- Location
- USA
- Pronouns
- He/Him
That's not a limit for Hazō since he's boosting Int anyway for Sealing. It only serves as a disadvantage to NPCs.
That's not a limit for Hazō since he's boosting Int anyway for Sealing. It only serves as a disadvantage to NPCs.
Shhhhh! ...oh wait, you're a QM. Carry on thenThat's not a limit for Hazō since he's boosting Int anyway for Sealing. It only serves as a disadvantage to NPCs.
@Rihaku I'd like to point out that your last mechanics dot suggests that we should level Steely Presence instead of Diplomacy/Deception, as the skill allows us to "level" Diplomacy/Deception at cheaper costs than the actual skill.
Every specialty-type Skill will mathematically have that effect at low levels due to the cost curve. To be fully cognizant of a Skill's implications one needs to extrapolate the cost curve into jounin levels, at which point your analysis starts to break down.
More importantly, you are not factoring in the total Attribute cost of the Skill because Hazou already has 20 INT. To fully utilize Steely Presence one needs two Skills (Deception or Diplomacy + Steely Resolve), both of which have x2 instead of x3 primary Attribute requirements. This is extremely relevant; the cost difference between x2 and x3 is huge. A specialty Skill with such Attribute requirements should be as powerful or more powerful than the base Skill. If you calculate the actual cost of Steely Resolve for someone with a normal Attribute distribution, it wouldn't make sense to buy the Skill above beginner rank. Hazou's advantage is him cashing in on the investment of massive INT which so far has gone only towards supporting one Skill.
Precendent for Skills of equal cost-efficiency already exist in Roki and Deal-Making, the primary difference here is that Steely Presence has a broader purview of applicability in exchange for more expensive upfront requirements.
As a meta-note, when Hazou's mechanical situation is already so bad, it does not behoove the playerbase to argue for less mechanical power, especially publicly. That the playerbase has papered over Hazou's extremely inefficient build by fully exploiting a single Black Swan invention (Skywalkers) and making plans that consist of "avoid ALL potentially dangerous social interaction" does not change that fact.
1 x INT might make sense, but the Skill would need to be considerably more powerful in that case. 1 x INT, 4 x COMP, 4 x DEX is comparable to Sealing's Attribute requirement, so the Skill would have to be as useful as Sealing from a versimilitude-balance perspective. 1 x INT skills (Sealing, Technique Hacking, Summoning, Med) are the most versatile and powerful in the setting.
Good luck throwing a surprise master for a spymaster. Also, in general I think that ninjas probably avoid throwing surprise parties, at least the whole "SURPRISE" part.
Hm... what if it was Resolve x 3 instead of Composure x 4? That would still, mostly, fit the constraints of the fluff, but it would also make it more expensive to raise and less joined to other already-used attributes. I mean, let's be real, Hazou's always gonna have enough Dex and Int to use it well, it needs some form of tax.
It already does have a cost though, which is some of the silly amount of xp we have and will continue dumping into intelligence.Hm... what if it was Resolve x 3 instead of Composure x 4? That would still, mostly, fit the constraints of the fluff, but it would also make it more expensive to raise and less joined to other already-used attributes. I mean, let's be real, Hazou's always gonna have enough Dex and Int to use it well, it needs some form of tax.
I'll note that this wasn't a complaint but a comment.Or maybe I'm just excessively exaggerating EagleJarl's complaint about Hazou not being limited by anything INT based and projecting past arguments onto it.
Also, it's less "punishing for choosing skills that match their attributes" and more "wariness of the fact that players would naturally choose attributes to match their character for a skill they made up"Fully agree with Rihaku here. Punishing someone for...choosing skills that match their attributes... is a very strange sort of system balance. To say "that only limits the NPCs not Hazou" basically says you're reshaping the world to monitor one character rather than making a system to apply to every character that comes along. Kludging something that narrowly targets Hazou would seem to risk that if we ever reroll or get a new recruit (like Kagome or Akane, if this was earlier) they might well end up finding the skills even cheaper for them because of how it worked out. It also basically says "this would've been fine if we made it at the start, but now that you've sunk XP we can't let you have it." Which penalizes any further attempts to expand the system.
I've just never entirely understood this argument with character design. Somehow in the pursuit of balance you are being told "you shouldn't make choices that work well for you, you should be choosing bad things for fairness sake." Its coming at character creation from a different angle really. Instead of "make a character you want to play, so make a character based on the choices" you should only ever be doing "make a narrative character then slap on whatever fits closest, even if they end up a pale shadow of the intent because you didn't do any homework first". Very emotional over rational...
Or maybe I'm just excessively exaggerating EagleJarl's complaint about Hazou not being limited by anything INT based and projecting past arguments onto it.
*sees Lore Update votes*
*triggered*
Ok, so I'm going to write a plan. Things I expect to include in my plan are:
Suggestions and details are welcome as I write it up.
- Continue reading
- Comments on Condor mission
- Advice for Keiko
- Brainstorm ideas for interactions with team (with suggestions for actions)
- Prepare speech outlines for use when Jiraiya shows us off to people
- Loyalty speech
- Civilian prosperity speech
- Useful invention speech
- Non-lethality speech
- Read Books
Ok, so I'm going to write a plan. Things I expect to include in my plan are:
Suggestions and details are welcome as I write it up.
- Continue reading
- Comments on Condor mission
- Advice for Keiko
- Brainstorm ideas for interactions with team (with suggestions for actions)
- Prepare speech outlines for use when Jiraiya shows us off to people
- Loyalty speech
- Civilian prosperity speech
- Useful invention speech
- Non-lethality speech
- Read Books
As a meta-note, when Hazou's mechanical situation is already so bad, it does not behoove the playerbase to argue for less mechanical power, especially publicly.
100% with you hereThis in particular rubs me wrong. I'm not exactly sure what you meant here, but taking a literal reading --
No, we definitely shouldn't seek to compromise integrity of communication to influence meta level considerations.
I don't think it's conducive to a healthy player/GM relationship for players to avoid making certain types of arguments so that the GMs won't be aware of them, or for fear of GMs ruling in favor of things that aren't maximally beneficial to players in the hopes that we might get something better by "holding out". Like, this just screams out to me as a prime example of the type of antagonistic player/GM relationship that should be avoided at all costs.
Much better imo is to just accept GM vision on mechanics and try to work within the framework laid out. Not saying at all that we shouldn't complain if something is perceived as being broken, unfair, nonsensical, suboptimal, etc. Just that trying to subvert GM intentions in this way is not even close to desirable.
Our QMs are reasonable folks. If we make good arguments, for instance, as to why Hazou should be able to leverage his Int stat for another useful skill besides Sealing, I'm pretty sure they'll be receptive to that, given the idea makes sense given existing considerations.
- Presencex2, Manipulationx2, Composurex3, Witsx3
- Requires Iron Nerve
- Cannot be leveled higher than Diplomacy or Deception
That's not a penalty, really. Like Roki, it only gives a bonus limited to half Deception.For something that has a higher attribute tax than Roki would hope that it wouldn't have negative penalties associated with it