That was baby's first crisis from a joke villain C-Moon honestly expected you guys to find and thwart much earlier.

I think considering the more significant buildup and villain in play the consequences for even partial failure here are going to be much more serious collateral damages.

We have the very fortunate opportunity to learn something instead of nothing from a failed action. We should take it.
I mean, Kat wasn't our first crisis, granted. Twelfth Night. Wasn't on our turf, but it was certainly a deadly situation. If it weren't for some smart descion making, and a lucky crit-fail from Demona, it could have ended quite poorly. Sure, her self-defeating tendencies would probably have wrecked the plan eventually, but she came within a hair's breadth of killing several important people.
 
That was baby's first crisis from a joke villain C-Moon honestly expected you guys to find and thwart much earlier.
I... really don't think that's the case.

Though I do grant we could have found out about Kat sooner if we had focused on Monograms personal.

And the only reason we didn't get a alien invasion of some degree was a lucky Nat 100 from a different group earlier. If I'm recalling correctly, that is.
 
I... really don't think that's the case.

Though I do grant we could have found out about Kat sooner if we had focused on Monograms personal.

And the only reason we didn't get a alien invasion of some degree was a lucky Nat 100 from a different group earlier. If I'm recalling correctly, that is.
After effect of the crit turn. With it either being a crit fail or a crit success.
 
I... really don't think that's the case.

Though I do grant we could have found out about Kat sooner if we had focused on Monograms personal.

And the only reason we didn't get a alien invasion of some degree was a lucky Nat 100 from a different group earlier. If I'm recalling correctly, that is.
Correction: Crit-inator + a roll, but Kat would have failed the invasion regardless. Either way, the point is, Negaduck and the Fearsome Five are not Kat. Kat was no pacifist, and he was willing to kill, came very close to doing so, but he's no Liquidator. That guy's a living tsunami, with powers that make Kat look as weak as, well, a kitten, and a willingness to use them to FULL EFFECT. Basically every member of the Five is a natural disaster that walks like a person. They will kill people. This is the first time we've gotten an action whose result is as blunt as "reduced casualties". There WILL BE casualties. These are Joker-tier supervillains, with months of planning and a series of crit-successes to gather resources. And, even without prep, Liquidator say could probably give Khan a heck of a fight. DO NOT underestimate them.
 
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[ ] Make an Exotic Coat
An Artiste must innovate.

Outcome: Two 1d100s will be rolled. The first determines the animal used. The second determines the amount of success it has in the fashion world.

Cue Cruella creating a positively SPLENDIFEROUS longcoat..

...made from the hair of a skunk´s butt

*A Skunk-butt coat*

As for the Malus vote, I am in favor of Russ whiffing and getting traumatized by NDs mind.

Yes, ending up empty-handed will *suck majorly*, but it´ll only suck *for us*, while ND getting CREATIVE and the Dream Queen moving forward will suck for *everyone else as well*

ND getting creative will upend Davids plans and probably the defences of anyone he warned as well - meaning that we´d end up indirectly getting thousands of people killed for nothing as well as David probably getting far more wary of tipping us off in the future.

Yes, the Dream Queen/Moon Crisis will happen some time in the future, but just look at our track record about (suceeding in) making preparations for big events we know or even only suspect will happen - either we squabble over which course to take and end up doing nothing of value or shitting the bed on crucial rolls....Honestly, with that history in mind I´d rather not have that Crisis trigger at all, guys. Aside from that, *if* the Dream Queen does turn out to be Mab, then we will need to team up with David in dealing with her (after all, he did kill her son and so A: has experience in how to deal with Fae and B: will probably end up on her shitlist anyway for one reason or another), meaning that we´re circling back to my argument about why we must not pick "creative ND".

So yes, deliberately eating that whiff WILL SUCK, but in the grand scheme of things it´s actually *the lesser evil* compared to the alternative. Also, with the DC reduction, Monogramm could redo the investigation reliably, with good/neutral outcomes either way:

Either he fails/suceeds too late and we´ll have lost only a relatively weak Operative for the Crisis or he clutches and will have bought us some vital info. Meanwhile, we´ll still have an admittedly depowered Russ to fill in his shoes during the Crisis.
 
Hibestlyvi think we should do with russ getting mentally scared and dream queen. I have a suspicion dream queen will be more personal then nega and we won't have any time to prep kf we don't get something. Just aucks one of the only two rols we flub is the most important one
 
My stance is that getting nothing from the roll is a bad option, setting off the Dream Queen is also a bad option, and making Nega-Duck get creative is such a manifestly horrible option that I can't believe we're even discussing it.
 
My stance is that getting nothing from the roll is a bad option, setting off the Dream Queen is also a bad option, and making Nega-Duck get creative is such a manifestly horrible option that I can't believe we're even discussing it.

Yes, getting nothing outta it *is* bad, but setting off DQ is bad *on a far bigger scale*.

So taking the first two options is simply the least bad outta the...*lots of combos* we got offered.
 
Yes, getting nothing outta it *is* bad, but setting off DQ is bad *on a far bigger scale*.

So taking the first two options is simply the least bad outta the...*lots of combos* we got offered.
I genuinely think that starting Queen crisis earlier may be a better outcome for us. Like why people even assume that we will be in a better situation later? We will need to pass Negadack crisis, then we are scheduled for Moon and Zaibatsu crises. If Queen awakens after it we will not have much time to prepare and we would not be in any better position.

Why not deal with major crisis at the beginning while we are fresh, and then respond to other crises, that are not directed strictly at us, according to our state afterward?

Preparation wise it does not look like there is many things that we need or can do in regards to Queen arrival. Russ is already at 45 loyalty and we can easy increase it, and gain relevant information after talking with him. If there are things that we will need to do after receiving information from Russ then it is likely that we will have just enough time to make them before deadline even if it would be very tight deadline.

As for our occult situation, there is not zero chance that situation will deteriorate till the point where we lose Malf. But it would not happen in one turn so at least we will have period of time with both Malf and Celena working for us, even if they would not work together. It is even possible that occult crisis will solve their problem one way or another if they are forced to work together in live or death situation.

Overall confronting Queen right after Negaduck crisis is less than ideal but I am working under assumption that things can always become worse and we can't be sure if we will be in better or worse situation when Queen inevitably arrives.
 
I'm digging the "sic the Dickens on investigating Negaduck" next turn idea, because that negates the risk of us losing one of our normal Heroes if/when the dastardly duck does damage.
Can we stop planning to use the Dickens until after we get rid of that Bald, Waste of Space named Martin Smarty? Because we literally can't use em til he's gone.

In general I am for drawing the Dream Queen towards us and doing as much as possible to earn Russ' trust and get Dream Queen Information, or not getting information. Making Negaduck Creative is a terrible idea.
 
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Can we just ask Russ about his secret outright? Like, we know about the prophecy in character right? So shouldn't we be able to tell him exactly what the stakes are and why he needs to be straight with us?
 
Can we just ask Russ about his secret outright?
I'd be down for it, but I would also like to boost his loyalty some more. And since we can't confront him until next turn anyway, it's why I'm inclined for Russ to go with the Spy on Doof personal right now rather than the Fredzilla recruitment.

Russ just needs the smallest boost to break the 50 loyalty benchmark, At which point I think we can confidently get going in trying to unearth his secret.
 
If we don't have a set deadline for the Dream Queen, we won't prepare for her. Simple as that. Same as Negaduck, the deadline was vague, so we did stuff other than preparing for him, only doing so once we had an explicit deadline. Getting the Dream Queen's attention is a positive, not a negative. We need the panic to actually get anything done.
 
If we don't have a set deadline for the Dream Queen, we won't prepare for her. Simple as that. Same as Negaduck, the deadline was vague, so we did stuff other than preparing for him, only doing so once we had an explicit deadline. Getting the Dream Queen's attention is a positive, not a negative. We need the panic to actually get anything done.
In Negaduck's case, it was mostly that the DC was out of reach and the feds seemed to have the matter under control. Also...I was kinda hoping for a break at some point?
 
In Negaduck's case, it was mostly that the DC was out of reach and the feds seemed to have the matter under control. Also...I was kinda hoping for a break at some point?
There's argument to be had about the DC, but we have a trend of ignoring threats on the horizon. It took us ages to look at Florida, we still haven't looked at Oregon, we ignored Negaduck, I think we investigated the Wastelands late because it was high-level area in the tabletop. Space was too scary to get into or investigate.

It's a definite trend.
 
It took us ages to look at Florida, we still haven't looked at Oregon, we ignored Negaduck, I think we investigated the Wastelands late because it was high-level area in the tabletop. Space was too scary to get into or investigate.
Florida was never a relevant threat to us until recently and that was when we took action to protect ourselves, Negaduck was a very risky action out of our reach especially since Russ wasn't available until last turn, and like, when were we supposed to start looking into space? The LM space program was a bust, Alan rolled a 1 on Galfed records, and we would have had to piggyback on Xanatos to get into the moon base project at a time when we were working mainly with Olympia.
 
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Florida was never a relevant threat to us until recently and that was when we took action, Negaduck was a very risky action out of our reach especially since Russ wasn't available until last turn, and like, when were we supposed to start looking into space? The LM space program was a bust, Alan rolled a 1 on Galfed records, and we would have had to piggyback on Xanatos to get into the moon base project at a time when we were working mainly with Olympia.
I'm looking further back, towards the beginning of the quest. After we got the GalFed stuff and the option to look at the political situation, start a space program. Not after we offhandedly pawned it off on LOVEMUFFIN and were shocked, shocked! when they screwed it up.

'We couldn't investigate Negaduck' would be a better argument if we hadn't been able to set up a collaboration on investigating Negaduck last turn. We absolutely could have tried.
We should seriously consider what sacrifices we're willing to make to get ready for Negaduck one turn early. I'm very much in favor of setting up a collaboration with the Feds this turn so we have extra time to act on whatever information the collab gets us.

It needs to be a collaboration, because there's no way we're going to act against Negaduck without the extra King bonus. Collaborations take two turns, and while Negaduck has said he wouldn't set off his plan last turn, we don't know how long he'll delay it or whether the Feds' success at investigation will prompt acceleration.

We can't rely on Negaduck only setting off his plan two turns from now. The Feds are getting closer, and Word of QM says that things are getting unpredictable. Means that if we want to have a good chance of mitigation, we need a collab and we need it ASAP. An ounce of prevention is worth a pound of cure, and this might be what determines if we get blindsided. Plan: Hold Your Nose and Swallow will have the bitter taste of putting off Civilian AI for a turn, but as that's going to take a while to show effects, one turn might not matter. It will also not have Kermit working on setting up a wrestling foundation, but as a consolation prize we'll get a significant boost in Advanced Robotics.
I think the thing about 'relevant threats' is that I want to spy on them to make sure they're not relevant. Florida and Oregon and the gribblies in space probably aren't our problem, but we don't actually know that until we look into them.

Edit: Admitted, it's great we eventually had Alan look at the GalFed computers, but we had them (and assorted other space options) for ages and ages, with the argument against doing them being that we didn't want to spread ourselves too thin, and the OOC argument that we were too weak to interact with aliens.

Inb4 WoG saying the Feds don't trust us enough to cooperate on Negaduck- That was only said, and possibly decided, only after the vote closed, with no objection to [] Collab with Feds (Preferably Negaduck). Maybe the Feds wouldn't have cooperated on Negaduck preparation, but the point is that without a clear and present deadline, we didn't feel enough urgency to try to get ahead of the impending disaster.
 
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Have Russ spy on doof during the retreat for potential loyalty gain and then follow it up with a chat next turn so he might tell us the secret and we aren't trying to prepare for the dream queen blindly.
 
We did spy on DOR-15, hell we did so before she even started making moves. The issue with Bill is a lot like Negaduck; we are naturally extremely risk averse.
I seem to remember that taking ages too, but yeah, definitely. Dream Queen is different from the others insofar as there's nothing we need to do to prepare for her that could involve risk yet, but still. Good to have that motive force.
 
I seem to remember that taking ages too, but yeah, definitely. Dream Queen is different from the others insofar as there's nothing we need to do to prepare for her that could involve risk yet, but still. Good to have that motive force.
Remember, we only have 2 Intrigue action Slots.

A good idea might be have Russ spy on Doofenshmirtz during the retreat, then have him do his look into dream queen personal while Doof does a talk. During this same time we can have QMS and Olivia do the Intrigue Actions, make the Wasteland Quest Team consist of Kitsune, Norm, Wendy, and Tobe (Maybe swap Norm with Marco if we want to avoid the negative half of Tobes Trait). Kermit and Cruella then do Diplomacy, Lizzy and Jumba Learning, Khan or Wasabi Martial (Wasabi entirely because Khan might want to tame the giant Magical Bird Mount), Alan and Moseby Stewardship, pay Roddy to make Russ a base, have Tom summon Celena for some mystical punch, get Janna to map Leylines or finish Avatar repairs, and do whatever is needed to finish the preparations for negs.
 
completely remove the need for immunosuppressants that stop glial cell buildup.
A Deus Ex: Human Revolution reference!


Mogollon Monsters- Threw rocks at Tobe, threw rocks into Grand Canyon, threw Tobe into Grand Canyon
The rather offensively named 'Monsters' appear to be a tribe of bigfoot-ish peoples who migrate around the various geographical features surrounding the Grand Canyon on a seasonal basis, most notably the Mogollon Ridge. Unfortunately previous abuse from colonialism has made them hostile to outsiders, which you know given the well-spoken critiques of American exceptionalism which they delivered to Tobe along with the rocks, and delivered to the Grand Canyon along with Tobe.
How is their name pronounced?

MO-goll-on, mo-GOLL-on, MO-gull-on, mo-GULL-un...?


[ ] That Reminds Me of a Joke: Negaduck does not do anything to harm Russ or you. He gets Creative instead.

Arguments Pro:
* Short term consequences
* Probably confined to the current crisis.
Arguments Con:
* Xanatos is disappointed in us.
* Could exacerbate our losses during the crisis.

I think you're underselling the downside here. Negaduck "getting creative" implies that he's going to overhaul his plans, which means fucking up Xanatos' countermeasures and just generally making things messier - and on top of that, possibly making Negaduck's scheme even messier/nastier/bigger-scale.


We have the very fortunate opportunity to learn something instead of nothing from a failed action. We should take it.
Ironically, you establishing that the Katastrophe was a comparatively minor and unthreatening event makes me more convinced that we need to avoid amping Negaduck any further.



[] Unplanned: Russ returns, unable to find what you need. No information gained. Action DC reduced by half. Time is running out.
[] A Frightful Sight: Russ beholds the full malice of Negaduck in the Mindscape. He will not be able to use Tooned In or Just a Dream for 3 turns. He will also refuse to enter the Mindscape for this time.
 
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A thought came to me:

Since "A Frightful Sight" is pretty locked-in by now as one choice, it might actually turn out to be *beneficial* for Russ. After all, until now he held the rather racist belief that Toons just CAN´T be truly malicious and murderous - even discovering that one killed Hawk only shook him a bit in that belief.

So why wouldn´t seeing another Toon be like finally disabuse him of that notion and allow him to look at "The Case of the Murderous Toon" in a more..*egalitarian* light?

Something to consider...
 
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