Y'all are going to be talking out the other side of your mouth about mentat experiments when we find out that the Courageous was actually sent through a time-space inversion that results in the entire ship and everyone on it being perfectly duplicated. So now we have two Courageous and two Captain McAdams.
 
Do our ship computers have some kind of deadly anti-hijacking system?
Our computer system's descendants can create self-aware characters that foil Data. In good Star Trek tradition, I added 'used exotic effect to kill crew' to 'also disabled computer core', added a sprinkle of 'weird interference, most likely inversed polarity' and came up with 'sentient computer doesn't like'.
Why?

Y'all are going to be talking out the other side of your mouth about mentat experiments when we find out that the Courageous was actually sent through a time-space inversion that results in the entire ship and everyone on it being perfectly duplicated. So now we have two Courageous and two Captain McAdams.
I'm currently using the standard human template for physiology. So, how would that work?
 
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I have high expectations about getting a Courageous Captain's Log out of this in the third month. Too much of a tease not to.

The missed event appears to have been a mineral extraction for bulk resources, which is the event type I'm least concerned about missing. Still, it's providing more and more evidence we need that technology that allows border zones to respond to neighboring sectors.

While Mutual Support is pretty vital right now, it's mostly because of the GBZ war. Without it we'd have adequate coverage. We could have it in 4 years with 4 boosts but now that our pp income is back I suspect we'll be too busy acquiring research teams to have much RP to spare. Certainly won't this turn, that's for sure. I suspect you want to do Border World Focus -> Mutual Support, then To Boldy Go -> Independent Captains? That would rebalance our defense requirements forward and reduce the number of home sector events, plus give us a bonus to respond to Border events. Could do Hard Shell System next, although it might require us to reduce below two ships per home sector.
 
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While Mutual Support is pretty vital right now, it's mostly because of the GBZ war. Without it we'd have adequate coverage. We could have it in 4 years with 4 boosts but now that our pp income is back I suspect we'll be too busy acquiring research teams to have much RP to spare. Certainly won't this turn, that's for sure.

I am really down on boosts. BOO BOOSTS. I don't want to boost anything ever again, and any statement that "we need X urgently" should not be regarded as a prod to use the poisoned fruit of the boost. A boost is just a sign we have too few tech teams.
 
While Mutual Support is pretty vital right now, it's mostly because of the GBZ war. Without it we'd have adequate coverage. We could have it in 4 years with 4 boosts but now that our pp income is back I suspect we'll be too busy acquiring research teams to have much RP to spare. Certainly won't this turn, that's for sure.
Doesn't more space covered result in more events? And the more event rolls there are, the higher that the probability that there are more events in one sector then can be covered by the ships stationed there.
 
I am really down on boosts. BOO BOOSTS. I don't want to boost anything ever again, and any statement that "we need X urgently" should not be regarded as a prod to use the poisoned fruit of the boost. A boost is just a sign we have too few tech teams.

Wouldn't quite go that far (our RP income does fluctuate) but yes, we should now be able to acquire more tech teams. Are we going to try to phase out some of the Generic teams, or at least use them less?

Doesn't more space covered result in more events? And the more event rolls there are, the higher that the probability that there are more events in one sector then can be covered by the ships stationed there.

IIRC more ships does not increase number of events. Number of events comes from tech and stuff.
 
While Mutual Support is pretty vital right now, it's mostly because of the GBZ war. Without it we'd have adequate coverage. We could have it in 4 years with 4 boosts but now that our pp income is back I suspect we'll be too busy acquiring research teams to have much RP to spare. Certainly won't this turn, that's for sure. I suspect you want to do Border World Focus -> Mutual Support, then To Boldy Go -> Independent Captains? That would rebalance our defense requirements forward and reduce the number of home sector events, plus give us a bonus to respond to Border events. Could do Hard Shell System next, although it might require us to reduce below two ships per home sector.
We are 2 to short of what we need to activate all the tech teams this year. However we are gaining 29 rp income this year (assuming seyek provide 2) and have 6 more to next year from mining colonies. If we build at least two mining colonies a year that is an increase of 4 rp a year, and that is not including other species reaching 300 or other tech we can gain.
 
IIRC more ships does not increase number of events. Number of events comes from tech and stuff.
? With more explorers, more ships on stand-by, more science ships of members and affiliates and more real estate because more colonies in our sphere of influence, more events should happen.
 
I am really down on boosts. BOO BOOSTS. I don't want to boost anything ever again, and any statement that "we need X urgently" should not be regarded as a prod to use the poisoned fruit of the boost. A boost is just a sign we have too few tech teams.

We have had a PP crunch the past few years stopping us from gaining tech teams, also some techs are worth it. We boosted colony cores so that it finishes this year instead of next and that increases our rp income by 22 this year and PP income by 17, and next year our income increases by 6 rp and 3 PP thanks to it so I would say that tech was worth a boost.
 
Wouldn't quite go that far (our RP income does fluctuate) but yes, we should now be able to acquire more tech teams. Are we going to try to phase out some of the Generic teams, or at least use them less?



IIRC more ships does not increase number of events. Number of events comes from tech and stuff.

More ships in our sector garrisons means a higher chance of being able to respond to existing events. More 5YM ships do actually generate more events, since each one is guaranteed to have a Trek episode event every quarter.
 
Y'all are going to be talking out the other side of your mouth about mentat experiments when we find out that the Courageous was actually sent through a time-space inversion that results in the entire ship and everyone on it being perfectly duplicated. So now we have two Courageous and two Captain McAdams.
And two pains in the neck for Eaton.
 
I'm betting on the star collapse opening up a subspace rift that shoots them halfway across the quadrant, and incidentally provides new insight into transwarp :p
 
I personally think we should be at about +5 militarization from this entire discussion, given how so many idiots here are going on about how they'd like to go to war, going so far as to talk about which specific weaponized plagues they'd like to use or not use. Going on about methods is worse than the forbidden word.
There is an old saying "prepare for the worst, hope for the best." All individuals here are merely thinking up options in the worst case scenario comes to pass.
 
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