Wulfenburg, Steelshod Fist of the North, Capital of Ostland [Circa 2339]
Wulfenburg
"Wulfenburg is loud, it is dirty, and it is violent. But what else could you expect from a people who choose to live in the north like that, constantly fighting off everyone and everything over their chosen plot of land. But we must be thankful for them, for all that we sneer at them and their uncouth ways, their barbaric tendencies, their coin-pinching, their stubbornness, and so on. They will make anyone that happens to come upon them with violent intentions fight for every bloody inch, and the minute they are left alone they'll just build their homes back up again and get ready for the next go around. So be thankful, lad, that they are they way they are. But don't let that keep you from making some money off of them!" - A Reiklander merchant to his sons

"Jewel of the North? What idiot called it that? She ain't some jewel, she's a bloody steel-shod fist, she is! Beautiful and brutal! And I'll fight anyone who says otherwise!" - Heard shortly before a brawl broke out in a tavern in Nuln.

"Where else can a man get a keg of Bugman's Best, the finest Mootland meat pie, with Estalian silverware, on top of Imperial pewter plates, with some nice Kislevite chak-chak, all in one meal? All while going hunting in the afternoon with a freshly made handgun and dwarf-made sword, atop an Averlander horse, passing by a smiling priest of Morr in totally amicable talks with a ogre priestess of Esmeralda in front of a Shallyan orphanage? Nowhere else, I tell you!" - A visiting noble from Ostermark


Wulfenburg is the ancient ruling seat of the Hohenzollern Dynasty of Ostland, one of the most ancient settlements known to the Empire, and is considered the largest in the whole of the Northern Trident - a formal bloc formed by the three northernmost provinces of the Empire. In the decades since the ascension of the Emperor Magnus the Pious, it has become a close rival to the city of Nuln in the south in terms of manufacturing and exporting of various munitions and blackpowder weaponry throughout not just the Empire but beyond its borders as well. In terms of placement, it sits upon a somewhat raised hill that provided a tactical advantage and is surrounded by heavily forested lands on all sides save for the roads painstakingly carved through over dozens of generations. This was a harder task than it sounds, as it has long been acknowledged, if not openly discussed, that the forest of Ostland whatever its name can shift itself about to obscure old paths or sometimes even directly lead to the deaths of those that anger it. The current Grand Prince of Ostland, patriarch of the Hohenzollern Dynasty, and wielder of the Runefang Brain Wounder is Frederick von Hohenzollern.

History:

Wulfenburg began as a small and tightly defended settlement in the era of the ancient tribes. Nowhere in the Middle Mountains was a mountain cleaved by the Wolf God himself as He had done for His chosen. Instead, stubborn, angry, and warlike the Udoses simply claimed an area where some minor farming might take place, where a strong river ran for water, and a hill that they could at least see their enemies coming with. Almost all major settlements in Ostland can be said to have been founded the same way; a group of Udoses ventured as far as they dared into the forest before they could go no further, then stubbornly refused to leave or even admit that they would want to go elsewhere. Even in those days, the infamous pride and stubbornness of the modern-day Ostlander could be found, as well as a tendency to look down on those who would complain of hardship amidst continual raids by the Norsii, greenskins, giant spiders, bloodsedge migrations, beastmen, and other tribes. That which would become Wulfenburg proper began as a nameless castle, built as a defense against a variety of threats but most deadly amongst them were in truth either Norsii or Teutogens. It would go through a variety of names, usually simply just after whatever chieftain happened to be alive at the time. While the Udoses, and in truth the majority of the other tribes, fought against the Norsii, it was the treacherous and Ulric-devoted zealots of the Teutogens that raided the other tribes while they were distracted. Thus, Wulfenburg received its true name as a defiant gesture to the Teutogens, a castle literally meant to defend against the wolves, and would face many attacks from the Teutogens afterwards before the coming of Sigmar mostly ended inter-tribal warfare. It was named as such by the Udoses which held it, the Hohenzurn Clan and the Rakov Clan, a fierce pair of the greater tribe who were perhaps ironically similarly devoted to Ulric, Taal, and a bull God named Guvaur - a literal God of stubbornness. Both clans would contribute warriors to the cause of Sigmar when he managed to debate Wolfila into agreement for the legendary battle of Black Fire Pass. Others would say that the city was named Wolfenburg, in honor of King Wolfila. Still others say that the capital was named for the personal friend of Sigmar, Wolfgart Krieger, who founded the Order of the Silver Hammer there to protect Sigmar and his followers - and eventually the rest of the Empire - from magic in all of its many terrible forms. Even now, one can find stubborn Ostlanders debating the spelling, with years of precedent supporting either one of the spellings and their origins depending on where one is in Ostland and the Empire. Whatever the case, modern Wulfenburg is spelled as such in all legal documents produced from the city's masters.

The capital of the Udoses as a tribe during this period would be based around a massive granite castle built atop a cliff overlooking the Sea of Claws, and it was from there that King Wolfila ruled his people.

Bloody Beginnings [-????-55 IC]

In time, Wulfenburg would grow in size, finally given the opportunity with the Norsii pushed far enough back that Udoses could begin resettling the coastline properly in bits and pieces and the Teutogen kept in check. The original castle, known still today as Wulfenburg Castle, would remain at the highest point on the hill as the rest of what would eventually become a sprawling city grew all around it. The people would slowly begin to hold more and more reverence for Taal, Rhya, Ulric, and eventually Sigmar over their older and more personal gods. Older gods which, while still present in the modern day, are minor at best. But Wulfenburg itself as it exists today is only but the latest of its many incarnations. For the original castle Wulfenburg was sacked multiple times by the Teutogens whilst the Udoses were away fighting the Norsii. After Sigmar was crowned as Emperor, the emergent settlement would nearly be pruned into extinction by greenskin and beastmen over a dozen times, yet the Udoses persisted. Then, the entire settlement and castle were razed past the foundations and its entire populace burned to ash and cinders by the dragon Calamithaxis who awoke in the Middle Mountains. Yet it is told orally in bedtime stories and remarked upon in the most crumbling of notations that it was literally but twelve hours after the fearsome dragon moved on to other settlements in Ostland that the remainder of the Hohenzurn and Rakov began building their homes back up again. It is also around this time that first recorded instance of transition from the tribal Hohenzurn to the more modern Hohenzollern nomenclature appeared, apparently as a result of the survivors being from a further branch of the original Hohenzurns who were but ash and blackened bones. A similar instance would lead to the Rakov becoming the Raukov, though this is also thought to be partially related to far-ranging couplings between Ungol and Udoses. It would be King Wolfila who fought alongside Sigmar himself to slay Calimithaxis, a deed which those primarily faithful to Sigmar say is one of the greatest reasons for devotion to the Heldenhammer in Ostland. Yet not even Sigmar would be able to find and slay Zacharias the Everliving, a supposed terrible creature of darkness that resided within the darkest depths of the forest.

Eventually, however, King Wolfila died as all men must do, and with his death the possessor of the Count position was to pass onto his children. Or, in his case, child. A young woman whose name is lost to time was courted by both Hohenzurn and Rakov, and her choice was, as it turned out, was the Hohenzurn. Thus, the clan that would eventually become known as the noble family of Hohenzollern managed to gain the coveted position of authority. Only hearsay and myth speak to the exact nature of this time, but what is known is that the tribal rivalry between the two families Hohenzollern and Raukov grew violent, leading to the expulsion of the latter from Wulfenburg. To further cement their authority, the Hohenzollerns would make Wulfenburg the new capital of the Udoses, the granite castle of Wolfila eventually lost to time and raids from the north both. Instead, Wulfenburg Castle would be rebuilt larger and more grand than before, inspired perhaps by the legacy of King Wolfila and the memories of his daughter, now married to the Hohenzollerns. By the time of Wolfila's death, the Emperor Sigmar had already left to the east, and the very first Imperial Election had taken place. Then, shortly after the death of Emperor Siegrich I a single year afterwards, the second Imperial Election as well.

Stubborn Foundations [55-500 IC]

After the disappearance of Sigmar, and the later ascendance of his Cult, the Empire could do nothing more than forge ahead. Ostland, Nordland, and the late-founding province of Ostermark, would become the oft-punctured and bloodied bulwark of the north. For despite the many victories of Sigmar, the Norscans still lived. The servants of Chaos still worked against the tribes. And so the raids became a daily fact of life. Only the absolute most stubborn of the Udoses, who would in time come to name themselves Ostlanders, would remain on the coast, while the rest of the tribe began to retreat to the scantly less deadly landscape of the Forest of Shadows. So reviled were the Norsii by the Udoses that many would rather strive for survival amidst the Forest of Shadows and its terrible inhuman denizens than have to deal with their ancestral foes. The business at hand from that point on, then, became simply surviving as they had while advancing fractionally for generations upon generations afterwards. Every few years, some settlements would grow larger and more secure, while others were wiped out entirely with only occasional survivors. Trade would pick up, as would the sophistication of the goods involved, while the secrets of the dwarfs would provide better arms and armor, but for the most part the bountiful growth and expansion of the Empire's south would not be repeated in the north. To be fair, Wulfenburg would in time become a city along with other settlements in Ostland, but never to the extent of Middenheim, Talabheim, or Reikdorf. Without being a major location of religious devotion for any of the Cults meant that support and pilgrimage were scant compared to the birthplace of Sigmar or the places granted by the favor of the Gods themselves.

Nevertheless, the unification brought about by Sigmar ensured that there were opportunities for wealth and growth, even if lesser compared to the rest of the Empire. Roads would grow more permanent, thin walls of wood would become thicker, and more homes would be built to accommodate a slowly growing population. Much like how the Teutogens had discovered their holy flame and built the city of Middenheim around it, the Talutens had discovered the massive crater within which they would build Taalheim, which would in turn eventually become known as Talabheim. And after Sigmar's rule was solidified, Averheim was built by the Brigundians, and so it went. The Cult of Sigmar would rise, and shrines and temples would begin to be built across much of the Empire, including within Wulfenburg itself though much of Ostland remained obstinate in their faith to Ulric and Taal. The introduction of the legendary Runefangs would only aid in such matters, the incredible weapons letting the Electors lead their people in battle against all who might threaten them.

Ragged Growth [500-1000 IC]

In the era known as the 'Drive to the Frontiers', such was the vigor within the Empire, even in the north, that the folk of the Empire were driven to rampant expansion and conquering. Thus, the people of Ostland competed with those of Talabecland to conquer the lands of the north, in Kislev. Rather unfortunately, however, these settlements were incredibly difficult to maintain, and cost much in coin and blood alike. In time, Talabecland would give up such attempts instead turned to subsume much of modern-day Ostermark, renaming the lands conquered more simply as Talabecland's 'East March'. To the south, Averland and Stirland would come into conflict with the dwarfs as they expanded east, running into dwarf-claimed foothills while also subsuming the tribes of Sylvania. Elsewhere, Emperor Sigismund the Conquerer managed to lay claim to lands west of the Grey Mountains, to incorporate the Westerland, and even formed Lichtenberg to the south of Black Fire Pass. In Ostland, however, what resources the Hohenzollerns did not spend on trying to stubbornly hold onto their Kislevite claims was spent on expanding internally, carving out new roads and settlements alike. Multiple attempts were also made for the Middle Mountains, only to clash against the massive beastmen and greenskin hordes that resided there as well as parties from Nordland, Middenland, and Hochland, the latter of which was already a rival to Ostland by way of their tribal heritage. More than once had the Cherusen melted into the trees while the Teutogens rampaged past into Udose territory, only to emerge later and pick amongst the wreckage left behind. Even if they were Ostlanders and Hochlanders rather than Udoses and Cherusen, arguments and conflict had only continued, to the point that over time even the old wounds left by the Teutogen - now Middenlanders - would heal over while the scab between the two close neighbors would never stop being picked at.

Twice was Wulfenburg overrun and sacked during this period, once by beastmen, once by greenskins, while the majority of Ostland's military forces were struggling to hold their Kislevite territories, leading to the first major split amongst the Hohenzollern family. One section, led by Siggurd von Hohenzollern and wielder of the Runefang, was rebelled against by his younger brother Artur. Artur believed that Siggurd's ambitions for Kislev and the Middle Mountains were leaving their home vulnerable - as evidenced by the two sackings within as many years. Siggurd denied it, and said that it was Artur's failures at holding the ancestral seat while Siggurd was occupied in the north that saw the capital sacked. The two came to blows, and for a time the whole of the province was uncertainly split in half, south to north, both men managing to marry and produce children to make different families. It was the Ungols who put an end to it, filling Siggurd with arrows as he rode to defend one of his conquered towns, with only the Runefang recovered while the Oblast would take the body. This would leave Artur to take up the blade, and acknowledged position of Elector Count, but with Siggurd's branch remaining in existence. These furious Hohenzollerns would remain largely based out of their Kislev colonies, only accepting Artur's authority under protest. In time, they swore they would reclaim their legacy. Massive bribes from the Drakwald Emperors to maintain their tenuous position allowed Artur to rebuild Wulfenburg even larger than before, with greater stone walls than in the past.

An Age Of Spite And Strife [1000-2304 IC]

The years following Artur von Hohenzollern's claiming of Brain Wounder were not kind. For all that he managed to weasel out substantial bribes from the Drakwald Emperors in exchange for support, he largely spent his funds on mundane things. Forts. Castles. Better equipping his armed forces. The explosion of decadence which marked much of the Empire at the time was mostly ignored in Ostland, and Wulfenburg in particular. While Ludwig the Fat was granting the Mootland status as an Electoral power as well as the Cult of Sigmar, the Hohenzollerns fought beastman, greenskin, Norscan, giant spider, and Ungol. The massive amounts of noble patronage to the arts was virtually non-existent in the north save for a few specific families. In Nordland, the famous silverworks of Salzenmund became ever more intricate and ostentatious. In Ostermark, as elsewhere, dyes and paints became ever more extravagant in their vibrancy and usage. Artur, already aging, left it to his sons and daughters to partake of the noble culture of the time, adding to the oddities of the 'naturalistic' movement in rewritings of histories and more. It is a result of such things, with Artur distracted by more grounded matters, that has led to immense amounts of confusion amongst scholars across the Empire with regards to the early histories of the nation and the noble families within. Paintings and murals of currently living nobility were inserted at Black Fire Pass, outrageous rewriting of past deeds and acts, 'idealized' sculptures, and more became the norm. The Hohenzollern family was not immune to this. It is rumored that, at times, a different family or another might have held the Runefang for a generation or two, as well as the Elector's Seat, but the truth is quite literally impossible to tell at this point in time due to the scarcity of records - and the clear alterations and/or bias said records possess. Coloring and fixative advancements meant that even in dreary Wulfenburg could small splotches of blindingly bright colors be found, entirely within the homes of the nobility and their dress. All in the nobility's interest in finding the even brighter blues, truest whites, darkest blacks, and so on. Never in Ostland to the point of others, though this may in fact be a result not of stoic refusal towards decadence out of pure moral fiber, but of angry rivalries manifesting in new ways. Scholars of this time period point to the year 1023 as possessing the starkest example of such. For it was in that year that Baroness Auerbach of Hochland is reported to have paid the absurd sum of 120,000 crowns for a pearl-based pigment of paint that would exactly match her own teeth for a single portrait to be held in her own bedroom.

Rather than try and pony up similar funds for a similar feat - funds that Ostland frankly did not possess - the Hohenzollerns would turn their noses up at such things. Perhaps a tad prideful, yet unlike Nordland they possessed no major silver mines, and unlike Ostermark they could not partake of the incredibly lucrative dye and pigment trade. Objectively, Ostland was the absolute poorest of all the provinces at the time. Their troops were, while hardy, not nearly as well equipped as the much richer southern provinces, nor were they as brutally elite as the soldiers of Middenland or Reikland. The main funds that the province received were bribes from the Drakwald Emperors, or loans purchased from the Cult of Sigmar - possibly one of the main reasons that Wulfenburg grew so 'faithful' to Sigmar while the commoners remained devoted to Ulric.

Then, of course, came the plagues. Erupting in multiple cities and settlements, the colonies within Kislev were left dead in their homes at a shockingly fast pace. Even all animal life ceased to be. Thus did the long-sullen branch of Siggurd come home on a tide of dead. Plagues would strike the concentrated urban areas of the province, and thus Wulfenburg itself was left largely abandoned save for the scavengers who dared the plague-ridden ruins, the populace that still lived fleeing into the Forest of Shadows. Most would not return, but perhaps ironically, due to Ostland being a poor backwater compared to the far mightier provinces elsewhere, other than the plagues there was little effort on the part of the skaven in any antagonistic manner there. Artur, already dead by that point from an infected wound he'd taken in a greenskin raid, left the rule to his child Theodore von Hohenzollen who would in turn leave matters to his eldest child, Alyssa von Hohenzollern. It was Alyssa who welcomed her estranged family back to Ostland, yet it was also Alyssa who accepted Emperor Boris the Incompetent's invitation to Carroburg, bringing her children and immediate family members with her - without including those descendants of Siggurd von Hohenzollern. While plagues wiped out seven tenths of all human life in the Empire, Alyssa von Hohenzollern danced and caroused with many other Electors, all waiting for the plague to die down. It is thought by those being charitable to her that Alyssa von Hohenzollern intended to persuade Emperor Boris to lavish Ostland with wealth, titles, and the like when the plagues died down. Others think that the only reason she welcomed Siggurd von Hohenzollern's descendants was because she did not wish to be known as the one who let her own blood die from the plagues. In the end, no one can know for certain, as Alyssa von Hohenzollern, and indeed the whole branch of Artur von Hohenzollern's family, was wiped out along with all the others when plague breached the palace in Carroburg.

Information of this spread slowly, due to the skaven invasion across the Empire boiling to the fore in truth. It would not be until Graf Mandred rallied the people of the Empire that the truth would become more fully known. Upon promising the return of Brain Wounder - recovered from Carroburg - in exchange for fealty, a new Hohenzollern took up the weapon and would fight alongside Mandred. Ludmila von Hohenzollern, her blood clearly mixed with that of the Ungols due to the generations of residing in Kislev, became known as the Red Banshee due to her particularly horrifying war cry during the fighting, a screech said to be similar to the scream of the Oblast itself in deepest winter. She would rule as Elector Countess under Mandred Skavenslayer throughout his rule, and worked tirelessly to restore what lands she could within Ostland and its territories within Kislev, as with so many dead much had returned to wilderness with startling rapidity. Yet there was a great bitterness to her, and indeed to all of the Hohenzollerns, for so long they had been living essentially in exile before returning home just in time to watch as all died to the plagues and ratmen alike. Too many grudges piled up in the chaos after the fighting, and so she agreed to vote for a weak Emperor, so that the Electors could squabble as they desired without issue. So it was that, after one-too-many insults from the province of Hochland, a particularly violent debate over the Gate of the East Bridge ending in the death of an Ostlander nobleman, that Ludmila von Hohenzollern invaded Hochland, sacking Hergig before returning home.

She was not alone in this, however, as the 'Age of Wars' was participated in by every province. Nordland, Hochland, Middenland, and Ostland would all come into conflict over the Middle Mountains. Stirland and Averland would invade each other and the Moot. Sylvania tried to break away from the Empire entirely. Westerland did the same, both independently and while under control by the Norscans. Wulfenburg would be sacked by Talabecland and Hochland, twice each, with the latter of these seeing to the death of Ludmila and rise of her son Wolfram von Hohenzollern, who in turn would die by Hochland spears just a year after Ludmila was torn apart by an overgrowth of bloodsedge in one of her favored hunting grounds. In return Wolfram's son, now-Count Albert von Hohenzollern, drew and quartered the ironically named Count Albert Ludenhof before burning the body and pissing on the remains. He would die strangling Adriana Ludenhof to death while she stabbed him in the stomach over thirty times with a knife as he was accepting her surrender before the gates of Hergig. Which, then, would burn again and be sacked by vengeful Ostlanders. All the while, the Hohenzollerns would struggle to hold on against the myriad threats of the Forest of Shadows while even then trying to maintain their Kislevite colonies despite the costs bleeding their treasuries dry for essentially no return. A smattering of lesser branch families were created over time, with Count Albert's two sons beyond his direct heir setting themselves up across the province - his son Wilhelm near Salkalten so that he could kill Norscans every raiding season and Prince Ludwig at Wurzen to keep an eye on Talabecland. Otto von Hohenzollern would rule after his father's death, and continue the main line with satisfactory fertility.

Yet throughout all of this, the position of Emperor remained as a strong symbol of unity. Despite the fighting, the Empire as it was remained vaguely connected to itself. Trade still flowed up and down the roads and rivers, with disturbingly seasonal breaks for war and skirmishes. In truth, actual city sackings were rare, with skirmishes and minor amounts of bloodshed between small smatterings of soldiery numbering in the hundreds were more common.

Until, that is, the Era of Three Emperors began.

In 1359 IC, Count Gustav Oberreuth of Stirland was elected Emperor against the other proposed candidate of Grand Duchess Ottilia of Talabecland. The former was openly a pawn of the Cult of Sigmar, while the latter was of the open opinion that Sigmar was not a God at all and was furthermore a longstanding opponent of Stirland in general. A year later she proclaimed herself Empress without election, the Cult of Ulric had moved from its heart in Middenheim to Talabheim due to conflict between Middenheim and Middenland, and Ottilia had gone further as to provide supposed proof of Sigmar's lack of divinity. Thus, a new war began, one greater in scope than the inter-provincial skirmishes of the past. More resources would be demanded by both sides for those who supported them. Ostland itself was conflicted, as while the Hohenzollerns had elected Count Gustav the vast majority of Ostland itself including many of its nobility were Ulrican. Initially, Ostland would support the elected Emperor in Nuln, but their absolute nearness to Talabecland would mean that they were rather severely threatened close to home to the point that lesser families discreetly supported the Talabheim Emperors out of fear as much as out of Ulrican devotion. Things only worsened as the fighting took on a far more religious tone, with Ulrican provinces combating Sigmarite peers, with short-termed power plays and manipulations increasing with abandon. The Witch Hunters in particular became a worrisome issue, devoted to Sigmar as they were, yet so too was the Order of the Silver Hammer founded in Wulfenbug in ancient days past. More than one Ulrican village burned due to 'heresy', while just as many if not more Witch Hunters found angry devotees of the Wolf God refusing them their ancestral powers and respect to the point of violence. In the year 1547 IC, unification would be attempted by the Grand Duke Heinrich of Middenland. Reasoning that he possessed the votes, he attempted to bring an end to the fighting, only to find that the provinces loyal to Talabheim and Nuln quite disagreed with him. Wulfenburg would support the Grand Duke against Emperor Frederik V, of Talabheim and Emperor Eldred of Nuln, mostly due to the fact that unlike the latter two Middenland had not been responsible for any raids into Ostlander territory for at least two whole generations. Infuriated at the results, enforced with crossbows pointed at his person, within the year Grand Duke Heinrich had proclaimed himself Emperor Heinrich of Middenheim. The overall desolution of the Empire increased rapidly in pace as a result, with Count Dominik von Hohenzollern finally surrendering the Ostland colonies within Kislev as the Ungols fought harder than ever to reclaim their lands. Instead, those forces were recalled to protect Ostland against a Talabheim-aligned Hochland and Talabecland itself.

Such was the way of things for centuries to come. At different points, Wulfenburg would support one Emperor in exchange for support in money or favors, and at other times they would support a different Emperor. The same could be said of the nobility, with different allegiances sparking up depending on which noble family one is discussing. The Freud family could be supporting the Wolf Emperor at the same time as the Raukov family was supporting the Talabheim due to their hosting of the Cult of Ulric, all the while the Hohenzollerns were possibly supporting the Nuln Emperors. During the Crusades, Ostland did not participate, already busied with their own internal problems, among them the ravaging by the infamous Gorthor the Beastlord, greatest and most dangerous of all their kind then and since. It was Gorthor who nearly exterminated all life within Ostland and Hochland alike with a bray-herd unmatched in modern times, Gorthor who razed Wulfenburg to the ground along with many other castles and settlements, and Gorthor who more than any other foe in recent history that nearly permanently destroyed the province. It was only the efforts of Hochland that saw an end to Gorthor and his Middle Mountain-based bray-herd, and it would be many years yet for Ostland to even begin to recover from the damage dealt by Gorthor and his legacy. Luckily some Hohenzollerns survived, having performed a fighting retreat ironically in the northeast towards Kislev, holing up at Bohsenfels and returning soon after Gorthor was defeated. To some, beastmen are a menace, but to Ostland beastmen are regarded even worse than greenskins, for no WAAAAGH! has ever come as close to ending the province outright as Gorthor came.

At one point, during some of the fighting between the two westernmost Emperor seats, the Hohenzollerns found themselves in a dangerous position, with Count Luthor von Hohenzollern disappearing on a ride through the Forest of Shadows, his carriage and caravan found destroyed with all the bodies missing - an act blamed supposedly on Zacharias the Everliving due to evidence suggesting that the bodies got back up again and trudged into the forested depths. Count Luthor left behind him a daughter, Johanna von Hohenzollern, but had left no instructions for regency. It would be the Raukovs and Freud families that would attempt to take advantage of this, with both sending representatives to the capital to rule as regent. Clashes would occur between both families as they struggled for power, with young Johanna - unfortunately simple of mind in the extreme - unable to provide much in the way of leadership at all. As Countess Johanna drooled on the seat, the Raukovs and Freuds declared support to different Emperors, dividing the province's resources accordingly. Both were unified in only one manner, in which they used their supposed authority granted by Countess Johanna to prevent the Hohenzollerns of Wurzen and Hohenzollerns of Salkalten from returning. Decades later, however, things would come to an end as Countess Johanna died from one of her regular seizures, and still the Freuds and Raukovs remained in power - even to the point of openly wielding Brain Wounder at different points. Wurzen had been sacked at around the same time by Talabeclander armies, and another branch of the Hohenzollerns was wiped out.

But where others had died out or been slain by the circumstances of the age, the descendants of the warlike Prince Wilhelm von Hohenzollern had somehow thrived.

Fed on a diet of generational warfare against Norscans, sea-beasts, raiding Druchii, marauding greenskins, and even the occasional corsair from far to the south, the Hohenzollerns of Salkalten looked with disdain upon the infighting that had been taking place throughout the rest of the Empire for so many centuries already. When news arrived of Countess Johanna's death while leaving no heirs, the destruction of Wurzen, and the insult of the Freuds and Raukovs daring to bear the sword, the bloodied sons and daughters of the Hohenzollerns could bear it no longer. Giving up their favored enemies, their satisfying life of warfare against true foes, and the oxymoronic 'peace' of the Sea of Claws, the Hohenzollerns returned to Wulfenburg with fire and steel. The city would burn again, this time as its rightful rulers by blood returned home, only to be rebuilt once more once both Raukovs and Freuds had been suitably chastised and ejected. From here, Ostland would take advantage of their relative lack of resources and importance and generally recused themselves from the ongoing fighting other than defensive or retaliatory acts. Lip service would be paid to whichever emissary happened to pull the worst lot to be sent to the northern backwater, but little would ever be truly promised or given. This was direly required, as the constant infighting had taken its toll on Ostland, and they would require many years to rebuild in every sense of the word. While Sylvania forced itself free of Stirland, and the von Bildhofen family took up the Drakwald Runefang and declared independence for western Middenland against the Wolf Emperors in Middenheim, Ostland worked to rebuild. When Warboss Gorbad Ironclaw destroyed the province of Solland, Ostland worked to rebuild themselves, the greenskins repelled without a single Ostlander traveling south against the greenskin's forces. In truth, outside of the Vampire Wars - with only a small smattering of volunteer regiments - the only major action of note involving the Hohenzollerns was their discrete support of Ostermark in rebelling against Talabecland to form the League of Ostermark still existing in the modern day in the years of 1900-1905 IC.

Wulfenburg, in this time, had been rebuilt and improved, its thick walls of stone stout and Wulfenburg Castle crafted of expert dwarf artifice at extreme cost. By that point, enormous bridges of stone had been built to allow the city further growth potential, expanding west over the White Fang river.

For centuries afterwards, Ostland stood awkwardly present at the table, with no worth or value to its name other than its people as mercenaries for one claimant or another. Simply to give themselves some peace of mind, the Hohenzollerns would give allegiance to Talabecland, as the Ottilian Emperors were far too close for comfort, and frankly the Middle Mountains and Forest of Shadows provided enough defense from furious Wolf Emperor supporters that the matter was considered settled. Internecine warfare would continue throughout the Empire, until the coming of Asavar Kul, Everchosen of Chaos, and the heroic Magnus von Bildofen of Nuln who rose to oppose him. Shortly, another section of Hohenzollerns were slain by the forces of Chaos, either openly on the field of battle as Count Joseph von Hohenzollern died or daggers and poisons from a cult of Chaos worshippers who saw to the death of all other Hohenzollerns alive. All alive, however, save one - young Frederick von Hohenzollern, a noted irritant at court who had been banished to the small town of Jegow for insulting the Cult of Sigmar while in the presence of said priests during a meeting where Count Joseph was attempting to elicit a loan from the cult for the threadbare Wulfenburg treasuries. For all that young Fredrick had been a child at the time, his thoroughly devout father nonetheless banished him - perhaps to also make a statement to the priests present. It was that banishment that saved Frederick from the cult's machinations.

After Frederick von Hohenzollern took up the Runefang, the next few decades would show themselves to be a time of great change and renewal not just for Ostland, but for the Empire as a whole. With Magnus the Pious at the helm, elected with total support as Emperor from the common folk, the cults, and the nobility alike, the immense corruption and infighting that had characterized the last few centuries began to be peeled away and burned out. The Witch Hunters were formally turned from the disorganized and cell-like Cult of the Silver Hammer into a sweeping organization with actual oversight, the Magic Colleges were formed, and trade and peace largely returned to the land with only a few upsets in the time since. Wealth and importance would begin to flow into Ostland at the literal tip of the sword, the gritty martial nature of the province working in its favor in such an era, with contributions in battle leading to the formal creation of the Ostland School of Gunnery and Engineering in Wulfenburg, the granting of the stewardship of the 3rd Imperial Navy to Salkalten, a massive dwarf quarter, and more. The near destruction of the province during the Vampire War of 2315, known to some more simply as the Fourth Vampire War, saw the death of the infamous and near-mythical Zacharias the Everliving, the acknowledgement of much of the Empire towards Ostland, and a further set of redesigns to Wulfenburg proper. Strongly evident in this is the immense amount of influence Morrite aesthetic has come to have in the aftermath of the Vampire War, with shrines, decor, artistry, and temples springing up across not just Wulfenburg but all of Ostland.

Present Day [2304-???? IC]

Multiple expansions to Wulfenburg have occurred since Frederick von Hohenzollern claimed his position as Elector Count, with massive new walls going up, a population swollen by immigrants in odd concentrated bursts due to past acts and efforts, all the while the city grows wealthier due to new trade and general prosperity in the new era of a once-more unified Empire. An outbreak of temples dedicated to multiple Gods have spread across the city, while Shallyan institutions have grown larger and more capable than in many cities due to the sheer wealth regularly donated to them. The Cult of Morr, so often in the past kept distant, is strong in the city, with ravens and black roses scrawled at every street corner. In few places could one see so many priests of Morr in one place without there being a massive amount of bodies requiring burial. It is a city at once modern and archaic, bones of the past evident in street layout and certain surviving buildings, different eras blended into one. In some locations, buildings appear vaguely Kislevite, due to the influences of the Red Banshee's branch of Hohenzollerns returning to Wulfenburg. In others, efforts have clearly been made to copy the architecture of Middenheim, Talabheim, and even Altdorf and Nuln to pay homage or otherwise. The squat Dwarf Quarter is at once uniform and fantastically unique, each building built by one clan or another with their own design and aesthetic philosophies involved. Thus, the general silhouette of Wulfenburg is a curiously diverse one. There are classical Imperial structures, Kislevite-influenced buildings, towering temples to the various Gods of the Empire, smog-choked and concealed foundries and smithies, and so on. Its western third, across the White Fang river, is lit up at all hours due to the works taking place there, while a dozen different chants and songs to the Gods can be heard throughout all the streets. There are also more bars, taverns, and drinking holes in Wulfenburg than in any other city in the Empire, a custom brought about from thousands of years of fear of the Forest of Shadows, the surety of death from too many threats, and lack of much else to do for many folk. The size of the Dwarf Quarter, the introduction of the Cult of Esmeralda and the Grand Kitchen, the bringing over of so many halflings, Estalian refugees, Kislevite expatriates, and the largest ogre population in the Empire by province has ensured that the modern-day Wulfenburg is a bewildering place of peoples and cultures. It is a place of battle, of industry, of trade, and has expanded greatly from the scrabbled together group of buildings built long ago in the times when Sigmar walked the world.

Government

Unlike numerous other cities of similar or greater size, Wulfenburg has not, nor has it ever been, a city-state. After being the provincial capital for so long, however, it is undeniably the center of political power for all of Ostland and is attended thusly. At any given day throughout the year one can find representatives from dozens of noble families, though whether or not they actually manage to bring any issue to court is another matter entirely. Said representatives might be trusted vassals, who are in turn themselves nobles from lesser families, actual members of the original family in question, or just trusted individuals sent forth as emissaries. Also present are all a manner of merchants, not just from native guilds but from from outside of the province as well due to the growing economic strength of the city and the province it governs. Due to its relatively recent growth in mercantile power, the burgher class does not hold nearly the amount of power that it can usually be seen to do in southern cities more established as economic powerhouses. While the guilds still hold power in certain manners, a vast amount of industry and trade in the province lies strongly and uncompromisingly in the hands of the nobility - either under the Hohenzollerns directly or by closely allied nobility following their example. Frederick von Hohenzollern regularly holds court in Wulfenburg Castle, itself an imposing structure with little ornamentation save for a few massive banners that hang from the walls and pennant which blow in the breeze. Often, however, the Elector Count himself - having proven in his early years to be an abrasive and overly direct individual without much in the way of tact - deals with other matters while his wife, the Countess Natasha von Hohenzollern, sits in his stead. Despite being a foreign priestess, the past three decades have made it quite clear to all but the most unintelligent that she is the vastly preferred choice to bring courtly matters to. It is said that Count Hohenzollern demanded all matters be brought to a trial by combat, by the ancient laws and traditions of Ostland, no less than three hundred and forty two times in his first two years as Elector Count, greatly disliking usual courtly manners and politeness rather than simply admitting the problem at hand or at least dealing with it with rapidity. It is regarded as one of the finest works of marital diplomacy in recent northern Imperial history that Countess Natasha has managed to greatly smooth away the abrasive nature of her husband. When it comes to governing the rest of the province beyond the immediacy of court, a council of advisors attends to the Count, of which the Countess is also a member. Said council is made of exceptional and trusted individuals, whose authority granted to them by the Elector Count allows them to act upon matters of various type across the entire province; military, diplomatic, economic, and otherwise, up to and including an extreme level of direct control over the scholarly facilities of the province as well.

Guilds

Just as in any city in the Empire worth the name, there are guilds, though they are obviously unique to the province they are native to, just as with any other province in the Empire. An aftereffect of the Vampire War which so savaged the province was that, for a desperate time the vast majority of the populace that survived the initial onslaught of undead were forced to hole up alongside one another. Nobles rubbed elbows with peasants who rubbed elbows with merchants, mostly because all three were huddling in a secure basement while an undead mob terrorized the town above. And so it went. While some nobility refused to allow any inside their gates, they were soon surrounded and under siege without nearly as many hands to lend to defense than others, and many such uncharitable individuals died screaming. Thus, for the most part, the guilds become oddly concentrated at first out of comraderie and then out of inertia as time went on, many lesser guilds outright combining themselves due to the fluctuations in membership and general need for staying organized amidst the anarchic aftermath. For instance, than an individual Carpenter's Guild for each settlement, there is the overarching Ostland Woodworker's Association, which combines woodcutters, carpenters, hoopers, coopers, and so on all within a labyrinthine yet collective organization with all the fees and apprenticeships associate with Imperial Guilds. It is rare for Guildmasters to attempt to bribe or court favor from the Count Hohenzollern, unlike in other places, for while he would surely accept outright donations attempting to curry favor in such a manner is looked down upon. Instead, the guilds are largely left to their own devices, competing with one another as they always have and likely always will. It is rare for such discourse to raise enough ruckus to gain the ire of the Hohenzollerns, however, as much out of fear than a desire to keep their freedoms without too much noble attention. At the same time, many Guildmasters and Guilds in general are considered unduly influenced by the Hohenzollerns and their desires, an odd reversal to the way of things elsewhere in the Empire. It is undeniable that, despite everything, the culture of Ostland remains frugal. The mocking songs about 'Stone Soup of Ostland' hold grains of truth, and while the Ostlander accent has been for thousands of years been associated with poverty, this is changing.

Inhabitants
"Old Soldiers!" - A common drinking toast.

"Bohsenfels, bloody but unbowed!" - A fashionable drinking toast.

"In the mud, with the blood and the beer!" - An old Wulfenburg toast.

"Stubborn as all get out. Be wary if you make one your friend, he'll hold on tight until you'll think you're about to suffocate!" - Unknown Speaker

"He's singing. We just lost ten men and he's singing into his beer. What's wrong with him?"
"He's an Ostlander. He's laughing because Morr'll see to our dead, and he's still alive to take revenge for them." - Overheard exchange between mercenary soldiers in Tilea


It is not wrong to say that Wulfenburg is one of the most diversely populated cities in the Empire. While the total census numbers, unreliable as those are, show a total less than places such as Marienburg, Nuln, or Altdorf, the fact remains that Wulfenburg possessed a wild assortment of folk who regularly visit and remain there. While there are a great number of native-born, generational Ostlanders whose families have been present since before recorded history, there are a great many others as well. Ostland, for some reason or another, holds the largest concentrated ogre population out of the whole of the Empire, to the point that some are second or even third generation at this point in their living, who have integrated remarkably well with Imperial society. Ogres can be found in almost every walk of life, from farm labor, to woodworking labor, to the armed forces, guards, and so on and the like. There exists the Dwarf Quarter, one of the largest in the Empire and populated by thousands of dwarfs, most recently with the near entire settling down of the Goldeneye Clan, an essentially retired throng of mercenary dwarfs and the various hangers on that a large army might have following just behind it. The nearness of the newly established Bugman's Brewery has created a steady flow of dwarf immigrants and tourists yearly. Also in the city are a number of Kislevite expatriates, who for one reason or another chose to remain there rather than returning to their native country. Throughout the streets are also Estalian refugees, rescued from the chaos of their homeland coming under assault by the forces of Chaos, who have taken up new lives in Ostland with a stunning amount of passion to forge new paths for themselves. In addition, a massive amount of halflings can be found, in greater concentrated number than anywhere else but the Mootland, themselves having evacuated due to political pressures from the southern province, many of whom have taken up new lives with vigor in all a manner of occupations.

The following can be said of most native Ostlanders:

At their best, Ostlanders are considered to be coolheaded in crisis, practical, and not given to airs and graces. They are proud survivors, and teach their offspring to hold their heads high, no matter the circumstances. At their worst, however, Ostlanders are overly stubborn in the extreme, irrepressibly proud, and intolerant. They hate waste of all sorts, as well as "needless ostentation." There is a tendency towards jealousy for many towards the breadbasket provinces, among them Reikland, Stirland, Averland, and the Moot, with more than one sullen drunken rant or rage occurring within an individual's month. Such things are somewhat lesser now, depending on who one is speaking to, and for others it is magnified. The recent influx of Mootland immigrants has seen the latter reduced, or at least transformed, as now the muttering is towards Mootland halflings being untoward to 'Ostlander' halflings. In general, there is a curious sense of tribal acceptance in Ostland in these days, as those who kept themselves divided died during the Vampire War. Racial and political divides, and to a lesser extent religious ones, were blurred by absolute necessity. Those that are 'of Ostland' are regarded as such regardless of being human, halfling, dwarf, or ogre, while others are watched warily. In time, new arrivals are either accepted or rebuffed, depending on whether or not they are able to adapt to the environment. One particularly confusing aspect is the general pride of Ostlanders, yet the disdain with which they regard too-proud arrivals with - yet depending on the circumstances of one's arrival that same disdain might become grudging acceptance or tearful embrace depending entirely on the Ostlander in question. Outsiders find the native inhabitants of the city frustratingly unwelcoming to new arrivals except for when they are to overly familiar extent, and more than one entrant from another province or nation has been confused how after one night of quietly drinking in a corner at a bar that those who were also present at said bar are willing to get into fist fights to defend them from those who disparage them. Depending on the neighborhood, one could find themselves surrounded by cheerfully drunk singers holding each other up by the shoulders or a dozen men and women beating each other into the cobblestones and dirt, sometimes with each group only a few feet away from each other. The culture, in truth, lurches from one extreme to the next before settling into the middle ground, and it is nearly impossible to tell what part of the city might hold citizens of each at any given time of day. The animal most often associated with Ostland is the bull, and it represents the people quite well, in their protection of whoever they regard as part of their herd and their near-bestial fury at those who would threaten them.

Ostlanders are a significantly pious people, usually choosing one God over all others to worship as is common in the Empire, but just as in the rest of the Empire they are willing to call upon other Gods for aid depending on the situation. Only the greatest zealot or fool would beg Ulric for aid on the high seas in a storm, for instance. But unlike elsewhere, the God of the Dead Morr features heavily here, even more heavily than Stirland, to the point that even the most devout Sigmarites or Ulricans or Taalites and so on hold a very high second place in their hearts for Morr. The gesture known as 'Morr's Shroud', most often normally used by cultists, has become far more common in casual gestures amongst nobility and commoners alike. The normally fearsome thought that using the gesture is extremely bad luck has been rather reversed in Ostland, as if the gesture should in fact draw Morr's attention to you, in Ostland this is considered an incredibly good thing. If Morr's attention is on you, hopefully you will be therefore better protected from necromancers, the undead, and the possible threat of being raised yourself, right? Either way, this tendency has yet to spread beyond the Northern Trident, causing no small distress on those from other provinces when faced with such things. Also oddly omnipresent is worship, if it can even be called that, to the halfling Goddess Esmeralda, Goddess of Hearth and Home. All things considered, more prayers are given to Esmeralda than even Sigmar, Ulric, Taal, or Morr, due to the simple fact that it is Esmeralda that one asks for the hearth to keep them warm and the the food you are about to eat to taste good and be filling. Rhya is thanked for the harvest, but it is Esmeralda that every mother, every cook, every chef, every woodsman alone with naught but his cook pot, a rabbit, and a fire mutters a prayer to on the daily.

Layout

Wulfenburg could be considered split in multiple ways. There is Old Wulfenburg, and the extremely recent New Wulfenburg, the latter being the result of the latest expansions in population requiring a new set of stone walls to be set up at a considerable distance from the original borders of the city. Old Wulfenburg is a chaotic mishmash of clashing design philosophies generations apart from one another. In certain areas the buildings are crushed together, so tall and dangerously capable of leaning that they are forced to lean on each other lest they collapse. In others there are large open public spaces with small single or two-story buildings that act as marketplaces surrounding them. Guard houses and stately manors for nobility are crushed against smaller houses and places of business, but there yet exists certain areas of the city that seem singularly dedicated to one purpose or another. As a result of its many rebuilds, the city has many areas which are distinctly different in age when one glances at the stonework and design of the buildings around them from different eras stretching back hundreds of years. Statues to past Hohenzollerns and the Gods are present throughout the city, with small corner shrines evident at every single intersection, as well as alleyways and longer stretches of road. In addition, no matter where one is in Old Wulfenburg, from Wulfenburg Castle to the gates at the walls, there are the signs of Morr. The Black Rose, the Watching Raven, the Open Portal, these three symbols are omnipresent from the streets to the walls to the roofs of many buildings. In many places there are simply stenciled in, while in other places they have been carefully carved into the stones. On counter tops for grocers and on the bottom of bar stools, the symbols can be found.

New Wulfenburg, on the other hand, was built with clearly defensive intentions in mind. Certain streets are wide, others are narrow, with natural choke points and defensive hubs literally built into the construction. When viewed from atop the high walls, this is obvious, but when living within it is easy to miss save for the various portions of areas where thick iron-wrought gates are ready to be shut and barred. The increase in city size also allowed for the recapture, or perhaps overdue addition, of the pensively regarded Greatbellow Academy, a supposed scholastic institution built around the education of ogres new and old to Ostland. Previously constructed outside of the city limits - limits that have since expanded past it - the Greatbellow Academy is a monstrous looking building, one closer to a castle than a school, all built with the dimensions of ogres foremost in mind. Also present, as they are in Old Wulfenburg, are the fighting pits, institutionalized bloodsport like nowhere else in the Empire, with the interesting caveat of being legally constrained if participated in. The newest set of city walls of Wulfenburg are a uniformly twelve feet thick, which is no small accomplishment when considering that Altdorf has walls which are fifteen feet thick in some places. There are a number of massive gates of steel and wood, each of which exits onto one major road or another - a southwestern gate towards Ristedt, to the southeast towards Grünackeren, one to the east towards Levudaldorf, and one to the north towards Dassel. However, two more gates exist, but are instead perched above the White Fang River rather than atop the land. Northwater Gate and Southwater Gate are meant to accommodate not just the runoff from the western third of the city, but also to receive incoming river barges for trade and so on. They are almost always open, but can be closed in case of water-borne invasion, cleverly wrought bars in their lower halves letting water flow through without letting ships have passage. Should the gates fail, enormous chains are maintained and ready to be dropped at any required moment. Only two areas are infrequently traveled, and for good reason: Castle Wulfenburg, still perched atop the highest part of the city, with but two paths leading up to it that forces any who take said paths into full view of those on the castle walls, and the Garden of Morr - itself the largest of its kind in the Empire.

Overall, Wulfenburg is not necessarily a beautiful city, though that is of course a matter of perspective. There are certainly beautiful manors, small gardens within larger properties, and of course the many temples are shining examples of their kind. Yet these are contrasted with heavy gates, marching soldiers, cramped spaces and alleyways, and buildings five stories or more piled next to one another due to a premium being placed on space before the most recent expansion. A variety of ugly gargoyles keep watch from rooftops and archways, but for some reason their angry gazes seem perched on the horizon rather than the streets below, their clutched spears or bared claws ready not to attack those who walk beneath them, but those who might dare threaten their charges. But she is, undeniably, a strong city, and has been described by more than one maudlin would-be-poets deep in their cups as a weathered pugilist who simply refuses to lay down and die no matter how bloodied and scarred. Cannons ring her walls, and caches of handguns and crossbows are readied in case of siege. At any given hour, a detachment of the state troops are marching in or out of the city, sometimes carrying wounded, sometimes not. It is a city that does not sleep, at least in the western third, as engineers and smiths work on an endless quad-rotation of shifts. Outside of the gates are farmlands that stretch out wards towards cleared forests, to provide vital foods back into the city, and it is not uncommon for farmhands to drink till the crack of dawn in the city before trundling back down to the farms to work. Underneath Wulfenburg is an increasingly sophisticated and intricate sewer system, all the better to reduce smells and waste issues for an increasingly populated city, as well as certain underground buildings constructed by dwarfs for various purposes state-sponsored and personal.

Mercantile Areas

While smaller grocers and the like exist in individual neighborhoods, there are two locations which are purely devoted to all that and more. Known as Nortmarket and Sudenmarket, these two sibling marketplaces are enormous, featuring products and sellers of all shapes and sizes. From food, to trinkets, to dyes, and more, many things can be found in Wulfenburg these days if one knows who to talk to and for the right price. Both benefit from their locations, traders coming south from Kislev or Salkalten proper coming to Nortmarket while river traders coming up the White Fang River are able to sell their goods at Sudenmarket where traders taking goods from Wurzen and elsewhere can also be found. In either, however, one can find themselves haggling with men of many provinces and nations, halflings, and even the occasional dwarf. Fish, vegetables, and fruits are displayed on stands across from religious curious, where dirtied priests offer to bless items on one's person for a small fee. Nortmarket is in fact the very first thing one sees when coming through the northern gate, while Sudenmarket lies at a middle point between the docks on the western river and the southeastern gate. It is said that the truly capable will visit both in one day, as the deals and items on offer can radically change from one hour to the next, but more often than not those with business in mind have to chose one or the other due to the sheer breadth of items and services offered.

The Smokelands

The Smokelands refers to the western third of the city where two of the most famous institutions of Ostland reside: the Ostland School of Gunnery and Engineering and the Street of Steel. It also refers to the fact that due to the constant work ongoing here, there exists a permanent cloud of dark smoke and smog which hangs over the western third of the city. In the Ostland School of Gunnery and Engineering are offered classes and jobs, often connected, towards becoming one of the infamous Engineers of Ostland. Within the school are a variety of war machines tested, but so too are handguns and cannons, requiring testing and manufacturing at a relentless pace. Under the exacting and emotionless pace set by Anna von Hohenzollern, currently the Grandmaster Engineer of Ostland despite her age, the school functions on a quad-rotation basis, with each 'shift' of working, creating, testing, teaching, and learning taking place over the course of six hours each. Thus, the latter two shifts, known to those who reside in the Smokelands on a long-term basis as the 'night shifts', take place into the depths of the night and very beginnings of the morning. Here, men and women, humans and halflings, who show the aptitude to learn are made to choke down a punishing curriculum in mathematics and literature, with those studious enough to graduate able to take up the Ostland Mohawk, a hairstyle, grave remembrance, and mark of rank all in one. The sides of the head are shaved, with only a strip in the middle from front to back remaining, which is then grown out and stuck upwards with oils and grease to become an outwards sprout of hair - then dyed black and white in alternating bands. The more bands one possesses, the higher one's ranking amongst one's fellow engineers - with many master engineers being radical dwarf engineers or experienced humans and halflings with a great many bands in their hair. Said hairstyle was inspired by the dwarf engineer Valma Bronzeheart, who helped create the school at all, and institutionalized by her two direct apprentices - Helga Weir and Anna von Hohenzollern. What began as a small single building facility has massively expanded as the decades have gone on, with the school now resembling a sprawling complex of dormitories, manufactorums, storage areas, testing zones, and so on and so forth which stretches up and down the western third of the city. The massive waterwheels of the School, all slung along its eastern side, plunge directly into the White Fang River, all to power certain hammers and devices within the school. Above the main entrance to the school, which itself looks more like a guardhouse of a castle than the entryway into a scholastic institution, is a single well-polished and cared for cannonball, beneath which is a large bronzed sign engraved with the school's motto: To Hell And Back. Supposedly the name comes from the cannonball itself which was fired - inadvertently - into a portal opened by a Sorcerer of Chaos after being blessed by priests of Sigmar...and later emerged from a different portal, killing a different Sorcerer. Though many would claim the tale apocryphal, many eye-witnesses proclaim its truthfulness, from the Steel Bull himself, to Captain Urgdug Greatbellow, to various other soldiers and of course the priests of Sigmar who blessed it in the first place. By that alone, one might think that the Cult would desire it as an example of holy Sigmar's might, but its current position and the story fulfils that purpose well enough it seems.

Also present is the winding Street of Steel, a place dedicated to the art of metalworking in its many different forms. Humans and dwarfs work at a variety of hot glowing forges to craft their latest orders, which depending on which part of the street one is in can be a fine sword or suit of armor or simply finely made utensils for a noble's summer home. Nails, horseshoes, spear tips, screws, axles, and so on are made here on a daily basis, all the while different smiths argue with the others about just who is better than the others. Estalians argue with Bretonnians who besmirch Imperials who arrogantly challenge chuffing dwarfs, all over who possesses greater expertise at the art of smithing - often just as a potential customer arrives on the scene. But so too here can the most intricate and delicate works take place, and there are numerous shops who craft fine silver and gold jewelry with sparkling jewels that exist along the Street. The Street of Steel actually stretches and bends, to the point that anywhere else in a city it would have been regarded as multiple streets entirely. Here, too, smoke pours forth into the sky, and while the schedules are are far more individualistic due to each shop being owned separately, sheer competitiveness ensures that often there are many forges burning even past midnight.

There are many who live here as well who are not specifically smiths or engineers themselves, but such folk still require a variety of services as all living beings do. Despite the constant cacophony, there are many who say they can't sleep anywhere else after a few years of living in the Smokelands. Those who work in restaurants elsewhere in the city, clothiers, more well off dung collectors, and the like all live here, as do those who maintain custodial duties elsewhere throughout the city. It is a simple grimy truth that rents are much lower in the Smokelands, and the poor are willing to deal with the noise in exchange for paying less for their living quarters all the same.

Dwarf Quarter

Laying just across the river from the Smokelands, and to the northeast of the Sudenmarket, the Ostland Dwarf Quarter is home to quite possibly one of the top three, if not the highest, concentrated population of Imperial Dwarfs in the Empire. This is due to two main factors. The first factor is the nearness of Bugman's Brewery near the River Eiskalt and thus the incredible availability of the finest of dwarf brews in the Empire for the cheapest possible prices (while still being considerable) drawing forth Imperial Dwarfs who wish for a glorious taste of the old days without actually returning to the mountains. Immigrants who have come to the city to settle down rub elbows with tourist dwarfs just 'visiting' for the third time in one year, with lodging available for both in dwarf-run taverns and inns. Due to the nearness of Bugman's Brewery, large numbers of brewing clans are also present, for all a manner of possible reasons, having settled in for the long-haul. The second factor is a result of the reclamation of Karak Ungor, and the resettlement of the entire Goldeneye Throng and their camp followers. The Goldeneye Throng, once a powerful mercenary dwarf throng run by the princess-in-hiding Kazul Goldeneye, sole child of the presumptive King of Karak Ungor - and now proper Princess - has settled quietly but thoroughly into the Dwarf Quarter of Wulfenburg. A throng, of course, is the dwarf phrase for army, and so the Goldeneye Clan was, and still possibly is, if loudly declarative of their retired status. Once gathered from dispirited dwarfs from the mountains and Imperial dwarfs alike, the Goldeneye were brought together by their princess-thane and told to retire by her. With remarkably little desire to settle in the mountains, having spent centuries outside of them, they have becoming a major portion of the Dwarf Quarter by dint of sheer numbers not just of their own throng proper but all the camp followers that would normally accompany such a force - all of them dwarfs. The Dwarf Quarter proper does not have walls out and out dividing them from the rest of the city, but the squat and stoutly built buildings with gaps less than a finger wide work just as well outside of a series of gates which could be closed on the dwarf-side of things should the worst occur. An extraordinary number of dwarfs who live in the dwarf quarter have their places of employment in the Smokelands, but a number of Goldeneye dwarfs have found employment as bouncers, toughs, and escorts throughout the city, never having actually given up their weapons they once wielded as an entire mercenary army. The Dwarf Quarter also holds the representatives of the various Dwarf Guilds who do business in Ostland, the two largest guildhalls being given over perhaps predictably to the Brewer's Guild and the Engineering Guild. Also present are a number of dwarf-owned granaries, for dwarfs no matter the place understand just how quickly siege conditions can occur and how much damage they can do.

Orphan's Row

It is an unfortunate fact of life that people die. Many do. All the time. That is the Old World. In Ostland this is true as well. While the dead are interred in the Gardens of Morr set up throughout the province, those left behind must make something of themselves, must be taken care of. Thus, Orphan's Row, a street of Shallyan orphanages and temples set up across and alongside one another just south of the Temple District. Funded heavily by Count Hohenzollern, the Shallyans have taken on the unenviable task of caring for a vast number of orphans, either those brought to them due to the death of their parents, or just street rats that require homes, care, and a strong hand to keep them in-line. For all that it is called Orphan's Row, the greatest concentration of Shallyan healing houses exists here also, so while there are a number of orphanages present taking care of their charges, there are a number of wounded or diseased folk who are being taken care of just as well. Here, even the most hard-drinking Ostlander does his best to keep a bit quieter, out of respect for the Dove of Mercy and her works. Though most orphans taken care of at Orphan's Row are not adopted, a great many of them are filtered into various priesthoods, assisted by the Shallyans into gaining apprenticeships with the guilds, or regretfully released should they reach adulthood without either of these two options taking place. A pair of large granaries are present here, carefully watched over, so that food can be properly provided at regular times.

Temple District

In the east of the city, closer to the gates than to Wulfenburg Castle at the center, lies the Temple District. Here, enormous soaring temples to Sigmar and Ulric are present near one another - ensuring that arguments ensue just about daily between opposing priests. In fact, there are temples to nearly every God of the Empire, those not proscribed at least. There are two major temples to Sigmar and Ulric, yes, but there are smaller satellite temples as well. A vast Shallyan Temple exists with high walls of marble and smooth stone, as well as large chambers for the sick and needy to rest and be taken care of, and even numerous lower cells for those whose minds are simply broken by the hardships of the world. There are a small number of Myrmidian temples, large enough for a small amount of priests and those willing to listen to them speak. There is even a temple to Manann, for he is the God of Rivers as well as the Sea. Small shrines exist with dedications to the lesser Ostland gods, just as Urash, God of Bear Hunters, Kakoral the God of Horses, and Guvaur, God of Bulls. There are no temples to Narlog, but a few ramshackle shrines exist in out of the way places. Somewhat more present than any of these other lesser Ostland Gods is Skalor, God of Bartering, though there are no temples to him either. Curiously, as of late there appears to be a small but strong movement dedicated to convincing others that Skalor is just another name of Handrich, the God of Merchants, though like Ranald there is no temple or shrine known for either as of yet known in Ostland. The final and most imposing part of the Temple District is neither the large Temples to Sigmar or Ulric, but the Garden of Morr. Both temple and graveyard, the Garden of Morr is an enormous place, combining multiple aspects of the Cult of Morr under the newly formed Order of the Garden. There are augur chambers, preaching areas, counseling rooms for those disturbed by their dreams, all the while the dead can be assured to rest peacefully in the massive area dedicated to them. Those who die without any way of identifying them are ritually cleansed and reduced to bone, these then stored in the Unknown Ossuaries beneath the temple. Due to the rather martial aspect of Morr being appreciated in Ostland, the Wulfenburg Garden of Morr is in fact walled and towered as if it were a Temple of Ulric, a possible bastion of safety should the city come under siege - or, perhaps more disturbingly, to defend against any individual with necromantic tendencies desiring fodder. The Black Guard patrol the gates and walls of the Garden in absolute silence, as is their way, but nonetheless are appreciated by those who still remember the Vampire War. It is said that the psyche of Ostland was irreparably scarred by the onslaught of Zacharias the Everliving, and the people latched onto Morr more strongly and actively than anywhere else in the Old World out of desperation - and being Ostlanders, mullish as they are, once they've decided to worship someone, they truly worship them. Though it is unlikely that another vampire war will ensue so quickly, the legendary conservatism of Ostland has ensured that 'just in case', they've thrown their lot into Morr's hands rather quickly. Priests of Morr, and the Black Guard, are bowed to, smiled at, and welcomed in a manner that a Tilean or Estalian priest would be utterly stunned by - something that has occurred more than once. It is here, in a Garden of Morr crafted of black stone, that High Priest Arthur von Hohenzollern preaches in the name of Morr, for the living and the dead, whilst performing other priestly duties. Also present, in the fashion of strangely new faith, is the Cult of Esmeralda, with their Grand Kitchen - a restaurant and temple both - being located on the northern edge of the Temple District. It is here that the new Cult of Esmeralda stretches slightly flour-covered fingers outwards, and for a wonder there is little to be said against them. They are a faith with little to no friction whatsoever with any others, and synergies with some like the Cult of Shallya, providing food for the hungry while also pocketing a bit of profit from donations and from regular business hours.

It is also rumored that the Witch Hunters are headquartered here, though the exact location is obviously kept secret.

Wulfenburg Quick Data
Status: Provincial Capital of Ostland, Seat of House Hohenzollern, Stable and Growing
Exports: Trade, Timber, Government, Pewter Wares, Alcohol, Firearms, War Machines, Soldiers
Imports: Food, Stone, Raw Ores, Various Raw Materials
Titles/Nicknames: Jewel of the North, Steelshod Fist of the North, the Northern Armory, Smogdorf
 
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RE: Orion, Immortal God-King of Athel Loren With Note On Lovely Laurelorn
@torroar you asked to ask my question later after you had time to rest or someone else answered for you. I only got a partial answer that really did not tell me anything i did not already know.

My question was. How did Orion get as bad as he did?

Okay, so, here we go on this one.

Orion is, fundamentally, an inherently fractured being. He varies from year to year, sometimes a little, sometimes a lot. You can generally expect him to be a sort of contemptuous big god-king sorta hunter guy, proud and wild, but naturalistic and noble in demeanor, but not always. The reason for this is that Orion is in an endless cycle of reincarnation. He is born in spring, and dies in winter, waxing towards midsummer before waning after it. It could rightly be said that Orion on the day that is the most exacting middle of the summer is one of the most powerful beings in general. But how does it manage this existence? The answer is, because of the yearly sacrifice. Every single year, a young prince of the Asrai is chosen by the Wild Riders, themselves somewhat otherworldly elves infused with a mite of divine purpose that are the guardians/close companions of Orion. They are infused by the spirit of Kurnous as well, and during the winter while Orion is dead, they are sentinels of the King's Glade (the biggest and most populace of the bough-cities of Athel Loren) with glowing eyes and are just generally spooky. All swear to sever all ties but to their King, becoming so alien in the course of their duties and changes that other Asrai barely even can dare speak to them.

Then, on the vernal equinox, the Wild Riders will select a young prince, one who it is hoped will fully embody the spirit of Kurnous and Orion. That guy is then lead up to the Oak of Ages where he is ritually given over to Ariel who sculpts his flesh and body anew into that which is Orion, infusing him with Kurnous' spirit at the same time. It is a ritual that takes the entire day and night, and on the first day of Spring, the god-king that is Orion emerges from the Oak of Ages newly formed. Then, most of the time, he blows the Horn of the Wild Hunt, a divine call that beseeches the wildness in every Asrai's heart, drawing them from all walks of life, and they go on a big hunt throughout Athel Loren and occasionally beyond.

Here's the thing, though. Each prince, each mind, is not consumed by the transformation. In fact, it just joins the chorus. Now, Orion and Ariel were enthroned by the Asrai in the year -1,124 IC. That is when the cycle began. So! Let's calculate that up until now. 2339 IC is the current year. That means that there are approximately 3,463 Elven Minds/Souls that are currently swirling around inside of Orion's head at any given time. But of course, there is another mind. A God's mind, in fact. Kurnous' mind. Or at least a significant portion of it. In the End Times it was said that Orion was full on just straight up Kurnous, but...well, I just don't know if I cop to that. They also said that Ariel was Isha herself, just gone insane, but they also say that Allarielle, and all the Everqueens who were alive while Ariel were there, were able to talk to Isha and summon her divine power and are also Avatars/Incarnates of Isha. So shouldn't Ariel have gone comatose or something as they drew on Her Godly Power, or even be able to acknowledge the Everqueens if that as true? Eugh, End Times. We'll divert that discussion into the pit of 'maybe later, maybe never'. So that's 2463 Elven Minds, plus 1 God's Mind. Well, actually, less than that, there was a good chunk of time there where Ariel refused to craft a new Orion, decades in fact, but I'm reasonably sure that it's still 2000+ minds/souls. So to keep it simple, let's say 2400, taking out 63 due to lack of incarnating. And even if not, more than two seems like a lot, doesn't it?

Now, it is said that each of the minds can talk/counsel/rage to the current Orion. But, that with each year that passes, the older voices grow more worn down/quiet as the chorus grows louder and more full. So, younger sacrifices = more active, older sacrifices = less active. Kurnous is supposedly capable of overriding the entire Orion meat-suit, but it is not something he does willy nilly. The other voices, even the oldest, are said to be able to admonish or advise Orion as much as they like though as whispers in his mind. It has been noted that whatever chunk of Kurnous that is involved has been worn down/eroded by the years of continually dying and then being reborn again, but that his power and wisdom remain strong beyond mortal reckoning. As such for all of the above, the sacrifice needs to be one of strong will to overcome all of those voices at once. Otherwise, very fractured mind who still has access to a lot of power. There's an entire event called 'The Madness of Orion' when he went totally nutso, shredding his way through Quenelles and sacking the city and such until what is suggested to be the Elven Goddess of the Mists Lileath herself calmed him down. Afterwards he felt so bad about what he did that he ran back to Athel Loren and demanded to be put on the pyre months way earlier than the normal winter.

So where does Anath Raema come in?

Well, the Goddess of the Savage Hunt wants Kurnous. Bad. Real bad. To the point that she is noted to not make any distinctions between Orion, as an Avatar of Kurnous, and Kurnous himself. She lusts for him like almost nothing else. Extremely jealous of Isha. It is noted that multiple times, AR has attempted to get a prince selected who is 'more attuned to her charms' than Ariel's. It is also noted that most of the time these attempts fail...but not all of them. The Asrai speak very little of those times, when Orion's heart is divided, only referring to them as 'The Dark Years' and pledge to try harder to make it not happen again in the future. But there's a plural there, meaning that there are at least a number of Elven Minds up in that collective that were more into Anath Raema than Isha/Ariel.

This time around, Anath Raema got closer than she ever has before. Ariel was severely wounded by her fight against Malagor and Morghur. So was the rest of Athel Loren. A lot of young guys were angry. Very angry. Anath Raema is a vengeful Goddess indeed, and some of them found succor in their furious continual hunts against the beastmen. And just look at these guys! Wow! So much killing of the beastmen! They exemplify Kurnous rage for their defilement (and definitely not Anath Raema)! Maybe some of these guys should be sacrificed to become Orion so that he can lead the Asrai into super good battle against the beastmen in revenge for destroying Cythral!

And maybe, some of these worshipers of the Savage Goddess focused on the beastmen, so there was nothing to worry about, and only glory and prestige gained.

And maybe, more than one got through the process and became Orion.

And maybe, with Ariel wounded and distracted as she's been, she did not notice.

And maybe, without descending herself because that would invite Asuryan's punishments, Anath Raema managed an Avatar like Kurnous, like Isha, and bade her the patience of a Huntress, an Avatar that this year made her way to the Old World.

And maybe, this time around, the freshest, most recent voices, were able to aid a very special young prince who had been raised by a noble family in Wydrioth, a High Realm noted for its bloodthirst. To the point that it is whispered that many worship Anath Raema in secret. Who had been blessed by a certain Goddess, and managed to get selected for the process by virtue of deeds of slaying just...just so many beastmen and otherwise being a strong and noble prince. Who became Orion.

As has been noted before, Orion is a fractured being. One year, he can be driven by such madness that only a Goddess could cure it, and filled with shame enough to burn himself upon his pyre before winter has even come. Another year, he is a wise and honorable king, heeding to tradition and veneration, the sanctity of hospitality and the hunt in tandem. Gregarious or taciturn, overeager or meticulous, Orion has been these and almost all at one time or another. The quote is thus: "Wise or mad, noble or haunted, each incarnation of Orion must end the same way; in the flames of the midwinter pyre." And, sometimes, he dies before the midwinter. Orion has had more good years than bad, this is true. But he has also had a lot of years in general.

This year? This year was a bad year. Machinations that culminated from various successes and failures on the part of multiple groups, from the Asrai, to the Beastmen, to even the Cult of Anath Raema. It culminated in an Orion that was thoroughly dedicated to Anath Raema, buoyed by a recent spat of voices that helped shore his mind up and shout down other, older voices. An Orion who was entranced by the arrival of the Avatar of Anath Raema, who unlike Orion who worships and gives heed to Kurnous, gave herself over fully. There was no dual voice going on in the Avatar's Head, the Drucchi who became her was utterly consumed, as befitting the more brutal and cruel nature of Anath Raema. That, then, is another divine presence affecting the soul/minds present.

So, how did Orion get so bad? Well, he's always been bad. And good. And between. It just depends on which of those is louder and more in control than others, depending on the year. On the full scale of it, mostly good, with a bit of middle, and fewer bad times that are all the more notable for their comparative rarity.

This year was the worst it's ever been, though.

Luckily, however, it didn't go the way Anath Raema would have liked. So...yeah.
 
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Favored Drinks of the (Adult Members) of the Hohenzollern Dynasty:
Favored Drinks of the (Adult Members) of the Hohenzollern Dynasty:
Note that just because these are their most favored drinks doesn't mean they disregard others. I've mentioned multiple time that Frederick puts in various wines and non-Bugman and non-Ostka drinks into his flask bandoliers, and he likes them just fine. Magnus like Bugman's ales perfectly well, but it is often one of the most expensive drinks at the bar, and he can drink more beer with as much money.
  1. Frederick von Hohenzollern: Bugman's (All Kinds) / Ostka / General Hard Liquors of both human and dwarf variety.
  2. Natasha von Hohenzollern: Kvas / Koumiss / Bugman's (All Kinds) / Elven Wines / Ostka
    1. Alexandra von Hohenzollern: Koumiss / Ostka / Kvas / Bugman's (All Kinds)
    2. Anna von Hohenzollern: No Strong Feelings One Way Or The Other (But going by own memories, Ostka)
      1. Natasha von Hohenzollern: Wines (All Kinds)
    3. Magnus von Hohenzollern: Beer in general, though also an appreciation Reiklander beers and for Ostka
      1. Sabine von Hohenzollern (nee Nassau): Elven Wines, most preferably from the Opalbreeze House of Ellyrion if at all possible.
    4. Arthur von Hohenzollern: Old Fashioned Thunderwater / Ostka / Bugman's (All Kinds)
      1. Serhild von Hohenzollern (nee Freud-Raukov): Ostka
      2. Frederick von Hohenzollern: Ostka / Bugman's (All Kinds)
    5. Agatha and Alisa von Hohenzollern: Norscan Blood Mead / Arabyan Raki / Indi Kilaia / Priceless Celestial Dynastic Wines of Cathay (Any) / Ostka / Kvas / Koumiss
    6. Logan von Hohenzollern: Ostka / Beers (All Kinds)
 
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Why The High King Regards Frederick So Highly
Got the impression that Fredrick made an impact on the High King, but I didn't think it was to that extent.

Well, let's review.

The first time Thorgrim heard of Frederick von Hohenzollern, it was part of a general intelligence report on the Empire by way of ambassadors/diplomats/etc., saying that there was some major incursion by the Ruinous Powers in the manling province of Nordland, to which Frederick von Hohenzollern, a beardling even for humans, had gone charging in. Apparently he slew a powerful Daemon Prince, the former Elector Count of the province (umgi's sure are prone to corruption, ugh). He fought alongside another umgi noble, Ortrud Hertwig, who was better known to the dwarfs for having fought at the Gates of Kislev and made friends and acquaintances with a good number of dwarfs, including some of the hammerers who were High King Alriksson's royal bodyguard. Ortrud Hertwig, after all, is a known Dwarf Friend. He also fought with elves, and as such, was immediately discarded in thought and recognition for his foolishness.

The second time Thorgrim heard of Frederick von Hohenzollern, it was because he was involved in killing a Bloodthirster outside of Nuln at the Battle of Three Armies. The throng of Karaz-a-Karak was preparing itself, for the greenskins were a considerable threat, as was Thorgar the Blooded One, only for the Empire to triumph over both. Magnus the Pious, a good friend of the Karaz Ankor and respectable Emperor had faced the Daemon Prince Thorgar had become, but the umgi Fredrick von Hohenzollern was credited with killing a Bloodthirster, unfortunately once more with the aid of the perfidious elves. Once again, discarded in thought, for while the elves are despicable, they are powerful with their magics enough to garner a healthy grudging acknowledgement by the dwarfs, one branded into their souls by the War of Vengeance. And honestly, the umgi has made common cause with the elves twice now, so...eugh.

The third time Thorgrim heard of Frederick von Hohenzollern, it was of news of the Vampire War. The undead are a more recent foe than the elves and the Ruinous Powers, but in that short time they have accrued many a Grudge, ambitious unliving abominations that they are. This time, however, the news was brought through by Garagrim Ironfist, now known as Baragor, who had plunged himself into the Vampire War at high speed hoping to fulfill the Slayer Oath of his family line. News of a brutal but effective fighter, who drank almost as much and as hard as a dwarf, fueled by vengeance by the near-fatal felling of his wife, tearing up and down the province. Who drew forces of the Empire to him as allies, as well as elves (ugh). But who performed quite a few remarkable deeds, by word of Baragor, as well as others of the Empire such as other Elector Count's influence and so on. Ortrud shows up here as does Stephan, too, in the ears of the High King. Zacharias the Everliving was around for a long time, long enough to accrue some Grudges in the Dammaz Kron. The theft of much shaped gromril, for instance, was extremely grudge-worthy, and some of those thousand year old grudges, of course, could finally be etched out. It was just unfortunate that the dwarf friend Johanna Fuerbach, who had helped expeditions to the eastern mountains, had fallen in the course of the fighting, but such was war.

The fourth time Thorgrim heard of Frederick von Hohenzollern, it was only a few short years later. The news spread throughout the Karaz Ankor like wildfire. That some insane human had somehow beaten Josef Bugman in a drinking contest, the result of which was Bugman settling down again and reopening his brewery and resuming production of Bugman's Best. The same alcohol that is treasured by dwarfs the world over as one of the highest quality brews in, well, existence. The loss of the Brewery was worth a major grudge written into the Great Book of Grudges itself, not just Clan Bugman's book or those of those of the nearby holds. This was, of course, impossible. And yet it was true. More than that, it was that Frederick von Hohenzollern had done it, because Thorgrim had roped Bugman into being the one doing the discussion. Possibly because Ostland was known as the heaviest drinking province, and it might provide an advantage in negotiations. Only, after the price was figured out for the return of the gromril, Frederick von Hohenzollern had gone further, and somehow managed to win. An almost unthinkable boon to the spirits (heh) of the entire Karaz Ankor.

The fifth time Thorgrim heard of Frederick von Hohenzollern, it was because he was a an ally to Ortrud Hertwig that Ortrud was suggesting come aid in the reclamation of Karak Ungor. Ortrud had spent a good number of years and human lives to help the dwarfs of the northern WEM reclaim lost holds/mines/etc. and cull greenskins/beastmen/beasts in general up there. She was a known dwarf friend, and she did not merely praise but plainly boast of the martial prowess of Ostland and its leader. Garagrim Ironfist supported her, convincing his father King Ungrim to allow the human to bring his armies east if the High King assented to his presence. While Frederick von Hohenzollern had fought alongside elves, he was also a well known Dwarf Friend, and even if he didn't know it, a major contributor to a good healthy portion of Grudges getting struck out. Had delivered a massive bounty of shaped gromril back into dwarf hands. Had somehow convinced Josef Bugman to brew again.

So...he said okay, Ortrud. You can bring your weird umgi friend Frederick with us to Karak Ungor. Roland of Bretonnia, a good friend of Karak Azul is coming. Why the heck not, at least as dwarf friends we can hopefully trust them more than most umgi.

Then, finally, High King Thorgrim Grudgebearer met Frederick von Hohenzollern for the very first time in person.

"And you…Count Hohenzollern. I have never met you before, but young Garagrim here has sung your praises since he returned from your battle against the beast known as Zacharias the Everliving. Where you fought alongside elves…"

A sudden low growl fills the room from most dwarven throats though you notice that Garagrim and the High King are not included in that. Grudebearer raises a single armored hand and silence returns as he begins to speak once more.

"Yet, you fought to avenge the death of your son," he says while a different tone of muttering fills the air. "You delivered whole suits of ancient gromril armors with only a pittance in exchange for their worth, you were vouched for by the Dwarf Friends Johanna Fuerbach and Ortrud Hertwig – before the lamented former's death – and have accomplished many a deed worthy of story and song," he leans forward and places both hands on the stone table and looks deep into your soul from beneath his beetle brow.

There is sheer power in that gaze was only ever matched by less than a handful of beings you've ever met in your life.

"The Daemon Prince Gruber and the Bray Shaman known as Slugtongue. A Bloodthirster on the fields outside Nuln. The necrarch Zacharias the Everliving who had committed crimes against us without our knowledge before you brought him low. Plenty more besides. A dwarf Prince has sworn off on you, as has Gurni Grimmsson, a merchant whose fortunes have grown high indeed since his association with you and the Lady Ortrud."

He leans forward just a slight bit more.

"The man who outdrank Josef Bugman, convinced him to start brewing again, and to take on an apprentice," he finishes with an utterly inhuman amount of pure judgement in his voice, at which everyone in the room ceases to talk and perhaps even to breathe. "Some believe it a lie, that it is a foolish tale brought up by a manling fop. Yet, my cousin Ralnaff who even now guards the Brewery swears on its truth, as does," he reaches below the desk and withdraws a well-worn letter obviously read numerous times, "Josef himself."

The rest of the dwarves are staring at you now, with what you hope is wary respect. The High King remains in his position, almost statuesque in how still he is before to the astonishment of everyone he moves, leaving the table behind and walks directly up to you. Though he is shorter than you in physical height it feels like he towers above you on sheer presence alone. You very, very carefully do not keep your eyes from exploding out of their sockets as the overall leader of the entire dwarf race slowly raises up his hand, and grabs your own in a shake.

"And for the last one, more than anything else, thank you Frederick von Hohenzollern. For bringing Bugman back to brewing as well as granting the dawi the chance to drink his latest creation."

"Ah…my pleasure, High King. I simply did what I thought would help best."

Thorgrim doesn't quite laugh, but the grunt is a humoring one as he turns away slightly and looks up and up at Urgdug while everyone else just sort of looks at you. In return, you cough and take a somewhat discrete swig of your ostka flask. Isn't that what you talked about with Bugman all those years ago? Returning a small spark of hope and joy to his people through his brews which admittedly help fortify and strengthen its drinkers far beyond anything human ever managed? It was worth the immense amount of damage done to your body at the time. Besides, Bugman's New is a fantastic drink and is despite its comparative youth in brewing time somehow tastes more aged than Bugman's Best.

"And you are Urgdug Greatbellow. Garagrim called you one of the most magnificent creatures he'd ever been blessed to see in his life," Thorgrim squints, "I suppose I can see it."

Afterwards, Frederick immediately and without hesitation swore an oath of continued military support no matter how long the fighting was expected to take. Many years, by dwarf reckoning.

And then we can move on to Karak Ungor itself.

Plunging into the mouth of the same colossal squig that had eaten Thorgrim. The High King, in that moment, was fully expecting to die, his legs and body terribly shattered, still clutching axe and book to keep them safe as long as possible. Then in comes Frederick, bleeding grievously, literally dissolving from the stomach acids and having been chewed on by sword length teeth. Desperation move, seeing as the Runefang doesn't have enough reach, and hands Frederick the legendary Axe of Grimnir Himself, and with that Frederick gets them free. Personally saving Thorgrim's life, and the Dammaz Kron, at the fully acknowledged potential cost of his own. This part cannot be understated in its sheer importance, even with everything else.

The grieving yet continued fighting of his children. Doomroar. Battling skaven. More and more humans thrown into the fighting. The sheer momentum of Ostland and Ostermark and the stubborn doughty dwarfs shredding the previously assuming timescale given by the military planners of the Everpeak.

Then, of course, Frederick got back up, and continued fighting. He and his family made friends, or at least acquaintances with people like Kragg the Grim, Fenna Warren-Burner, Sven Hasselfriesian, and many more. They kept fighting, accomplishing pretty remarkable deeds. The killing of powerful skaven abominations and the like as well.

Down and down into the depths, until Grishgak sprung his trap. Alone, in the tunnels, with only each other to rely on, no armies or anything else. Being captured and somewhat tortured by the Chaos Dwarfs, those horrible despicable monsters and traitors to the Ancestor Gods. A false Throne of Power, one ingredient away from being complete with all its infernal intent (his own life force), a creation worthy of grudge simply by concept and sight alone. Destroyed, by Frederick. The White Dwarf himself! Who found Roland of Bretonnia and Frederick and Urgdug all worthy fighting allies. Urgdug saving the proper Throne of Power, and the Dammaz Kron chained to it. Fighting their way free, alone, Frederick uncaring of his absolute nakedness and slick with the blood and offal of those he fought and killed.

Finally, the last moments of Karak Ungor. One of the Council of Thirteen. This part is...extremely serious. Doomclaw was one of the greatest enemies the dwarfs have ever had. Treacherous, cunning, but powerful, with his clan and all that. The Council of Thirteen haven't lost a member since the Horned Rat installed them in and sat them down and told them to shut up and get to it. Ancient, for a skaven, but with skalm and magic and stuff healthy and hale. Rictus used to be just east of the Silver Road, east of the Everpeak itself. A lot of dead Everpeak dwarfs died because of Doomclaw's clan. Rictus and Mors were the two greatest of the Warlord Clans, the most direct military powers of all skavendom. Doomclaw did quite a bit to the Karaz Ankor before he was put down along with Rictus. Plus, the hammer of Grungni himself had been found, and required reclamation! Frederick greatly aided in that fight, and in doing so helped Thorgrim personally kill Doomclaw, letting him latter scratch out entire multiple pages out of the Dammaz Kron in terms of grudges. Helping Ungrim fulfill the dynastic Slayer Oath of the Ironfists, killing off Skulltaker for even a little while (daemons can come back and create new grudges with their deeds, but defeating one is still worth scratching out a good number of the ones they've already done) and then throwing some thumbs up and leaving afterwards, keeping pleasant relations afterwards, even with Stonehammer being a jerk to him and all of that business. He weathered the disdain of too many dwarfs - in Thorgrim's opinion - for quite some time. Then, it was confirmed that he was even blessed by one of the Ancestor Gods! Gazul, sure, but still! Had drunk of Gazul's own brew!

Yes, he later met with the Everqueen, and did other elf stuff, but Frederick von Hohenzollern also either was the direct cause of or personally aided in the scratching out of more Grudges in the Dammaz Kron over the course of a few decades than have been done in centuries with previous High Kings not being so dedicated and actually successful at it as Thorgrim. Big ones too, not just over the death of a single dwarf here or there, but whole throngs thanks to people like Doomclaw. Things like wiping out the Red Eye, who got the first big grudges from the Goblin Wars at all due to taking Karak Ungor first and foremost. Ancient, powerful grudges. He is a direct Dwarf Friend of the entire Karaz Ankor now, a True Dawongr (see title page). Literally he is considered such in every single hold, New and Old, top to bottom. With his aid, the reclamation of Karak Ungor took a little over a year, rather than 10-15. The return of the lost hammer Drongrundum, Grugni's own runic warhammer, an equal weapon of potency to the Axes of Grimnir. The personal deaths of Doomclaw, and then later of Grishgak! The destruction of the false Throne of Power, which could have brought ruin to all if the machinations of the Chaos Dwarfs had succeeded. Though not directly, it was in Karak Ungor that some of the gronti were found again, a tome of incredible rune knowledge, helped and preserved by the dwarfs and Imperials who had gotten that far so quickly and so thoroughly. Frederick, by sheer alcohol-fueled angry grit, accomplished a freaking insane amount of things in an extremely short amount of time, beating dwarf standards of umgi capabilities, honor, and worth to death a dozen times over. Urgdug's singularly most incredible act was his preservation of the Throne of Power, and considering its the goddamn Throne of Power, made a tremendous impression on Thorgrim as well. Frederick has fought/been tortured by/nearly killed by the Chaos Dwarfs, and yet does not begrudge the dawi for their acts, and barely seemed to even care.

As a result, Thorgrim simply cannot return to the same mentalities of the past. He is much like the High Kings of old in his passion and energy to reclaim old places, old knowledge, to build up the strength of the dawi anew. But Thorgrim Grudgebearer is also much unlike the High Kings of old, because he has seen what humanity can do and their magic, he has learned of the ogres and their recent cultural split, of the halflings, seen the effectiveness of the Empire's war machines and knights and courage. His biases and bedrock-deep-stubborn-as-a-dwarf-can-be thoughts on the world, on the future, on many things, are different than they used to be. And he's not the only one. None of the dwarfs who fought in Karak Ungor were unchanged by what they saw the forces of the Empire do, by how they delved so deep, so quickly, that it nearly made them spin. So many damn grudges wiped out, the Dammaz Kron lighter than it has been in generations, while the cribs and beds of the dwarfs are more full of newborns than in generations. Then Frederick stomped on the few who discounted him at Zhufbar, so thoroughly and completely that those who were upset that an umgi was of such prominence in the regard of the Karaz Ankor took the Slayer Oath out of shame for their foolishness. So yes, he talks and meets with elves. And? He's still Frederick von Hohenzollern, so move on, says many a dwarf. What does it take to do all of that, when dwarfs in Warhammer are, well dwarfs?

...see above, I suppose.
 
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On Pride, Dignity, Public Perception, and Religious+Martial Deeds In Warhammer
So I read this over several days. I broadly enjoyed it and given its length though I'd note a few bits. Firstly, I broadly agree with points previously brought up, eg issues with pacing, but as mentioned this has been brought up before.

I particularly enjoyed the descriptions in certain parts, for example the lava scene in Ungor was cool. However, I've often found the torture porn parts whenever Fredrick gets tortured to be quite tiresome. There's only so many times you can read 'his spine got torn out but he was fine' without the tension being entirely scattered.

I'd bring up a couple of broad criticisms. Firstly, the use of magic seems to be far too easy generally. Yes the various ice mages have had various negative effects, but I'd also liked to have seen something more negative which would have emphasised the winds of magic being so chaotic etc. Currently the narrative elements of magic are often lost (which I know sounds weird consider Natasha etc). For example, say a jade wizard has to overcast something because the training got out of hand and instead of it working find they explode or turn into a chaos spawn. Otherwise the dramatic nature of magic is avoided which I think is to the detriment of the story.

Having said that I do find some of the social aspects of the various transformations quite interesting, though perhaps less well explored that I'd like.

On a point regarding politics and something that came up recently, I'd like to see more consequences of Fredrick's lack of pride. The character has been effectively characterised as self-sacrificing, willing to go to unnecessary lengths to safeguard his people, that sort of thing. That's fine and is a joint result of his characterisation and of the general discussions in thread (apparently, I haven't been here reading for 6 years after all), however this humbleness would realistically result in people not taking him seriously. In a medival society based on concepts which modern societies don't have insults against the dignity of a person can be perceived to insult the state in general and threaten the social fabric. Sometimes this is fisher king logic, bad king=bad things happening eg famines, other times this is merely various other political figures observing that an individual doesn't defend themselves and can therefore be taken advantage of. There's various examples of this in the quest so far, but I think the most egregious example is the witch hunters who've largely gone unchallenged and have (potentially, Im not the author so don't know) therefore ignored the Count and not bothered to inform him about important matters.

In any case its difficult to assess things like this given the extreme length of the story, but those are my thoughts.

Welcome to the quest! And, well, here we go.

So. Let's talk 'humbleness' and consequences, or the perceived lack thereof. The pacing is its own thing that is either liked or not, worked on effectively enough or not, and the 'torture porn' is a matter of levels of accepted or not and nothing said here is going to change that. The magic, I think has been well thoroughly discussed by others already, though I will note that magic and its usage differ quite a bit from source material to source material, let alone from quest to quest. Divided Loyalties, by Boney, and Wolves and Witches/Wizards and Winter by Maugan, handle magic in different ways from how this quest handles it, and from each other.

We shall begin with the first major display, the torturing of Frederick in Nuln, very, very early on in the quest.

You stand, and with excrutiating slowness place your palms on the table. The silence is nearly deafening.

"So be it then. I surrender myself completely and fully to the mercies and judgement of the Cult of Sigmar. Through the trials I undertake I shall be proven pure or corrupted, and no trial shall be too fierce, too painful, to engender my refusal. Let it be so," you draw out each sentence, eyes boring into Jung's whose expression twists more and more.
Before he says anymore you whip the small makeshift club from your own stake into his temple, finally silencing the bastard.

"Magic could indeed have saved me. Or, you know," you raise your voice so all in the square can hear you, "Sigmar chose to."

Which, of course, could entirely be bullshit. But this is Nuln, and over there is Magnus, and everyone knows the story of how the Sigmarites tried to burn him just as well when he offered himself to them but he didn't, so it seems to make sense at the time. If only to just shut them all up. As for yourself, you aren't sure. You really…really aren't. But hell, you know it wasn't magic…and you'd like to assign it to coincidence…but in this case, you simply can't. You were left unburnt.

But with that lack of burning, the reveal that Jung had done this with no approval, the public admonishment by Grand Theogonist and Emperor both, things advance rapidly. You are returned to your Manse, your piety and purity finally proven, and none dare speak of otherwise. Not here. Not now. Not for a long, long time, here's hoping. Jung is…well, he is most certainly disgraced, and for some reason you think that there might be another Arch Lector tomorrow given how he has lost all of supporters now. Whatever plans he had, or those who supported them have, they have most certainly been ripped away from them by the powerful strikes of fate itself.

Frederick did not 'humbly' accept it, he defiantly chose it. Demanded it, practically. Then, afterwards, when Jung was attempting to go even further than was allowed, Frederick - in front of everyone - both did not catch alight and struck the man in the temple and laid him low. Then he declared that Sigmar chose to save him.

Let's reiterate that. He struck an Arch Lector in the skull, and knocked him out. That is one of the highest positions one can achieve in the Cult of Sigmar, and one of the major Arch Lector positions - as in an Elector himself. Afterwards, he credited Sigmar for him not catching alight. That, to those watching who live in the Empire, speaks of humbleness, yes, but also deep piety. The latter certainly ameliorates the latter. It is, in fact, traditional and expected and right culturally for people to be humble before the Gods.

Because at the end of the day, that's what it was. Humble before the Gods, not before Men.

In Warhammer, mortification of the body, pain, torture, etc. whatever you wish to call it, is an acknowledged and feared method of gaining respite from the Gods. Scarring, mutilation, branding, and so on are considered the marks of zealots, of people who are so incredibly faithful and pious that they are willing to sacrifice their bodies. This sort of thing, such as accepting the torture of the Sigmarites and the keelhauling of the Manannites is humbling and not at the same time. The humbling is done before the Gods. What occurs on the people side of things is a mixture of respect, fear, and awe. Most people are unwilling to do these things, for fear of death, of pain, of any number of things, but those who do them and survive are garnered greater respect, sometimes because those who survive even gain blessings or visible favor out of the fact. IRL, quite a few things would be different if after flogging oneself for forty days and forty nights, a penitent was able to walk out of the cathedral and be surrounded by an aura of scouring holy light or be able to lay on hands and have others watch was wounds close. Or, to put into more mechanical terms in the RPG, gain a permanent extra die to casting rolls or add a casting bonus to a roll based on the number of Wounds taken. You quite simply cannot apply IRL psychology to such things with a 100% congruence.

Magnus the Pious was strapped up to the stake, and yet did not burn. Magnus the Pious also walked into the Flames of Ulric willingly to prove the Cult of Ulric wrong when he was rallying the Empire for the Great War Against Chaos. He 'humbly' let his fate be up to the Gods, and was proven pure and worth following. Thus, in the eyes of these religions, he became or was recognized as previously being blessed. It had nothing to do with any humbleness to the people who made up the Cults, but of the Gods to whom the Cults directed their worship.

The issue, however, comes around to perhaps not quite understanding just how significant certain acts were in regards to Mallus. The saving of an entire province through Nordland, and the destruction of Daemon Prince Gruber, are incredible feats to not just the average peasant, but the average burgher, and the average noble. At the Battle of Three Armies, Frederick struck the killing blow on the Bloodthirster. These are beings who are not merely daemons, but cosmic and physical forces upon the world that are insanely terrifying and powerful. These are the kinds of things that the vast majority of the people in the Empire, perhaps even the Old World, would never even conceive of accomplishing. It's stabbing a nuclear bomb's explosion and making it stop. It's killing something that might as well be akin to a God to those it personally lords over. The killing of Zacharias, a vampiric Bloodline Overlord, is striking at something so hideously old and shrouded in horror and myth that it as continually choked the minds of an entire province of people with fear for thousands of years. These are not 'minor' things. These are incredibly major things. Doing one of these elevates one to 'Hero' status'. Doing all three is not linear, its multiplicative to the stature that one holds.

These are all things done before Jung. Frederick displayed no humbleness to Jung, not even once. The perspective is not 'ah, what a foolish humble man' it is 'he knew exactly how it would go, because he was pure and he knew it'.

And if you want to get into the grit of it, him striking Jung about the head, and Jung getting stripped of his position and seemingly committing suicide by the broader knowledge of the Empire, how is that not 'getting revenge/defending his honor'?

Again. Humble before the Gods, not to all Men.

We can move on to Zhufbar next.

I find that you've completely misread this one.

"Hell I'll do them all," you snarl out of the corner of your mouth.

It takes a solid thirty seconds for the Reckoner to silence the shouting and talking which explodes after your words. The entire time you do not look away from the four before you.

"You are aware, Frederick," the Reckoner says slowly, "That such an endeavor has never been done before."

"This is a day of many firsts," Anna answers for you.

You study your enemies. Carving their every feature into your mind, from the sound of their voices to each wrinkle on their hands and faces. Only once that is done do you turn to face the Reckoners, and the Guildmaster who stands at the bottom of their podiums.

"Aye. Let's do this."

That is not humble. That is, as it was with Jung, anger. Naked anger, openly displayed to all and sundry. Then, Frederick bulldozed through their ancient and hallowed rituals meant to humiliate and castigate, and at the end of it he was standing tall, proud, and unyielding as the mountains from which his dwarf-soul components were born under. He displayed that while he respected their positions, their words, he did them and he was, at the end of the day, fine. These things are meant to break the pride of the offending engineer. It did, in canon, for Sven, who merely did the trouser-legs ritual and was later exiled from the Guild, though he later rebuilt it after journeying to Lustria and going about his business further. Yes, they came at Frederick in a certain manner that was unexpected and uncertain. But by doing the rituals so forcefully, so quickly, so thoroughly, his position became quite literally unassailable by comparison. His close friendship with the High King, his status of fighting alongside the White Dwarf, his allies in Fenna Warren-Burner, King Baragor Blackskull, and son on? Ensured that after they'd made that opening move, they were shot out of the water. They, to a dwarf, became Slayers, left the Guild, and died.

Because Frederick's revenge did not require him to take a personal hand in their deaths. All that was required was to fortify his position so heavily that political pressure and offensive intrigue on the part of his allies who hold higher positions in the society in question could be utilized swiftly and thoroughly. Even their allies turned against them, thanks to that pressure, ensuring that the ringleaders are dead and that those who were manipulated into following or followed but were less overall committed to the position all were forced to move to the other side of the aisle and plant themselves there now that the eyes of the rest of the Guild, the High King, the Princess of Zhufbar, and the King of Karak Kadrin were on them.

I really don't see how that, any of that, does not constitute revenge. Just because Frederick didn't individually strangle them? Really?

The only concessions made, thus far, have been of his body. And it ended in Jung getting his skull cracked, his position stripped, and his neck in a noose, shortly before he fell to Chaos and had his soul be consumed by the Changeling, one of the greatest of Tzeentch's servants. Though, as far as the people know, it ended in the noose. Because that's what trying to go after Frederick von Hohenzollern like that got him - life over, then life ended. It ended in the second as stated above - main leaders dead, secondary and tertiaries forced to reverse positions utterly and hold there pinned beneath the gaze of some of the highest in their entire society.

This was a position, an argument, an attack, being built before Karak Ungor since the first few moments of Valma Bronzeheart teaching in Ostland. This is a situation where the outcome of total defeat for the enemy only came about because of Karak Ungor. Should they have reconsidered? Yes. But these were dwarfs, who are capable of being inhumanly stubborn, with a non-100% congruent psychology to IRL humans, who were making the choice to go forwards. This, obviously, did not end well for them.

Let's go to an actual 'concession'. The Middle Mountains issue.

"Let's get this out of the way first," you grunt, a hand resting on the hilt of Brain Wounder even now. "Warden of the Middle Mountains? Sure, you have the title, for what it's worth," you shrug though narrow your eyes. "That was never in question."

Gunthar's mouth opens, incredulous, before you continue over the beginnings of a word from his mouth.

"But that's all."

His mouth snaps shut, eyes going flinty with the 'clack' of teeth on teeth.

"You come barreling in, less than a decade under your belt," you start, steadfastly refusing to pace despite the still thrumming energy in your legs – and ignoring that you did a considerable amount in your first decade, "Acting like you'll be able to hold a modicum of authority over Ostland. Or Nordland. Or Ostermark. Just for some fancy name, leading one campaign. Well guess what," you gesture at yourself, then wildly over at Stephan and Ortrud, "So have they! More than one, in a lot of cases."

One single step forward. Gunthar shrugs off Logan's increasingly tighter clutches and takes a step forward himself.

"So what, really, do you want so badly from us, Gunthar," sneering, your other hand goes to your hips. "How about this? You can move your own troops through what Ostland holds, but if you think for one damned second that we're going to cease our own patrols near Ostlander lives and Ostlander homes," your eyes narrow, "Then you're more a fool than you've shown so far."

Quite humble, eh? Very self-effacing, not making any trouble, just putting his head down and - wait, no, that's not true at all. He is abrasive, aggressive, and pretty much calls the Emperor's brother an idiot. In front of everyone. The two have been quite antagonistic towards one another since they began, and Frederick has quite literally not backed down a single time in the entire span of time that they've interacted.

Furthermore:

"Oh if you want a fight," you say over Magnus' shoulder, "I'll give you one. Just name the time and place. No magic, no healing, until the victor."

Gunthar squints.

"What, you'd bet the whole of the range on that?"

The smile you give is absolute viciousness.

"It's not a bet if it's sure."

Before he can take a step towards you, Logan appears, this time grabbing him bodily by the shoulders, whispering furiously in his ear. The Ar-Ulric looks at you, wariness in his eyes, before looking back at Gunthar. As for you, you are actually looking at the map, and the lines that have been drawn in it. It certainly cuts back on your own territory, significantly so, but to your surprise Gunthar actually stopped just shy of going backwards past settlements already settled. Those that you have possessed, that he knows you have at least, he is leaving to you entirely. Only the sheer conservative layout of the settlements, desperate to stay protected by way of numbers and defenses in classic Ostlander fashion – deadly mountains instead of deadly forest notwithstanding – means that they didn't expand nearly as far as Gunthar apparently expected.

Here, we can see that Ar-Ulric Logan, the man who helped fight alongside Frederick at in the Vampire War against Zacharias, is wary of Frederick. He is literally trying to pull Gunthar back. The POPE of a major religion, who unlike the IRL pope can scream out gusts of ice shard winds and freeze the blood in people's veins because of the favor of his God, is trying to keep Gunthar back. Because he has seen Frederick fight, and propagated that story to the rest of Middenland and beyond, because he was boasting of the fight and the stories within that short war.

We can focus in on Frederick specifically, however. Absolutely nothing about this conflict speaks to 'humbleness'. Because at the end of the day, Gunthar is a man. He is not Ulric. He is no God. And he's being an ass, and Frederick is being acerbic right back. Pridefully, in fact, declaring that if it came to a fight that he would win. Magic or no, healing or no.

The issue at hand was the Middle Mountains and the territories therein. Historically, they have been claimed by Middenland, Ostland, Nordland, and Hochland. Hochland's Count is a fop who didn't even muster the will to come south, and Stephan gave up his claim because his province will have its hands full for more than his generation with what they've got. Middenland historically claims the title as Warden of the Middle Mountains.

At the end of that entire situation, Frederick agreed to the split given, because he didn't care about Gunthar's perceived notions about it, and in the end while both of them came out as overly aggressive jerks to some of those in the Elector's Meet, one crucial thing must be acknowledged: that Ostland retained their Middle Mountain Gains.

In direct defiance to the political hegemony over the north that Middenland has historically claimed, and their title as Warden which they've also maintained for as long if not longer, Ostland retained its gains. Their portion of the Mountains are not under the command of the wolves, of Gunthar, and Gunthar had to sign an agreement into law acknowledging this fact. Make no mistake about how big of a change this is. This is Middenland, and Gunthar, coming out the loser, because he charged in and expected a host of different reactions from Frederick. Due to Frederick answering immediately in the affirmative about his choice, there was no room to negotiate, or even to try and examine Frederick's position further, and instead it ended with Middenland legally losing claimed territory. It was, politically, a loss for Gunthar and Middenland, and a victory for Ostland and Frederick. Because the land is theres, and the title of the Warden of the Middle Mountains thusly immediately loses an immense amount of prestige due to the fact that they can't shift troops into almost half of the entire range without prior request and returned agreements.

Not exactly what I, personally, would imagine being described as a humble concession. Gunthar came out looking like an idiot, and Frederick like a surprisingly adept political operator.

Let's move on to another 'attack', however.

The Tri-Claw Compact, the Moot, Talabecland, and the economic package introduced at the Elector's Meet of 2337.

"If you are trying to say that my people and the dwarfs are the same, another racist implication that has been unfairly levied upon us for thousands of-,"

(76+5(Diplomacy)=81/100)

"I would never imply that halflings are the same as dwarfs," you interrupt. "They are incredibly distinct from the people of the Moot. I can say from months of fighting alongside him that High King Thorgrim Grudgebearer has no resemblance to any halfling I've ever met in my life."

To reference Karak Ungor is about as subtle as a hammer to the skull, but you aren't necessarily going for subtle at the moment.

"No, I have fought alongside halflings before, in Nordland, and am well acquainted with Lumpin Croop's Fighting Cocks. There are many a difference between your peoples, however," you lift the papers in your hand again, "Physically, there are certain similarities, at least when it comes to height. Which is where my concerns are. The moment we begin discriminating on such features, innate characteristics, we must also consider the future."

Here is them attacking him. Here is Frederick responding, right back, with insults, not with bowing his head and just 'accepting it'. In fact, that option was offered as a vote, but so too was one outright refusing and telling them off. The players chose to go with a third option, which resulted in the rest of the Elector's Meet turning quite thoroughly against the 'enemy'.

You hear Kaufmann trying to say something, to perhaps bring Reikland around, and so you do not let her. This has devolved, or perhaps your perception has simply changed, because this is a fight now. You refuse to grant the enemy momentum after they used it so dangerously against you in the opening moments of the bout.

(91+5+5(Votes Turned Sour)=101/100)

"Know this, if, perhaps, there were time for consideration, for study of the proposal, that all could properly participate in, perhaps there would be an agreement that could be met," you state plainly, switching your gaze between all three of the perpetrators. "Coordinating trade policy is not a bad idea in and of itself, but proposed policies should be able to answer some key questions. Can you, here and now, answer them? Any of you?"

Jax breaks first, despite the faint hand motions from Kaufmann that you spy in your peripheral vision.

"Of course!"

"Wonderful! Let us begin…now."

You bare your teeth at him after taking in a very deep breath. It is not a smile.

"Who does it help and who does it hurt – and why does this seem deliberately set against the Northern Trident?"

"It is not, it simply happens that your paranoia-,"

"A lie, or a failure on your part to properly consider the motions at hand. Something to require proper study," you interrupt. "Next question, mister Starbrook, Ms. Kaufmann, Adolf. Do those bearing a net loss gain something else now or further down the line to help offset it? Can the loss be afforded? Maybe there will be a way to offset it, maybe not."

Stephan pipes up, fingers tapping out in some unknown rhythm known only to himself along the hilt of his runefang.

"Say that this policy makes it more difficult for me to staff the coastal forts of Nordland. Who is to blame for the next time the Norscans or Drucchi carve deep into the province and possibly beyond?"

"When they pass into the rivers of the Empire, and begin slaughtering Talabeclander river barges on trade missions of their own?" You add in. "Reavers that could have been stopped had we the funds to pay the men to stop them?"

Jax flails for a moment and goes in the exact wrong direction.

"If your vaunted soldiers couldn't stop them then-,"

"Ah, so now we are to blame, no matter what," Ortrud snorts, her arms still crossed. She tosses her head to send her hair cascading over her shoulders, leaving one eye covered completely by it. "And when the undead rise in Sylvania again, and we don't have the defenses in place?"

"Oh yes," Ava hisses in Jax's direction. "What happens then, halfling?"

Kaufmann finally manages to get Jax to sit down, but it is too late.

"Of course there would be some losses sustained in the beginning, but I assure you, with time and cooperation, we could all prosper from this."

"And how many lives will be given for that time to pass?"

She does not have an answer for your question.

"I too, wish for all of the Empire to prosper," you force your voice to be more gentle rather than the raving scream you wish to direct at her. "Things like this trade proposal do not need to be based around dragging ourselves down. I cannot believe it to be so. Not after all we have done to unite the Empire once more, after so many centuries of conflict in the past. So, again, I would call for far more in depth study for this to be decided upon. As it is? I cannot, in good faith, agree to it."

"I see, good sir," she eventually responds with thinned lips, "That you will not be persuaded."

"Not here. Not now. Not like this," you shake your head, setting your beard to swaying softly.

Only then do you let yourself sit, an action mirrored by all those at the table who had begun to stand once the shouting really got going.

"Wissenland will not sign to this," Emeline calls out, causing you to whip your head around to stare at her.

Her fingers appear to be trembling from where she holds the papers in front of her.

"I may be no master of mercantile matters," she gets out through a voice choked by some emotion or another, "But I doubt that Count Hohenzollern and his fellows would speak falsely on such a matter."

For the sake of the Gods, she almost looks on the verge of tears, though she looks to be focusing her attentions on the halfling.

"I am new to my position, and yet I would hope that I have learned the lessons of my predecessors well. I would not make one of my first major decisions as Elector Countess to strike at one such as Frederick von Hohenzollern's province, after so many battles in the name of the Empire that they have fought!"

"Think, woman!" Adolf almost explodes from where he sits. "You would weaken your people in his name? If he is so mighty, then surely he could sustain-,"

Because of Frederick accepting the torture of Jung, and of his act in self-sacrifice of the body in saving the High King of the dwarfs, a devout Sigmarite such as Emeline believes him flat out. The Count of Reikland and representative of Hochland, trusting in Frederick's steadfastness and general character as well as the various heroic deeds he has accomplished, refuse to support the matter. Previously in the Meet, Frederick happened upon the Elector Count of Averland beating his son for joining in with the entire deal because unlike his son he would not do something like that to a Hero of the Empire such as Frederick. This is where the prestige score and deeds accomplished factor in quite heavily. This appears to be related to the misread of above, regarding the sheer worth of the deeds accomplished. In canon Warhammer, the Mad Count of Averland, Marius Leitdorf, was acknowledged insane and wild, and yet he retained his position. In fact, he was widely regarded as one of the best generals and fighters in the Empire, when he wasn't declaring a war on flowers or whatever. People only really tried to do anything intrigue/political attack related after he was dead, and that was focused on taking the position he'd vacated.

Martial accomplishments garner remarkable blankets of protection in the Empire. Those who cannot perform martially, are denigrated, even if they manage to find a champion worth holding the Runefang in the meantime, amongst at least a significant percentage of the Imperial population. Some of the loftier fops might support them, as in the case of Countess Emanuelle of Nuln in canon, but she is literally just the one amongst every other Elector Count at the time.

Furthermore, once the yelling was mostly over, Magnus turned on Jax Starbrook, cowed him instantly, and essentially with a few words managed to shut down Adolf to the point that he hasn't been seen in public since, draining all the spiteful vitality that the man held in one go. He also cowed Marienburg through talking to Luise Kaufmann, and since then the Tri-Claw compact have been on their own regarding their little economics tiff with Ostland.

Because again, by maintaining his position and defending it relentlessly, he allowed his opponents to overextend and ensured that Higher Powers in the civil structure were able to lock down the opponent. Because due to his accomplishments, his friendships, the 'revenge' that seems to not have been undertaken? Actually has been. Is, in fact, in the middle of happening right now. Evangeline Hertwig is, once again, in Marienburg. She is literally the Big Stick to Magnus' Walking Softly.

We can go into Intrigue at the moment, now, against the Moot and the Tri-Claw Compact.

For the former, Intrigue Options have literally been taken to curtail their movement in the province, followed swiftly by an action to prune them out of the province. Fatally, in some cases.

For the latter, offensive intrigue options have been undergoing for quite some time now, both in infiltrating Marienburg, identifying their opponents, and most recently committing to outright economic warfare against them with the aid of Sabine. This is happening right now. I'm not sure how one can look at such a thing, deliberately undertaken aggressive action, and decide that 'revenge' is not being undertaken. In addition, the players have literally just voted to bring in the Matriarch of the Cult of Manann on the situation, and given her current disposition towards High Priest Rutger, it is doubtful that she'd simply sit by without doing anything at all.

At the very least, let's make sure that we keep one thing clear.

Magnus the Pious, Slayer of the Everchosen Asavar Kul, Blessed By The Gods, Reuniter of the Empire? Does not cotton to the inter-conflict that pervaded the Era of Three Emperors. He quite simply will not have it. And for a man blessed by all the 'good' Gods, who rallied men and Gods to take on the forces of Chaos, what he desires is considerable. Frederick respects and is awed by him, and offending him bothers Frederick a lot more than offending Gunthar or Adolf or any of them.

You will not see in-character actions from Frederick going to, I don't know, assassinate Adolf, who is practically an invalid now thanks to Magnus, or burn the Moot down because, again, Magnus scared the bejeezus out of them by openly acknowledging the Lodge - plus the actions literally being undertaken right now by Ostland in going after them. And, again, going after the Tri-Claw Compact is literally undergoing, at this very moment.

Magnus, then, looks at Frederick, who has done so much for the Empire, even disregarding all but the martial ones, and moves on his own initiative to keep attacks against said Hero of the Empire pretty well squashed, for the most part. Just like with the Zhufbar engineers.

My point, to restate it more carefully, is that in history rulers have a certain 'public pride', their gravitas or dignity. A ruler without this mystic quality is less likely to be obeyed. Sometimes in history kings were compelled by their nobles, the church, or other powers to do various things, or their dignity was injured in other ways. My argument has been that I think, based on the historical examples I'm aware of, that the various injuries to Frederick's dignity (again acknowledging that my use of 'pride' may not have been the best descriptor), would increase the likelihood that various actors might oppose him because he's been shown not to be overly concerned with defending this dignity.

Here is the thing about the 'public pride'.

He has it. He has it in spades.

Because of Gruber. Of the Bloodthirster. Of Zacharias. Of Karak Ungor, and the physical changes that have been wrought upon him that were acknowledged by the Cult of Sigmar. Because, in fact, of what just happened with the Cult of Manann.

The gravitas associated with killing not just a Daemon Prince, but a traitorous and heretical Elector Count? Is incalculable by modern standards, though again I did try my best with the whole 'attacked a nuclear explosion and won' thing.

You speak of a mystic quality. I quite simply do not comprehend how someone who has been physically altered by Sigmar, touched the Flame of Ulrifc, killed a Greater Daemon, and a Daemon Prince, cannot possibly possess a mystic quality far in excess of the vast majority of any European leader. His non-positional titles show this, his prestige score shows this, for all that it is largely esoteric. He lives in a majority Ulrican province, who believe that might makes right not just as a rule but as an outright religious tenet.

His people, the province, the 'public pride'? Has literally, never been higher. Ever. Because their leader did, in fact, kill those things, and boy did he kill them good, and also the other things that are also good for us as a province most of the time at least.

The issue, I think, at the core of this, is that somewhere along the way...is that these acts, all of them, somehow do not convey to you the level of gravitas, of presence and power, that they in fact do, for the people of the Empire.

Frederick is not, nor has he really ever been, 'humble', save to the Gods and a very specific number of people.

What he is, is without shame. In this most recent update, he was quiet, respectful, and determined in the face of a penance given to Manann. After he was out of the water, and the penance to Manann done gaining open acknowledgement from the God, essentially naked before the associated crowds of Marienburg save for a few strips of cloth, he told them off for staring, chugged half a gallon of alcohol, and walked under his own power back into the Cathedral. Nobles, priests, burghers, foreigners, and commoners alike.

His lack of acknowledgement of the bites and nibbles that Adolf sent his way was openly condescending, because to a martial society such as the Empire, where psychology and attitudes are quite simply required to be different from IRL, as denoted in the threadmarked post I've linked here: Warhammer Fantasy: A Dynasty of Dynamic Alcoholism | Page 3402 | Sufficient Velocity which goes into it? Disregarding Adolf so openly was incredibly insulting. Because it meant that Adolf wasn't worth fighting. The act of shoving the payments down his throat so swiftly, so completely, displayed to the Empire that historically poor Ostland was capable of the monies that Talabecland themselves couldn't manage, and furthermore they aided Talabecland militarily and showed the province just how weak its leader was despite his repeated slander and attacks. Swiftly, very swiftly, the antagonism was strangled until it was just about only Adolf and his sons, meaning that in a handful of powerful moves, Talabecland's common folk and nobles turned away from going after Ostland, and instead refocused on internal matters because of a mixture of respect and fear due to what Frederick had accomplished, was willing to do, and was capable of doing if necessary.

The disrespect shown to him by the elves is something that they show to everybody, only worse. This is just canon behavior, and yet by deed and 'gravitas' he has managed to aid in the radical transformation of Laurelorn's relationship with Athel Loren, garnered the friendship of Laurelorn's Glade Lord and High Spellweaver, because he was capable of forgiveness. Not humbleness, not a lack of reprisal, but a promise that if they do anything like that again he will retalitate and they acknowledge it and are working to ensure that such a situation does not come about. Universally, people who went after the Wood Elves because they were unkind, were generally kind of regarded as stupid or foolish, because it pretty much never ended well for any of them. Or you were a beastman or greenskin, and were rightly killed as monsters or whatever. Not sure where the Kislev disrespect part came in, either. Kattarin is not a peer power to Frederick, she is a peer to Magnus, and she's been quite cold and bitey the last few times they talked because of the horrible death of her husband. Setting aside, of course, how she contributed an absolutely massive amount to the Vampire War, committing herself personally to the fighting as well, simply due to Natasha's injuries and Kattarin being Frederick's sister-in-law and later forming a treaty of mutually beneficial relations.

The core, again, though, is the dignity of the ruler thing that has been brought up, but perhaps applied with incorrect standards and perceptions.

In Warhammer terms, in Empire terms, Frederick has not only maintained but increased his. His accepting the judgement and scourings of the Gods upon his person, and surviving well, and going further to accomplish things beyond that point while his opponents are cast down from their positions, because of said prestige and friendships, increases this. His allies are higher powers capable of acting as well, and have done so, to his benefit and the detriment of his enemies. By accomplishing multiple martial deeds of the potency he has, he has enshrined a level of dignity and power and respect from the Ulricans and Sigmarites. The Taalites and Rhyans don't go in for that sort of thing ever. The Cult of Manann has just been thoroughly swerved into a position of being incapable of not supporting Frederick. It is the same thing, though to a lower level, of what happened with Magnus and Marienburg pre-Great War Against Chaos. The Cult, the city, spat on his 'foreign war'. Then Manann showed Magnus his favor, and the entire city, and the entire Cult, turned an about face and fervently supported him. Because the Gods, and the Cults, and the people of the Empire in Warhammer on the planet of Mallus do that sort of thing. And even then, after Frederick survived the Keelhauling, and got a sign from Manann, some of the Cult didn't. Because it wasn't as big as Triton, sure, but from other motivations as well. However. Maghda, being the Matriarch of the Cult, stomped on Rutger. Openly. Because she, now, thoroughly supports Frederick after that display of piety and the display from Manann.

There are Sigmarites who will not turn on Frederick because he did not burn. There are now Manannites who will not turn on Frederick because he did not drown or die, and because Manann showed his favor openly. It doesn't matter if they normally would have been opposed to him previously.

The dignity of the leader, of the state, has been maintained and furthered by martial deeds in excess. That is, quite simply, undeniable given Mallus Imperial psychology.

The piety displayed by the two main religious issues, does not take away from that gravitas. It, again, only increases it due to what occurred and the results afterwards.

The two are joined in importance, intertwined.

Frederick has openly displayed a willingness to defend himself against attacks, multiple times over, but more than that he has garnered plenty of allies through his actions who are willing to aid their own force and power to defending him if necessary. To shutting down such conflicts and situations utterly. It is known, though not openly discussed, how he even at one point purged his own nobility ever so slightly because they were bothering him too much. He has defended his honor multiple times over, and in doing so through the methods, fearlessly accepting whatever punishment or trial that his opponents attempted to devise, defeated the enemy while maintaining his own honor and crushing the positions of those opposing him. The reason I put quotes around 'concession' earlier is because, truthfully, he didn't concede anything at all. Frederick wasn't laying claim to the entire range, not at the time, simply claiming a bit of it and then he held straight onto that bit despite Gunthar. To Gunthar it was a concession, because to him Frederick was attempting to claim the entire range when he wasn't. It isn't a concession if you aren't reducing your position, but instead enshrining it into legal acknowledged territorial gains. Frederick historically settled a significant amount of his early courtly proceedings in his career as Elector Count with duels. This, in turn, was actually accepted by a great many of the majority Ulricans who make up the province.

So. In conclusion.

1. Frederick has immense gravitas and prestige as a ruler, and this is openly acknowledged by everyone. His acts of piety, while immensely dangerous to the body, have displayed the purity and strength of his soul, which garners further support and acknowledgement from the people regardless of class. Not to the point of shifting the attitude and support of entire cities at a time, like with Magnus the Pious, but to a considerable extent.
2. He has acted on revenge, has killed his enemies who went after him through intrigue before, is currently preparing to do it again, and is working to fight. Those who he rolls his eyes at are often reduced in their own 'gravitas' and 'dignity' because of his treatment of them. He, by acting the bigger man, has made them even smaller in position and respect.
3. He has defended himself through these acts, multiple times, and doing so in the manners in which he has done so have ensured the absolute collapse of his enemies multiple times.
4. Humble before the Gods, not before most men.

There just seems to be a fundamental disconnect with how acts of painful piety bring immense respect, and a bit of fear, coupled with the deeds accomplished in other matters, have boosted prestige, appreciation, and dignity within the context of the Warhammer Empire in the reign of Magnus the Pious. It is because of that level that the current leader of the Witch Hunters, Marlisa, bowed her head essentially to the chopping block acknowledging that Frederick could lop it off, because of what they've done. Her mother, Emilia, is dead and gone. Marlisa promised, due to an appreciation for the dignity of the ruler, of Frederick, that she swore to act better in however much time she had as a ruler, because she knew that doing otherwise would likely mean death on its own.

Consequences have occurred. And the consequences of those consequences have occurred: in stripping of position and suicide, in stripping of position and suicide, in intrigue blockading and killing, in fear and supplication, in prestige and stature loss for the attacker and an increase for the defender (Frederick), the direct attentions of superiors capable of crushing the attackers should they act up again (High King Thorgrim Grudgebearer, Emperor Magnus the Pious, Matriarch Maghda Sprenger).

If Frederick had not killed what he has killed, done the pious acts that he has done, willingly let his body be scoured, struck, and more, and yet come out on the other side standing and unyielding as before with open displays of Godly favor, then surely he would be attacked far more. But the issue is, the consequences for 'lack of pride' are not occurring in the manner perhaps desired due to the simple fact that the 'level of dignity and gravitas' he possesses as a result of said deeds and acts is such that the former assumed potential consequences are generally stoppered before they can be anything more than inklings in the mind. Because to the majority of potential people who would be stupid enough to try and 'take advantage of the situation', they would immediately remember before the first syllable made its way out of their mouth that Frederick von Hohenzollern is a friend of the Emperor. Of the High King. Of the Ar-Ulric. And that he has, in fact, poked at other provinces before. He tore a huge swathe of the Moot's population out of them. He has slapped down Talabecland multiple times with his money and his military aid, because by necessity it meant that Talabecland did not possess those things, terribly embarrassing them.

But more than that. More than any of that? Is the fact that Magnus the Pious, the Emperor, will not be okay with things like the below:

but as long as you stay out of its way and stab it in the back it can't do anything to you.

Setting aside the fact that Frederick has openly gone up against other provinces before, in Middenland, in Talabecland, in the Moot. That he has negotiated with a General of Hochland rather than the Elector of Hochland, working within and without the province. That he is, in fact, in the middle of acting against the Tri-Claw Compact. That he has made considerable allies in the Northern Trident, in Nuln and Wissenland, in Stirland, in Averland. He is very inclined to strike back, it's just that striking back can take plenty of forms.

Anyone trying to 'stab the bull in the back' would run into Magnus, the Sword of Justice, Ostland's allies, and the faithful of the Cults. And that. Quite simply. Will not be done. Without. Issue.

That kind of behavior is what led to the Era of Three Emperors, and Magnus, and in fact the majority of the Electors, are not willing to so easily fall back into that chaotic era. What was done, in truth, with the Tri-Claw Compact, is relatively minor at the moment. But Frederick is retaliating. The Lodge of the Moot hasn't actually acted too heavily in the province. And yet Frederick is retaliating. Both groups know it. They are not proceeding forward thinking they have somehow tricked the bull into not noticing them whatsoever, because he has and is actively working against them.

It is not, nor has it ever been, 'don't do it again, okay, don't worry about it.' It has, pretty much consistently, been 'you got your one, and that's it. If it ever happens again, you're done'. And they know it.

There is, perhaps, a fundamental misconception of how the Empire is currently acting and functioning. They are unified in a way they never have been before in many, many centuries. The principal actors against Frederick have been the Moot, which historically has rarely suffered the same pains and issues that the rest of the Empire has, and also possesses a people who live in general longer than humans. Talabecland, led by the ancient and spiteful Adolf, who is currently essentially infirm. And Tri-Claw Compact, who along with Marienburg have only just really rejoined the Empire as Westerland properly. People who are either so old as to have been locked into the ways of the Era of Three Emperors, or have historically been disconnected to the rest of the Empire and have therefore not quite been caught up in the sense of reunification and closeness that the vast majority of the other provinces are feeling under the leadership of Magnus.

Like. Let's go back to the question.

"Why not take advantage of the situation?"

Because that's a national hero, who killed a Greater Daemon and a Daemon Prince and a Vampiric Overlord. Because he is close friends of the Emperor. Because the Gods have blessed him, and found him pure, and have granted him signs of their favor. Because every time previously that someone has tried to do something, they have ended up dead, looked like a fool, fallen ill, or outright disappeared. Being Keelhauled and surviving, plus the show of favor afterwards? Will not lead to the Cult of Manann somehow trying to put pressure on Frederick, to command him, for any perceived lack of dignity. It is the dignity and prestige gained by that act which, instead, allows Frederick to request and speak to the Cult on a far more even level, not like a supplicant at all.

Because if you poke the Bull, you never, ever get just the horns. You get the claws of the Gryphon, the teeth of the Manticore, the talons of the Eagle, and the Az of the Mountains.

Let alone try to 'stab him'.

But, again, again, again, and most importantly: Because that's not how we're doing things anymore in the Empire, not while Magnus rules. And if you do, you will suffer for it. Something underhanded being done against Frederick will, inevitably, involve Frederick's retaliation. And yet it is not the retaliating that gets the glare of the Emperor, the presence of the Sword of Justice poking you right back, but the ones doing the poking. Smaller conflicts and issues are one thing, but outright attacks like...what, someone trying to compel Frederick to do something when he hasn't actually messed with any of the Gods or their followers or whatever, is not going to get the same reaction as 'oh, yeah, I did in fact order the Witch Hunters on them'. Again, major underestimation of the meaningfulness and importance of those major acts of piety and how they will affect people. You won't have people inclined to try and take advantage of those sorts, the proper reaction is generally trying to gain advantage with them, not against them. For most at least.

This is not the Era of Three Emperors. It isn't the corrupt era of Deiter. It is not the chaos that slowly swept into the End Times of Karl Franz. It is the Era of Magnus.

'It can't do anything to you'? Factually incorrect. It has done. It will do. It will be doing. And it won't just be 'it'. It'll be a lot of others as well. Because at the end of the day, that is what the dignity and gravitas of the Elector Count of Osland has wrought.

That's how I think of it, at least. If you disagree, that is your right, of course, but this is probably not going to be something I'll be budging too much on.

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Oh, yeah, and vote did close around 9-10 today, so that's also a thing. Thank you for the Vote Tally @Massgamer
 
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The Imperial Calendar and the Days of the Week
I figured I might as well make this a threadmarked post, just for future referencing purposes for those who don't want to go look at the wiki. As a note, these names, times, etc. are all sourced from the wiki, which is itself sourced from the Tome of Salvation and Signs of Faith sourcebook, mostly because of how vital an agreed upon calendar is for keeping track of stuff like religious festivals and the like.

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There are multiple calendars in the world, based on their own 'most important' starting dates. Kislev has a calendar dating as to when the Gospodars came thundering out of the east and took over. Bretonnia has one relating to when Gilles unified them. The Imperial Calendar goes with the year of Sigmar's coronation as Emperor being Year 0. It is to give reliable, regular, standardized dates and times to the people of the Empire. Without which everything would probably fall apart into complete confusion.

So. Some important things:

1. The year is approximately 400 days long.
2. There are twelve months, split into 32 or 33 days, with six very important festival days which like between those months.
3. The weeks are eight days long.

The Days of the Week
The exact reasoning behind each day's name is likely to have originated in pre-Empire times. Market Day, for instance, occurs on different days of the week depending where in the Empire you are, and holidays and festivals are further divided temporally by the Cults and traditions in question. There is no specific weekly religious holiday, but all join in on the festival times. These are the days in general order, keeping in mind the above noted regional differences.
  1. Wellentag -- "Workday"
  2. Aubentag -- "Levyday"
  3. Marktag -- "Marketday"
  4. Backertag -- "Bakeday"
  5. Bezahltag -- "Taxday"
  6. Konistag -- "Kingday"
  7. Angestag -- "Startweek"
  8. Festag -- "Holiday"

The Months of the Year
There are, as noted, six 'extra days', which are the special festival days, which will also be included here. As for the months themselves, their names are important, as they denote the things that often happen at those times, which you will see in the list below. Ulric, being the most dominant God in pre-Imperial and immediate post-founding times, has a month dedicated specifically to him, but obviously being the God of Winter he has influence over the season and the months it touches as well. Sigmar has a month dedicated to him as well, but before him it is speculated the month belonged to Taal.
  1. Nachexen -- "After-Witching"
  2. Jahrdrung -- "Year-Turn"
  3. Pflugzeit -- "Ploughtide"
  4. Sigmarzeit -- "Sigmartide"
  5. Sommerzeit -- "Summertide"
  6. Vorgeheim -- "Fore-Mystery"
  7. Nachgeheim -- "After-Mystery"
  8. Erntezeit -- "Harvest-Tide"
  9. Brauzeit -- "Brewmonth"
  10. Kaldezeit -- "Chillmonth"
  11. Ulriczeit -- "Ulric-Tide"
  12. Vorhexen -- "Fore-Witching"
The extra days are as follows:
  1. Hexenstag (Witching Day – New Year's Day)
  2. Mitterfruhl (Start Growth – Spring Equinox)
  3. Sonnstill (Sun Still – Summer Solstice)
  4. Geheimnistag (Day of Mystery)
  5. Mittherbst (Less Growth – Autumn Equinox)
  6. Mondstille (World Still – Winter Solstice)

Some Additional Notes:


The Imperial Calendar is based off of the dwarfs, including the six festival days, which were named differently in the Empire, and the months were renamed to more Imperial sounding ones. This helped bind the Empire and the Dwarfs in mutual understanding of time/history, which was good for relations. They also had to name the days though, as the dwarfs don't break down their months into weeks or days, and literally just call them by the numbers. This is the Old World, however, and things change, isolation happens, people in one province will likely never travel outside of it, a lot of the time. Some people, even in the Empire today, in the most isolated communities use their own versions of the calendar or ignore it completely.

If you are confused about a month, or a day, when I refer to them, please refer to this post.
 
Current Known Ostland Beast-Paths As Of Turn 38
Thanks to both constantly rereadings of past turn results to get right description and input from GM here is a map of the Beast Paths we know about in Ostland.


One that comes from Middenland/Nordland into the largest untamed part of the forest, one through the Middle Mountains from Middenland that ends close to Wulfenburg, one that crosses the border between Hochland and Ostland, and finally one that crosses from the River Talabec from Talabecland to Ostland.
 
Pathing of Accursed Albion
With the campaign in Albion now finished here is a map showcasing the route said campaign took us.


Green route is our intital landing and helping locals take back several ogham stones, red is the assault on the pillar and then going north to group up with other tribes, yellow is Mena's journey to Giant's Causeway to get their help, blue Reinhardt's own supply mission to get weapons from Forge, and finally the purple route the do or die assault on the Great Ogham to take it back from the fimir.

Funnily enough, we only experienced a third of Albion at most!
 
[CANON] Battle Altars of the Magic Colleges
Oooh, can you say more about these?

Sure, and I'll do more than that. For those of you not in the know, the two canon Battle Altars are the Luminarks of Hysh and the Celestial Hurricanum, but we also know that Teclis granted all of the various Colleges Orbs of Sorcery what contain that Wind in extremely powerful levels. So these are non-canonical ones that I envision the Colleges making. I will also note that there are very few Orbs of Sorcery. This is not TWW, you will not see a doomstack of Luminarks or any of the others.

Especially because the Light College decided to use every single one of their Orbs of Sorcery to help power the spell network safeguarding all of the horrific evil artefacts and what not that they couldn't destroy yet locked beneath the Light College. So any time you see a Luminark on the battlefield, one of the Hysh Orbs of Sorcery are missing from that crucial lattice of protection and binding. This is why a chunk of the Light College is staying behind, because, you know, kind of have to constantly be reinforcing that thing to make up for the missing Orbs.

And uh, you really don't want the things the Light College are keeping up to get out. For real.

Anyhow, the Luminarks of Hysh have 3 notable things about them, well 4 if you include the obvious 'they are chariot-pulled by horses and run by a team of wizards' thing.

1. Granting a Ward Save to those nearby.
2. Get better dispelling going on.
3. Solheim's Bolt of Illumination: Aka, their attack. A big ol' laser beam of Hysh what 'scythes through enemy ranks with the power of a solar flare'. Very powerful laser beam blast. Magic artillery, effectively.

The Celestial Hurricanum, on the other hand, are something that was brought up in the story before when we were discussing Cloud Altars/Storm Spheres. They are sort of like those, but also somewhat different. A fully activated Cloud Altar with Storm Spheres placed within causes storms and things, and these are not purely directable, some collateral is possible. Then again that's all sorts of things in Warhammer.

Anyway, normally the Celestial College use their Orbs of Sorcery for helping make super accurate future predictions. But in times of extreme need, they can be used in battle. One of the most major methods of this is no longer tracking the orbits of comets, but actually reaching up and dragging them down to earth. The difficulty, of course, is making the right alignments of the orrey system to make the right effects.

So they can do:
1. Increase magic in the area for you.
2. Improve your accuracy in hitting stuff due to, you know, seeing/being affected by portents of the future.
3. Storm of Shemtek: Now, the issue of this one is the unpredictability. It rolls each time they try to align it. Really hard to be 100% accurate with it. Anyway, it can do a little rain, or a bit of icy shards, to a straight up tornado, to a powerful lighting strike, or even bring down a meteor onto the target.

With all that in mind, we have the other Battle Altars for the other Colleges.

The Amethyst Mortisiary
So this one is, pretty much, purely an offensive weapon. It doesn't buff your troops, it doesn't make them hit more accurately, it doesn't reduce or increase the Winds of Magic for you or the enemy. The Mortisiary is something that looks sort of like a ringed circle of stone coffins upon a large platform, within which the orb of sorcery sits in its own little edifice/obelisk while the wizards utilize it. It has two main ones. The first is where they focus all its dread might onto a single target, i.e. a monster or something, and cast forth a basically supercharged version of the Caress of Laniph battlefield spell. In this case, called the Gaze of Morr. Second one weakens enemies, Soulblight spell, The third one is pulling out the Purple Sun of Xereus.

1. Gaze of Morr, direct specific person/monster damage.
2. Soulblight tears strength and toughness from people, making them that much easier to kill.
3. Purple Sun of Xereus, big ol' vortex sphere of death that the Altar's people can move around.

Ignusarum of Aqshy
So this is a mixture machine. Despite the whole 'rare Orb of Sorcery' thing, this device was primarily created by Von Tarnus. Aka a former veteran Greatsword. So it's a huge honking mass of super thick metal on six big metal wheels, basically like a sorta big ol oven, almost, except heat inside is good for the Bright Wizards using it.

It does two things, pretty much, but the first one is 2 inside itself. It's a huge buff machine, in that it simulcasts Cascading Fire Cloak and Flaming Sword of Rhuin aka 'anyone touching you suffers fire damage and also your weapons now deal fire damage', and is meant to be closer to the front lines than, say, the Luminarks or what not. Preferably close enough, as well, that the second function can go off, powerful wave of fire spell which will wash over the enemy as a column of fire.

1. Glorious Conflagration: Garbs nearby allied units and their weapons in fire, burning the enemy in two ways at once. From daring to come close, and from suffering your allies attentions with their now-enchanted weaponry.
2. Sweeping Inferno: A massive wave of fire comes crashing into existence, scorching even bones to ashes and superheating metals, directed by the wizards within the Battle Altar.

Golden Metallus Altar
This Altar was made with the intention of vastly improving the capabilities of the troops around and in front of it, the better to protect it and kill the enemy. The Wind of Chamon it channels are pretty directly put towards aiding the troops. This takes the form of, similarly to the above, buffing weapons and armor of troops nearby, only it can be targeted more, expanded, compared to the Bright Altar which sort of just does it in a field around it. In terms of offensive capability, it does possess some measure of that, primarily in removing an enemy's arms and armor from the equation. This thing looks sort of like a fortified forge and bellows system stuck onto a cart, enveloped in a metal cage with grilles letting the wizards inside look without. Plus, you know, various magical glowing bits and bobs.

1. Metalshifted Magnification: Powerful Gold Magic envelops a group of allies weapons, making them infinitely stronger and sharper than before for a period of time, while also hardening and empowering the metal armor that they wear. Can be utilized more than once, meaning multiple groups can enhanced over the course of the battle.
2. Pandemic of Rust: Chamon bursts forth upon the enemy in a great wave, corroding metal armor and weapons into rust, leaving the enemy with little more than their fists and flesh against the might of the Altar's allies.

Arbus Vitaerus of Ghyran
So when Matriarch Hildegaard was envisioning this Altar, it was basically like, what if Throne of Vines, but better. Also, not particularly offensively inclined. So, this Altar carries a much larger than usual Lifebloom field i.e. the thing where Jade Wizards get to recover a bit whenever they cast a spell, or a friend nearby, because of lifegiving Ghyran. It additionally casts healing spells at wider ranges, i.e. more people at once. Perhaps unsurprisingly, this looks like someone took a massive thicket and hacked off a piece and stuck it on a platform and cart pulled by Warhorses.

1. Aura of Life: Anytime the Altar casts a healing spell, a secondary healing effect is spread to those nearby.
2. Bloom of Life: Essentially Regrowth, but cast over a wider range/net of people when cast.

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And, as mentioned, the Amber and Grey Colleges took one look at this super powerful magic Orbs of Sorcery that Teclis gave them and then at what everyone else was doing, and went: 'Yeah, nah. We'll put these to good use though.'
 
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