NEVER LORE UPDATE
Unless it's Naruto vs. something

[X] Action Plan: Prometheus
[X] Action Plan: Continuation
[X] Action Plan: Therapy no Jutsu
[X] Action Plan: Talking For Fun And Profit
[X] Action Plan: Goketsu Stands for ALL Guts
 
I don't see why we need a Lore Update if we got a serviceable plan that we can improve?

Edit: I mean, the only reason why I voted Lore Update is that nobody's even trying.
 
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I don't see why we need a Lore Update if we got a serviceable plan that we can improve?

Edit: I mean, the only reason why I voted Lore Update is that nobody's even trying.
I voted lore update because there are as-yet-unanswered questions that will greatly affect the plans made.
 
Okay fine barring further input from QMs on the feasibility of various approaches I'll vote
[0] Action Plan: Continuation
[0] Action Plan: Goketsu Stands for ALL Guts
About the best we can get without more data on how much profit different choices can be expected to generate. e.g

Sealing research for Leaf. (Air Tomb Seals)
Doing missions to clear out chakra beasts
Starting a meat processing plant

 
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We need more time to figure out the new status quo since the rug got pulled out from under us.
 
This new format is better for those situations where we need to do a lot of different things, but don't need to see them all. Interactions with/for [Subsection] members is how this works. Will assume, barring QM intervention and understanding QM spoon cost, that all sections are carried out unless otherwise specified.
However, I will not vote for it with so little time to discuss it.
[] Action Plan: The Thousand Cuts
  • [Team Uplift]
    • [Kagome]
    • [Mari]
    • [Akane]
    • [Hazou]
    • [Noburi]
    • [Jiraiya]
  • [Village At Large]
    • [General]
    • [Merchant Council]
    • [Businesses]
  • [Missions]
Nonbinding Suggestions:
  • [Team Uplift]
    • [Kagome]
      • Beg Kagome to allow Jiraiya to research the LBF.
        • This seal is the one of the very few things holding us back from our goal, and if we got it into the hands of civilians everything changes.
        • We know it'll get into the hands of the "Leaf stinkers", but this is one of those things that we can do to end the system he has raged and hid from for so long.
      • Point Kagome towards that slow directional thrust seal he mentioned, or Impulse Seal for short.
    • [Mari]
      • Plan a "surprise" party for Mari, but don't try hiding it with any appreciable effort.
      • If Jiraiya is unavailable, ask her for the rules, written and unwritten, that we need to abide by when we're out and about in Leaf.
    • [Akane]
      • Go on a date with her, while aiming to get an idea of what's common sense to Leaf ninja that we wouldn't know.
    • [Hazou]
      • Change your answer on therapy - for heaven's sake, you nearly attacked a kid in a marketplace and blew up in front of the most powerful man in Leaf; no matter what else, we can't accomplish anything if our mindset is this compromised.
      • You need to acclimatize to a nonhostile setting after being in hostile locales for so long - try carrying fewer weapons, especially the Pangolin Claws, when you go around town.
      • Train hard; research will have to wait a few days so you can get up to shape with your new jacket.
        • Once you feel adequately trained, pick up research where you left off, aiming to get to Casino Seal research soon.
    • [Noburi]
      • Ask Noburi to come with us to apologize to that girl in the marketplace and her family.
      • If he hasn't gone back to the hospital yet, suggest he do so. It'll do him good.
    • [Jiraiya]
      • Ask whether Konoha has civilan usable seals that activate other seals.
        • If not, and Kagome has agreed to allow Jiraiya to research LBFs, tell Jiraiya about the LBFs.
      • Ask about the written and unwritten rules we need to abide by in public.
  • [Village At Large]
    • [General]
      • Go apologize to that girl in the marketplace and her family. Ask around to see where she might be.
        • If we feel angry when going to apologize, don't go out - apologizing when angry is almost exactly what we do not want from this apology.
        • If others ask why, or seem curious to know why we're concerned, point out that our actions were inexcusable for proper Leaf nin of the Goketsu Clan, so we're looking to apologize for the transgression.
      • Obey the rules that Jiraiya's given you. If he hasn't had time, follow Mari's advice.
    • [Merchant's Council]
      • Be unfailingly polite, no matter what insults come our way.
      • Get relevant licenses for our team (sealsmiths for Hazou/Kagome, sealmaster for Kagome, medicnin for Noburi, implied clan magic ice production for the clan)
      • If Jiraiya and Leaf as a whole has been cleared for LBFs, and they can be functionally transported on rigid straight surfaces, give a bunch of these wands to the Merchant's Council for approval/as a gift to help speed along the process.
        • List out the specs, just to be on the safe side.
    • [Businesses]
      • Look for work that pays well, aside from taking missions, among the businesses.
        • Try to stay relatively lowkey - Goketsu Clan begging for work is not a good impression.
        • Alternatively, go around and don't hide it - when asked, say that we can always learn from everybody, and we intend to see if we can't help out our fellow citizens wherever we can.
          • Hopefully, this in conjunction with our apology will make us wildly popular with the civilians, which should help speed along our procedures with the Merchant Council.
          • Emphasis on the citizens. We don't want to talk down to them, but instead have them as equals within or speech.
      • We especially want to prioritize working with butchers, since we have a hunch about how we can optimize meatpacking procedures, but we still need to go there and see how it's done ourselves.
        • If you can, talk with some butchers and their managers about how they got into the business. We'll want to frequent both the established ones and the ones that are up and coming to get an idea of how to run a business.
  • [Missions]
    • THIS IS ONLY TO BE UNDERTAKEN IF OTHER ROUTES HAVE BEEN ASSESSED TO BE AT MINIMUM FOUR TIMES LESS LIKELY TO WORK THAN TAKING A MISSION
    • Aim for lowest mission rating that will solve our financial issues until our other ventures make money hand over fist
    • In terms of missions we'd like to take, prioritization:
      • Minimal combat expected. Bandit/missingnin elimination is right out.
      • Minimal exposure to hostile territory. Self-explanatory.
      • Minimal time outside Leaf. The longer the mission, the higher the chance for clusterfuck.
      • Being able to have overflow above and beyond our normal costs.
 
Relevant questions

Sealing research for Leaf. (Air Tomb Seals)
How much do seal masters get paid from making custom seals?
Is there state funded seal research already?​
Doing missions to clear out chakra beasts.
How often do chakra beasts attack farming communities?
Are ninja kept on retainer by the local lord to kill Chakra beasts?​
Starting a meat processing plant.
What is the supply/demand of meat like?
Considerations.
Livestock take a lot more food to raise then they produce.
Cost of meat is going to be dependant on cost of feed which is dependant on general farming efficiency.
Asian countries eat less meat than Americans in general and the standard of living in medieval china is in no way comparable to the modern first world.​
 
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[X] Action Plan: Continuation

Goal:

1. Learn to make money and get ready to make money. Simply put, we need to replenish the treasury.
2. Research. This is also the perfect time to do research as well, but training priorities come first. We are in the eye of a storm after all.
3. Socialize. We need to build up a social network within the village. We barely know anybody here.
4. Make money.

Non-binding Suggestions:

Licensing:
  • Get everyone a business license for whatever they are planning to do. Hazō and Kagome will get sealing license, Noburi will get medical license, etc.
  • Figure out which seals are most preferred by customers and at what price, such as explosive seals and so forth.
Sealing research:
  • Find out if there's an equivalent version of the Casino Seals in either the Konoha library or the Nara library.
  • The equivalent seal should be easier to research due to documentations.
  • May required asking for permission or help from Keiko to access restricted parts of a library.
  • If necessary, reverse engineer the Casino Seal under the supervision of a senior sealmaster(Kagome, Jiraiya, or someone else).
  • Suggest to Kagome about researching a hot air balloon, essentially a bigger version of a sky lantern.

Social:
  • Invite different clan heirs to gaming night? Probably not a good idea since the manor hadn't yet been renovated. Discuss the idea at dinner.
  • Have dinner with Akane's family. Everyone in the clan go, or just Hazō or Akane?
  • Go to popular cafe and see who hangs out.
  • Carve a plaque for Mari out of wood or granite: "Welcome to the Desk Corp"
  • Plan birthday/retirement party with team except Mari.
Find that telescope(ancillary):
  • Where in the world do people sell telescope? Are there telescope maker in Konoha?
  • If there is a telescope craftsman in Konoha, visit their shop and look around. Note the price.
  • If there is not, petition Jiraiya during dinner about sponsoring a telescope maker when clan finance is back in order.
Make money:
  • Look around for jobs. Note which make the most money and job description.
  • In particular, seek out mechanical oriented skillset for Akane and Hazō.
  • Noburi might be able to get a job with the Konoha General Hospital or similiar.
  • Do missions to keep clan finance afloat, but don't go overboard:
    • If at all, possible, a job would provide enough income to keep the clan afloat.
    • However, if missions are necessary, it should be prioritized below jobs.
    • Ideally, something like a low-risk C-rank mission. The team had done too many "C-rank" mission turned into disaster A-ranked missions.

Did some editing. Required feedback. Likely not to edit before the deadline.
 
Inserted tally
Adhoc vote count started by Kiba on Aug 2, 2017 at 1:04 AM, finished with 483 posts and 13 votes.
 
[0] Action Plan: Prometheus
Adhoc vote count started by MrCogmor on Aug 2, 2017 at 1:19 AM, finished with 485 posts and 13 votes.
 
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@eaglejarl @Velorien @OliWhail

Additional Technique suggestions from further back in the thread:

I have no idea how to balance or write well-functioning mechanics, but I am more than willing to think up fluff.

So let's do that...

  • Air's Shadow Technique - Invented by a Nara (The user sends their chakra into the air and detects the presence of solid objects by looking at where there is an absence of air.)
  • Eye of the Storm Technique (The user surrounds themselves with a field of wind chakra that disrupts and destabilizes incoming ninjutsu, except for fire ninjutsu - which wind is countered by.)
  • Personal Cyclone Technique (The user employs a burst of swirling wind chakra to quickly change their direction. This should be a one-level cantrip that applies a small bonus to TacMov, of no more than 1 or 2 dice.)

  • Forge's Glow Technique (The user heats metal objects in a volume determined by the chakra level until they are red-hot and unbearable to touch. Good for countering Weapons users. Potentially lethal against people wearing metal armour. Can injure people wearing metal jewelry.)
  • Extinguishing Technique (The user puts out all fires in a volume determined by the technique level. Concentrating to maintain this technique around someone will prevent that person from casting fire ninjutsu of an equal or lower technique level, or reduce their technique level by the Extinguishing Technique level if their ninjutsu level is higher than Extinguishing Technique's.)
  • Evaporation Technique (The user causes water in a volume determined by the technique level to instantly boil and evaporate. Water inside living things is protected by their chakra and is not affected.)

  • Foam Hell Technique (User sprays an AoE of chakra construct foam over the enemy. The foam will continue to expand so long as the user spends a quick action to maintain it, making it horribly distracting and near-impossible to get rid of so long as even a tiny bit is still on you. The victims suffer a penalty to all skills as foam continues to expand on them. Each turn that they do not waste a quick action wiping foam away, the skill penalty increases as more foam accumulates.)
  • Blood Puppet Technique - Invented by Kabuto (The user takes control of the water in their enemy's blood and uses it to painfully puppet their body. Requires concentration to maintain. Requires the user to win Blood Puppet against the enemy's (Resolve+1d100 per 5cp) for each round of maintaining control, and if at any point the enemy wins the check then they wrench back control of their body and the technique is broken. Until that time, the user decides how the victim uses their move action, and can make them use physical skills at one third their level with no chakra boost.)

  • Polished Earth Technique - Invented by Jiraiya, or someone he hired, as soon as he got his hands on skywalkers (The user flattens and polishes the ground, making it really slippery and imposing a penalty against non-skywalker TacMov.)
  • Launching Leap Technique (The user turns the ground beneath their feet supernaturally springy, letting them jump much further than is normal for ninja.)
  • Trap Master Technique (The user invisibly creates hidden pitfall traps - one pitfall per technique level - around the battlefield. Avoiding these traps requires an awareness check opposed by the user's Trap Master level. The user can choose whether the pits have spikes at the bottom, in which case they can deal up to a level C wound, or not, in which case they can deal only up to a level A wound. In either case, an enemy that has fallen into a pit must spend their next move action climbing or leaping out, ending their move at the edge of the pit.)
Oh.

I just had another idea. But I'm not sure how feasible it would be. It's essentially Coordinated Defence taken to the other extreme from Dragon Scales.

Doton: Puppet's Dance
The user encloses their limbs with thin stone - not enough to protect them much, a shuriken would still punch through easily - but enough that the pressure of the stone moving itself with earth chakra causes the user's limbs to move with them. Using the same kind of predictive processing as the precursor technique, Puppet's Dance causes the user to lean out of the way of incoming attacks, their movements subtly redirected by the stones.

I'm imagining a +jutsu_level to TacMove for dodging (as if we didn't have enough already). Possibly with a -1 dice to other physical skills as the stones try to puppet you out of movements that are actually safe because "shut up jutsu, I know what I'm doing, roki's supposed to move like that".
Technique Suggestion (though I'm not sure how to represent it with mechanics):

Doton: Coordinated Defence
The user creates small pebbles that float around them, drifting slowly and seemingly at random. The technique imbues these pebbles with info-processing similiar to a clone, that lets them move in just the right ways that if a kunai or shuriken is thrown at the user then a pebble will be in its path, and deflect it.

This is what came into my head when I tried to think of INT-based ninjutsu (the only one we know of is clones, so I'm just guessing that any jutsu that needs to make decisions - such as calculating trajectories and moving pebbles to intercept - qualifies). I'm imagining some sort of +jutsu_level to defence against ranged Weapons attacks. Probably not much good against seal payloads.
 
FWIW I'd remove my vote for Lore Update if someone would vote for one of the training plans that includes Macerator training.
 
FWIW I'd remove my vote for Lore Update if someone would vote for one of the training plans that includes Macerator training.
[X] Training Plan Hazou: Hedging
Roki 12 [33]
Strength 9 [51]
Stamina 9 [69]
Dexterity 12 [93]
Save 33 XP

Hazou also trains in using his macerators in combat and begins to learn Kagome's style.

This gets Hazou an additional 6 dice in combat against enemies that he can pull off Roki against, 3 otherwise.
Plan prometheus is leading.
Adhoc vote count started by MrCogmor on Aug 2, 2017 at 7:01 AM, finished with 490 posts and 13 votes.
 
[X] Training Plan Hazou: Mad Hedging
Roki 12 (33)
Save 93 XP
Train in Macerator and Kagome-style explosive fist use

[X] Training Plan Keiko: Mad Hedging
Pangolins' Reach 12 (39)
Save 47 XP (NB: If necessary, could cut it back to 11 or 12 @MadScientist, but I'm fairly certain we'll get 8 XP)

[X] Training Plan Akane: Mad Hedging
Strength 11 (22 XP)
Use 3.6 conditioning XP and 18.4 regular XP
Save 55.6 XP
Train in Macerator and Kagome-style explosive fist use

[X] Training Plan Noburi: Mad Hedging
Syrup Trap 18 (46.5)
Dexterity 8 (62.5)
Tac Move 22 (84.5)
Save 61 XP

e:

As far as techniques I want, the one I want most is some form of ablative armor technique for Hazou.
 
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Looking over the currently winning plan, it calls for going on a mission immediately. As in - this update.

Which means unless the QMs have decided whether any jutsu from the lists are okay to learn, we can't learn new jutsu before going on another mission.

@eaglejarl (since you're here) have you decided that any jutsu are okay to learn?

If not, then there's no point in saving XP.
 
[X] Training Plan Noburi: Mad Hedging
[X] Training Plan Akane: Mad Hedging
[X] Training Plan Keiko: Mad Hedging
[X] Training Plan Hazou: Mad Hedging
 
[X] Action Plan: Prometheus Minus Mission

What it says on the tin -- we don't need to be jumping the gun on that. Follow Action Plan: Promethus, only do not immediately take a mission. Team needs time to recover.

e: Part of the plan: Also, if LBF works while moving so long as the seals remain aligned, that idea is hereby in Haozu's head

e2: Not part of the plan: Gunwands plz!!!
 
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