- Location
- USA
- Pronouns
- He/Him
Was that from Homelands or Mercadian Masques?
I'm choosing sets at random. Haven't played Magic in AGES. *sadface*
Was that from Homelands or Mercadian Masques?
On other topics -- what about this bit of worldbuilding do you find "sloppy"?
Also rare. Ninja typically focus on warfare, not uplift. There's no incentive for them to work on uplift.
To me this shows that most ninja are happy being warrior kings. Not really interested in dealing with civilians as a resource to be used. They just exist as the background.In the team's experience, very rare, although that does depend on how pure you're going. Of course, this could be a reflection on Hidden Mist as much as on ninja in general.
Bringing attention to this again. We really need to train unless we want a repeat of the Akane Incident in which we put off training with her forever and left her to face Arikada with 8 Awareness...Thank you for the reminder, I was wondering that, too: Specifically, if one succeeds at the tac move roll, but doesn't get out of the explosion's area all the way, what wound does one take?
[X] Training Plan Hazou: Hedging
Roki 12 [33]
Strength 9 [51]
Stamina 9 [69]
Dexterity 12 [93]
Save 33 XP
Hazou also trains in using his macerators in combat and begins to learn Kagome's style.
This gets Hazou an additional 6 dice in combat against enemies that he can pull off Roki against, 3 otherwise.
[X] Training Plan Akane: Hedging
Wits 7 [14]
Awareness 20 [53]
Strength 11 [75]
Save 1 XP, take 2 XP from conditioning total
Akane also continues training in Kagome's style, and works to incorporate macerators into it for a less-lethal method that's slightly more friendly-safe.
Akane's weak in awareness, I tossed the excess in Strength -- this will improve her performance against Ninjutsu/Weapons specialists of her approximate level by +3 dice
[X] Training Plan Noburi: Hedging
Syrup Trap 18 [46.5]
Dexterity 8 [62.5]
Tac Move 24 [131.5]
Save 13 XP
Finally getting around to bumping Noburi's Syrup Trap up. He and [glances at literally everyone having some means of aoe] literally anyone pair up together well.
[X] Training Plan Keiko: Hedging
Vacuum Step 15 [42]
Pangolin's Reach 13 [82.5]
Save 3.5 XP
Obviously we train Pangolin's Reach -- it'll be good once it's to an acceptable level -- and Vacuum Step will be good when we aren't allowed to use Skywalkers, which is most missions, I'd assume.
I just made it up
Mist is filled with stupid militaristic warrior culture and has a totalitarian regime that bleeds the citizenry dry. It doesn't provide much incentive for innovation.Mist would not have any reason to not let ninja produce goods. Yet there economy is smaller than leaf. Also we have the fact that no one has tried to do anything to bring Iron out of its economic collapse.
May I ask why you're voting no on training? If I may offer the alternatives:This is contingent on finding evidence that Akatsuki is in Rain, either on our own or via whatever intelligence Konoha is gathering that we're not privy to.
[x] Lore Update
[x] Noburi Training: Nope
[x] Keiko Training: Nope
[x] Hazou Training: Nope
[x] Akane Training: Nope
For the record, I was surprised by the merchant council's powers, but I don't have a huge problem with them. Especially not if most licenses end up approved, it just takes a few months. This wouldn't be any major hindrance to local ninja and wouldn't be too different from some of the alternatives proposed. It would also make sense for local ninja and civilians to team up this way against new comers.
The ideal solution would be to find something that can be done entirely by civilians, then partner with a bunch of civilians to do the actual work. If ninja are doing the work then you'll need a license, but if civilians are doing it then you won't. Of course, that begs the question -- if the civilians are doing all of it, why are they sharing the profits? Still, having a civilian-doable product with civilians as your frontpeople will speed things up a lot.
We just need to invent canning which shouldn't be very difficult. You just need to cook food inside an air-tight container.Later one we can look into using rails to transport carcasses throughout a larger facility, but without mundane refrigeration (MC just has to make things difficult) we won't be able to store large amounts of meat for very long.
We just need to invent canning which shouldn't be very difficult. You just need to cook food inside an air-tight container.
Well this makes it easy.
Comments and constructive critiques welcome. I'd be happy to better explain and defend my position to clarify anything to all y'all. This makes sense to me, but I am self-aware enough to know that just because it makes sense to me doesn't mean it's clear to everyone.
Wait, would they even be able to stop us from using EM refrigeration? We're not selling it.
First, I read a couple of sentences and then I stopped caring. You wrote too much for an action plan.
Also, I am dog-gone tied and I haven't seen much effort by planmakers and players in general making a good action plan. I am afraid we'll end up with a mediocre plan this time around, during a time in which we are not in any danger. This is the perfect time to earn a lot of XP.
I strongly prefer the plan be thoroughly indented and spoilered, fwiw.
Also how much seed capital do we have? Is it enough to start the business. (get an empty warehouse, starting livestock, knives, wages for employees)Hey @eaglejarl, @Velorien, @OliWhail do y'all have any preferences in terms of formatting, especially for something like creating a new business?
We may also want to make certain that we aren't going to step on the Akimichi's toes with it.
Also how much seed capital do we have? Is it enough to start the business. (get an empty warehouse, starting livestock, knives, wages for employees)
Keep in mind we may have to pay extra because assembly line work is incredibly boring compared to the normal crafting process.
It is easy to replace them in the modern era. In MfD's time period if you are unskilled you die.We might be able to partner up with an existing butcher shop and teach him how to better optimize his workplace workflow by hiring unskilled employees to do repetitive tasks. Also, normally line workers get paid less since they are unskilled laborers; it's easy to replace them.
It is easy to replace them in the modern era. In MfD's time period if you are unskilled you die.
Filler: Ford didn't pay $5 a day just to be nice
I would like to make a note, however: please be nice to the planmakers/QMs. It gets demoralizing to constantly hear "not good enough" and "wow that sucks" over and over again. I know I am not quite blameless on this front, but I would like everybody to keep that in mind.
So all we have to do is find the people who want to work but have no skills to offer up. I'd be flabbergasted if there were no such people living somewhere in Konoha.
As for the article you linked, we will do as Ford did: pay what we have to in order to keep the factory and the business operational.
First, I read a couple of sentences and then I stopped caring. You wrote too much for an action plan.
Also, I am dog-gone tied and I haven't seen much effort by planmakers and players in general making a good action plan. I am afraid we'll end up with a mediocre plan this time around, during a time in which we are not in any danger. This is the perfect time to earn a lot of XP.
I would like to make a note, however: please be nice to the planmakers/QMs. It gets demoralizing to constantly hear "not good enough" and "wow that sucks" over and over again. I know I am not quite blameless on this front, but I would like everybody to keep that in mind.