- Location
- USA
@Arathnorn[ ] Spy on Doof
Agent Russ has technically been ordered to do what you tell him to unless it endangers national security more than it already has been. Practically though, his main goal is to see how dangerous Doof really is, and if the government needs to divert more resources to him. This action may reduce the government's threat assessment of Doof and increase Russ' loyalty… or the opposite, depending on what Russ sees Doofensmirtz doing.
If we take this now, is "what Russ sees Doofensmirtz doing" based on what Doofenshmirtz did in March/April, or what we do in the next turn?
I don't think we've done anything bad and have in fact done a lot of good this turn (security bunkers, cure diseases, etc) that picking this could be a great lead into a Russ chat next turn, building up his loyalty and possibly tell us the secret we need to know to protect against the Dream Queen crisis!
[ ] Unplanned: Russ returns, unable to find what you need. No information gained. Action DC reduced by half. Time is running out.
[ ] A Frightful Sight: Russ beholds the full malice of Negaduck in the Mindscape. He will not be able to use Tooned In or Just a Dream for 3 turns. He will also refuse to enter the Mindscape for this time.
[] Plan: Glitz, Glamour, and Glory
-[] (Khan) Study history
-[] (Monogram) Take an acrobatics course
-[] (Norm) Commit Heroism
-[] (Agent Russ) Spy on Doof
-[] (Dennis) Train with Maui Mallard
-[] (Janna) Study magic with Feldrake
-[] (Jumba) Finish incubating Subject T.K.
-[] (Lizzy) Build backup tunnels
-[] (Tobe) Train with Maui Mallard
-[] (Kitsune) Check in with Janna
-[] (Alan) Work with ???
-[] (Cruella) Make an Exotic Coat
-[] (Kermit) Look for the Muppets
-[] (QMS) Practice Theatrics
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