Noumero
Omit Needless Words
Oh, she totally dies in the Riftwar, 80% sure.Mari, you're giving off more warning signs than I am comfortable with…
Oh, she totally dies in the Riftwar, 80% sure.Mari, you're giving off more warning signs than I am comfortable with…
@eaglejarl @Paperclipped @Velorien"Anyway, it's fine if they realize it's us eventually," Hazō said. "What we don't want them to do is realize immediately. AMITY will learn at some point that we attacked Akatsuki, but we just need that to be after we return to Leaf and fortify."
"I expect moving the rift to Leaf will require a month, though that is a high variance estimate," Orochimaru said. "Project how long it would take for international retaliation to reach Leaf if we left Moon ninja alive."
"A week to lick their wounds and recuperate," Hazō said after a moment to think. "Leaf didn't do much of anything for a few days after the Collapse, and they will have weaker institutions. Then a few days just to reach the mainland, and an unknown amount of time to get the international response.
Because the raid is designed to look like a raid by unknown, Skywalking ninja? The existence of the Force Dome, even if the rune isn't immediately noticed, gives away that some fuckery is afoot here.@eaglejarl @Paperclipped @Velorien
Apologizes if this is an obvious oversight on my part, but is there a reason we are not just….leaving a month-duration Force Dome around them? Or two of them for that matter, with one containing the village and another smaller one protecting both itself and the other rune.
This seems straightforwardly not true, in the sense that Hazō has already found more than one essie hax. For example, if Elemental Mastery's discovery was handled more sensibly, he could easily have transformed it over time into a moveset of specialist, battle-ready jutsu by learning technique hacking to mere moderate levels. Or similarly, if runes didn't happen, there seem to be several ways Hazō could have become a viable essie just by building out his sealing repertoire, and if he hadn't traded Skywalkers st. everyone has them now, the path to dominating mere jounin seems, well, not instant, but very achievable in not ultimately too long. And then the various training hacks he has compound this; I don't know how long Guy-tier punching would take if we pivoted to that, throwing away all Hazō's real specialisms, but it seems to me like it would actually have been achievable in a frankly too reasonable time frame, despite being the absolute dumbest path to power. S rank abilities are meant to be rare, and Hazō is flooded with them, limited mostly by the fact he's busy fighting dragons and Akatsuki and running a clan and shit like that. The claim that Hazō is locked out of these by format seems unfounded. Rather, it makes sense to me that the specific exploits we find are found by discovery, rather than being chosen upfront.The lack of hax-overlap between essies suggests in its own way that Hazou's already obtained the only essie hax he can ever expect to get his hands on,
Sure they exist. Mythological tales are full of them. The regular surface of the moon gets eclipsed by some fantastical giant eye.Side benefit of this plan: confirmation that lunar eclipses exist in the EN! Otherwise Oro wouldn't know the phrase
Cover for "he's actually a missing nin and Leaf actually wants him dead too and no siree, nothing he's doing out there is at our word or for our benefit, believe me, mister Akatsuki sir".The thing that I can't reconcile is the comment about 'needing a cover'. How does killing someone create a cover? What is the cover? It must be the fake lab, but...ah, this is too tangled for me to try to pick apart right now.
I was thinking of this as well, in both directions, except further from home. Specifically, do nations like Lightning and Earth ever have out of nowhere inventions, or chances of their Essies dying, or alliances forming and breaking among their own top clans that lead to international political consequences? And what do the various independent and roaming Essies and Summoners do? Might any one of them mistakenly break the seal that holds back some great horror? Or found a new nation and ask to join AMITY?Without contradicting your points, which are interesting and noteworthy, I should mention that the high-res/low-res division also advantages the players in a variety of contexts. The other Leaf clans, for example, are at a massive competitive disadvantage because they are usually stuck in low-res mode, and don't all get to develop and react to their circumstances over time in the same way that the Gōketsu do. Likewise, we can barely keep up with designing new runes and ninjutsu as the Gōketsu obtain them. Other ninja tend to be out of luck unless we have a concrete reason to work on their character sheets, even if high-res would give them some significant advantage (e.g. other sealmasters having a chance to invent powerful original seals in the background because they're conducting research on a daily basis, or somebody else discovering Earthshaping or an equally impactful counterpart).
Enma might just be the most famous Leaf summon, beyond even the Sannin's Boss summons.
He just needs to run - it worked just fine for us. 'Orochimaru and Hazo obviously are both dyed-in-the-wool traitors' explains this perfectly.Cover for "he's actually a missing nin and Leaf actually wants him dead too and no siree, nothing he's doing out there is at our word or for our benefit, believe me, mister Akatsuki sir".
This seems straightforwardly not true, in the sense that Hazō has already found more than one essie hax. For example, if Elemental Mastery's discovery was handled more sensibly, he could easily have transformed it over time into a moveset of specialist, battle-ready jutsu by learning technique hacking to mere moderate levels. Or similarly, if runes didn't happen, there seem to be several ways Hazō could have become a viable essie just by building out his sealing repertoire, and if he hadn't traded Skywalkers st. everyone has them now, the path to dominating mere jounin seems, well, not instant, but very achievable in not ultimately too long. And then the various training hacks he has compound this; I don't know how long Guy-tier punching would take if we pivoted to that, throwing away all Hazō's real specialisms, but it seems to me like it would actually have been achievable in a frankly too reasonable time frame, despite being the absolute dumbest path to power. S rank abilities are meant to be rare, and Hazō is flooded with them, limited mostly by the fact he's busy fighting dragons and Akatsuki and running a clan and shit like that. The claim that Hazō is locked out of these by format seems unfounded. Rather, it makes sense to me that the specific exploits we find are found by discovery, rather than being chosen upfront.
We started looking around to see how we might handle it, and we went back to canon!Naruto because MfD tries to pay respect to the source material where the source material makes sense. What we noticed is that, in canon, powerful ninja are usually defined by general skill and a small number of powerful techniques. Examples include:
- Hiruzen: Summoning
- Nagato: Many individually strong abilities that don't reinforce one another
- Itachi: Mangekyō Sharingan (a garbage pile of random ridiculousness but not self-reinforcing ridiculousness, with the exception of basic Sharingan precognition adding to taijutsu)
- A: Lightning Release Chakra Mode, powerful taijutsu
- Ōnoki: Flight, Dust Element disintegration
- Gai: Eight Gates, Strong Fist, summoning (in theory)
- Minato: Flying Thunder God, Rasengan, summoning
- Tsunade: Strength of a Hundred, Creation Rebirth, powerful taijutsu
- Jiraiya: Sage Mode (Frog Kata, sage ninjutsu), Rasengan, summoning
- Gaara: Sand control, passive sand armour, jinchūriki chakra reserves
- Kakashi: Sharingan, Chidori, summoning (rarely)
- Orochimaru: Regen, immortality + body theft, biomodifications, cursed seal/nature chakra, unique ninjutsu, summoning
Note the pattern: most extremely powerful ninja can combine only two major advantages together in a single attack. Even Orochimaru, who practically has "powers as the plot demands", can only combine a small number of them on any single attack.
That in both Marked for Death and canon S-Rankers (even those on the same team) tend to not have significant hax overlap aside from bloodlines, also happening to have very high base stats, and occasionally shared best-in-class ninjutsu for fulfilling specific rolls in combat.
PSA: Looking for input on calibrating the 'fun / simulationism' spectrum
While I absolutely agree that there are places in the sim where we are benefited by the high/low res differential, I cannot say that I am moved by the argument that it is to our benefit at large; I think it is significantly worse for us than the counterfactual. I mean, to put it to a specific in-universe example... If we didn't have the high res sample of Air Domes, we wouldn't have made skywalkers.Without contradicting your points, which are interesting and noteworthy, I should mention that the high-res/low-res division also advantages the players in a variety of contexts. The other Leaf clans, for example, are at a massive competitive disadvantage because they are usually stuck in low-res mode, and don't all get to develop and react to their circumstances over time in the same way that the Gōketsu do. Likewise, we can barely keep up with designing new runes and ninjutsu as the Gōketsu obtain them. Other ninja tend to be out of luck unless we have a concrete reason to work on their character sheets, even if high-res would give them some significant advantage (e.g. other sealmasters having a chance to invent powerful original seals in the background because they're conducting research on a daily basis, or somebody else discovering Earthshaping or an equally impactful counterpart).
I think there's maybe some confusion resulting from using 'hax overlap' in two different ways. The Inferno Vulpix quote that I was responding to was in the context of how findable S rank skills are. The Paperclipped quote was about the ability to apply multiple modifiers to a single roll. These don't seem that connected to me.That in both Marked for Death and canon S-Rankers (even those on the same team) tend to not have significant hax overlap aside from bloodlines, also happening to have very high base stats, and occasionally shared best-in-class ninjutsu for fulfilling specific rolls in combat.
I don't think scale is an arbitrary line in the sand when it comes to murder, and I don't think you are taking the geographical dimension into account. The consequences of killing 1 person, 100 people, or 10000 people are not the same, and I don't believe they scale linearly. This is not like killing 1000 people distributed across the world.No, Tsunade, it isn't different except with respect to scale. You did kill - those people are never going to be alive again. The individuals are to their clan what clans are to villages what villages are to shinobi-kind as a whole. The only difference here is scale. You're allowed your own personal line in the sand, but let's not pretend it isn't arbitrary.
I am not sure it is worth Summoning 'Bunta and the TS at this total.For the sake of your planning, between Leaf's chakra battalion and the captured Moon ninja, you will have 22000 CP available to allocate for your attack
So -- the biggest thing, for me, that I'd like to see changed is...PSA: Looking for input on calibrating the 'fun / simulationism' spectrum
We've recently gotten feedback from multiple people regarding problems in the quest. It's coming from multiple people with only some overlap, so we're still a little fuzzy on the exact list of problems, but one that we've heard multiple times is that there is a disconnect between how the players model the world and how the QMs model the world. Combining that with other feedback, we are currently interpreting this to mean that there is a sense that the QMs are letting the simulation interfere with having fun. We'd like to talk about that a little, and we'd like feedback on how to make things more fun for everyone – after all, this is a collaboration between the players and the QMs and everyone should have agency and fun in the outcome. If we've misunderstood the issue(s), please clarify for us.
Bear with us, because this post is a bit long.
In our view, the primary value proposition of MfD has always been that it's hardcore simulationist. In most narrativist quests, the players can be guaranteed that their avatar will ultimately win – maybe there will be setbacks or challenges, but plot armor will save the day and success will eventually happen. That's fun but it also means that there aren't any real stakes. Victory will happen eventually.[Shameless plug departing from the official nature of this post: the whole 'narrativist = lower stakes' thing can be seen in my light and fluffy Dungeon Crawler You! quest where I've explicitly stated that plot armor is invulnerable for one of Taylor and very strong for the rest of the team. Also, I've got about half the next chapter written.]
Marked for Death is different from those narrativist quests. It's like that Dwarf Fortress meme: succeeding in our world isn't assured, so when it happens it feels earned, and it feels epic. On the other hand, it can also be super frustrating.
We would like some advice on how to fix the current frustration so that everyone can enjoy themselves and feel like they are making significant choices and getting what they want out of the quest. To that end, let us peel back the curtain a bit on how decisions are made:
The QMs have identified two categories of simulation. The first is rules-based situations; well-defined things with significant and immediate narrative consequences. "Does Hazō land a punch / get punched?" falls into this category, and we feel strongly that the dice should fall where they may.
The second category is more vague. It's things that aren't explicitly covered by rules, especially where there's a wide variety of plausible answers. Examples would be "how many jōnin-level summons should Hazō be able to recruit for this battle?" It can be argued in many directions depending on how various factors are weighted – Dog is tens of thousands, so maybe there's a lot of combat jōnin. Dog has been at (relative) peace for a long time, so there hasn't been much reason for most people to heavily train for combat, so maybe there's only a few combat jōnin. There's a war going on, so maybe there were only a few but the number is growing, or maybe a lot of the jōnin are on medical stand-down because of injuries incurred during the war. The weaker our model of what's going on, the more room there is for subjective judgement.
The magic system falls heavily into this second category. "How hard should <technique / seal / rune> be?" isn't well defined, hence why it takes us so long to spec them out.
Ultimately, our answers to these questions work the same way most of the time: we model the world-state as best we can, choose a distribution of possible answers, and roll. There are some cases where we simply say "Uh, I dunno…maybe that rune is TN40? Feels right", but even there we try to model consistently. We decided that runes' area of specialty is bending natural laws, so 'create a force field' and 'accelerate time' fit in that category and are comparatively easy but biological things like 'enlarge someone's chakra coils' does not fit and thus is difficult or impossible. Within those categories, we try to model consistently based on prior decisions but it's ultimately vibes.
We're looking for advice overall but in the interest of taking immediate action we're tweaking our approach to this second category. We'll continue to make our decisions based on the best world-model we can generate, we'll continue rolling for the answer, but after the roll we'll check to see if the answer is unnecessarily and excessively anti-fun. If we decide it is both unnecessary and excessive, we'll tweak the answer. Note: we're not promising to change the roll in every case, or even in most cases! We still want things to be challenging so the players don't feel like success is guaranteed, and our decisions are always going to be downstream of our best model of the world, so we aren't going to do anything that completely violates the worldbuilding. Examples of things we won't do include "Leaf sent 20,000 ninja to be your chakra batteries" (since Leaf only has ~1500 ninja) or "Leaf sent ~50 people but they have 10,000 CP each" (since that's not how ninja chakra reserves work except possibly for jinchūriki).
There's still discussion on our side about how exactly we'll tweak the answer if and when we decide to do so. Some options we've come up with are "choose a new answer that's relatively close" and "choose a new distribution, re-roll, and if the outcome is still bad then oh well." Input welcome on which of these seems better.
Our first example of this new policy happened for this very chapter. We chose a distribution for how many strong jōnin members of the Lightning Runner pack would be willing and able to sign up, rolled, and got the lowest possible roll, corresponding to "nobody". After talking about it a bit more we decided that this falls into the category of "unnecessarily anti-fun", because it would be fun to have at least one of the canon dogs fight alongside Hazō and there is no critical reason for the distribution we chose. In this particular case we decided to simply have Bull be the strong jōnin summon that's willing and able to fight, but in future we might do it the other way and re-distribute / re-roll.
Hopefully that all makes sense and wasn't too much. We'd appreciate feedback on what you think of the above, what issues y'all have with the quest in general, and suggestions for how to fix them.
Sure!
Hope this helps.Signatories: Noumero, _The_Bomb, Inferno Vulpix, Spector29, acidshill, RandomOTP, DanZapman, T_of_A, Emstar, Zampano, absoluteblack, CaramilkThief, RoadWild, Lunae, Gintarazimu, Sir Stompy, FaintlySorcerous, redzonejoe, ProperAttorney, Cariyaga, Unaligned Player, Halil.
I thought you already do this?We'd appreciate feedback on what you think of the above, what issues y'all have with the quest in general, and suggestions for how to fix them.
Anyway, I am against this. And I dislike that it's happening during a high stakes portion of the quest.To be clear: We stick very strongly to simulationism, but there are times where multiple options seem equally simulationist so there is no particular reason to pick one over another. In those cases we are sometimes swayed in one direction or another by what the narrative effects would be.
How much of that would be leftover after Tsunade, Oro(and Mari?) make their preferred number of clones, and all available bosses and elites are summoned?For the sake of your planning, between Leaf's chakra battalion and the captured Moon ninja, you will have 22000 CP available to allocate for your attack. Leaf's ninja currently intend to be at low-but-nonzero reserves in order to facilitate running away if things go south. Moon's ninja will all be drained to zero. This number includes chakra from your team, but does not count Orochimaru Prime, Tsunade Prime, or Kurenai Prime's reserves. All three intend to remain at full chakra going into the battle.
It's really interesting to see Oro's strategy for handling Hazou. I wonder how long it's been since the last time he rolled a rapport check."Perhaps you are about to say something rude to the boy about how he should know his place. You are absolutely correct that he is far too arrogant. Nonetheless, you need to realize that he also has every right to stand here with the two of us. I briefly observed him creating certain runes near my laboratory, and I can assure you that the specs he provided you are accurate. He may be barely a chūnin in other regards, but these S-rank capabilities are worthy of your respect."
FB buy is more important at this critical juncture.[x] Training Plan (Kei): Ranged Weapons
RW 57 -> 59
XP Remaining: 0
[x] Training Plan (Noburi): Alertness
Alertness 42 -> 44
XP Remaining: 8
[x] Training Plan (Hazou): Athletics
Athletics 37 -> 38
XP Remaining: 31
I feel like we(or at least, I) had figured this out pretty well across our experiments. At this point, hearing this directly didn't cause me to update my model much.Is there a reason you didn't want to tell us [that PS excellent at bending natural law] earlier? What reason was that? Why do you think that mattered more than the clear communication?
Our entire career is built on the advantages of being high-res.But the reason this is a topic of contention is that, inherently, high-res simulation and low-res simulation work differently. To be a little poetic, low-res is the world as it ought to be, the greater vision of Marked for Death in your head, while high-res is the world as it needs to be, the cold iron chains of the simulation. Framed that way, it maybe makes some sense when I say that it feels like high-res simulation is more restrictive than low-res simulation.
This is not, to be clear, an accusation that the players are receiving unfair treatment. Interestingly, it is a perfectly undirected trend that only coincidentally disadvantages the players. It just so happens, after all, that we're the ones on-screen most of the time. So Hazou, Team Uplift, and even the rest of Leaf spend far more time under high-res simulation than the rest of the Elemental Nations, in decreasing order of severity.
Sanin, Itachi, Mori, etc already cleared out the discoverable lore cashes.The first one, and one that seems to stick out the most to various players, is the apparent results of exploration and adventuring. Our sample size is limited, of course, we have not done much adventuring in the grand scheme of things, but the sales pitch has been pretty impressive so far: it is said that the Sannin got as strong as they did by going on such adventures, and that Itachi found his deep lore of the world through similar means. It makes sense, from the low-res simulation, that such things might happen. But high-res might disagree. Consider the chakra water cave we went to: I do not dispute the material powerup it represented (I honestly think it's pretty good), but on the lore side of things we mostly just found a single carving that might, unbeknownst to Hazou, be related to the Otsutsuki. And that's reasonable, high-res says. What did we expect, a lockbox of hidden scrolls in the depths of the cave? Why would that be there? Why would it have lasted centuries, why wouldn't anyone else have looted it by now? It makes total sense that only a wall carving would survive all this long, so that's all we get. That's just the one cave, of course, but shouldn't the same reason apply to the next hidden cave we find too? If there are supposed to be secret scrolls lying around, where could they still exist at this point? If there aren't, where did Itachi get his secrets from?
... we've accrued a staggering amount of potentially-Essie bullshit a a pretty steady rate that seems to be accelerating if anything, so I really wouldn't worry. Plus, we're sitting on so much potential essie hax that we aren't even exploiting yet, we already have enough to carry us to S-rank in a year or two.The lack of hax-overlap between essies suggests in its own way that Hazou's already obtained the only essie hax he can ever expect to get his hands on
Apologizes if this is an obvious oversight on my part, but is there a reason we are not just….leaving a month-duration Force Dome around them? Or two of them for that matter, with one containing the village and another smaller one protecting both itself and the other rune.
Yes, actually. That's one succinct way to put it.So, the thrust of it is, this quest has accumulated too much technical debt and needs a refactoring?
I don't think it really passes the smell test that these lore caches remained undisturbed for ~950 years and we only just missed them to the previous generation.Sanin, Itachi, Mori, etc already cleared out the discoverable lore cashes.
would they suffocate even with a large force dome volume?They'd suffocate, unless we dug air holes,in with case they'd be able to talk to any ninja who return from missions. So it doesn't buy us additional time.