She may also unlock actions that Doof wouldn't even consider. Imagine, for example, if we could handle her personals as actual National actions, with bonuses and all!
 
Oh, neat, 2000 pages!


Mirage's low Martial isnt as much of a problem when a. We have Khan's + 66 boost to martial and b. No immediate martial actions we have to do at the moment, barring changes from rival reports and etc.

Learning on the other hand is a bit trickier, but most likely it means that we're going to have to throw most of our specialists on learning actions this turn. Alan's probably going to be the trickiest to handle if the DC went up, but he was most likely going to crit fail anyway even if we had Doof on it.

(going by how superpowers went up by 50 when Jumba nat1'd it, Alan still would have had to pretty much nat'100 to avoid crit failing again with Doof.)

(Seriously Alan, would it have killed you to have rolled a 2?)


Even the collab should be fine if the DC's are decently low, since we both get a boost from the collab and at worst we'd probably have to throw Jumba or Ludivine on it.
 
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Oh, neat, 2000 pages!

Mirage's low Martial isnt as much of a problem when a. We have Khan's + 66 boost to martial and b. No immediate martial actions we have to do at the moment, barring changes from rival reports and etc.
Yeah. We can always just... not choose a Martial action., worst case.

Learning on the other hand is a bit trickier, but most likely it means that we're going to have to throw most of our specialists on learning actions this turn. Alan's probably going to be the trickiest to handle if the DC went up, but he was most likely going to crit fail anyway even if we had Doof on it.

(going by how superpowers went up by 50 when Jumba nat1'd it, Alan still would have had to pretty much nat'100 to avoid crit failing again with Doof.)

(Seriously Alan, would it have killed you to have rolled a 2?)
Yeah, I have no idea what to make of all that.
 
One thing I'm looking forward to is Mirage hopefully giving a DC reduction to the Reorganize Hero Units action. We'd have to take it relatively soon anyway, given we're sitting at 28/30, and I'd imagine it'd be one of the things made easier this coming turn, just because Mirage buys into all that corporate stuff much more than Doof does.
 
The main benefit of Mirage is that she isn't a self-deluding moron, she'll give us a much better idea on how the world of DoofQuest works. I cannot put into words how valuable peeling back the curtains of Doof's delusions would be.
Oh yes, the main problem with this entire quest. How we keep getting reminded over and over again that we are a self-deluding moron doesn't understand even the single basic thing about the setting, and how we are complete idiot for trying to do things even though we're never told the full picture.
 
(going by how superpowers went up by 50 when Jumba nat1'd it, Alan still would have had to pretty much nat'100 to avoid crit failing again with Doof.)
If the action is raised by 50 its new DC would be 190, that would be a crit fail on a 95 roll.
With Mirage Alan will have a base roll of 56 (66 with XP) so he would need to roll a 30 (with XP) or more to avoid the CF, for our normal odds extremely bad but not needing nat 100 bad.

Under the effect of the all crit turn Alan with a base of 83 (93 with XP) would have needed to roll 97 or more to not CF
 
Oh yes, the main problem with this entire quest. How we keep getting reminded over and over again that we are a self-deluding moron doesn't understand even the single basic thing about the setting, and how we are complete idiot for trying to do things even though we're never told the full picture.
I'd argue that's a pretty massive exaggeration coming from Hobbit. Doo knows a bit about the setting. Not enough, not nearly enough, but he knows a thing or two, and he's learning. It just happens that some of his delusions about the world he inhabits are VERY deeply ingrained.
 
I'd argue that's a pretty massive exaggeration coming from Hobbit. Doo knows a bit about the setting. Not enough, not nearly enough, but he knows a thing or two, and he's learning. It just happens that some of his delusions about the world he inhabits are VERY deeply ingrained.
Doof only just figured out it may be a good idea to keep track of the opinion of the Federal government. Doof has absolutely no idea what the civilian populace thinks of him. He also has no idea he isn't a golden age dictator, but rather a Shadowrun CEO.

He doesn't even know how corporations work in the first place!
 
Doof only just figured out it may be a good idea to keep track of the opinion of the Federal government. Doof has absolutely no idea what the civilian populace thinks of him. He also has no idea he isn't a golden age dictator, but rather a Shadowrun CEO.

He doesn't even know how corporations work in the first place!
Yeah, but on the other hand, he knows at least a few things that only a select few, know about. See, aliens, magic.
 
Yeah, but on the other hand, he knows at least a few things that only a select few, know about. See, aliens, magic.
And none of that is indicative of Doof knowing how the world works. Knowing something exists is not the same as knowing how they fit into the jigsaw puzzle of DoofQuest.

Mirage would have a much better idea on how stuff happens, which, as I said, would be incalculably valuable.
 
Guys, let´s just hope that Mirage got a lower DC on some of the more important "infrastructure-building" options Doof would need get going properly, ok?
 
Oof. 2000th page and a nice dose of salt.

As far as Mirage goes, we only have her for the one turn so we may want to focus on laying the groundwork for several actions that Doof would never consider rather than trying to complete any one.
 
The main benefit of Mirage is that she isn't a self-deluding moron, she'll give us a much better idea on how the world of DoofQuest works. I cannot put into words how valuable peeling back the curtains of Doof's delusions would be.
Okay. But you didn't need to tell me this? I was answering a question about why someone might have an issue with Mirage.

I was aware of the benefits of Mirage when voting came up, It just didn't appeal to me. Signed on for Doofquest, barely functional idiocy and all ya know?
 
Oof. 2000th page and a nice dose of salt.

As far as Mirage goes, we only have her for the one turn so we may want to focus on laying the groundwork for several actions that Doof would never consider rather than trying to complete any one.

EXCEPT "Officially Rejoin the US" - that one would piss off everyone who wants to continue the whole "Sovereign Ruler"sthick, which lowkey includes me
 
EXCEPT "Officially Rejoin the US" - that one would piss off everyone who wants to continue the whole "Sovereign Ruler"sthick, which lowkey includes me
Honestly, I kind of doubt it's going to even be an option, since we never actually left the U.S., Doof just thinks we did. Functionally the action is just getting Doof to drop the "Sovereign Ruler" shtick as you put it, not really something you can do behind his back.
 
Honestly, I kind of doubt it's going to even be an option, since we never actually left the U.S., Doof just thinks we did. Functionally the action is just getting Doof to drop the "Sovereign Ruler" shtick as you put it, not really something you can do behind his back.

Mirage probably has a version that´s called "Drop the whole Doofania issue entirely"
 
Mirage probably has a version that´s called "Drop the whole Doofania issue entirely"
WHICH WE WILL NOT BE TAKING IF THAT IS AN OPTION, THANK YOU.

EDIT: Also, looking back at the character sheets, a lot of loyalty bonuses/maluses are either irrelevant or about to be irrelevant. Just wanted to put that out there.
 
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Okay. But you didn't need to tell me this? I was answering a question about why someone might have an issue with Mirage.

I was aware of the benefits of Mirage when voting came up, It just didn't appeal to me. Signed on for Doofquest, barely functional idiocy and all ya know?
I was adding on to your statement about MirageQuest.

I would prefer to develop Doof's character so he is a actually functional rather than hand Bill victory on a silver platter. The Crit Turn is one of the most unambiguously evil things Doof has done for this entire quest, hell, even including the cartoon!
 
I would prefer to develop Doof's character so he is a actually functional rather than hand Bill victory on a silver platter. The Crit Turn is one of the most unambiguously evil things Doof has done for this entire quest, hell, even including the cartoon!
Unambiguously evil? I don't know about evil, but it was easily the most chaotic event Doof has ever blundered into creation. God knows what would have happened in the event of an encore.
 
Unambiguously evil? I don't know about evil, but it was easily the most chaotic event Doof has ever blundered into creation. God knows what would have happened in the event of an encore.
Don't get into it with him, he was making all kinds of ridiculous accusations in discord. Accusing us of causing some really horrendous things.
 
I was adding on to your statement about MirageQuest.

I would prefer to develop Doof's character so he is a actually functional rather than hand Bill victory on a silver platter. The Crit Turn is one of the most unambiguously evil things Doof has done for this entire quest, hell, even including the cartoon!
Hm, did we activate that intentionally? I half remember it being a case of alot of things happening all at once. Not sure I'd call that evil, atleast not intentional evil. Comparatively he's enslaved the minds of a lot of people...atleast twice I think and made a machine to out and out destroy people that couldn't make up their mind in canon.

He's done some shockingly petty and evil things in canon once you remove the cartoon humor. The petty evil is pretty fun though, and once comboed with Technor Therapy breakthroughs he can get pretty good.
 
Hm, did we activate that intentionally?
You didn't have much time to devote to tinkering at all. Choose one inator to activate:

[ ] The Probabilitor-Inator, doubled!
Every success is a critical success. Every failure is a critical failure. Roll 1d20 for the random event roll, and flip a coin. If it's heads, the 1d20 corresponds to 80-100. If it's tails, the 1d20 corresponds to 1-20.

[ ] The Groundhog-Day-Inator, doubled!
Roll four times for each hero action, and take the worst.
Yes it was intention. The thread chose It out of two options.
 
Unambiguously evil? I don't know about evil, but it was easily the most chaotic event Doof has ever blundered into creation. God knows what would have happened in the event of an encore.
I was mostly pointing out how failures and successes intensifying would really fuck over a lot of people hovering on the edge. Depending on how the Negaduck attack turns out, we're partly responsible for that.

I could see an argument about the first activation being ignorance with the second activation being... Well, ignorance would be no excuse.

Don't get into it with him, he was making all kinds of ridiculous accusations in discord. Accusing us of causing some really horrendous things.
I was pointing out the consequences to the common person. At this point I would honestly prefer if the thread decided on a firm path. Either A) caring about the common man, ceasing the use of inators, and dedicating Doof to well be a person or B) forge Doof's path as a mad tyrant and make Doof's delusions the reality. The half and half version of things the thread has been going for hasn't worked.

As much as Doof is ignorant towards the consequences of his actions, it doesn't mean we should be.

Don't get me wrong, good stuff did come out of it. But the various comments we've gotten have made it hard for me to say that the good outweighed the bad. I will admit, for the common man, Xanatos and the Federal Government being fairly successful would be pretty good.

Hm, did we activate that intentionally? I half remember it being a case of alot of things happening all at once. Not sure I'd call that evil, atleast not intentional evil. Comparatively he's enslaved the minds of a lot of people...atleast twice I think and made a machine to out and out destroy people that couldn't make up their mind in canon.

He's done some shockingly petty and evil things in canon once you remove the cartoon humor. The petty evil is pretty fun though, and once comboed with Technor Therapy breakthroughs he can get pretty good.
Doof's scheme in PnF are not on the scale of Negaduck or the countless other mad tyrants (HELLO!) it empowered. I don't believe I need to elaborate on how market fluctuations tend to screw over the lives of people?

You will note that I said one of. Killing people who can't make of their minds would of course be near the top

Yes it was intention. The thread chose It out of two options.
Eh. Both would have fucked us over in some way. The Probabil-inator fucked us over in isolation/how other people succeeded. The roll-4 would have condemned that turn to all critical failures. I wouldn't exactly call it a choice per se.

Wait. Did hero actions mean for National Actions, Personal Actions, or both? I suppose we could have not done anything, but, that would be boring.
 
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