a shudder going down his spine and resolves to never let Hazou be team leader to anyone but his own team)
 
Yeah, let's ask Keiko to give up one of the few things she thinks gives her value to the team. That'll go about just fine.
 
Here's some general details about how missions work. We're trying to figure out the exact numbers but there's a total absence of QM spoons for the task, and we'd like to get the help of the economically-talented members of the hivemind. Your task: Assign plausible numbers for cost of living in Konoha and attendant rates for mission pay. Your reward: +10 XP and the gratitude of your fellow questers. Let us know what information you need that isn't already available.

Things to consider:

1. What is the "clan percentage" that ninja have to turn over to their clan to keep it funded and in return get all the support that a clan provides? There isn't a single answer to this, since each clan will have its own arrangements and they will vary by mission rank, seniority, age, and whether the clan is providing housing. But certainly for Hazou, an adolescent who is still living at home (clan housing) he ought to have to turn over at least half his mission income to the clan.

2. The Ninja Village may serve as an intermediary between civilians who wish to hire ninja but do not have the cash to pay for missions. Classic example, a reasonably prosperous farming village needs a major chakra beast infestation put down, but they can't easily afford an A-rank mission for multiple ninja. So they pledge a portion of their harvest to Leaf for X period as food income, and Leaf then pays the ninja actually doing the work.

Spitting some numbers out to see how they might work:

C-rank:
Max Duration: 2 days
Risk: Low
Description: Anything outside Leaf is at least C-rank. Typically short-duration, low-risk missions. Little expectation of contact with hostile ninja or significant numbers of chakra beasts. Examples: escort a caravan to another town near Leaf, kill a small group of bandits.
Typical pay:

5000 Ryo, with the 2 day duration not too strictly enforced. (That is, if a mission bumps over to 3 days because of unforseen events it doesn't automatically get upgraded.) That takes you halfway to earning enough money for 10,000 sheets of seal-quality paper. It's also about the rate for a couple of days of bodyguard work with no recommendation in the Iron price list.

B-rank:
Max Duration: 2 weeks
Risk: Moderate.
Description Like a C-rank but with a longer duration (2 weeks+) or higher risk. Contact with hostile ninja or chakra beasts is probable. Example: escort a caravan to a city outside of Fire.
Typical pay:

Greater time and also considerably greater risk. Add a x5 multiplier for the greater skill and a x10 multiplier for the time, and you get 100,000 Ryo.

A-rank:
Max Duration: Any
Risk: High
Description: Contact with hostile ninja / chakra beasts certain. Example: search-and-destroy a swath of land to eliminate all threats.
Typical pay:

Take a B-rank and add a x5 multiplier, and say 500,000 Ryo. A ninja can probably described "the A-rank mission that paid for this house". This is a truly staggering cost, especially if you have to hire multiple ninja (but most A-rank jobs are solo missions).

On the question of, "does this make economic sense", remember that you have a lot of discretion in controlling the frequency of missions as well. Taking a string of A-rank and B-rank missions could make a lot of money for a ninja, but ninja also have to spend a lot of time training and recovering and the risk of A-rank and B-ranks is significant. Trying to maximize your income is a good way to die, as even most jounin can have a bad day and roll low or get unlucky.

Also, there may simply be a limited pool of A-rank and B-rank missions available, as not many institutions or people can afford the costs. You can't simple take these numbers and plot a ninja's income assuming they spend 365 days a year doing A-rank missions.
 
IIRC Hana was unable to do any missions save D-ranks after we left, and that + her drinking problem forced her to sell her house. I'd imagine D-ranks as minimum wage jobs, for whatever that's worth.
 
How could we augment Jiraiya's combat effectiveness?

Make a Wakahisa barrel version that can be carried by someone else and keep it's chakra? (unless that already works) Suddenly 650 CP more for Jiraiya, yay more toads.

We could ask him why he isn't using the hiraishin. Sentimentality aside.

Maybe Jiraiya want's some Kagome rings for himself ? For his birthday maybe?

Develop seals that can be activated at a distance

Maybe the paired seal idea can make this happen? At least over short distances I would hope.

Also we could try to make a handseal trigger mechanism via the casino seals.
 
Have a seal that plays a note that humans can not make and use that as the trigger for seals not on a person.
 
Radvic Econ Analysis
Your task: Assign plausible numbers for cost of living in Konoha and attendant rates for mission pay. Your reward: +10 XP and the gratitude of your fellow questers. Let us know what information you need that isn't already available.
@Velorien @OliWhail @eaglejarl I present to you, in hopes of 10 XP and being a bit helpful:

Radvic's Analysis of Plausible Economics in Leaf
Disclaimer: Not an economist by any fashion. Doing some voodoo magic here.​

Abstract: We want to assign cost of living and pay rates for missions. So, let's throw some ballpark numbers around. First, we'll define a variable X from which to base our economic assumptions off of. Second, we will determine how much of this variable is likely available to fund ninja missions. Third, we will determine the relative costs of ninja missions based off their risk factors. Finally, we will solve for X using information given in the quest to determine the costs of missions.

Extra Disclaimer: now, we know that to say Medieval economies operated via "money" is to entirely misunderstand their system (see Manorialism). That said, we're going to do it anyways and just say "Marked for Death is different than medieval economies because magic." With pesky reality out of the way, we can proceed to generating numbers and variables making entirely anachronistic capitalist assumptions. I'll note that the presence of a "merchant council" indicates that these assumptions may have some merit into how MfD works.

Defining X

So, farmers are unlikely to ever see any money in Marked for Death. Why? Because likely, they live in land owned or "protected" by ninja or councils or mayors, or Daimyos, or whatever, and they just keep enough food to survive, and wear rags and stuff they make themselves in their free time. This is pretty similar to our experience in the village in Iron.

Ok, but there are more than just peasant civilians in Marked for Death - they've got a whole medieval structure and a few cities. So, let's look at what's probably the lowest non-peasant class, and most common group in cities, and primary provider of value. Skilled laborers. We'll assume there's some labor classes, e.g. Blacksmiths, florists, sandal-makers, butchers, bakers, etc. There's likely a range of pay depending on the work and skill, but I wouldn't expect it to span more than one order of magnitude. So, let's assign our base money unit X to be "a generic skilled laborer's daily take-home pay." This means that X should be enough to 1) pay for daily food for at least 2 people (children assumption), 2) pay for clothing, 3) pay for a portion of a dwelling (we'll say 50% - assuming that each hovel has 2 skilled laborers paying for it). We'll calculate this value at the end, after relating it to ninja mission pay.


Calculating available Mission Funding

Now, let's estimate how many skilled laborers there are in Fire. We know that Konoha has ~30,000 residents. We also know there are ~1,500 ninja. Presumably, there are also some farmers, bureaucrats, and miscellaneous officials who don't provide goods/services but live in the city. So, let's estimate there to be ~25,000 skilled laborers. This puts us at 25000 X per day for "goods produced in Konoha." Let's assume that there is effectively a 10% overhead which will eventually go to pay for ninja missions. This puts "funding provided for ninja missions by Konoha alone" at ~2500 X per day.

Now, we also know that there are other cities in Leaf. Specifically, there are three, each around 20,000 residents. If we assume 18,000 of each of those are "skilled laborers", this adds an additional 52,000 X per day into the economy, and 5,200 X per day into the ninja fund (Assuming 10% ninja rates).

More generally, we can calculate the ninja fund available by using the formula:

Number_Skilled_Laborers x Percentage_Spent_on_Ninja

Which, in this case is:

77,000 x 0.10 = 7,700

So, this means that the total funding to hire ninja missions in Leaf winds up being ~7700 X per day. This is spread out across ~1,500 ninja. This means that the "average" ninja will make ~5 times what a skilled laborer makes, though this is misleading since the majority of ninja are genin. It seems we are in the right ballpark though, so let's continue.

Numbers of Missions Hired

Now, with a way to relate skilled labor (i.e. cost of living) to ninja funds, let's look at missions.

D-rank. This seems to be just unskilled labor available to people who want it. It's unclear to me why a civilian would hire a ninja to do work they can get the local street urchin to do for a fraction of the price, but I guess if you want to show off your wealth, this is probably a good way to do it. Cost is 20 ryo/hour/ninja. I'd imagine that this is paid for by individual shops and citizens, and so will not assume the funding comes from the 7,700 X per day ninja fund.

C-rank. These missions are necessary for intra-country trade, which is likely a thing many skilled labor shops will want. For instance, if they need to go to a guild meeting at a neighboring town, or want to deliver wares, they'll need a C-rank. If skilled laborers want to harvest materials, they may need a C-rank mission to get an escort. I'd imagine most merchant shops need about one every year. We'll further assume each merchant shop is 5 laborers, and that they can often share resources with 10 of their neighbors. This means we'll need a number of C-ranks a year = #laborers/50 = 77,000 / 50 ~ 1540 C ranks / year.

B-rank. These missions are necessary for inter-country trade, which a minority of skilled labor shops will likely want. Other instances of a B-rank mission would be to deal with problems of ninja or chakra beast origin (e.g. a supply point is inhabited by chakra beasts, ninja are suspected to have done something nefarious to a merchant). Most likely, a guild or collection of shops would want to be able to have cash saved to hire a B-rank mission if needed. I'd expect that guilds pay for this via a membership fee. Like insurance. So, let's assume each collection of 100 merchant shops will have the funding to purchase 1 B-rank a year. This means we'll need a number of B-ranks a year of #laborers/100/5 = 77,000 / 500 ~ 154 B ranks / year.

A-rank. These missions are necessary for starting new ventures in new areas with chakra beasts, long term exploratory caravanning, or harming foreign merchants/guilds. I'd expect most established guilds have the funding to purchase one or two A-ranks a year, as they aren't normally needed, but are probably needed whenever expanding. We'll say an established guild is a collection of ~500 merchant shops, and they need one mission every two years. This means we'll have a number of A-ranks equal to #laborers / 500 / 5 = 77,000 / 2,500 ~ 30.8 A ranks / year.

So. According to these assumptions, this means that D-ranks are likely self-funded by affluent skilled laborers, and assumes that C, B, and A rank missions are funded via a 10% membership fee of skilled laborers by their guild. This means that we have a cash inflow of 7700 X per day to pay for 1580 C ranks, 158 B ranks, and 31.6 A ranks each year. So, multiplying 7700 X by 365 to get the yearly funds, we find that the civilians can afford:

~2,800,000 X monies for 1540 C ranks, 154 B ranks, and 30.8 A ranks. So, we now have a formula relating cost of living (X) to mission costs for C, B, and A rank missions.

2800000X = 1540C + 154B + 30.8A

Ninja Mission Relative Cost (risk) Assessment

Our next task is to assign relative costs between C, B, and A rank missions.


Now, given that there are ~1,500 ninja, spending the time to actually achieve all of these missions is likely relatively simple. This means that we'll want to measure the cost in ninja lives, not in ninja time. So, let's estimate risk. The risk for a C rank mission seems like it should be around 1% risk of loss of life - it's either fighting civilians or normal chakra beasts, but normally just escorting and not really doing anything Risk pretty much only comes from misfiled or misidentified C ranks. No ninja combat is to be expected. As the risk of a B rank mission is equivalent to a C-rank that lasts 2 weeks instead of 2 days, let's say instead of a 99% chance of survive, ninja have a (99%)^7 chance of survival. So, a 93.2% chance of survival. This means the risk for a B rank mission is ~7% risk of loss of life. Finally, A rank missions are likely individually specked out, but, if we assume ninja combat is likely, we'll assume a 50% chance of loss of life. So, if we look at things from the mess of survival expectancy above, we can expect a 50% chance of ninja death with either 70 C rank missions, 8 B rank missions, or 1 A rank mission. Obviously, the ninja you send on the mission will matter greatly for survival ratings, but we're just doing ballpark estimates, so these numbers should be roughly right.

So, this indicates at the cost to ninja is approximately 70C = 8 B = 1 A

Plugging this into our equation above for cost of living to ninja missions, we find:

2800000X = 1540C + 154 (8.75 C) + 30.8 (70 C)
2800000X = 5043.5 C
C ~ 555 X
B ~ 4857 X
A ~ 38862 X

So, we would expect one C rank mission to be approximately 600 day's skilled labor daily pay, One B rank mission to be approximately 4,900 day's skilled labor daily pay, and one A rank mission to be approximately 38,900 day's skilled labor daily pay.

Converting to Ryo

Now, we just need to figure out what an average skilled laborer is paid, and we can answer the question proposed. So, let's look at costs of items. We know that ingredients for one loaf of bread costs 30 ryo, and a gallon of honey costs 1,000 ryo, and a copper kettle costs 150 ryo in Iron. Assuming the value of the ryo is relatively similar in Leaf, it seems reasonable to assume a skilled laborer could purchase approximately 5 loaves of bread a day. Obviously, that's not what they're going to spend their money on, but it should be enough to buy a day's food for 2 people (~3 loaves of bread), and have a reasonable chunk of cash left over to pay for things like rent, clothing, and guild fees. This means one day's skilled labor is 150 ryo.

So, X = 150 ryo

C ~ 555 (150 ryo)
C ~ 80,000 ryo
B ~ 4857 (150 ryo)
B ~ 700,000 ryo
A ~ 38862 (150 ryo)
A ~ 5,800,000 ryo

Conclusion

So with the above order of magnitude assumptions, the cost of living at a humble civilian skilled laborer level (i.e. hovel & low quality food) is ~ 150 ryo per day in Leaf, C rank missions should pay ~ 80,000 ryo, B rank missions should pay ~ 700,000 ryo, and A rank missions should pay ~ 6,000,000 ryo. Feel free to use the above formulas with different input values for things like number of skilled laborers, ninja overhead percentage, mission risk assessments, or daily skilled laborer pay to refine values.
 
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@Velorien @OliWhail @eaglejarl I present to you, in hopes of 10 XP and being a bit helpful:

Radvic's Analysis of Plausible Economics in Leaf
Disclaimer: Not an economist by any fashion. Doing some voodoo magic here.​

Abstract: We want to assign cost of living and pay rates for missions. So, let's throw some ballpark numbers around. First, we'll define a variable X from which to base our economic assumptions off of. Second, we will determine how much of this variable is likely available to fund ninja missions. Third, we will determine the relative costs of ninja missions based off their risk factors. Finally, we will solve for X using information given in the quest to determine the costs of missions.

Extra Disclaimer: now, we know that to say Medieval economies operated via "money" is to entirely misunderstand their system (see Manorialism). That said, we're going to do it anyways and just say "Marked for Death is different than medieval economies because magic." With pesky reality out of the way, we can proceed to generating numbers and variables making entirely anachronistic capitalist assumptions. I'll note that the presence of a "merchant council" indicates that these assumptions may have some merit into how MfD works.

Defining X

So, farmers are unlikely to ever see any money in Marked for Death. Why? Because likely, they live in land owned or "protected" by ninja or councils or mayors, or Daimyos, or whatever, and they just keep enough food to survive, and wear rags and stuff they make themselves in their free time. This is pretty similar to our experience in the village in Iron.

Ok, but there are more than just peasant civilians in Marked for Death - they've got a whole medieval structure and a few cities. So, let's look at what's probably the lowest non-peasant class, and most common group in cities, and primary provider of value. Skilled laborers. We'll assume there's some labor classes, e.g. Blacksmiths, florists, sandal-makers, butchers, bakers, etc. There's likely a range of pay depending on the work and skill, but I wouldn't expect it to span more than one order of magnitude. So, let's assign our base money unit X to be "a generic skilled laborer's daily take-home pay." This means that X should be enough to 1) pay for daily food for at least 2 people (children assumption), 2) pay for clothing, 3) pay for a portion of a dwelling (we'll say 50% - assuming that each hovel has 2 skilled laborers paying for it). We'll calculate this value at the end, after relating it to ninja mission pay.


Calculating available Mission Funding

Now, let's estimate how many skilled laborers there are in Leaf. We know that Konoha has ~30,000 residents. We also know there are ~1,500 ninja. Presumably, there are also some farmers, and bureaucrats and miscellaneous officials who don't provide goods/services. So, let's estimate there to be ~25,000 skilled laborers. This puts us at 25000 X per day for "goods produced in Konoha." Let's assume that there is effectively a 10% overhead which will eventually go to pay for ninja missions. This puts "funding provided for ninja missions by Konoha alone" at ~2500 X per day.

Now, we also know that there are other cities in Leaf. Specifically, there are three, each around 20,000 residents. If we assume 18,000 of each of those are "skilled laborers", this adds an additional 52,000 X per day into the economy, and 5,200 X per day into the ninja fund (Assuming 10% ninja rates).

More generally, we can calculate the ninja fund available by using the formula:

Number_Skilled_Laborers x Percentage_Spent_on_Ninja

Which, in this case is:

77,000 x 0.10 = 7,700

So, this means that the total funding to hire ninja missions in Leaf winds up being ~7700 X per day. This is spread out across ~1,500 ninja. This means that the "average" ninja will make ~5 times what a skilled laborer makes, though this is misleading since the majority of ninja are genin. It seems we are in the right ballpark though, so let's continue.

Numbers of Missions Hired

Now, with a way to relate skilled labor (i.e. cost of living) to ninja funds, let's look at missions.

D-rank. This seems to be just unskilled labor available to people who want it. It's unclear to me why a civilian would hire a ninja to do work they can get the local street urchin to do for a fraction of the price, but I guess if you want to show off your wealth, this is probably a good way to do it. Cost is 20 ryo/hour/ninja. I'd imagine that this is paid for by individual shops and citizens, and so will not assume the funding comes from the 7,700 X per day ninja fund.

C-rank. These missions are necessary for intra-country trade, which is likely a thing many skilled labor shops will want. For instance, if they need to go to a guild meeting at a neighboring town, or want to deliver wares, they'll need a C-rank. If skilled laborers want to harvest materials, they may need a C-rank mission to get an escort. I'd imagine most merchant shops need about one every year. We'll further assume each merchant shop is 5 laborers, and that they can often share resources with 10 of their neighbors. This means we'll need a number of C-ranks a year = #laborers/50 = 77,000 / 50 ~ 1540 C ranks / year.

B-rank. These missions are necessary for inter-country trade, which a minority of skilled labor shops will likely want. Other instances of a B-rank mission would be to deal with problems of ninja or chakra beast origin (e.g. a supply point is inhabited by chakra beasts, ninja are suspected to have done something nefarious to a merchant). Most likely, a guild or collection of shops would want to be able to have cash saved to hire a B-rank mission if needed. I'd expect that guilds pay for this via a membership fee. Like insurance. So, let's assume each collection of 100 merchant shops will have the funding to purchase 1 B-rank a year. This means we'll need a number of B-ranks a year of #laborers/100/5 = 77,000 / 500 ~ 154 B ranks / year.

A-rank. These missions are necessary for starting new ventures in new areas with chakra beasts, long term exploratory caravanning, or harming foreign merchants/guilds. I'd expect most established guilds have the funding to purchase one or two A-ranks a year, as they aren't normally needed, but are probably needed whenever expanding. We'll say an established guild is a collection of ~500 merchant shops, and they need one mission every two years. This means we'll have a number of A-ranks equal to #laborers / 500 / 5 = 77,000 / 2,500 ~ 30.8 A ranks / year.

So. According to these assumptions, this means that D-ranks are likely self-funded by affluent skilled laborers, and assumes that C, B, and A rank missions are funded via a 10% membership fee of skilled laborers by their guild. This means that we have a cash inflow of 7700 X per day to pay for 1580 C ranks, 158 B ranks, and 31.6 A ranks each year. So, multiplying 7700 X by 365 to get the yearly funds, we find that the civilians can afford:

~2,800,000 X monies for 1540 C ranks, 154 B ranks, and 30.8 A ranks. So, we now have a formula relating cost of living (X) to mission costs for C, B, and A rank missions.

2800000X = 1540C + 154B + 30.8A

Ninja Mission Relative Cost (risk) Assessment

Our next task is to assign relative costs between C, B, and A rank missions.


Now, given that there are ~1,500 ninja, spending the time to actually achieve all of these missions is likely relatively simple. This means that we'll want to measure the cost in ninja lives, not in ninja time. So, let's estimate risk. The risk for a C rank mission seems like it should be around 1% risk of loss of life - it's either fighting civilians or normal chakra beasts, but normally just escorting and not really doing anything Risk pretty much only comes from misfiled or misidentified C ranks. No ninja combat is to be expected. As the risk of a B rank mission is equivalent to a C-rank that lasts 2 weeks instead of 2 days, let's say instead of a 99% chance of survive, ninja have a (99%)^7 chance of survival. So, a 93.2% chance of survival. This means the risk for a B rank mission is ~7% risk of loss of life. Finally, A rank missions are likely individually specked out, but, if we assume ninja combat is likely, we'll assume a 50% chance of loss of life. So, if we look at things from the mess of survival expectancy above, we can expect a 50% chance of ninja death with either 70 C rank missions, 8 B rank missions, or 1 A rank mission. Obviously, the ninja you send on the mission will matter greatly for survival ratings, but we're just doing ballpark estimates, so these numbers should be roughly right.

So, this indicates at the cost to ninja is approximately 70C = 8 B = 1 A

Plugging this into our equation above for cost of living to ninja missions, we find:

2800000X = 1540C + 154 (8.75 C) + 30.8 (70 C)
2800000X = 5043.5 C
C ~ 555 X
B ~ 4857 X
A ~ 38862 X

So, we would expect one C rank mission to be approximately 600 day's skilled labor daily pay, One B rank mission to be approximately 4,900 day's skilled labor daily pay, and one A rank mission to be approximately 38,900 day's skilled labor daily pay.

Converting to Ryo

Now, we just need to figure out what an average skilled laborer is paid, and we can answer the question proposed. So, let's look at costs of items. We know that ingredients for one loaf of bread costs 30 ryo, and a gallon of honey costs 1,000 ryo, and a copper kettle costs 150 ryo in Iron. Assuming the value of the ryo is relatively similar in Leaf, it seems reasonable to assume a skilled laborer could purchase approximately 5 loaves of bread a day. Obviously, that's not what they're going to spend their money on, but it should be enough to buy a day's food for 2 people (~3 loaves of bread), and have a reasonable chunk of cash left over to pay for things like rent, clothing, and guild fees. This means one day's skilled labor is 150 ryo.

So, X = 150 ryo

C ~ 555 (150 ryo)
C ~ 80,000 ryo
B ~ 4857 (150 ryo)
B ~ 700,000 ryo
A ~ 38862 (150 ryo)
A ~ 5,800,000 ryo

Conclusion

So with the above order of magnitude assumptions, the cost of living at a humble civilian skilled laborer level (i.e. hovel & low quality food) is ~ 150 ryo per day in Leaf, C rank missions should pay ~ 80,000 ryo, B rank missions should pay ~ 700,000 ryo, and A rank missions should pay ~ 6,000,000 ryo. Feel free to use the above formulas with different input values for things like number of skilled laborers, ninja overhead percentage, mission risk assessments, or daily skilled laborer pay to refine values.
He does it all!! Economics, physics, what'll the madman pick up next? Molecular chemistry? Quantum physics???

Great analysis.
 
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