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WOOOOOOOHOOOOOOOOOOOOO!
DO YOU FEEL THAT BOYS? THAT'S THE WIND AT OUR BACKS! SET FULL SAIL ON THE SS INAZOU!

Permission for SS Triangle to form a fleet? ;) I note from the update that devoted father has heard no mention of any fights, or any "reason to murder Hazou" related to the Hazou/Ino/Akane proposal. And theres been no fallout for Jiraiya to bring up (or even hear about yet) either. Full speed ahead, set course for Ino's house to resume plan! :V
 
Jashin damnit, GET OUT OF THE GM NOTES!

@OliWhail! YOU WERE RESPONSIBLE FOR CHANGING THE GORRAM PASSWORD THIS TIME! WHAT DID YOU CHOOSE, 'a' ? Honest to god, don't make me come over there.

Now here's the million dollar question - is eaglejarl trolling or not? And if he is, how much of his trolling is actually trolling? After all, we just saw an instance of trolling become reality... *something something underneath the underneath something trolling something*
 
Permission for SS Triangle to form a fleet? ;) I note from the update that devoted father has heard no mention of any fights, or any "reason to murder Hazou" related to the Hazou/Ino/Akane proposal. And theres been no fallout for Jiraiya to bring up (or even hear about yet) either. Full speed ahead, set course for Ino's house to resume plan! :V

Armadas (i.e. any number of ships that share one character; in this case, Inazou, Akazou, and any future Hazou pairings) are acceptable compromises; the only requirement is that Hazou and Ino must be together in some (preferably romantic) way.

The SS Inazou is recruiting of course; we can always use more deckhands. Will you join us to help Hazou win over one of the best (if not the absolute best) possible brides in Leaf?
 
And now I want to beat the shit out of MfD!Naruto just to prove we can.
Hahahahahahahaha!!!
*wipes eyes*
Please do this. I'd have an extra eight hours in my Sundays.

we considered the possibility that Kagome is from Hidden Whirlpool ? It
WWDTTY?
Now here's the million dollar question - is eaglejarl trolling or not? And if he is, how much of his trolling is actually trolling? After all, we just saw an instance of trolling become reality... *something something underneath the underneath something trolling something*
WIDTTY?
 
Now here's the million dollar question - is eaglejarl trolling or not? And if he is, how much of his trolling is actually trolling? After all, we just saw an instance of trolling become reality... *something something underneath the underneath something trolling something*

Are both quoted theories compatible though, since the presumed hint gives no distinguishing between? In contact with Mori's but wanting the very code they communicate with... it would presume a third party that they also want to hear from, and sounds lower value than purely 'enemy communications' code. And stealing one of their children/bloodlines and getting clan secrets just to hear other sides of this unprecedented cooperation would be very high risk for iffy reward.

Otherwise, it would just suggest that one of the two were correct, and we focus on which is accurate. And waste time while Eaglejarl brews up a third missed theory! xD
 
@Velorien @eaglejarl @OliWhail

Are the Mori still a product of a Mist eugenics program as a way to even the odds against Leaf's Nara or was that ret-con'd? Whether or not that is still the case could have huge implications in our upcoming negotiations. I'd assume Keiko would know about something like that when it comes to her family even if she was only a genin when she was back in Mist.
Hazō doesn't know.
 
So um...

we should prepare for that conversation with the Nara Clan, right?

Should we take a more idealist or traditionalist approach, or is the Nara Clan more of a "logic rules, screw idealism/traditionalism" kind of thing?
 

Do we know about Hazou's bloodline in regards to his ancestors being part of a decades long program to eventually recreate the Sharingan?

Regardless, it's going to be one helluva conversation:

H: "So... since we are becoming a clan, anyone want to spill their otherwise off-limits clan secrets?"

...

H: "...anybody..?"

...

H: "Okay, that's no surprise, so I guess I'll go first: I'm a long lost cousin of the Uchiha and if I ever have kids they will have a 1/32 chance of having those shiny red eyes."

Everyone else: "WHAT"

H: "So... yeah. I've dropped my bombshell... Anyone else feel like sharing?"

*Hazou nudges Keiko*

H: "Anyone at all? This family-" *nudge* "-won't-" *Nudge* "-keep-" *NUDGE* "-SECRETS-" *knocks over Keiko* "-FROM EACH OTHER, NOW WILL THEY?"

*Hazou starts shaking Keiko*

H: "I KNOW YOU'RE HIDING SOMETHING, KEIKO. THE VOICES TOLD ME SO, SO SPILL IT ALREADY: YOU ARE A PRODUCT OF A MIST EUGENICS PROGRAM TOO."

J: "Did I really just adopt this kid?"

M: "Yes and it's legally binding so he is now your responsibility and headache too. Love ya, hubby." *winks*

J: *Groans in Jiraiya*

E: I am totally calling it that we are going to cause Jiraiya so many headaches that 'groaning in Jiraiya' is going to be as commonplace as 'screaming in Kagome.'
 
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So um...

we should prepare for that conversation with the Nara Clan, right?

Should we take a more idealist or traditionalist approach, or is the Nara Clan more of a "logic rules, screw idealism/traditionalism" kind of thing?

I would say a mix of pragmatism and idealism. Wwe want to improve the world, but our heads aren't up in the clouds... metaphorically, sometimes they are in a literal sense due to Skywalkers.

Hazou and Shikamaru get along well, so maybe we can get them into another intellectual conversation about planning mechanisms. Also, maybe introduce him to the Poor Man's Yellow Flash - the ability to throw a kunai and have it deploy an object that can cast a shadow to extend the Nara shadow manipulation technique would be useful, I think. (provided they use the canon shadow techniques in MfD)
 
Hm. We should look into getting chamomile or similar teas for treating headaches for J since we're going to cause so many anyway.
 
Having been missing-nin for 600k words already, I for one welcome the change of pace. In-character, Hazou would certainly never choose to go back to being a missing-nin, especially given how advantageous the cirumstances of his Leaf recruitment are. Now that Hazou is no longer as concerned about the ever-present threat of imminent death, the players' ambitions from thousands of pages ago w/r/t the world can finally start to be realized.

First draft of an Iron Nerve social booster:

Steely Presence
Int*2, Composure*4, Dex*4

To an ordinary ninja, the body is a temple inhabited by one's spirit, intimate to and inextricable from one's self. To a Kurosawa, however, the body is merely the corporeal extension of one's mind, a fleshly puppet of blood and ligament subordinate to the programming of the will. This is the power that allows Kurosawa to stand unflinchingly in the line of fire, to execute flawlessly and without hesitation despite injury, privation, terror or agony. The power that mastered these vicissitudes of battle can bring order also to the chaos of social interaction. The body is nothing less than the vessel through which a mind interacts with the world; a mind that can program its body to triumph in war can succeed equally in peace simply by changing the program.

This is Hazou's personally developed "Iron Nerve socialization" skill, so its stat requirements and specifics may differ from orthodox Kurosawa methods. It is designed to leverage his strengths as much as possible.

1) First, an extensive library of well-executed bodily configurations (as curated by Mari) is created. The most generally useful and versatile configurations are accumulated first.

2) Generalized templates for social interaction are the first priority; these templates emphasize steadiness and poise along with confident but un-threatening vocal tonality. Eliminating all unnecessary fidgets, twitches, and bodily tells down to the micro-expression level is not only an excellent tool for deception, it also projects a firm but non-hostile confidence in ordinary interactions. Relatively relaxed musculature and vocal cues will ensure that stillness is not conflated for nervous fear or anhedonia.

3) The challenge lies in keeping track of all configurations in the library and fluidly recalling them for use in the appropriate situations, a task that requires high raw INT. The quality of the poses themselves is dependent on bodily precision (DEX) and steadiness (COMP), though only the best pose out of thousands of tries needs to be memorized, thus the requirements are not as steep.

Details:
*Whether or not the target knows you are using Iron Nerve, your nonverbal communication is anatomically perfect, so no opposed check is required to activate Steely Presence. Nonverbal cues constitute 80% of communication. They are arguably far more important than the specific words said. We always know that advertising is trying to sell us something, but a well-made ad still gets more attention and appreciation than a poorly-made one - and especially well-made ads may be more entertaining than the show itself.
*Nothing ever 'gets' to the Kurosawa who employs Steely Presence; the micro-flinches and minute tells that even an experienced ninja may exhibit are simply absent in him.
*The goal is not to manipulate anyone, but rather to present one's own dialogue in an exceptionally competent manner. The stupidest jokes can be hilarious with proper delivery, and genuinely funny jokes can fall flat if delivered poorly. Additionally, both parties benefit from an interaction free of awkwardness or instability.
*However, Steely Presence requires one to override natural social instincts in favor of programmed templates. To simulate higher levels of social ability, a broader library is required.

Mechanics:
*This requires Iron Nerve to learn, and the Iron Nerve +3 bonus applies to this Skill.
*Add half the level of Steely Presence to any in-person Diplomacy or Deception check.
*Steely Presence can only be activated if your Steely Presence rank matches or exceeds your rank in the pertinent social Skill.

Mechanically speaking, it's above-average in power level for a Skill, mediated by the Bloodline requirement and intensive Attribute requirements. That the Skill must be leveled higher than one's baseline social skills emphasizes the transhuman (some might say inhuman) nature of Bloodline Limits.

Of course, for Hazou these specific Attribute requirements are not a problem, but Hazou is also the character with by far the most XP tied into Attributes. Attributes do nothing on their own, so to reach mechanical parity with his teammates (or even other genin of similar XP totals), he badly needs Skills that key off his massive INT. Jiraiya himself primarily uses two Skills that key off INT (Summoning and Sealing, both at Int*1), and Hazou should follow his example of efficiency. Hopefully the presence of a relatively efficient social Skill will encourage the players not to fear socializing as badly, which would be more fun for all parties. If Hazou is able to actually talk to strangers without running to Inoue or dropping his spaghetti, the plot will advance much more quickly by sheer virtue of not having to write an "Inoue-checking scene" between every dialogue scene.

@OliWhail , @eaglejarl , @Velorien , is this Skill acceptable?
 
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@Rihaku I'd like to point out that your last mechanics dot suggests that we should level Steely Presence instead of Diplomacy/Deception, as the skill allows us to "level" Diplomacy/Deception at cheaper costs than the actual skill.

I did the math; it's already cheaper to level Steely Presence to 24 instead of Deception to 30 (300XP vs 325XP), and that gives us +12 die instead of +6 die. Steely Presence 24 also gives us +12 Diplomacy, which would cost us an additional 212XP if we leveled Diplomacy instead. I'm ignoring Iron Nerve bonus as well, which gives +3 to Steely Presence. This skill is insane.

I understand that this skill is meant to be an "above-average" skill, but still feel the GMs will veto this because it's really too good. RN we can have +6 Diplomacy for 55XP using this skill, which is admittedly worse than our current Diplomacy levels; but once we get 24 Steely Presence (another 176XP, or 44 days with a 4XP/day plan) we start getting Deception bonus die. Which makes this skill's value skyrocket.
 
@Rihaku I'd like to point out that your last mechanics dot suggests that we should level Steely Presence instead of Diplomacy/Deception, as the skill allows us to "level" Diplomacy/Deception at cheaper costs than the actual skill.

I did the math; it's already cheaper to level Steely Presence to 24 instead of Deception to 30 (300XP vs 325XP), and that gives us +12 die instead of +6 die. Steely Presence 24 also gives us +12 Diplomacy, which would cost us an additional 212XP if we leveled Diplomacy instead. I'm ignoring Iron Nerve bonus as well, which gives +3 to Steely Presence. This skill is insane.

I understand that this skill is meant to be an "above-average" skill, but still feel the GMs will veto this because it's really too good. RN we can have +6 Diplomacy for 55XP using this skill, which is admittedly worse than our current Diplomacy levels; but once we get 24 Steely Presence (another 176XP, or 44 days with a 4XP/day plan) we start getting Deception bonus die. Which makes this skill's value skyrocket.

Could nerf it to 1/3 of SP instead of 1/2, if necessary.
 
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