ON MILITARIZATION
Also.
[+1 Militarisation Point]
Did I contribute to us earning that? If not, who did? How can we
as a collective group actually avoid having this happen again in the future? Are you punishing us as a whole for the actions of one person? Or for a diffuse action taken by many people?
But somehow I doubt Militarization points are going to deter a small group of vocal idiots from being, well, vocal. They're just going to keep jabbering on about how we need to be able to use bioweapons and be tough players making tough decisions and using the only thing these barbarians understand.
Quite frankly... yes. Threatening the group with collective punishment, over the actions of a small number of people whom they have no power to restrain, only works if you're trying to enforce your will by creating collective disapproval of their actions.
But our would-be Hard Posters Making Hard Decisions are
already massively unpopular here! So they have nothing to lose by making themselves even more unpopular by netting us militarization points. Oneiros would do better to seek threadbans for them.
There is an old saying "prepare for the worst, hope for the best." All individuals here are merely thinking up options in the worst case scenario comes to pass.
ThoughtMaster, to be quite blunt, every one of your posts along these lines has this gloating, breathless tone of "this is what I'd like to do to people if I had an excuse." And then this mock-pious justification of "oh, I'm just talking about worst case scenarios." No, you're not, you're really not. You're not
thinking up options for worst case scenarios. You are
conspicuously fantasizing about worst case scenarios, and coming up with ghastly things to do under those circumstances.
You're not looking for a secret weapon, for an ace in the hole. You're looking for an
excuse.
We can tell you're doing it. It's extremely unwelcome. Please stop.
He's not actually breaking any rules to justify a threadban, though, is he?
We HAVE rules against being disruptive, and this isn't the first time. If that doesn't cover what he's been doing with his 'make the rubble bounce' fantasies, I don't even know what Rule 4 is for anymore.
If it's other people too, I'd like to see a bit more detail on what went wrong and why, for the sake of openness.
ON RESEARCH
I am really down on boosts. BOO BOOSTS. I don't want to boost anything ever again, and any statement that "we need X urgently" should not be regarded as a prod to use the poisoned fruit of the boost. A boost is just a sign we have too few tech teams.
I'd argue a counterpoint.
One, we should
never have more teams than we can reasonably foresee being able to operate every year, because new teams are so expensive. Wasting 20pp on something we can only use half the time is arguably more counterproductive than wasting a bunch of research points.
Two, we will
sometimes encounter windfalls of research points we aren't equipped to use. At which point we can either spend years piling up surplus research points until we finally have enough to justify operating a new team for the next few
decades... or we can spend them on boosts. The boosts may be less efficient, but they have the advantage of being something we can switch on and off.
ON FIGHTING THE LICORI, AS DISTINCT FROM THE HORRIBLE STUFF
Even if you want an aggresssive solution to the Licori, there is no need to respond to their superweapons with superweapons of our own. The Kar Peddah were said to be kicking the Licori's hind ends in conventional battles, and that the occasional successful act of weaponized SCIENCE! is what's holding the Kar Peddah at bay. Starfleet would not need to use exotic WMD to end the conflict, photon torpedoes would be more than enough.
Agreed.
Hm. You know, I'm actually looking forward to reading the accounts of the Licori's senior admiralty. It might wind up reading a lot like the famous story
Superiority, by Arthur C. Clarke.
Wut? The GBZ sitch is a cabinet war - sure, military assets are at stake, but nothing else is. The Licori situation has lunatics trying to start artificial supernovas. It's an existential threat in the making.
Yeah, but it's also pretty easy to squash. Starfleet doesn't need to do a long term military buildup to respond to the Licori menace. We just need to say very loudly. "STOP THAT, YOU."
ON FIGHTING THE SYDRAXIANS
Not sure what Ainsworth is smoking, because this is a defeat. We have one ship slightly damaged, and one ship severely damaged. They have two ships slightly damaged. Its not even an attritional victory, because the damage to the Sydraxian ships will probably not require more than a month or two of repairs, tops. I guess this is why the Conniebee is just a stopgap cruiser; it really is showing its limitations as a combatant.
If she's planning to act
very fast, it's an attritional victory simply because the Sydraxian squadron is so small that having two of their ships out of action even for a very short time is crippling. However, that is only true if she's already got a plan to launch an offensive in the next month or so- presumably one she'd already planned.
Also, the ConnieBee is, yes, only able to
tie against the
Jaldun and the
Kalindrax. On the other hand, a Rennie wouldn't have done much better in the same situation.
Renaissance would have done the same amount of damage to the enemy (just enough to scratch their hulls before they scream in terror and run away). The only difference is that
Renaissance would have been at 5/50 Shields instead of 25/30 Hull, and frankly that's not a very big difference.
As far as I can tell, we just plain do not have and cannot build a cruiser capable of overmatching the
Kalindrax, which is unsurprising given that the Sydraxians' cruisers are like 50% bigger than ours and built with a broadly comparable tech base.
If you think
Exeter's performance was unimpressive, imagine how we'd be doing if we'd opted to just build the
Constellation-A back in 2307 or so when we had the decision to pursue the ConnieBee program. We'd have refit
Challorn (stat 5/3/3) and a generic
Constellation-A (stat 4/2/2) instead of 5/3/4 and 4/3/3. We'd probably have lost in the sense of "forced to retreat" not just in the sense of "took more damage."
TL;DR:
-1 E
Moderate damage to Exeter, Heavy damage to Challorn (including -1 E), minor damage to Kalindrax and Hasque
I'd class the damage to
Exeter as light (less than 25%, probably field-repairable).
By the numbers we should have that engagement by a fair margin.
Eh, dunno. Looking at Combat/Hull/Shields, we had a 5/3/4 and a 4/3/3 against a 4/4/5 and a 3/2/3. That's close enough to a tie that I'd count it as being within the margin of error. A
Constitution-B really is at best tied against a
Kalindrax, and
Challorn isn't THAT much better than a
Hasque.
To reduce that to narrative terms...
The big killer was that early in the battle (first 40 turns)
Challorn got
STUPIDLY unlucky (like seriously, "5% chance of this happening to us" unlucky) and took 14 hits out of the first 20 shots the Sydraxians fired. Only six went to
Exeter. That knocked down the
Constellation's shields and resulted in
Challorn suffering severe damage and having to retreat.
After which point
Exeter hulked the hell out and went all Way of the Elephant on the enemy.
Exeter's counterattack burned down both Sydraxian ships' shields, causing them to run screaming in terror because apparently for SOME reason their new rules of engagement are "don't risk letting the Federation damage any more of our ships seriously they are way too on fire as it is."
On which note...
Enterprise, with pom-poms:
"YEAH YOU GO, EXETER! WOOO! WE LOVE YOU!"
Seems aside from Enterprise that one time and the S'harien we have some awful luck for the combat logs.
Also I love how the Challorn was knocking on heaven's door and only lost one E, while MEANWHILE with the Endurance and the Saratoga...
Challorn continues the trend of geting its crew through, mostly.
Leslie:
"Iiiii'll just be handling citations for this year's Matthews-Rayburn Award. Hmm...
Challorn or
Courageous. Hmm..."
Unrelated,in the original log ships continued firing after they had successfully retreated.
Thaaat should probably be looked into, yeah.
Starfleet Report On The Role Of Criminal Incompetence In Recent GBZ Engagement
In the course of going over the battle logs from the recent GBZ engagement, the following was discovered:
----------------------------------------------------------
> In the first 49 turns the Exeter was fired on 8 times. In 111 turns the Exeter was fired on 35 times (+27). In the first 49 turns the Challorn was fired on 15 times, in 111 was fired on 23 times (+8).
> In the first 49 turns the Kalindrax was fired on 14 times. In 111 turns the Kalindrax was fired on 27 times (+13). In the first 49 turns the Hasque was fired on 13 times, in 111 was fired on 27 times (+14).
You appear to be ignoring the fact that the
Challorn physically fled the battle around Turn 70, and was therefore unable to be targeted thereafter.
Yes, the
Challorn took a lot more hits in this battle than the
Exeter did. We don't know why. It's probably bad luck, probably.
It is standard practice for captains in a small engagement to attempt to engage in focused fire for the purpose of achieving an optimal result -- the removal of a single ship's shields so that damage can be dealt to its actual combat capabilities is vastly more important than simply lowering the shields of all enemies whenever possible. It is the opinion of this report that this practice was engaged in solely by the Sydraxian parties in this engagement, in a demonstration of incredible incompetence by the Federation captains involved. This report opines that if the Federation captains involved in the battle had made any attempt to engage in basic intelligent combat maneuvers, i.e. focused fire, then the Federation forces involved would have potentially won the engagement decisively, or at the very least not suffered such a ridiculous upset in a battle where they should have been slightly advantaged.
So far as we know,
the combat engine does not allow focused fire. If it does, there is literally NO reference to any such capability in the tech tree, or anywhere.
You're looking at the outcome of a series of coin flips and trying to attribute causation to it. Does
Challorn get hit, or
Exeter? Flip a coin. If there's a "somehow avoid being targeted" feature that
Exeter used, I don't know what it could have been.
[Note that I am distinguishing between "target priority" like "shoot at their explorers first" and "focus fire" like "everyone concentrate your firepower on
that one ship over there!" Those are very different things and will result in very different outcomes, especially in a large battle.
ON A SNEK
The biggest infodump was not IC and so I don't think it was threadmarked:
I think since then I've personally retconned the monarchy being head of state as established 100 years ago [I don't know if
@OneirosTheWriter has thoughts on that, it probably doesn't matter
too much]. There's some more illumination in The King's Peace...
I probably should actually do a Wolfe [Or Other Person] report on them at some point, especially if they become more important.
Uh yeah. Especially since they
could become important without warning at any moment. Please to be doing that.
[Does best Gretarian eyes]