She'll autolevel Phys in time, I don't want to spend XP on it if we don't need to.
True, but with her being stagnant from the Leadership domain, it'll take a long while. Phys 40 helps build pyramid support towards her next 50, and unlocks another stress box, which is a big deal. And the trade off is a single point of Athletics, which is already boosted with RRBs, Substitution, and CotWG.
 
True, but with her being stagnant from the Leadership domain, it'll take a long while. Phys 40 helps build pyramid support towards her next 50, and unlocks another stress box, which is a big deal. And the trade off is a single point of Athletics, which is already boosted with RRBs, Substitution, and CotWG.
I think the play is to hope she'll be fine in the cave, and just bank the XP. The optimal move here is CotWG 30 -> 40, then raise Phys to 40 so we can raise RW again. I think she'll be fine in the cave with RRBs and the like. She's not a frontline fighter.
 
I think the play is to hope she'll be fine in the cave, and just bank the XP. The optimal move here is CotWG 30 -> 40, then raise Phys to 40 so we can raise RW again. I think she'll be fine in the cave with RRBs and the like. She's not a frontline fighter.
Is there a super compelling reason why we don't buy a combination stunt for CotWG and RRB?
 
Can we get revised domains for Kei now that she's not really leading anyone anymore? (Note that I haven't checked the rules and don't know if you can actually drop domains.)
 
Hmm. Assuming we have enough chakra to let Mari and Hazō FOOM for a month or so, we should be able to raise our natural reserves (and thus our natural regen) enough to substantially discount our FOOM cost. Maybe to the point of being able to subsist off the local wildlife.
Can you even raise CR with shadow clone XP? It and Physique both seem like 'skills' that aren't actually mental skills at all, they're purely about the state of your body; you don't gain muscle from Shadow Clones doing exercise, and my impression was that chakra reserves were in the same boat. I get that generally the QMs don't bother to track what skills clones were spending their time training, but explicitly using more XP than we should be able to get in order to level CR seems like it might be an exception to that rule.
 
Last edited:
Can you even raise CR with shadow clone XP? It and Physique both seem like 'skills' that aren't actually mental skills at all, they're purely about the state of your body; you don't gain muscle from Shadow Clones doing exercise, and my impression was that chakra reserves were in the same boat. I get that generally the QMs don't bother to track what skills clones were spending their time training, but explicitly using more XP than we should be able to get in order to level CR seems like it might be an exception to that rule.
It's too much of a pain in the ass to track stuff like this too closely, so yes you can
 
Can we get revised domains for Kei now that she's not really leading anyone anymore? (Note that I haven't checked the rules and don't know if you can actually drop domains.)

I don't think there is a super compelling reason to do this since she benefits from having multiple.

I'm sure she can stretch her social legs to try to cheer up the team. Hah. Hahaha.
 
I don't think there is a super compelling reason to do this since she benefits from having multiple.

I'm sure she can stretch her social legs to try to cheer up the team. Hah. Hahaha.
She's rebuilt a relationship with Mari, got a solid one with Tenten, confidante to Hazo, helping Kagome with his self-worth...

Have we considered having her do some couples' work with Yuno and Noburi?
 
Can you even raise CR with shadow clone XP? It and Physique both seem like 'skills' that aren't actually mental skills at all, they're purely about the state of your body; you don't gain muscle from Shadow Clones doing exercise, and my impression was that chakra reserves were in the same boat. I get that generally the QMs don't bother to track what skills clones were spending their time training, but explicitly using more XP than we should be able to get in order to level CR seems like it might be an exception to that rule.
The point of having a generic XP pool is that it's very fungible: a single XP could represent mental training, physical training, jutsu training, research study, anything. The baseline assumption is that, outside of the most ridiculous cases, there is always a way to assign XP expenditures that makes simulationist sense. If we're going full FOOM and we buy some Sealing one week and some Taijutsu the next, we can suppose that Hazou Prime was focusing on Taijutsu the whole time and his clones were focusing on Sealing the whole time, with only very little fudging of numbers needed.

Especially when you account for ninja having to do daily training to keep all the skills he does have polished. If Hazou Prime can skip his daily Alertness training entirely because a clone will cover for him, that frees up more time for Prime to work on physical stats, which means the system has that much more flexibility.

As long as it sounds even relatively reasonable that the specified XP allocations could have been achieved by a sufficiently-optimized distribution of training between Prime and the clones, it's fine to bundle it all into the infinitely-easier-to-manage pool of generic XP. Note that we do still labour under the restriction that XP must be spent in downtime, since allowing us to spend it mid-mission would allow us to meaningfully retroactively decide what Hazou was working on before he knew what he was up against. There are still rules in place to keep XP expenditures in line with simulationism, and then as long as we're within those rules it's not worth the effort to manually check in any more detail.
 
Bringing these rune ideas to the thread from a discord discussion so they're not lost:
  • Rune that brings actual real lightning down on people.
    • Possibly paired with a storm rune that churns the skies enough to form that lightning in the first place.
    • Could try and have the rune aim the lightning at chakra concentrations, could just aim to have so much lightning that it's gonna hit everyone anyways.
  • Rune that pulls up lava and forms a new volcano beneath your feet.
    • Not a mountain sort of volcano, more like a fissure ripping the earth open with lava spurting out.
    • Good synergy with our Icarus Rune strategy.
  • Poison gas rune that poisons the air in the entire battlefield and then some.
    • All Leaf forces equipped with Tunneler's Friends.
  • Rune that activates all explosive seals in the battlefield.
    • Turns Konan's big trick against her, even if she survives getting blown up by a million of her own explosives she'll be left with no explosives to use in the actual battle.
    • Leaf's forces can be equipped with Implosion seals or some other substitute instead, if it matters.
 
Bringing these rune ideas to the thread from a discord discussion so they're not lost:
  • Rune that brings actual real lightning down on people.
    • Possibly paired with a storm rune that churns the skies enough to form that lightning in the first place.
    • Could try and have the rune aim the lightning at chakra concentrations, could just aim to have so much lightning that it's gonna hit everyone anyways.
  • Rune that pulls up lava and forms a new volcano beneath your feet.
    • Not a mountain sort of volcano, more like a fissure ripping the earth open with lava spurting out.
    • Good synergy with our Icarus Rune strategy.
  • Poison gas rune that poisons the air in the entire battlefield and then some.
    • All Leaf forces equipped with Tunneler's Friends.
  • Rune that activates all explosive seals in the battlefield.
    • Turns Konan's big trick against her, even if she survives getting blown up by a million of her own explosives she'll be left with no explosives to use in the actual battle.
    • Leaf's forces can be equipped with Implosion seals or some other substitute instead, if it matters.
Speaking for myself, the last is the most useful weapons to bring against Akatsuki. Konan's particular trick is catastrophic for anyone who has explosive tags (everyone) and isn't expecting the trick (IIRC Jiraiya had 0.1s to get rid of his seal pouch). A lightning rod/lava formation rune is better used against more static locations, and while the poison rune is also useful please also recall that poisons are widely considered a joke in MfD.

Though if we want to stretch the definition of poison, we could consider a rune that transfigurates air into something else...
 
Rune that brings actual real lightning down on people.
  • Possibly paired with a storm rune that churns the skies enough to form that lightning in the first place.
  • Could try and have the rune aim the lightning at chakra concentrations, could just aim to have so much lightning that it's gonna hit everyone anyways.

Could branch off of this:
Storm Rune

Rune

Summons an intense thunderstorm to the AoE, makes random Lightning-natured (read: lightning bolt) attacks on unsheltered things in the AoE, defaulting to tall things (or flying things) as natural lightning tends to do. Intended as an anti-Deidara measure, the lightning should set off his clay creations.

We're awaiting the prep day result on that one.
 
While I am open to new prep days, I'm expressing preference for also getting things done. Whether that's T150-175 research, or force domes since we'll be in a fixed location, or finishing up Chakra capacitor rune in a day before prepping Oasis runes for the potential veterans bonus, or what. I know it's frustrating not having relevant prep runes reported yet.

But y'all. If there's a large backlog of prep days we don't have the results from. Doing too many more prep days for novel runes isn't going to help things, unfortunately. Increasing veterancy and getting actual results feels like it'll be helpful in character, and out of character for meta reasons. Let's not create more work for QMs until we at least use the work they've put in. (No, I'm not also talking about technique hacking, why are you asking?)
 
While I am open to new prep days, I'm expressing preference for also getting things done. Whether that's T150-175 research, or force domes since we'll be in a fixed location, or finishing up Chakra capacitor rune in a day before prepping Oasis runes for the potential veterans bonus, or what. I know it's frustrating not having relevant prep runes reported yet.

But y'all. If there's a large backlog of prep days we don't have the results from. Doing too many more prep days for novel runes isn't going to help things, unfortunately. Increasing veterancy and getting actual results feels like it'll be helpful in character, and out of character for meta reasons. Let's not create more work for QMs until we at least use the work they've put in. (No, I'm not also talking about technique hacking, why are you asking?)
I'd be more receptive to this if we already had a good route to success with what we currently have. I know it takes a lot of spoons, but the entire conceit of this arc is that we throw stuff at the wall until enough things stick that we can defeat the Akatsuki. We're not at that point unless you count Superchillers, so we still need to be throwing stuff at the wall.

I'm still somewhat receptive. We have enough for-sure runes to occupy us for the immediate future and in that time we don't need to be straining the QM spoon drawer. I'm okay with putting off "throw stuff at the wall" prep days until the current backlog is resolved. But we're going to reach the point where we need more good ideas sooner rather than later.

This isn't quite a game of "find the right answers", it's a game of doing the best research in the best order to minimize the amount of time it takes to reach our wincon. Prep days do not come out of our research-time budget, they come out of our more flexible non-research SC budget. Prep days are not at all incompatible with getting things done, it just puts strain on the QMs when we throw a lot of stuff at the wall. But again, that's what we're here for. We need to research the best runes in the best order, and if one of our ideas is a winner we need to know ASAP so we can research it before/instead of other runes with less marginal value. I said that we have for-sure runes already lined up to research, but once we burn through those that principle arrives in full force.

The one thing detracting from that is the notion that if we do enough research eventually our prep days will give us clearer results. I don't doubt that this will happen eventually, but I'm unsure whether it happens fast enough to matter for the purposes of this arc. On balance I'm not convinced to hold off on prep daying our best ideas in the hopes that sometime in the future after we researched other runes with less marginal value we might have a better picture of how achievable they are. I'd rather prep day them sooner (albeit not immediately), and then if we do unlock higher-fidelity prep days we can go back and re-check our best ideas.

And, of course, the ones we intend to prep day this update are based on this special location that we likely won't be returning to after we leave. I'd very much like to have our research there on the right track before we go, which might involve seeing the prep day results and doing more things at the cave before we leave (like venturing further in to try and find what's doing this to the water, if needbe). These runes absolutely 100% get prepped ASAP, while we're still here interacting with the thing they're trying to recreate.
 
Solving the chakra problem is our ticket to maximizing PS ASAP

Getting FOOM online now means bigger and better research sooner
 
Back
Top