What if we competed with Doom by setting up self-driving (and self-flying) cars with our newly advanced AI tech? Then we could save a bunch of lives compared to all the deaths we caused by the first super crit turn, and make a bunch of money and positive press in the mean time?

Plus we could totally tank his flying vehicle's value if it lacks such an AI.
 
So I have a possible write in for a useful project.

Have Princess CJ as she is an unshackled AI spec for Stewardship and Diplomacy, analyze from the news, social media and our spies what people are thinking about us. Doof might not be that good at people but she could. If for nothing else she could read all that much faster then others.
 
What if we competed with Doom by setting up self-driving (and self-flying) cars with our newly advanced AI tech? Then we could save a bunch of lives compared to all the deaths we caused by the first super crit turn, and make a bunch of money and positive press in the mean time?

Plus we could totally tank his flying vehicle's value if it lacks such an AI.

There has been some mention of putting the low DC of exotic vehicles in the collaboration effort with the Imagination Institute. For example, even under Mirage Janus would roll a +56 bonus to such a collaboration.

The fact that this is a collaboration means that there is going to be an additional Learning hero involved, which I am guessing will fall somewhere in the 20-40 Learning range. With XP to lower DC, that should mean no chance of failure and 25-45% chances of a critical success.

Admittedly, sharing with the government may not be everyone's preference, but it could be a pretty effective vector to pay Doom back for the campaign that ruined Flubber for us.
 
Last edited:
What if we competed with Doom by setting up self-driving (and self-flying) cars with our newly advanced AI tech? Then we could save a bunch of lives compared to all the deaths we caused by the first super crit turn, and make a bunch of money and positive press in the mean time?

Plus we could totally tank his flying vehicle's value if it lacks such an AI.
Remeber, these are AI able to pass a Turing. Not just self-driving, but able to hold a full conversation with the passenger as they do. Like a real-life KITT. Tell me that wouldn't sell well.
 
yes, but then Doom needed something to catch attention.... and he used "Flubber is bad".

Also, unless the alien masquarade is broken, flubber is pretty much forbidden without some serious PR hits to undemonize it.

Which indirectly makes Ludivine a dangerous Operator to work on a certain bracket of Learning actions, because thanks to her *Absent-minded* trait she has a 1-in-6 chance to swap over to a Flubber action instead of whatever we put her on.
 
So, I just realized that Alan is our Best intrigue Unit under VERY specific circumstances.

Alan Bradley 19 (+20 to designing or implementing computer programs, +5 on security coding).

So Alan's at a +44 for designing security programs.

So, once Doof's unfrozen I propose the following action:

[] [Intrigue] Create a Program to identify moles (both literal and figurative) and stop security leaks.

That should help us identify spies and stop attacks by Vending Machines.
 
So, I just realized that Alan is our Best intrigue Unit under VERY specific circumstances.

Alan Bradley 19 (+20 to designing or implementing computer programs, +5 on security coding).

So Alan's at a +44 for designing security programs.

So, once Doof's unfrozen I propose the following action:

[] [Intrigue] Create a Program to identify moles (both literal and figurative) and stop security leaks.

That should help us identify spies and stop attacks by Vending Machines.
i think a more general security program would be better.... though, that might be the Jurassic series speaking from me.... maybe another time for a full on security system? with telling him to go nuts with it.

on that note, im suprised we didnt get any news that dinos went missing.... i just hope because none went missing
 
I wonder if we could do what Google does and throw 2 income (or so) at the new SFIT interns to develop whatever projects they're excited about.
 
Had an idea on the Discord. This turn, I'd like to have Wasabi and Juniper finish their personal actions - I suspect we'll get a loyalty bonus and/or a roll bonus for Wasabi for organizing his workspace. Then, for the November/December turn, I want to have Wasabi work on Zero-Point Energy. Between his stats and Doof, he rolls a minimum of +82 on a DC of 130 - 120 with XP. That's easily within his range, and being able to upgrade our Normbots and power armor with Zero-Point energy can only be a boon.
 
Had an idea on the Discord. This turn, I'd like to have Wasabi and Juniper finish their personal actions - I suspect we'll get a loyalty bonus and/or a roll bonus for Wasabi for organizing his workspace. Then, for the November/December turn, I want to have Wasabi work on Zero-Point Energy. Between his stats and Doof, he rolls a minimum of +82 on a DC of 130 - 120 with XP. That's easily within his range, and being able to upgrade our Normbots and power armor with Zero-Point energy can only be a boon.

84. Assuming that nothing else goes wrong, Wasabi should be in positive loyalty for that turn, so he would get the 10% loyalty bonus.
 
Quest: Midnight Sun- ᚱ
---[x] Kitsune (leader)
---[x] Janna
---[x] Queen Lizzie
---[x] Dennis

You are called Kitsune. And you are enjoying yourself.

You feel alert as you have not felt in decades as you walk along the rocky crag that so typifies this part of the world. The rugged escarpment below you falls away towards a foaming fjord fed and drained by the crashing tide. The pale sky stretches above you, brimming with energy. Ley lines thrum with power here, at the top of the world. The paths to Asgard are thin but still open. In this place Odin still reigns upon his lonely throne, last survivor of Ragnarok. You would fear his intrusion, if you did not know exactly where he was.

Janna is following along behind you with her delightfully stoic friend, trying hard to appear as nonchalant and unbothered as Lizzy truly is. In actuality you have been hiking for three hours. You will have to let her rest soon. It would not do to forget human needs.

The living thought, of course, trips over every root and stone, forever flailing. Always being hurt but never experiencing harm. How these 'Americans' can look upon a being with magic so clearly woven into its very form and not see it for what it was astounds you.

"So, Feldrake." Janna says, careful to disguise the panting between the worlds. "What exactly are we looking for?"

"My sanctum!" the staff replies scathingly. It always amused you to see how forceful it was, desperate to ignore its sorry state. A shred of what once was, screaming in the hopes that it would appear to match the whole it had once been, before it lost to something stronger.

You consider the irony for a moment, and then discard it.

"I thought your Sanctum was back in Peru." Lizzy points out.

"Okay fine. Backup sanctum. Sheesh. It's at the other end of the fjord, don't worry. Soon, we shall… okay honestly, my wards say this place was broken into months ago. So honestly, there might not be much left."

"Why did you even build it up here anyway?" Dennis asks, partway through falling into a treestump.

"This land is home to rare and powerful arcane beasts, glutted on the flow of magic and formed from the very bones of the earth itself!" Feldrake cackles as the rest of you stop to help Dennis free himself. "They proved excellent shock troops for my armies. I hope a couple of them are still alive."

"How would you know?" Janna asks as the small duck pops out of the stump and flies through the air. None of you deign to comment.

"Well, they feed off magic. So if they're still here, we should expect to see some weird, magic-y things."

Dennis points at the next thing to come into view.

"Something like that?"

As a light fog rolls into the outskirts of the staff's sanctum, you see the hulls of war-torn viking longships that had been dashed against the cliffs in centuries past. The relics of some forgotten naval battle that could have happened before or after Felldrake set up shop. An archeologist might have made a fuss about the out-of-place siege weapons and strange mechanisms that poured out of the shipwrecks, but a layman, and you, would be more concerned with the fact that the boats were beached 200 feet above the fjord's waterline and scattered against the sides.

Odd. You cannot recall the Valkyries using ships.

"Genuine air vikings! Don't get much more weird or magic than that!" Feldrake declares happily, in a tone that implies he would be marching forward if he had legs.

Intrigue Check: Is anyone (or anything) nearby?
DC 60 needed
88+21+22+9=140
Critical Success!

It's very quiet up here. Aside from a few distant ravens and the occasional rustle of underbrush, there doesn't seem to be anyone nearby for leagues on end. The path before you is littered with rubble, as if piles of stone were discarded here and there. Apart from that, there's- ah.

"Guys, I dunno what it is but… it just feels like Donald was here. I think we're on the right track." Dennis says.

"Uh-huh." Janna replies.

Dennis trips over a rock and falls into a very distinct duck-shaped hole in the ground. Hat and all.

"I knew it! We're clothe!" Dennis' muffled speech issues from the hole as he chews and then spits a clump of dirt out of his mouth. "I can almotht tathe it!"

The next rise passes faster now that the party has evidence this isn't all their wild goose's chase. As you rise over the last summit and look down… oh, you can't help it.

You start laughing.

Below you is an ancient earthen hillfort, wooden logs practically still covered in bark haphazardly lashed together into a defensive line.

"Look!" Feldrake whines defensively. "Impressive, isolated, good access to thralls. Pick two."

As you approach the fort, you realize the entrance, as much as it ever existed, has been destroyed. A pile of splintered wood now blocks the way forward.

A test. Excellent.

"Now then, Janna." You say, stepping aside with a flick of your tail. "This will be an excellent chance to see how your training has progressed."

"Piece of cake." she says, raising Feldrake.

"Without. The bird." You wag a finger, grin set in that most unsettling way. You don't get the responses you usually do now that you're with those used to you, but you are not a quitter.

Janna Occult Check: Remove the rubble without using Feldrake!
DC 50 needed
26+17+9=52
Bare Success

Janna immediately goes for the pad of paper she's been carrying for occasions like this, sketching out the basic shape of a fire sigil with only a few moments of hesitation. She taps it. And nothing happens.

"Argh, hold on…" She mutters, placing the pad on a nearby rock and trying again. A small puff of smoke rises from it.

"Agh! Who the heck can draw a perfect circle first time?!?" Janna complains, before reaching into her pack and removing a small sheaf of pre-prepared spell tags. Two fire sigils forced together in the act of activation and then thrust into the entrance detonate the pile in a great conflagration that sends debris raining down across the fort, shattering already damaged battlements.

No one ever said you couldn't cheat.

"Hey! Watch it" the staff squawks. "You're ruining my ruins!"

"Well done, little one." You say with an indulgent smile, before swishing into the now open-path with gentle satisfaction.

The interior of the fort is exactly as impressive as you imagined. It stands about thirty meters in diameter, populated with a single wooden hut shrouded in darkness.

"So what do these 'Meteorbeasts' look like, anyway?" Lizzy asks, somehow injecting even more sardonic disinterest into the term than her normal speaking voice.

"Titans of earth and magic, living rock itself infused with runic power, glowing with the light of the aurora itself!"

Stewardship Check:
DC 60
21+9+15+9=54
Bare failure

Distracted by imagining all the ways in which the thought's ambient magic might twist the staff's words against it, you are nearly upon the hut before a low growl alerts you to the glowing yellow eyes peeking out of the gloom, twisting lines of arcane symbology tracing the dark form to which they belong.

Ah yes, you think to yourself. It is not amusing if you are expecting it.
 
The living thought, of course, trips over every root and stone, forever flailing. Always being hurt but never experiencing harm. How these 'Americans' can look upon a being with magic so clearly woven into its very form and not see it for what it was astounds you
I- huh. Well, that's an interesting perspective.

Also this seems awfully familiar to our first encounter in Xanadu before we decided to go the Diplo route. What was our team's martial again?
 
I- huh. Well, that's an interesting perspective.

Also this seems awfully familiar to our first encounter in Xanadu before we decided to go the Diplo route. What was our team's martial again?
It certainly is, perhaps if we don't fuck up the Imagination Institute collab next turn, we could get some insights. Though it would be a good idea to keep in mind that despite the fact Kitsune isn't Doof, she still is going to have biases.

Our Martial for this is 21 (Kitsune Martial) + 17 (Janna Martial/Occult) + 12 (Felldrake) + 9 (Leopold) + 9 (Marcnificent Few) + 5 (Only My Enemies) = 73

With an additional 11 in play if Kitsune is making an illusion.
 
Last edited:
Back
Top