@Saint, I think Hazou might actually be the team member that Keiko is closest to, in the aftermath of her blowup making things awkward with Mari. It's definitely not Noburi, and Kagome rarely interacts with her except to give her food and occasional advice. On the other hand, Keiko & Hazou had
A) The flowchart bonding scene
B) Mutual invention of Clear Communication no Jutsu
C) Keiko showing concern to an unprecedented level when Hazou talked to Noburi and then her about switching diplomancy roles
D) Teaming up to interact with Shikamaru
E) Keiko quickly forgave Hazou for The Fuckup, the only faster forgiveness came from Kagome
These are only the examples that occurred off the top of my head, but I did get the overall impression that those two are written slightly better in mutual conversation than any other pair of characters. Not that other dialogue is poor, but their dialogue is exceptional. This makes the question of her birthday present actually very significant; Keiko values Mari's input very highly on a conscious level, but there's a distance between them due to the pedestal she puts Mari on. Hazou is the person that "gets" her the most, so if he screws up her present it could be damaging to team chemistry.
If we are committed to the overall whetstone plan, given the recent revelations about the precise nature of Hazou's artistic ability, I think we should do something like,
1) Send henge'd clones into town to hire artisans to carve one part of the whetstone
2) For the other part of the whetstone, carve it entirely with Hazou's own efforts, possibly with tuition from Kagome or local artisans (if safe). Do not use the Iron Nerve at any point.
3) The Kurosawa are the masters of replication and superficiality. The thing they find scarcest and most precious is "the genuine." At the risk of sounding like Hachiman, I feel like this will best convey significance beyond the tactical sphere, no matter how crappy the resulting carving ends up.
4) Use CCnJ to clearly explain Hazou's intentions for the whetstone. "We worked on conversational flowcharts together, but when I talk to you, I feel like I don't need one."
@faflec, Are you allowed to edit the plan in the between-update stretch, or do we have to vote for a new subplan with specific details?
@eaglejarl, I wasn't offended, but have a natural tone that sometimes makes me sound like an asshole over text. It often takes me a lot of posts to go from, "hm, this feels intuitively wrong for some reason" to "aha, there's a specific mechanical issue X which is inconsistent because of problem Y."
I have noticed you guys tend to more or less go with the dice rolls (as far as I can tell) when conflict comes up, which is only natural and fair-minded for a resolution system based on the mechanics. It's when the mechanics don't align with reasonable outcomes that this becomes dangerous, which is hard to prevent due to combinatorial complexity - mass combat scaling plus unforeseen granularity issues essentially caused TGR in the first place. For that reason I tend to lobby hard in the phase when the system can still be changed, before any dice have hit the table.