So, adding up the additional votes since Random Member's tally, unless a bunch of people haven't voted or change their votes, it looks like we are going to have the following:

[X][FLEET] Rear Admiral Rachel Ainsworth
[X][TF1] Commodore Jessica Rivers
[X][TF2] Commodore Revak
[X][AUX] Commodore Alejandro Suarez - Expanded Field Repair capacity

This should be interesting. Long rambling speculation on what this could mean below.


Rear Admiral Rachel Ainsworth is the only choice with high aggression, and she doubles down on that by having low diplomacy. All her other rating's are mediums. So it looks like she's going to go for maximum expansion and won't having many issues with ordering our ships to engage others in order to claim territory.

This seems to make her the most likely Rear Admiral choice to actually grab enough territory to prevent the Sydraxians from linking up with the Cardassians. In return though, she does seem to carry the greatest risk of setting off a all out war.


Moving on, Jessica Rivers has a medium rating in all areas, with the rather interesting exception of nerve which is high. From quickly looking at the couple of other times she's showed up in the thread, she by all rights looks to be a prime example of the best Starfleet can offer, and doesn't seem to have the sort of issues or personality quirks that others have had over the years.

She successfully lead the Yukikaze (Miranda) through an event back in 2304, and when we were offered the chance to make her a EC captain, she was noted as "An aggressive but also a perceptive one, with a great sense for danger." and had a survival hull test bonus. As Commodore of Sol sector, she gives a evasion bonus and a re-roll for failed shield DC's to all ships.

All in all, it seems like we can expect her to be a very competent, perhaps with luck even truly exceptional, leader for the Vanguard Element forces since it seems like she can and will be aggressive or defensive as the situation demands.


Next, Revak is a pretty uninteresting choice, but only at first glance. He has a low aggression and high politics rating, with everything else being medium. I don't have much to say about his personality, we haven't seen much of him.
His rating's suggest that he will try to keep the Protective Element forces on task and carrying out their duties without unduly risking them.

It's worth noting that he has managed to become a Sector Commodore where quite a few others have not despite us not picking him for assignments. This seems to indicate that he is either rather competent but uninteresting, or actually truly good at whatever job he's put to since he's still keeps getting promoted, and put up for important assignments. It should be interesting to see which will be the case.

I will also note that he is the only one who is in any sort of danger of not being picked, with 23 votes vs Thuir's 16 if my counting was correct.


Finally, we have Alejandro Suarez who has both a rule-abiding and politics rating, while his nerve is medium. His other ratings are low. He also appears to be new to this vote(a google search confined to this site got nothing), so I have nothing to say about him personality wise.

His ratings suggest that he will be a competent leader of the Auxiliary Elements, and will probably get along well with any member world organizations he has to deal with since he has a high politics rating. Beyond that, he gives us a useful bonus to keeping our ships repaired in the field which will help with not having to send a damaged vessel all the way back to a Starfleet or member world shipyard berth for repairs.


So, in general it seems like we should expect our leader choices to go with a strategically aggressive policy of expansion carried out by competent leaders who aren't too aggressive themselves, backed up by a logistics element that can manage a greater ability to repair ships in the field.

I'll point out Revak got command of Vulcan Sector, otherwise known as the sector where nothing ever happens. This is probably the most action he's seen since his time on Cheron.
 
I'd forgotten the origins of the mobile holo-emitter, but it certainly explains the discrepancy in technological capability involved.

My weird, going theory RE: holograms is they actually run on an entirely different principle from positronic brains and the normal ship's computer, the actual computing for them and data storage being done on the photons making up the holograms themselves [somehow]. That's why when you shut a hologram off, it's off; and why the Doctor has to physically manifest in order to run Voyager as the ETH.
This is how it always seemed to work.

I don't know WHY they would have designed it that way, of course, but...
Maybe, but not necessarily. It makes just as much sense to me if the Doctor (and other such holograms) are self-contained self-aware programs that simply have very limited interfacing with stuff that isn't part of the holodeck itself. When you turn them off, you're shutting down the physical hologram and the program that runs in the holodeck computer. In principle you could switch the program back on without turning on the corresponding physical hologram, but there wouldn't be any point because the program has extremely limited options for input/output except via the hologram.

Which is a sensible safety measure in a system otherwise grossly lacking in them. Remember Moriarty? Moriarty is a good example of why you DON'T want to make it possible for holodeck programs to directly interface with any part of the ship's computer network not being used directly to run the hologram. To the point where if you want to jury-rig your EMH as an Emergency Command Hologram, you may have to circumvent the usual procedures by having the physical hologram itself verbally issue commands to the ship's computer as an "authorized user."

The alternative would be knocking out the firewall between the part of the computers that runs the hologram's consciousness, and the part of the computers that runs the rest of the ship. That does not sound like a good idea to me, even if I've already committed to making the EMH capable of issuing orders in an emergency.

Not really. You can put the people in space suits and just launch them into the ribbon's path from a safe distance. Judging by what happened to Kirk, even the destructive-to-starship-hulls energy tendrils at the ribbon's leading edge seem to absorb people rather than killing them.
Yes, but that still requires you to get really close to the aforesaid ship-eating phenomenon, because the maximum practical distance of "fire a spacesuited retiree into the anomaly" isn't that large in space terms.
 
I'll point out Revak got command of Vulcan Sector, otherwise known as the sector where nothing ever happens. This is probably the most action he's seen since his time on Cheron.

Hence why I said that he could just be competent but uninteresting. There were a lot of other captains who could've gotten that position back then after all, and somehow he managed it without us picking him.
 
Revak has powerful patrons, especially among Vulcans, which explains how he keeps getting good jobs without us pushing his career. However, there's a sort of memetic assumption among the playerbase that because he has powerful patrons he must be incompetent, leading to the "fuck Revak" mindset. This strikes me as taking the principle a little too far.

I'll point out Revak got command of Vulcan Sector, otherwise known as the sector where nothing ever happens. This is probably the most action he's seen since his time on Cheron.
Yes- but again, we have literally zero evidence from any point in his career that he won't be able to handle escort duty competently.

If it weren't for the Sydraxians I'd favor Thuir. As it stands I favor the dark horse candidate Lecras, but that's mostly because of a gut feeling that someone with excellent attention to details and rules of engagement would be useful here.
 
Yes, but that still requires you to get really close to the aforesaid ship-eating phenomenon, because the maximum practical distance of "fire a spacesuited retiree into the anomaly" isn't that large in space terms.

I'm not at all sure of that, actually. The EMU suits used by modern astronauts can carry a six hour air supply. I can only assume that twenty-fourth century suits would carry at least as much, and probably far more.

Shoot the dude toward the ribbon from a couple hours in advance of its path, and he can just glide through space and listen to the 2001 soundtrack until it arrives.
 
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Fun facts: Even if we only wanted one escort for every cruiser/Explorer we have either extant or under construction, we would still be 21 escorts short of establishment right now. If we wanted 2 escorts for each Explorer and 1 for each cruiser, we would need nearly 40 new builds.

We'd need 42 yard-years, or 31.5 yard-years to build up to that that lower bound up with our current bonus. Too bad we only have nine escort/cruiser berths, we'd need all of them working for four and a half years or so to get us even started to catch up. And we'd need 1200-1600br and 800-1400sr using the current designs, several years worth of Excelsior production cuts right there. The efficient escort designs look better and better, don't they?
 
Fun facts: Even if we only wanted one escort for every cruiser/Explorer we have either extant or under construction, we would still be 21 escorts short of establishment right now. If we wanted 2 escorts for each Explorer and 1 for each cruiser, we would need nearly 40 new builds.

We'd need 42 yard-years, or 31.5 yard-years to build up to that that lower bound up with our current bonus. Too bad we only have nine escort/cruiser berths, we'd need all of them working for four and a half years or so to get us even started to catch up. And we'd need 1200-1600br and 800-1400sr using the current designs, several years worth of Excelsior production cuts right there. The efficient escort designs look better and better, don't they?
To be fair, you're counting Constellations as cruisers. Under current establishment and NOT counting ships under construction, that would mean we have 13 explorers, 14 'cruisers,' and 17 escorts not counting Oberths. Thing is, Constellations and their notional upgrade version have stats and cost more comparable to our escort options. It would be reasonable to group them with the escorts, in which case we have 13 explorers, 7 cruisers, and 24 escorts- much closer to balance.

Note that this is NOT me trying to refute your point about future construction plans. Aside from the three Miranda-As Briefvoice has squeezed in as part of our war preparations, we've got almost NO plans to build new escorts in the near future, as far as I can tell. Resource cost may well be a large part of the problem there.
 
I'm not at all sure of that, actually. The EMU suits used by modern astronauts can carry a six hour air supply. I can only assume that twenty-fourth century suits would carry at least as much, and probably far more.

Shoot the dude toward the ribbon from a couple hours in advance of its path, and he can just glide through space and listen to the 2001 soundtrack until it arrives.
I actually assume the fact Kirk was behind several layers of hull plating saved him; I would assume for Soren to not be a complete idiot that just falling into the Nexus in a space suit would kill you dead.

...

However, that just implies you fly a freighter or something in, instead of blowing up a star.
 
I actually assume the fact Kirk was behind several layers of hull plating saved him; I would assume for Soren to not be a complete idiot that just falling into the Nexus in a space suit would kill you dead.

...

However, that just implies you fly a freighter or something in, instead of blowing up a star.

I don't see how that bolt could have torn through several layers of hull plating and then NOT disintegrated Kirk unless it reacts differently to living things.

Look, Generations is dumb, okay?
 
Literally the only good thing that came of it was Enterprise-B. Everything else might as well never have happened far as I'm concerned.

Even that is questionable. Looking at the timeline and the ship classes that were around, it was fairly obvious that an Enterprise-B must have existed at around the turn of the century, and that it was probably an excelsior. Generations didn't tell us anything about the Ent-B that we wouldn't have figured out on our own.
 
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Fun facts: Even if we only wanted one escort for every cruiser/Explorer we have either extant or under construction, we would still be 21 escorts short of establishment right now. If we wanted 2 escorts for each Explorer and 1 for each cruiser, we would need nearly 40 new builds.
What's "only" about 50%+ Escorts? There is nothing particularly desirable about such a high percentage, and it would be rather nonsensical with our doctrine choice. Combined Fleet doctrine provides bonuses for having at least one of every type in a group, the likelihood of which is maximized if we have the same number of every type (which also allows splitting fleets in the smallest possible groups that still get the bonuses, without any ships left over). Given the cost disparity maybe the optimal fleet composition wouldn't be exactly 33% each but more something like 40/35/25 (not counting EC ships which are off doing their own thing), but it definitely wouldn't be as high as 50% escorts. And that's with a more escort friendly doctrine than we actually have. Under Lone Ranger the share of escorts could sensibly be even lower than that. Remember, our larger ships aren't CV, they don't require an escort screen. Task forces without any escorts at all are perfectly viable. Now we might still choose to have a fleet composition similar to what a Combined Fleet would look like, and it looks like we are actually doing that, but making an issue of not having Swarm Doctrine like numbers of escorts when it doesn't make the least bit of sense under our doctrine is silly.
 
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Not really. You can put the people in space suits and just launch them into the ribbon's path from a safe distance. Judging by what happened to Kirk, even the destructive-to-starship-hulls energy tendrils at the ribbon's leading edge seem to absorb people rather than killing them.

Or you could blow up a sun to change the ribbon's course. That might be easier.

have you seen the amount of paperwork you need to fill out to rent a runabout in federation space?
 
What's "only" about 50%+ Escorts? There is nothing particularly desirable about such a high percentage, and it would be rather nonsensical with our doctrine choice. Combined Fleet doctrine provides bonuses for having at least one of every type in a group, the likelihood of which is maximized if we have the same number of every type (which also allows splitting fleets in the smallest possible groups that still get the bonuses, without any ships left over). Given the cost disparity maybe the optimal fleet composition wouldn't be exactly 33% each but more something like 40/35/25 (not counting EC ships which are off doing their own thing), but it definitely wouldn't be as high as 50% escorts. And that's with a more escort friendly doctrine than we actually have. Under Lone Ranger the share of escorts could sensibly be even lower than that. Remember, our larger ships aren't CV, they don't require an escort screen. Task forces without any escorts at all are perfectly viable. Now we might still choose to have a fleet conposition similar to what a Combined Fleet would look like, and it looks like we are actually doing that, but making an issue of not having Swarm Doctrine like numbers of escorts when it doesn't make the least bit of sense under our doctrine is silly.

I'm pretty sure you still build more escorts than other types regardless of doctrine. You only have to look at other powers fleet comps to see this: Cardassians are Combined Fleet despite their lack of battleships, Romulans are Lone Ranger even accounting for their BoPs, and only the Klingons are Swarm.

A better rule of thumb for me would be percentage of the fleet's capability should be about equal.

Remember that as part of LR doctrine, only one explorer can respond to each event. That obviously creates room for other ship types, and puts a practical cap on the number of explorers we should have outside the EC. Even if we get 3 or even 4 responders, the extra act as insurance when the primaries fail. More explorers on the other hand cannot fulfil this role, and that is by doctrine.
 
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Remember that as part of LR doctrine, only one explorer can respond to each event. That obviously creates room for other ship types, and puts a practical cap on the number of explorers we should have outside the EC. Even if we get 3 or even 4 responders, the extra act as insurance when the primaries fail. More explorers on the other hand cannot fulfil this role, and that is by doctrine.

Where exactly is that information from? Because I'm pretty sure it's not in any threadmarked posts. Is it something the QM said in passing in a post somewhere deep in this huge mega-thread?

Just asking you to remember, SWB, that even for people super into this quest you shouldn't drop statements like "Remember that as part of LR doctrine, only one explorer can respond to each event." as though it were some obvious thing that everybody should know if they've only read the game rules. I sure don't know it to be true! If it's some bit of "behind the curtain" game mechanics that Oneiros let slip in some post somewhere, I obviously missed it.
 
I'm pretty sure you still build more escorts than other types regardless of doctrine. You only have to look at other powers fleet comps to see this: Cardassians are Combined Fleet despite their lack of battleships, Romulans are Lone Ranger even accounting for their BoPs, and only the Klingons are Swarm.
We don't know whether the other powers even have the same mechanical doctrine effects to choose from, nor whether they actually completed/progressed far into any fleet design doctrine. The Cardassians definitely don't have an optimal fleet composition for Combined Fleet in the form available to Starfleet (no way to tell whether they have different mechanics, are going to transition in the future or are suffering from a cultural bind spot), and the Romulans only recently developed their first Explorer class, having historically only had smaller ships, so if their Lone Ranger doctrine is mechanically identical to ours they are very clearly still relatively early in the transition. By the TNG era the canon Romulans seem to have a very explorer heavy fleet, with the vast majority of ships seen being D'Deridex class.
A better rule of thumb for me would be percentage of the fleet's capability should be about equal.
No one ever offered an argument other than taste for that which that actually stood up to scrutiny.
Remember that as part of LR doctrine, only one explorer can respond to each event.
That's not a thing, at all. LR doesn't offer a bonus to the number of ships that can respond, so short of other bonuses it stays at the default 2, but there is no restriction regarding types, and both the Kumari and the Cheron responded to the same event at least once.
 
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Is there any easy way to figure, "this is January 5, 2313 and the Stardate is therefore X"?
No. I tried. The best you can do is to take known stardates and interpolate, or extrapolate. If you can give me two stardates that take place on known calendar dates, I'll give you an interpolation or (linear) extrapolation based on them.

It's a one page form, and half of that is ID information and checkboxes.

The joys of a near utopian future. They figured out how to minimize paperwork.
Leslie: "Kid, that's the form for when you're planning to bring the runabout back afterwards. Didn't I hear you say you were planning to fly this thing up to the Thing What Ate Jim Kirk? You want to try something like that, well. Look at it this way. On the one hand, we here in Shipyard Ops could keep you running around in circles filing forms for the rest of your natural life. On the other hand, we could build a new runabout. We're going to take the option that uses less man-hours of work, and you're not going to like it."
 
Since dependable but unspectacular Revak seems to be causing some confusion, I have pulled all mentions of him via a threadsearch limited to Oneiros' posts. Note I put his two EC panel appearances back-to-back instead of chronologically.

Starfleet Commander's Log, Stardate 20515
Captain Revak
Vulcan Male, 51
Current Assignment: Starfleet Academy, Lecturing Political Science
A competent if unspectacular Vulcan with ambitions and strong patrons, gain +5 Political Will per year.

Starfleet Commander's Log, Stardate 22136.4
Captain Revak
Vulcan Male, 51
Current Assignment: Starfleet Academy, Lecturing Political Science
A competent if unspectacular Vulcan with ambitions and strong patrons, gain +5 Political Will per year.

USS Cheron, Stardate 20757.8

"Sir, we are about to make the drop out of warp," calls the helmsman of the last Constitution-class ship in Starfleet.

"Very good, Lieutenant T'Piar," replies the Vulcan man in the command chair. Captain Revak watches his helm and ops bridge crew like a hawk, wanting his ship's return to its normal station in the Vulcan system to run like clockwork. They have just spent a month patrolling the Romulan Neutral Zone, making a tour of all the listening posts and outposts that make up the border defence. It was a somewhat restrained flying of the flag, made in response to recent tensions with the Romulans, but it went largely without incident, and Revak is now glad to be home. He just needs to make a quick stop by one of the outer planets, but then the ship will be back in Vulcan orbit.

"Dropping out of warp in 3 ... 2 ... 1 ... now," calls the helm, and the viewscreen flashes as they translate back out of subspace.

"Helm, take us into orbit around Delta Vega," orders Revak. "Number one, instruct the transporter room to stand by to beam up the outpost scientists."

"Yes, sir," affirms T'Piar. "Enteri-"

The entire ship lurches and a moment later a booming clang bursts through the ship. Consoles spark and flash, while unseated bridge crew tumble and scream. A series of lights flicker and fall dark on the starboard side of the bridge.

"Tactical," snaps Revak as he keeps his grip on the arms of his command chair. "Yellow Alert, shields up!"

"Shields are raised, half-power only," the tactical officer. "Our ventral shields are not responding."

"Damage report," follows up Revak.

"Automated systems are reporting ventral hull breaches in the secondary hull, several decks, several frames."

"Engineering," calls Revak with a tap of a communicator.

"I'm near as busy as a one legged man in an arse-kicking competition, Skipper, I haven't time to talk!" comes a static-filled reply.

"I need a report, Commander."

"Warp core is damaged, annae think she's breached, I dinnae if we can ... oh, sweet Christ, that's torn it, Engineering out."

Revak glances back at his Tactical officer, another Vulcan, who simply raises a confused eyebrow. Right up until a series of noises and lights start flashing on his console, when honest panic appears on that dispassionate face. "Captain, the Warp Core has been ejected." A half-second later and all the main lights go out, leaving only harsh red emergency lights.

Revak goes pale as a ghost as his ship begins to drift without mains power in an unstabilised orbit.

2302.Q2
You watch on as Captain Revak answers the questions of the Federation Council with traditional Vulcan aplomb. He is one of a number of senior officers of the ill-fated USS Cheron to answer questions from the Council regarding the events leading up to the deadly incident.

Everyone is still calling it an "incident" for now. Was it an attack? Was it an accident? If it was an accident, the transporter chief is certainly not around to answer for it, reduced as he was to constituent protons in a wash of anti-matter. If it was an attack, well, they have covered their tracks well, and most of the physical evidence went the same way as the late transporter chief.

You don't feel too sorry for Revak at the moment. He is getting softball questions from the Council, with the Vulcan representatives heading off anything too probing. Well, even if the Council is doing this for show, your own departments are in the middle of a very thorough review of their own.

The head of Starfleet Ops does get a withering cross-examination from a Tellarite for having sent the Cheron to the Neutral Zone for a tour, and a further blast for assigning the new USS Kumari there instead of Vulcan. Soon after it is your turn. There isn't too much that gets thrown your way, to your relief. You suspect that your appointment of Vice Admiral Sousa has put you in good standing with a number of the Councillors. The final question they ask you is something you don't even know why they bothered. It should have been publicly available news.

"What is to be the final disposition of the USS Cheron?"

"We have been..."

Superintendent's Log, 40 Eridani A, Berth 1, Stardate 21063.7

The USS Cheron has been relaunched on schedule, with all damage repaired and replacement crew on board. There were a few reshufflings of crew but Captain Revak still commands. They say the man has a built-in deflector shield, things that would torpedo another's career bounce off. No matter I guess, he's still a talented commander and I suppose he wasn't really to know.

Captain's Log, USS Cheron, Stardate 21205.4 - Captain Revak

We have arrived at the Vulcan colony world of Alat IV to render assistance to the USS T'Kumbra. The Miranda-class vessel issued a distress call 12 hours ago, reporting that they have experienced an unexpected failure of the starboard impulse engine. While making a brief pulse at full impulse to change orbits, the impulse engine overloaded. We are taking the craft under tractor tow to Starbase 2 for repairs.

Captain's Log, USS Cheron, Stardate 21682.4 - Captain Revak

While running a supplementary geologic survey of the Epsilon Archede system, we have detected a previously unnoticed deposit of verterium, which we have noted for mining vessels.

[Gain +10 SR]

Starfleet Personnel Command - Q1 Progress Update
Transfers:

Captain Revak, Lecturing, Political Science -> Starbase 2, First Officer

Starfleet Commander's Log, Stardate 22331.5

Our newly promoted Vice Admiral looks walking on air as he strides into the annual steering meeting of the Ship Design Bureau. Even beyond the fact he has been given a reprieve from retirement just as the days were counting down, he seems to be enjoying the challenge. After a career spent largely within Shipyard Operations with a few stints on starships or in SDB, he has seen the process of constructing ships from almost every angle. He has seen the fabrication of warp cores, the aligning of phaser emitters, the infusing of deflector emitters, the plating of warp coils, the laying of framework, and seen nearly everything that can go wrong. You know from your conversations with your new Vice Admiral, directly under your command for the first time, that he is eager to make a difference in ship design and construction.

His predecessor, Rear Admiral Sanik, has stepped into the role of Director of Starfleet Research Command, a newly formed command that answers directly to ch'Vohlet, and is responsible for most of the technology research groups, such as Yoyodyne. One of the nice things about Vulcans, of course, is that they very rarely sweat changes to the chain of command.

Captain Revak as a notable exception, though he's apparently moving up and onward with his career now.

Starfleet Personnel - Promotions Board
2306.Q4
Highlighted Officer's Summary



Promoted to Commodore

Revak - Assigned to Director, Training Bureau, Starfleet Personnel Command


Changes to Explorer Panel of Captains
Out: Revak
In: None

Candidates for Vulcan Sector Command:
[ ][VULCAN] Commodore Revak
Vulcan Male, 60
Current Posting: Director, Training Bureau, Starfleet Personnel Command
A popular choice on Vulcan, Revak views this as the last stepping stone to securing a Rear Admiral Promotion.
Peacetime Bonus: +4pp while in this role.
Fleet Bonus: Losses to this fleet incur no Political Will loss.

Starfleet Personnel - Promotions Board
2310.Q4
Highlighted Officer's Summary


Commodore Revak - Reassigned to Commander, Vulcan Sector
 
By the TNG era the canon Romulans seem to have a very explorer heavy fleet, with the vast majority of ships seen being D'Deridex class.

That could be an artifact of location - I'm fairly sure that TNG rarely actually went into Romulan space, so those encounters where in Fed/Neutral locations - and of course they are going to send their more impressive ships to those locations.
 
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