[ ] Spy on Doof
Agent Russ has technically been ordered to do what you tell him to unless it endangers national security more than it already has been. Practically though, his main goal is to see how dangerous Doof really is, and if the government needs to divert more resources to him. This action may reduce the government's threat assessment of Doof and increase Russ' loyalty… or the opposite, depending on what Russ sees Doofensmirtz doing.
@Arathnorn
If we take this now, is "what Russ sees Doofensmirtz doing" based on what Doofenshmirtz did in March/April, or what we do in the next turn?

I don't think we've done anything bad and have in fact done a lot of good this turn (security bunkers, cure diseases, etc) that picking this could be a great lead into a Russ chat next turn, building up his loyalty and possibly tell us the secret we need to know to protect against the Dream Queen crisis!

[ ] Unplanned: Russ returns, unable to find what you need. No information gained. Action DC reduced by half. Time is running out.
[ ] A Frightful Sight: Russ beholds the full malice of Negaduck in the Mindscape. He will not be able to use Tooned In or Just a Dream for 3 turns. He will also refuse to enter the Mindscape for this time.

[] Plan: Glitz, Glamour, and Glory
-[] (Khan) Study history
-[] (Monogram) Take an acrobatics course
-[] (Norm) Commit Heroism
-[] (Agent Russ) Spy on Doof
-[] (Dennis) Train with Maui Mallard
-[] (Janna) Study magic with Feldrake
-[] (Jumba) Finish incubating Subject T.K.
-[] (Lizzy) Build backup tunnels
-[] (Tobe) Train with Maui Mallard
-[] (Kitsune) Check in with Janna
-[] (Alan) Work with ???
-[] (Cruella) Make an Exotic Coat
-[] (Kermit) Look for the Muppets
-[] (QMS) Practice Theatrics
 
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If that's the tradeoff, one current crisis for one future one, then...

Well, I'd rather go with Unplanned, actually. If the Dream Queen crisis wasn't Occult in nature, I'd probably bite the bullet, because in a vacuum, the tradeoff is worth it. A solution to a current crisis in exchange for anticipating a crisis that is going to happen anyways.

But our Occult front of operations is currently undergoing multiple issues, and I wouldn't like to invite an Occult crisis before we've had the chance to put that particular house in order. And since we don't have time to handle it right now because of the Negaduck crisis, I'd rather pass on the information.
 
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I think the implication was that, normally, we would just get the Unplanned. But, since we our time is VERY limited, the QMs are giving us the option to opt out, at...Some unclear cost.
Well, not quite. My view is that because we failed the Fallback action, we'd get at least one penalty regardless. But the QMs are choosing to let us take a second penalty to turn this into a success.
 
We absolutely can't afford to do this.

We need some actionable information and that is worth having Russ potentially sit out or worse.
I mean, we can still just prepare next turn, as we would have this turn had we chosen not to investigate, while doing it again (possibly with the QMS or some such), to get a lot more info. It might not be enough to be very helpful for prep, but it quite possibly will give us some circumstance bonuses. Granted, the red text is VERY scary, but....Eurgh.
 
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I'm digging the "sic the Dickens on investigating Negaduck" next turn idea, because that negates the risk of us losing one of our normal Heroes if/when the dastardly duck does damage.
 
I'm digging the "sic the Dickens on investigating Negaduck" next turn idea, because that negates the risk of us losing one of our normal Heroes if/when the dastardly duck does damage.
I mean, at a DC 70 and a free PA, I don't think the odds of that happening are likely, also, we literally cannot do that. We don't have the space....God, we never did use Martin. I'd be fine putting our new Black Ops team on it.
 
We absolutely can't afford to do this.

We need some actionable information and that is worth having Russ potentially sit out or worse.
We really don't. We can, at worst, still make our preparations this turn more generally.

I mean, at a DC 70 and a free PA, I don't think the odds of that happening are likely, also, we literally cannot do that. We don't have the space....God, we never did use Martin. I'd be fine putting our new Black Ops team on it.
Unironically, Monogram could handle it if he's available.
 
So, part of me really wants to pick Unplanned and In the Queen's Court, to see if we can set up a Gambit Pileup. Especially since Negaduck, as a Toon with a plan, seems especially susceptible to that kind of thing. We, on the other hand, have no idea what we're doing, and have Toons on our side, so we would be well positioned to flail our way to victory.

Unfortunately, the rest of me has serious doubts about it working out that way.
 
Choose 2 failures:
[ ] Unplanned: Russ returns, unable to find what you need. No information gained. Action DC reduced by half. Time is running out.
[ ] A Frightful Sight: Russ beholds the full malice of Negaduck in the Mindscape. He will not be able to use Tooned In or Just a Dream for 3 turns. He will also refuse to enter the Mindscape for this time.
[ ] That Reminds Me of a Joke: Negaduck does not do anything to harm Russ or you. He gets Creative instead.
[ ] In the Queen's Court: Russ has wandered too close to her demesne. The Dream Queen arrives the moment the full moon wanes.
In order:

1) Well, it kind of sucks if all this was for nothing so I don't really want to pick this option. Also, I like the narrative of us getting what we need...but at what cost.

2) Russ fighting Negaduck with Tooned In would be pretty cool but I also think there's a lot of story potential with him losing it and having the faceoff regardless. Plays directly into Russ' schtick as the toon whisperer and being truly spooked by Negaduck's evilness. So I want this because I think it'd be a pretty awesome story.

3) Negaduck's creativity is terrifying. I want to see it what it is.

4) I feel like it's narratively too soon for Russ to deal with the Dream Queen. We just got him back so to me it feels like it kinda lessens the stakes while provoking narrative whiplash. In the context of the quest as an ongoing story, this happening right now doesn't make a lot of sense to me.
 
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Quite frankly, if Negaduck changes his plans for dealing with everyone instead of just us because of our failed investigation, Xanatos has only himself to blame. He's the one who decided that he should leave the investigation to us, he knows just how good Doof is at intrigue, and him not accounting for the results of a failure in his plans is highly out of character.

Also, my suspicion is that we're going to have a new recruit rather than one of the original Fearsome Five show up, so I'm skeptical that any of the actions meant for specific individuals will be productive.
 
3) Negaduck's creativity is terrifying. I want to see it what it is.
Yeah, no.
Quite frankly, if Negaduck changes his plans for dealing with everyone instead of just us because of our failed investigation, Xanatos has only himself to blame. He's the one who decided that he should leave the investigation to us, he knows just how good Doof is at intrigue, and him not accounting for the results of a failure in his plans is highly out of character.

Also, my suspicion is that we're going to have a new recruit rather than one of the original Fearsome Five show up, so I'm skeptical that any of the actions meant for specific individuals will be productive.
Yeah, but i'd prefer to not raise the risk of casualties.

Also, I do not share your suspicions on, admittedly, a shaky basis, namely, if the QMs gave us a whole bunch of national actions to address an incoming crisis, and then decided ALL OF THEM were worthless wastes of time....That just feels cheap as fuck.
 
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Yeah, no.

Yeah, but i'd prefer to not raise the risk of casualties.

Also, I do not share your suspicions on, admittedly, a shaky basis, namely, if the QMs gave us a whole bunch of national actions to address an incoming crisis, and then decided ALL OF THEM were worthless wastes of time....That just feels cheap as fuck.
"All of the obvious options are wrong" is a pretty standard con, enough so that if it turns out it IS one of the original Five I'd think that it was a double bluff. Yeah, it's kinda cheap, but we already know Negaduck's recruited some new faces so it's not out of left field.

And most of the actions have some side benefit even if the member they're aimed at doesn't show up, or have obvious risks associated with them that make them easily recognizable as poor choices. Which I find slightly suspicious. Almost like consolation prizes for making the wrong choice.

The risk of increased casualties is worrying, but I'd rather be prepared for a horrible crisis than caught off guard by a severe but not quite as horrible crisis. This way, how bad things turn out is more within our control.
 
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It seems like a pretty easy choice to me.

Let's take the bare failure and try again next turn and have Russ lose his traits for a bit and work on personals instead.

We don't want negaduck to change his plan up and screw everyone over. This involves way more people than us.

And I really don't want to trigger ANOTHER crisis after how much we complain about each turn going to hell because of disasters we have to deal with.

So let's take the least damaging options, do whatever general prep we can, and investigate next turn with the reduced DC. We are pretty much guaranteed to pass it and even if we are unlucky and negaduck starts his plan we might get something useful from it.

To summarize, the choices seem to be:
1. Bare failure. No info. Reduced DC.
2. Russ loses some traits for a bit.
3. Negaduck does something.
4. Dream Queen crisis timer is triggered.

So, that's a no on Negaduck and a no on Dream Queen for me.
 
People aren't getting that we have a limited action economy and so there might not *be* a next turn. We need to take whatever info we can get and be ready. It's too risky to gamble on Negaduck delaying.
Eh...

I disagree.

Even if he does go next turn we would probably get something from a success.
Edit: Correction. We would only get something if Negaduck doesn't go next turn. If he does we are down a action and a hero for no gain.

And I consider having Negaduck do something or triggering the Dream Queen to be too much of a price to pay for the information.

If we take the failure then we are in the same position we started at with a chance of useful info next turn.

If we get the info then we can do slightly better prep but at the cost of potentially screwing over other people's prep or triggering another crisis.

And please keep perspective on what prep and info actually gets us. It doesn't stop the attack in anyway. It would just get us potentially better buffs or interactions with whatever villain.

Some boosted event rolls aren't worth it if it hurts everyone else or triggers a entirely new disaster.

We got through Kats event... somehow. We can get through this even if we don't have perfect information. We have advanced warning which by itself is great.

Let's not screw up future turns just to try and force a specific event to go as well as it possibly can. Some benefits aren't worth the cost.
 
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Even if he does go next turn we would probably get something from a success.

No.

I'm being very blunt here to avoid anyone getting upset later. We made the choice red for a reason. Next turn is your last guaranteed safe turn. If you take the intrigue action next turn, and Negaduck goes off at the end of next turn, then you will get nothing except two wasted Intrigue actions and a hero unit very, very far away from what is about to happen. I said that before the vote was posted, I'm saying it again now.
 
Eh...

I disagree.

Even if he does go next turn we would probably get something from a success.

And I consider having Negaduck do something or triggering the Dream Queen to be too much of a price to pay for the information.

If we take the failure then we are in the same position we started at with a chance of useful info next turn.

If we get the info then we can do slightly better prep but at the cost of potentially screwing over other people's prep or triggering another crisis.

And please keep perspective on what prep and info actually gets us. It doesn't stop the attack in anyway. It would just get us potentially better buffs or interactions with whatever villain.

Some boosted event rolls aren't worth it if it hurts everyone else or triggers a entirely new disaster.

We got through Kats event... somehow. We can get through this even if we don't have perfect information. We have advanced warning which by itself is great.

Let's not screw up future turns just to try and force a specific event to go as well as it possibly can. Some benefits aren't worth the cost.
Ultimately, while I agree with your overall logic, my main difference in thought here is that I don't think of it as *triggering* the Dream Queen event. She was already triggered back when she broke free, and she was always gonna come after Russ, which means unless we cut him loose (and if I know this thread, we're not cutting him loose) she was always gonna come after us.

I just see it as anticipating a Crisis that we would have had to deal with anyways.
 
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"All of the obvious options are wrong" is a pretty standard con, enough so that if it turns out it IS one of the original Five I'd think that it was a double bluff. Yeah, it's kinda cheap, but we already know Negaduck's recruited some new faces so it's not out of left field.
There might also be a suicide squad of people coerced into working for Negaduck.
 
I just see it as anticipating a Crisis that we would have had to deal with anyways.
I... kinda don't understand what you mean?

Yes, the dream queen is going to happen at some point. We don't know when. There might be a timer we can't see or rolls being made that could activate it. We don't know. Just that it's something that's coming.

But this...

[ ] In the Queen's Court: Russ has wandered too close to her demesne. The Dream Queen arrives the moment the full moon wanes.
...means that instead of having whatever amount of turns, it's happening immediately after the moon thing, whether it's Negaduck or a moon invasion or whatever.

That's not anticipating a eventual crisis. That's scheduling when we are going to have it happen to us.

I'll take whatever arbitrary number of turns the dream queen might take over getting her attention and setting a date.
 
Honestly, at this point, i'm willing to take the Dream Queen. She's concerning, but we have enough Russ loyalty grounded up that we might be able to weasel out his secrets, and, either way, she's a future threat, Negaduck is a RIGHT FUCKING NOW threat.
 
We got through Kats event... somehow. We can get through this even if we don't have perfect information. We have advanced warning which by itself is great.

That was baby's first crisis from a joke villain C-Moon honestly expected you guys to find and thwart much earlier.

I think considering the more significant buildup and villain in play the consequences for even partial failure here are going to be much more serious collateral damages.

We have the very fortunate opportunity to learn something instead of nothing from a failed action. We should take it.
 
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